Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: detch01 on June 26, 2004, 03:01:35 PM

Title: invisible GV's at V64 (mindinao)
Post by: detch01 on June 26, 2004, 03:01:35 PM
Had a panzr pop up in front of me between 200and 400yds - middle of a large clearing in the forest. He was completely invisible up until that close to me. This was an occasional problem for me in patch 2, now a persistant, continuous problem in patch3. GVs are visible at long ranges and extremely close ranges - can't see em in between.

win98
AMD ~1.4GHz
256MB sys ram
Geforce4 MX440 w/64MB vram
Title: invisible GV's at V64 (mindinao)
Post by: MetaTron on June 26, 2004, 03:27:46 PM
detch, terrain can hide a vehicle now. There are numerous blinds on the map now, so make use of them and beware of their existence.
Title: invisible GV's at V64 (mindinao)
Post by: WilldCrd on June 26, 2004, 04:21:29 PM
also read the readme on patch 3
you need to map the shift f4 botton for vis GV range in global settings. in clipboard
go to setup/controls/keyboard map/globalsettings. scroll down to you see vis GV range, highlight it  and "click on shift then f4"  voila your done. This increase the visable range for GV's.

Note: you will take a FR drop when doing this so when its not needed go back to short/mediaum/ or long range. {shift f1 thru F3}
Title: invisible GV's at V64 (mindinao)
Post by: detch01 on June 26, 2004, 04:47:55 PM
WildCrd - thx, I use that, still the same problem.