Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Mister Fork on July 24, 2004, 01:32:37 AM

Title: BoB is up...but
Post by: Mister Fork on July 24, 2004, 01:32:37 AM
I didn't have a chance to look at it. Man, the map is huge. Gigantic. Titanic in size even.  It's also hard on the frame rates.

Options:
a) Limit the battle area to a few airfields
b) Replace the map all together
c) PTO, SLOT 1944.

Vote away lads...
Title: BoB is up...but
Post by: B17Skull12 on July 24, 2004, 01:34:13 AM
how about D) Change the setup to finrus on baltic?
Title: BoB is up...but
Post by: artik on July 24, 2004, 02:46:15 AM
The map is great - fight near English Chanal and all ok....

Lets fly BoB - I like this setup
Title: BoB is up...but
Post by: storch on July 24, 2004, 07:05:04 AM
I knew that would happen, what do we have to do to start making our own maps for AHII?

This map is unplayable for me.  my framerates in the teens whenever I engage.  I vote change the map to mid or late war Pacific please.  This is no fun.  Sorry.
Title: BoB is up...but
Post by: Grits on July 24, 2004, 08:58:45 AM
It seems there might be a problem with converted maps? Odd that the converted MA maps dont do it. This is very strange. As I recall, the BoB map didnt have custom airfields and such like Slot so that cant be it.
Title: BoB is up...but
Post by: Arlo on July 24, 2004, 09:16:53 AM
Just tried a hop. Engaged a flight of 88s. FRs were fine. Low flight ain't too bad (high 20s-low 30s on f1 range, up to 80s on f3 range). It's all the trees, it seems.
Title: BoB is up...but
Post by: CurtissP-6EHawk on July 24, 2004, 10:03:59 AM
He said vote and u idiots arnt voting!!

I choose C.
....and thats my final answer :D
Title: BoB is up...but
Post by: Slash27 on July 24, 2004, 12:33:05 PM
Vote away lads...


key word:vote



what do we have to do to start making our own maps for AHII?

The terrain editor isnt ready yet. Ill see what I can find out about it.
Title: BoB is up...but
Post by: Eagler on July 24, 2004, 02:11:02 PM
shame to lose ch1 in CT - not needed there

like a ghost town with 8 ppl in there a sec ago

whats with the foggy sky - bring out the sun

any small map is fine by me, ponce you take off- who cares what map it is cept hte bearing the base placement has on flying to engage time

pls us ethe smalles map possible as the number in ct do not dictate anything larger - oh yea, then disable base capture
Title: BoB is up...but
Post by: Dux on July 24, 2004, 02:58:18 PM
All of the new AH2 maps... the MA maps and the SEA/CT maps... are "converted" maps, whether they were made by HTC or the Terrain Team. They are put together in exactly the same way.

The only thing that I can tell is different between the SEA/CT maps and the MA maps is the server.
Title: BoB is up...but
Post by: Slash27 on July 25, 2004, 12:06:33 AM
Ill see what I can find out about it.

Or just ask Dux:D
Title: BoB is up...but
Post by: TDeacon on July 25, 2004, 08:01:31 PM
I vote for different map.  Visibility is so bad, it's like flying in a cloud.  Are we sure this is historical for the time and place?
Title: BoB is up...but
Post by: Dux on July 26, 2004, 10:10:11 AM
I keep tellin' y'all... Dux don't know.

If anyone wants to start building maps, be our guest. Do it in the AH1 Editor and use nothing but standard object groups, then send it to HTC for conversion.
Title: BoB is up...but
Post by: Halo on July 26, 2004, 10:43:56 AM
Quote
how about D) Change the setup to finrus on baltic?

And lose the haze.
Title: BoB is up...but
Post by: B17Skull12 on July 26, 2004, 12:01:17 PM
Quote
Originally posted by Dux
I keep tellin' y'all... Dux don't know.

If anyone wants to start building maps, be our guest. Do it in the AH1 Editor and use nothing but standard object groups, then send it to HTC for conversion.
ok.  I could have my poland map done in a week :)
Title: BoB is up...but
Post by: fluffy on July 27, 2004, 09:54:35 AM
I find this BoB map actually much better for frame rates than the 'Slot' . Something is very strange with the slot map - when I fly in there my fps eventually starts to deteriorate and winds up at 0, when I am forced to disco.  Please do NOT use the 'Slot' map until it is debugged.
Title: BoB is up...but
Post by: trukjr on July 27, 2004, 11:23:31 AM
This week's setup is good practice for the BoB scenario.
If advertised that way, the CT could see some descent #'s this week.:aok