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General Forums => Aces High General Discussion => Topic started by: Wegaman on January 02, 2001, 06:39:00 PM

Title: New Idea, need input/ suggestions
Post by: Wegaman on January 02, 2001, 06:39:00 PM
Originally posted on the Feed bakc forum by me

"I just thought of this. How about if u create a mission, like bobming or jaboing a base then capture, all who signed up for it and launched get an amount of points if the mission works. It would promote team play(Which is almost non existent) , and add a sense of realisim to the game in everyone going as a group to accomplish something, not just trickling in 1 at a time. Any ideas? I dunno, i just thought it would help with the lack of teamplay and co operation"

 I think it would be a very cool idea. Here is what HT said

"Any ideas that promote team play with out hurting indivuals is welcome. I.E. Somthing that rewards team play but dosn't demand it is always welcome.
I like the general idea Wegaman, but will have to consider some details for it.
One problem I can think of is that just by making the muteual points you would deture the better players from joining a mission.

But the idea of more perk points if you are in a missions is a good one.

HiTech"

  If anoyne could maybe improve on this idea, or add commets it would be greatly appreciated  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


Title: New Idea, need input/ suggestions
Post by: Lephturn on January 02, 2001, 08:40:00 PM
Hmmm, interesting idea.

The problem I see is that you want to award points if the mission is "successfull".  That would not be trivial to determine.  However, simply adding a perk bonus for pilots launching in a mission with at least X number of folks in it might do the trick.

Very cool.

BTW, isn't it amazing how responsive HTC is to constructive feedback?  These guys are the most involved and responsive developers I have ever seen.  <S> HTC

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Title: New Idea, need input/ suggestions
Post by: TheWobble on January 02, 2001, 08:48:00 PM
Mission = take over base
points awarded = set amount x 1.5 for every additional player that participates,
therefore the more players participate the better the payoff.

????
Title: New Idea, need input/ suggestions
Post by: LJK Raubvogel on January 02, 2001, 09:06:00 PM
Wow, the 2nd very good idea I've seen in one day   (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

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LJK_Raubvogel
LuftJägerKorps (http://www.luftjagerkorps.com)

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[This message has been edited by LJK Raubvogel (edited 01-02-2001).]
Title: New Idea, need input/ suggestions
Post by: 54Ed on January 02, 2001, 09:18:00 PM
One of the single best ideas I've ever seen.   Run with the ball, HTC.
Title: New Idea, need input/ suggestions
Post by: Wingnut_0 on January 02, 2001, 11:37:00 PM
 
Quote
Originally posted by Lephturn:

The problem I see is that you want to award points if the mission is "successfull".  That would not be trivial to determine.  [/B]

A mission could be scored using the same catagories that are already installed.  Fighter, Attack, Bomber.

(Now as I go a bit further, take in account this might be a little complicated to score correctly, dunno..I'm just a player)

A successful mission would require that A) you be a part of the mission (duh) and B) that you land after the mission or bail successfully in friendly territory (if you don't make it back how can u be successful?).  Therefore getting INDIVIDUAL points for the mission.  The benefit is that some kind of multiplier could possibly be used to distinguish Mission points from normal flying perk point.

Attack and Bomber missions would be self explanatory..you destroy..land..perk point + the multiplier.

Fighter missions ie; escort or free range missions could be done the same way as the rest OR their points could be determined upon how many returning ships came home that they were there to escort.  Since free ranging missions could possibly be misused possibly restrict mission points for fighters to the escort only position.

Some might argue that a mission can be successful even if u died but I'm tring to cut down possibly loop holes that ppl could use to gain points w/o much effort.

Simplified example  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)  
You take bomber mission, gain 2.5 perk points and land (2.5 x 4 = 10)..you bail in friendly territory (2.5 x 1.5 = 3.75)

Escort mission, gain 2.5 perk points, land and 4 of 5 bombers land at ur worth of .25 points apiece (2.5 x 2 +.25(x4) = 6)..bail (2.5 x 1.5 + .25(x4) = 4.75)

Like I said..simple math example only  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Wingnut

Title: New Idea, need input/ suggestions
Post by: SKurj on January 02, 2001, 11:52:00 PM
Be fine if scoring worked properly

One of the highest ranked players for example have 0 time in a boat yet a top 20 rank in that category.  One of the most famous players in the game, is ranked #2 in attack I believe, without ever flying 1 attack op.

AKskurj
Title: New Idea, need input/ suggestions
Post by: Saintaw on January 03, 2001, 03:40:00 AM
A point multiplier for each one in the mission, VERRY GOOD IDEA IMO...

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[This message has been edited by Saintaw (edited 01-03-2001).]
Title: New Idea, need input/ suggestions
Post by: Apache on January 03, 2001, 07:48:00 AM
Good idea wegaman, even tho you did diss me after spoiling your A9 capture  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif).

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Apache
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Title: New Idea, need input/ suggestions
Post by: Westy on January 03, 2001, 07:55:00 AM
Perhaps just make it easy for perk points to be awarded to all members of a public mission if a fleet is sunk or an airbase is captured.


 Also - add in to the scorable mission types available "Fighter Sweep" and "CAP." Well, maybe CAP is already able to be included under as a fighter type during a base capture/CV sinking.  Also, can it be coded so that the mission originator (the "CO" )being the sole person who can certify the end of the mission. Then they system awards extra mission points across the board to the mission participants. Maybe also allow the system to be able to hand-off control to the pre-designated "XO" in case the CO dumps. That way a misson and it's points aren't lost because of am unfortunate disconnect.

 -Westy

[This message has been edited by Westy (edited 01-03-2001).]
Title: New Idea, need input/ suggestions
Post by: eskimo on January 03, 2001, 08:39:00 AM
I like it.

eskimo
Title: New Idea, need input/ suggestions
Post by: Midnight on January 03, 2001, 01:17:00 PM
I like this idea. I do believe that the 'EXTRA POINTS' should only be awarded to those players if the mission was a success though. Otherwise, I believe you would have individuals who accept the mission to get additional points, but then go do their own thing one the mission is started.

The game would need to be modified to allow the mission editor to be more like the offline mission planner for AW was. You could specify a target and the mission success critria, such as DESTROY, 80% DAMAGE, or whatever.

It definitely would be easier to get more people involved if they could score more points for mission success.

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"Wing up, Get kills, Be happy"

Midnight
13th TAS
Title: New Idea, need input/ suggestions
Post by: Mayhem on January 03, 2001, 01:54:00 PM
I think you should get bonus points (+%) just for being in a squad. It premotes squadrons. squadrons control the game (they make the comunity). It might help curb some of the "Battlenet" behavior we have been seing.

BTW when Iam playing off line by my slef why can't I say bad words and how the hell do you keep me from talking to myself? (got a warning message offline in the new update)

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Mayhem 33rd S.G.
"Destination anywhere, so far gone, I'm already there!"
Title: New Idea, need input/ suggestions
Post by: Wegaman on January 03, 2001, 03:34:00 PM
Wow guys, thanks!! Cool idea we got, hope this will get implemented into 1.06  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

 Yeah any of your additions will work, i like them all pretty much. ANd yes Apache, i was mad at you  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  About points for squads..hmmmm. I dunno what to say about that, i mean some squads are active some aren't . That would kinda be unfair to people who like to free lance.

 If u got any more suggesions keep em coming!
Title: New Idea, need input/ suggestions
Post by: Wegaman on January 04, 2001, 08:41:00 PM
bump
Title: New Idea, need input/ suggestions
Post by: Torque on January 04, 2001, 09:24:00 PM
 
Quote
Originally posted by Mayhem:

BTW when Iam playing off line by my slef why can't I say bad words and how the hell do you keep me from talking to myself? (got a warning message offline in the new update)


LOL Mayhemer you crack me up!!!!

Yes it's a Great idea!
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[This message has been edited by Torque (edited 01-04-2001).]
Title: New Idea, need input/ suggestions
Post by: PakRat on January 05, 2001, 11:19:00 AM
Great idea Wegaman.

I don't see the need to use a multiplier for people in a squad, Mayhem. Squads can just as easily set up missions, and even lead them, to get the bonus points. A lot of squads don't do squat. A lot do. I don't see being a joiner as something that should get bonus points.

Also, I don't know how you would easily define success to award multipliers only if the mission succeeds. What about harassment and decoy missions? Not every mission is to capture a base. As I understand it, medals were awarded in WWII based on individual as well as group performance. "Points" should be awarded similarly.

My opinion is that signing up on a mission gets you a base multiplier. With more points at stake for each kill, each member will be hopefully more interested in accomplishing their objective.

Maybe somehow divvy up all the points acquired during the mission and apply that as a bonus to each member's total?

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Rape, pillage, then burn...
Title: New Idea, need input/ suggestions
Post by: BBGunn on January 05, 2001, 01:31:00 PM
I agree with Wegaman on his suggestion.  In order to foster more team cooperation there needs to be a reward/perk for participating in a full mission from take-off to landing.