Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Kweassa on July 10, 2004, 09:20:25 PM
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The truck convoys resupp towns.
How about making it so, that when the truck convoy meets a vehicle in the middle of the road it stops?
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the convoys follow the roads and go over the bridges can we blow up the bridges? will this stop the convoy?
will this delay resupply?
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Don't think you can blow bridges. Shame really.
But if you could I am sure it would be stopped because after all can't have the airfields not getting supplies can we. ;)
If you look at the last 3 changes in gameplay -
A = Advantage
D = Disadvantage
N = No change
Furballers / Landgrab / Buffs
No night A / D / D
No fuel below 75% A / AorN / N
Buff gun 1k converge A / N / D
Think you can see the direction the game is heading.
Feel free to chime in if you think my grid is inaccurate or need a category added.
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Originally posted by Kev367th
Buff gun 1k converge A / N / D
Should read Buff gun 1k converge A / N / N
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Would have thoguht that because buff guns no longer converge below 1k that was a disadvantage for buff flyers?
Hence the A / N / D
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The convergence was always 1K but knowing that didn't help my gunnery any. :lol
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I would say
No Night A/A/A - Night sucked. People would just turn up teir gamma so you were never sneaking anything or hiding from anyone. For the Land Grabbers there we no missions at night so that didn't help.
No Fuel A/N/N - This was the biggest weeniest part of the game. The pork verses resupply was so out of whack that something had to be done and thank god HTC realized it.
Buff Guns N/N/A - All I can say are buffs seem more leathal than ever so you aren't getting any tissues for that one.
Personally I don't think there are any disadvantages within your choices for any group.
I am up for anything that makes this game a little more challenging and creates more action.