Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: LWACE on June 26, 2004, 12:57:08 AM
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quick question, did Erich Heartmann only fly the G-6 in combat or did he fly G-10s as well? i know he tested out the 262 but never flew it in combat.
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From his entry into combat during late 1942 he flew G4, G6, G14, G10 and K4.
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Thanks GRUNHERZ!
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His name is Hartmann. Just so you know.
http://afmuseum.com/bookstore/books/blond_knight_germany.html
Pretty good read.
Crumpp
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He is pretty much the inspiration for all the timid little girls in the runstangs, el gay 7s, and run90/09's in the MA.
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already read it, got it upstairs actually, but thanks:D btw your mmyyy inspiration urchin!;)
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He is pretty much the inspiration for all the timid little girls in the runstangs, el gay 7s, and run90/09's in the MA.
They're unfortunately mistaken, though.
There's a very distinct difference between a pilot who knows how to fight, choosing a BnZ as a certain tactic upon situation, and a pilot who knows nothing but the 'BnZ'.
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(http://www.ziplink.net/~las/scartmanhitler.jpg)
Who now?
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Today South Park, tomorrow the world? :)
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Originally posted by Kweassa
They're unfortunately mistaken, though.
There's a very distinct difference between a pilot who knows how to fight, choosing a BnZ as a certain tactic upon situation, and a pilot who knows nothing but the 'BnZ'.
You need to read up on Hartman then. He wasnt B'n'Z he was hit and run. The very thing that Urchin is talking about in the main.
1 pass run like hell until you get 50 guys to help you. In Hartman's case it was just run like hell period.
But that makes him a great pilot in rl, in a game situation he would be just another boring runner who would have little chance of surprise given the size of the icons.
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Originally posted by Wotan
You need to read up on Hartman then. He wasnt B'n'Z he was hit and run. The very thing that Urchin is talking about in the main.
1 pass run like hell until you get 50 guys to help you. In Hartman's case it was just run like hell period.
But that makes him a great pilot in rl, in a game situation he would be just another boring runner who would have little chance of surprise given the size of the icons.
I always took Hartmann's tactics to be different than simply running away after 1 pass, he used altitide a lot to reagain the initiative and quicklyu position for other attacks.
On the perch
see, decide, attack, reverse, "coffe break"
Back on the perch and repeat
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Yeah I was exaggerating. He didn't just run home and land he just got far enough away to reaccess. Many times that meant repositioning to attack again.
He certainly was a skilled pilot and was very successful in his tactics.
But in a game like AH those types of tactics wont neccessarily mean success. With the icons it easy to avoid the initial pass. Then what? A long extension before even considering a reverse or repositioning.
In a game this is boring, in real life its just smart.
In AH you see guys run from their own advantage.
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Originally posted by Wotan
In AH you see guys run from their own advantage.
SA is the single most lacking skill in AH. Not saying that I have the best but there were many times when I was at the disadvantage and the con never seized the opportunity.
But your right, it'd never work in the MA or the CT. The CT, for the most part, has squads that like to work team tactics and when a disadvantage is revealed he's pounced like seagulls on a french fry. In the MA he's just gang banged.
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"But in a game like AH those types of tactics wont neccessarily mean success."
Hartman's flying style works perfectly fine in AH. Go attack a horde of enemies.
You will get kills. If you fly into a mob of 30-40 enemies, there WILL be people who aren't watching.
Remember....a "successful" flight in the real deal means getting a kill or two....anything more is extraordinary. In AH most people would die of boredom in a 1 kill flight.
J_A_B
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Originally posted by Wotan
Yeah I was exaggerating. He didn't just run home and land he just got far enough away to reaccess. Many times that meant repositioning to attack again.
He certainly was a skilled pilot and was very successful in his tactics.
But in a game like AH those types of tactics wont neccessarily mean success. With the icons it easy to avoid the initial pass. Then what? A long extension before even considering a reverse or repositioning.
In a game this is boring, in real life its just smart.
In AH you see guys run from their own advantage.
But hartmann used the vertical a lot more than just running away and simply blowing his initiative..
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Here we have icons, we have range, we have in-cockpit radar, we have perfect radio, perfect engines, perfect guns and perfect chutes. Now imagine fighting without all these in an "only-one-death-allowed" game.
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AH's Flight Model places too much emphasis on turning radius. Because of this planes that are traditional energy fighters cannot reverse that well due to their turn radius being larger. Hence they have to extend a greater distance and you have a "bore N Snore" fighter.
In AH manuverability = Turning ability
In a Reality in not just one factor.
Crumpp