Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Furball on July 26, 2004, 06:27:20 AM
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Whats the use of the AI 88mm puffy ack apart from infuriating people? Its so frustrating when you spend 10+ mins flying to a base to try and find a fight just to get 1 pinged from first salvo, 5 miles+ away from it by the computer?
Pay for this game to fight people, not the computer, if i wanted to fly vs the computer i would go play IL-2 :(
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even better furball.......i was going past the port on the current map, err P39? (cant remember) its a bish port...It was in rooks hands. I started getting flaked by it, so i dived over the hill to the other side and had NO VIEW OF THE PORT WHAT SO EVER i was at 3-5k (7k hill) and the stupid port was still flaking me...and hitting me a few times?!!!!?!?!?!?! wtf? great code :rolleyes:
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We had 5 262s in the air the other Night. We lost 2 to the crap. I dont know what it is about puffy ack that Dale and the guys at HTC love about it so much but I have gotten to the point where when I see it I nose down and get as far away from the crap as posible. Even Last night ManeTMP got a pilot wound from the stuff flying no where near its source.
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AI 88's should be much more effective vs. bomber formations, especially at CV's.. and much less effective vs. fighters. in my opinion of course.
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Ya.. I reported this bug before the last update..
puffy ack should be retired! It has kicked enough bellybutton in the MA.. Totally sucks to outfly everyone in a particular evironment just to die by some computer bs puffy, no rhyme or reason why it hits you, peeving players off to the extend of almost writing 'I quit' threads, bs 88 ack...
Does HTC consider puffy ack to add playability?? more lifelike?? a joke of HTC's to the MA??
Can we get a reason why the puffy ack hits you? Is it just an odds thing? The reason cant be because it gets close.. I have had puffs damn near inside my cockpit for no damage..
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I can't ever recall being hit by it.
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Make it a lottery shot with those AI 88's plez htc.
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I hate puffy ack, the stuff always nails me.
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I think in the 7 years I've been flying WB/AH, I've been killed or damaged by flak MAYBE three times.
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Would be nice to have the puffy ack as a manned gun....if you get killed by it manned it would be easier to take.
RHIN0
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bingo kevykev. Same with the field ack, if people want to defend their base, go ahead, but dont put computers to substitute their lack of defensive skills.
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I disagree..Feild acks prevent/discourage vulching..What does AI 88's prevent/discourage??
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Vulching is a part of the game... If people wanted to defend a base, they would take up dweeb planes, GV's, and what else? ACK. They would man the ack.
Having a computer do it for em is just stupid.
And no, ack does not prevent vulchers.
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Originally posted by Furball
AI 88's should be much more effective vs. bomber formations, especially at CV's.. and much less effective vs. fighters. in my opinion of course.
yup...fighters get blown out of the sky with ease, yet they are such a small target..... bombers however barely get pinged by flak, yet they are big and slow......... :rolleyes:
not saying it doesnt happen, i lost a JU88 the other day...flak blew the wing off :eek:
the fact that the AI 88s instantly reaim on a moving turning and alt changing target is BS.... In real life a formation of bombers may pull up 1000feet, and it would take the nme a couple of minutes (min 1 minute...) to work out they are missing, and how much by........ but in here, the ack instantly knows where you are going before you do it seems lol :mad:
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I usually lose about 15-20% of my 262's to puffy ack :P
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Originally posted by YUCCA
I usually lose about 15-20% of my 262's to puffy ack :P
and the other 80% to CTD's? :mad:
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I agree that 88mm and 5" flak is stupid.
If it has to be there, it should be putting up barrages at various "probable hit" locations, rather than tracking a single fighter that is flying at 300+ MPH in a turning dogfight.
Further, the flak should not even fire when the airspace more friendlies than enemy.
When 88mm altitude bursts were fired, each shell had to be pre-set by a gun crew member. I find it HIGHLY unlikely that someone would be able to predict what altitude a figter would be at at any given moment. Let's say it took 15 seconds to fuse and set an 88mm shell... For a fighter in a dogfight, a lot can change in 15 seconds
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The only thing I dont like about puffy ack is it can shoot you through a mountain which is silly, other than that I rarely get hit by it.
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If the 88mm "puffy" ack is discouraging you from flying in an area, then it is doing its job. If you encounter the ack and continue to fly in an area that it is protecting, you are taking your chances of being hit by any one of the hundreds of rounds being fired against you.
MiG
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And the worst thing about it is you can't strafe the 88's.
..It seems you can strafe them after all..oopsy
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Being able to kill the 88mm's and making them mannable would be better. But other than that, I have no trouble avoiding it. Change altitude and direction slightly and you'll never get hit. Leaving your plane on auto-pilot isn't smart. But I wouldn't mind seeing it disappear, it's never stopped me from going into an area and killing people but it can get annoying avoiding it for 10 min.
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88mm has nailed me a couple of times but never once did seriously critical damage. Last time was a B26 Wing hit, didn't even do structural damage. *shrug*
Could it be a connection thing?
The better your connection the more accurate the Ack picks you up?
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Originally posted by xBarrelx
...Change altitude and direction slightly and you'll never get hit. ...
Then explain how it kills fighters that are in the middle of a dogfight / furball? Seems to me that they are always changing direction and altitude.
The fact is that with enough 88mm being fired, you will eventually take a hit, no one should argue that. The frustrating thing about it for me is that the stuff can track you all over the sky and can switch targets instantly. If 88mm operated more realisticly, it wouldn't be so bad, because fighters would rarely be shot at while engaged in close combat with other fighters.
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Since AH2 came online I have been getting nailed by the 88. It seems to hit me even when I change direction/alt. I got nailed by it while fighting a n1k a few weeks back. One of those...there is no way that n1k had an angle on me...lol. Went back and reviewed film and sure enough wasnt the N1k was the puffy stuff. I dont remember ever getting killed by it in AH1, how much different is it modeled in here?
RHIN0
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Then explain how it kills fighters that are in the middle of a dogfight / furball? Seems to me that they are always changing direction and altitude.
[/B]
Are you sure that you weren't near a CV? I've always had hell trying to avoid CV flak because it's manned a lot of times. Other than that I've never been hit by anything other than CV flak, ever.
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Originally posted by SirLoin
And the worst thing about it is you can't strafe the 88's.
I was sure you can. Then what are those things at bases that look like 88s, don't fire tracer rounds and ARE shootable?
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im not sure here but there is guns at a base called soft gun battery that is realy easy to destory could that be the 88M?
its not the shore battery
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AI 88 acks are bad, but manned 88s are much worse. I've lost lots of planes to individuals confortably hidden behind these 88s, single players ruining the fun of lots of other players without taking any risk or time in the process.
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I have yet to be shot down by them. At the most, they're just annoying.
Ack should be more effective at higher alt.
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one in early april 1945. Skull12 was flying his f6f over western part of okinawa. when out of the blue he instantly went back to tower "Host:You have been killed: The IJN fleet was to my 1oclock 5k. i was stuck in a field gun for the rest of the frame:(
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Originally posted by B17Skull12
one in early april 1945. Skull12 was flying his f6f over western part of okinawa. when out of the blue he instantly went back to tower
you mean Ackinawa?
I have even been killed by own black puffy ack while on anti suicide weenie patrol over cv in Chog. I get behind a jug (that had the AI 88's shooting at him)...... about to fire....... .
and for those of you that argue that your own ack cannot kill you. i can assure you it can - or atleast it could in AHI. Just up off a cv while some torpedo bombers or a low fighter is getting shot at by the tracers. You fly infront of the deck guns you take damage.
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No: I think he's talking about SAMkinawa.
When I was part of 308 RAF squadron in Okinawa scenario we lost 2 fighters in 10 seconds while travelling at 27k over the enemy fleet. Pretty frustrating.
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Originally posted by simshell
im not sure here but there is guns at a base called soft gun battery that is realy easy to destory could that be the 88M?
its not the shore battery
Yes.. that is the one.. You can strafe down the 88mm ack at bases.. 88mm still sucks donkey balls though..
HTC, this is a challange the other player game.. Not challange AI ack from 8k away.. What gives with no reply on the abhored 88 ack?? It sucks!
88 does not care if you fly straight or not.. As far as I can tell the faster you fly in it the more likely you are to be hit.. 262s are the absolute worst.. Our squad was owning bout 8x our numbers but we lost over half our 262s to 88.. Myself included.. One hit and instant fire.. swell.. I swear it is always firing at me too.. Even when other good guys are closer to it's source... 88mm is for newb loser games HT...
This is how lame the 88mm ack is.. It is almost identical to the ack that was in AW.. I can remember buyin AW at a store for the first time. This was before I played it online at AOHell.. You could fly a p38 on this one mission and the mission called for you to get hte ack ack before it got you.. It was the same stuff in like 1996.. Puffy ack that was just pop around you.. Eventually it would hit you.. It was some number in a set of odds that dictated your survival..
I just love paying my money monthly to die an instantaneous death to an unmanned AI controled set of numbers.. loving sucks..
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I would just like to offer this SS from AW that is prolly round 1998 as exhibit A... You'll notice the puffy ack that looks just like the puffy ack we have in 2004 playing AH.. At least in 1998 it did not shoot you through mountains.. So, I guess the tracking system has seen upgrades.. lol
Com'on HT! lol
(http://img.photobucket.com/albums/v299/thedudeDVant/88mmack.jpg)
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Must agree the puffy ack is pretty lame. Been hit a few times. Last 2 times (in SpitV) it took off a wing both times and I was jinking around and at least 4-5k from nearest field.
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I say leave the puffy ack in the game. Enemy AAA was a serious threat to both fighters and bombers and should be in the game to add to the danger of entering enemy airspace.
What needs to change is the speed with which the auto-aim and auto-tracking of the puffy stuff can react to an aircraft. Also there should be a range limit on the kills (at least on fighters that are not flying straight and level) to say 1 mile range. I have been single-ping-killed by CV ack many times before while maneuvering, sometimes from just inside visual range which is what, about 7 miles? As a matter of fact Whels is an absolute master at the CV gun, I've seen him land 25+ kills with them on many occaisions. I'll let him speak about the ranges of his kills with CV ack though. Having the AAA (not AA) be manable really is gamey, for many of the reasons that have already been discussed here but primarily because they did not have such accurate proximity fuses in the early 40s.
The other thing which would add to the realism but is possibly out of the question from a coding/performance standpoint is that the 88mm ack should be fired into a rectangular box, this was aimed just above and just ahead of a target.
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too Bad the Bismark didn't have ah2 ack. Since it used every single round it had on incoming planes and only hit 1 or 2 but no kills. Just watch WW2 Films of cv attacks Never seen a plane fired at 5 miles away let alone hit. Have to agree with all here having puffy ack be AI is not brightest idea.
(http://www.onpoi.net/ah/pics/users/79_1089178850_harley.jpg)
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how else do they hit you in the clouds with it ...
sam missiles aren't as accurate as AH flak :)
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Shouldn't this thread be posted in the "Bugs" forum? Might get a useful response there.
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done!
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Originally posted by Furball
done!
WOOT! I feel th power:D O wait...nm...just something I ate.
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No plans on changing it.
HiTech
Did this code change from AH1 to AH2? Or have I just been extremely unlucky lately?
RHIN0
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It seems that in AH2 there are puffy ack batteries at almost every field and strat. Seemed they were only at strats and ports/cv's in AH1. I'd rather see a manned 5" gun battery at strats and ports, like on cv's now, that can be killed. At least then it would be a player, not a frikkin no talent AI random ack blast that killed ya. Then those 10,000 yard bs shots would take some "skill" to kill with. :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
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Originally posted by Stang
I'd rather see a manned 5" gun battery at strats and ports
With AI ack you can at least survive, with a manned ack you will die for sure to the hands of the typical opportunistic.
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This wasn't good..I was trying to take off from A2 in Mindano and I was getting shot at by a factory ack 88 as I rolled down the runway..And the factory was much lower in altitude and not even close to being in LOS.
Needless to say if I had lost a perk plane this way I woulda been upset.:mad:
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Yer the ack is a pain but ain't that what it's SUPPOSED to be? I've been killed by ack basically because i was ASKING for it i.e to low near a fully up field furballing. The drag to the ack syndrome! The fight may start vis of a field but end over it without realising just how close you've gotten.
On the whole I ain't had a problem. I've flown countless jabbo missions and only been effected by ack twice before i've dropped. Got 1 pilot wound at 12k diving to base. Puffy ack explosion next to hood. Been towered only once direct hit simular alt. Ack is not a problem.
Fleet ack is a whole different matter. The difference between 2,999 ft and 3,001 ft can be life or death... BUT we know this don't we?
Now the sarcastic stuff.... Perhaps if u guys carry bombs ack won't be so accurate.
Maybe if u guys complain enough HTC will turn all ack off so u and 4 or 5 wingman can just camp over a field taking turns to vulch.
Suggest some of u keep on complaing. U could end up with a map with bases 1/4 of a sector apart with no ack, no night (I really miss the night), no Cv's and air starts at 8K...good luck.
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How bout 15k? Makes the la7's suck :lol
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I am tired of puffy ack. 1/2 my deaths are from it. And why should someone get a kill on you when they didn't even touch you? The least HTC could do is make it so that if the puffy ack gets you no one gets a kill. In real life pilots were scared to drag someone to their own ack because they knew the chances were 50% the ack would get them instead.
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I have never once been downed by puffy ack. I don't know what you guys are complaining about. I personally like to man the guns that shoot it on the CV's. It ads more realism to the game.
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How about Puffy Ack becomes manable, but not computer operated. Everything else stays the same.
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Make the puffy ack manned and able to be destroyed!
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yes puffy ack does seem to be way to accurate on fighters but i dont know my history on this stuff.........the other day in the oz map i was at a85 and then zazen comes along we were just fighting about 3 or more guys and all of a sudden boom one burst of the ack blows me away at low altitude, no one even gets a kill............zazen saw it:rolleyes: and then yesterday 3 times over furball island on this small map at a22 or whichever base i was at it got me, after that i logged off:(
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Originally posted by CMC Airboss
If the 88mm "puffy" ack is discouraging you from flying in an area, then it is doing its job. If you encounter the ack and continue to fly in an area that it is protecting, you are taking your chances of being hit by any one of the hundreds of rounds being fired against you.
MiG
Do you guys realize how many of your grandfathers died because of that puffy ack? Do you know what it does when it explodes? It wouldn't be right to remove it from the game, I agree with airboss on this one, the ack is doing its job. If you don't like being hit by it, then don't fly level over it. I say let us man the flak guns at bases, adn give us the option of taking them out as well. They were a deterrent in real air war, and they were deadly, especially to high alt cons. If you are going to take this out of the game, then waht are we planning on leaving in, just fighter planes? :rolleyes:
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Originally posted by Dlitz
Make the puffy ack manned and able to be destroyed!
I agree..in fact I think all ack should be manned and no AI at all...If no one cares enough to man the ack and defend something then they deserve to lose it anyway.......DOWN WITH ALL AI ACK!!!
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Guys, we didn't seem to have a problem with ack before the 88's. The AI ack wasn't a quarter as strong as manned ack was. So leave it this way.
However, don't let the AI take over the 88's.
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Originally posted by GODO
AI 88 acks are bad, but manned 88s are much worse. I've lost lots of planes to individuals confortably hidden behind these 88s, single players ruining the fun of lots of other players without taking any risk or time in the process.
Don't know too much about WWII history do ya!
Yes most of the Flak guns and AA platforms were sitting right out in the open with a big neon sign that read "Flak gun here --> shoot at me"
And a few {maybe it was two} hide in the foilage or under camo netting. Could be wrong.
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(http://www.onpoi.net/ah/pics/users/459_1093815587_flak11.jpg)
Although it's a friendly aircraft, you can still get a sense of their vulnerability.
(http://www.onpoi.net/ah/pics/users/459_1093815631_karl03_2.jpg)
(http://www.onpoi.net/ah/pics/users/459_1093815706_aat11.jpg)
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TY for posting the pics bumba, I always like seeing WW2 photos!
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One of the things i heard was a story from Frank Armstrong that 10 seconds in a straight line of flak and they would shoot you down, that didn't sound right to me, since i had taken a field artillery in ROTC at Ohio state. For some reason or another, i had a field artillery manual in my footlocker that i had sent over with the ground echelon. I got that out and sat down and worked out a precision fire problem with the french 75mm gun, which we were equipped with in ROTC (and which was comparable to the German 88mm AA guns). I found out that it took 300 rounds or something - i have forgotten, some big number - to hit a b17 sitting on a hillside at 25,000 yards....
Actually, when you figured it out with the accuracy of the artillery piece, the enemy was firing up at you and the quicker you got through where he could shoot at you, the less rounds that could be fired at you, and less chance by the laws of probability of being hit. If you weaved around, you stayed in the vunerable area longer. It was actually better to go straight through. We just ignored flak - i did - right from the very start.
Col Curtis LeMay 305th BG CO
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Originally posted by twitchy
Do you guys realize how many of your grandfathers died because of that puffy ack? Do you know what it does when it explodes? It wouldn't be right to remove it from the game, I agree with airboss on this one, the ack is doing its job. If you don't like being hit by it, then don't fly level over it. I say let us man the flak guns at bases, adn give us the option of taking them out as well. They were a deterrent in real air war, and they were deadly, especially to high alt cons. If you are going to take this out of the game, then waht are we planning on leaving in, just fighter planes? :rolleyes:
lol flak was flown st8 thru all te time. only reason couple of planes hit over target was, Numbers and usally only ones hit were the second wave. 270,000 sorties (b17) just around 100 to 200 bombers hit by flak. But hey i'l give you every b17 downed at around 4700. Still less than 2% of all sorties and were talking 500 to 1000 bombers all in close. So To think ack took out alot of bombers is just not even close. ask bismark how go flak worked lol
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It should be more Lethal on Bombers for sure. I dont think we should get rid of it but deff. make it more realistic. A fighter is way less likely to die to puffy ack then a friggen Bomber. AH is just the opposite right now. :rolleyes:
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not to thread steal.. ... but you guys need to load Mitus new sound pack and try the new Ack sounds , they are incredible. Almost blew me outta my chair turned with the volume up. They actually sound scary now.
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Well Was told my numbers off way off on b17's down. so I went and got exact .
Missions (sorties) 291,221
b17's destroyed( by plane, engine ,flak and misc------------4,688
4688 was total lost including ditches and unrepairable.
So as you see flak wasn't as bad ass.
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88's and 5" guns are gamey
They are not based on simulation .. in which case they would have fireing boxes not based on laser distance finding AI, but this is of course easy.....
Now we have a fixed point, the player, around which all 88's track and aim perfectly- this generates a 'random' cloud of flak around the player. This cloud will track the player perfectly, even behind hills!!
-This flack will risk friendly fire
-This flack can instantly switch targets
-and mainly this flack is too accurate.....in it's accurancy it creates a random cloud around the player that is inescapeable
if i dive 3000 feet the flack should miss with it's next box very high and they should have a bit of trouble readjusting to diffrances in speed and allttituide let alone heading .....
It's total BS relying on laser AI tracking of players IMHO..... very gamey HTC ..very gamey
this is the part that needs fixed the most ..... laser AI-tracking...... simulate it guys .. or leave it manable only..... laser AI tracking is a bit cheap ....... or.....
maybe a simple lag to the tracking could work
make the AI lag behind the tracked player based on distance... it shoots on the heading and speed of a plane 5-10 seconds ago..... not the current lazer found postion of the player ...... this has the added benefit:...a new target cannot be fired upon by 88's for 5-10 seconds.
there's your problem & theres a possible fix.... It would give these AI 88's a more simulated feel IMHO; a simple lag time on this laser AI aiming; It would need some other basic stuff like speed and heading to calculate the fireing point.... but I think it remains a simple idea, with large benefits.
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I have not played in 2 weeks because I got tired of the 88's. On my fist flight today, while in a dive on a con at least 5 mile from a base, the base ack got me on the 3rd shot. This is total BS. I do NOT understand why I am not allowed to play when I am a paying member. How can 88's get a lock on a diving plane more then 5 miles from a base in 3 shots?
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Lol LYNX I agree completely.
I suppose if your idea of fun is vulching a field then ack is an inconvenience ( what a shame ). Ever thought of killing it before it gets you?
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Origanally postedby MANDOBLE:
but manned 88s are much worse. I've lost lots of planes to individuals confortably hidden behind these 88s, single players ruining the fun of lots of other players without taking any risk or time in the process.
:rofl :rofl :rofl
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Again, today...having fun in CT, climbing away about 250mph with puffy ack popping about here and there from a cv barely visible on horizon.
wing missing.
got pissed off and logged. :mad:
Its ironic that one of the few times there are numbers in the CT, great fights going on... its A.I. ack that makes me log annoyed after a thoroughly enjoyable time.
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Originally posted by Furball
Again, today...having fun in CT, climbing away about 250mph with puffy ack popping about here and there from a cv barely visible on horizon.
wing missing.
got pissed off and logged. :mad:
Its ironic that one of the few times there are numbers in the CT, great fights going on... its A.I. ack that makes me log annoyed after a thoroughly enjoyable time.
What would you recommend HTC do to resolve this "ack" issue, if there is one?
Looking for ideas
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Originally posted by MOIL
What would you recommend HTC do to resolve this "ack" issue, if there is one?
Looking for ideas
Personally i would like it removed completely or made so that it only shoots at bombers at long range, and fighters that are immediately over the base. But i know thats not ever gonna happen.
Maybe reduce the lethality, make it more realistic (i.e. not shooting through ground, gv's on hillsides, it just randomly explodes around your aircraft rather than follow a tragectory) Reduce its range.
It should be far more effective vs. bombers, and far less so vs fighters imo.
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just did a little test.... (highly technical and thought through of course :D)
Lets see how flying a 163 effects those dastardly puffy ack gunners' aim.
I know, a 600mph turn at around 15k should throw them off!!!! or atleast effect where the shells would land... They should explode off to my right if i break left, shouldnt they?
(http://www.onpoi.net/ah/pics/users/71_1095030635_bsturn.jpg)
Ok, guess not. How bout a 600mph zoom climb in a 163? its not possible the gunners could still instantly judge my height, climbrate and speed, is it?
(http://www.onpoi.net/ah/pics/users/71_1095030769_bsclimb.jpg)
Wow!!!! they ARE good!!! Better make a run for it before they plink me back to tower!! Vertical dive straight down topping at about 700 mph has GOT to throw them off!
(http://www.onpoi.net/ah/pics/users/71_1095030842_bsdive.jpg)
I guess the effects of puffy ack are completely and utterly independant to a)Course change b)Altitude change c)Speed.
Seems like if you fly round within any sort of range of ANY puffy ack... its just a random timebomb that you are going to be killed sooner or later. You cant do ANYTHING about it (apart from not fly near it of course) only problem with that is, all the fights are within 88 range, especially CV fights and CT. And thats whats annoying.
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We really need AI ack because if player numbers are low enough, then most everybody will be in the air and there wouldn't be very much AA activity from the ground. While it may not be consistently effective in discouraging the attacks of strat targets and airfields, it is none the less capable of killing the unwary...which all the griping about the puffy ack proves.
Ground fire from heavy and light flak is an essential part of WW2 style air combat. Even small arms fire was a threat to aircraft, friend and foe alike, so taking fire from the ground was a serious issue to be dealt with. We at least have the luxury of knowing right where the threat areas are for heavy and light fixed flak positions and don't have to worry about accidently overflying an enemy troop concentration or unknown AA battery capable of bringing us down. During GV attacks, it's simple enough to steer clear of the Osti's and M16's unless you're intention is to kill them. Don't fly over a CV unless you plan on killing it or it's guns. There are some really tough CV gunners, so respect that. Without them, CV's would likely never get near enough to an enemy target to be of any use. It's simple. Don't fly near known flak positions unless absolutely necessary.
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Kewl, awesome info.
My question is:
The "ack" that is around the CV, is it spose to simulate fire from 5" guns or something else?
When an enemy A/C is over/near a fleet, there is no "88's"
88's were a German Flak36 anti aircraft/antitank gun.
(http://www.tartanpixel.com/hussars/files/035.jpg)
(http://www.clandavidsonusa.com/wac/panzergruppe/apr01/vamus.jpg)
(http://ww2.kulichki.ru/w/img/ger/88flak1.jpg)
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Originally posted by Hack9
We really need AI ack because if player numbers are low enough, then most everybody will be in the air and there wouldn't be very much AA activity from the ground. killing the unwary...which all the griping about the puffy ack proves.
AI ack is so random all it does is frustrate. It doesn't stop people altmonkeying around targets at all. And you are completely missing my point. Killing the unwary? you could be jinking around at 600mph and still have just as much chance of getting hit as an a6m2 hovering in a headwind.
Originally posted by Hack9
During GV attacks, it's simple enough to steer clear of the Osti's and M16's unless you're intention is to kill them. Don't fly over a CV unless you plan on killing it or it's guns. There are some really tough CV gunners, so respect that. Without them, CV's would likely never get near enough to an enemy target to be of any use. It's simple. Don't fly near known flak positions unless absolutely necessary.
I dont have a problem with manned ack, m16's, osties..... Its this BS puffy long range sniper ack that annoys the hell out of me.
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I propose a test to anyone that is willing.
Use arena settings (wind & rise) to get a formation of b17's over an enemy CV at around 15k... Hit autoclimb and set speed to 200.
Now, set a headwind of 150mph so hopefully you should stay more or less dead above the CV, you should be on same course heading as it.. Time how long it takes to get shot down. Then do the same process in a fighter.
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Make them able to be destroyed and I think a lot of this will stop. There is no safety from them, their range has been drastically improved, and you can't kill them. Doesn't seem very fair...
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it should be made far more effective vs bombers. not effective vs fighters.
yesterday was doing a climbing spiral while roping 2 people, about 1/2 - 1/3 of map away from the airfield in the CT.....
BOOM wing goes missing.
PLEASE do something about AI long range ack.
Ill reiterate again - i pay to play against people, not have it ruined by AI. :(
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Originally posted by Overlag
even better furball.......i was going past the port on the current map, err P39? (cant remember) its a bish port...It was in rooks hands. I started getting flaked by it, so i dived over the hill to the other side and had NO VIEW OF THE PORT WHAT SO EVER i was at 3-5k (7k hill) and the stupid port was still flaking me...and hitting me a few times?!!!!?!?!?!?! wtf? great code :rolleyes:
preach on. SAME thing happened to me. Was behind a mountain, well out of view of the field, in a 3 on 1 with puffy ack booming all around me. Got 2 of 'em, and was mixin' it up with the 3rd, when the puffy ack got me finally.
I'm reasonably confidant that if I can't see the field due to a MOUNTAIN or two in the way, the AI 88's shouldn't have a shot on me.
One would think so anyway....
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Speaking of anoying ack. Last night I upped from a base to go have some fun defending from an incomming cv. 2 times the ack killed me on its FRIST shot!!!! I said forget this and went to some other base.:mad:
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Originally posted by Furball
Whats the use of the AI 88mm puffy ack apart from infuriating people? Its so frustrating when you spend 10+ mins flying to a base to try and find a fight just to get 1 pinged from first salvo, 5 miles+ away from it by the computer?
Pay for this game to fight people, not the computer, if i wanted to fly vs the computer i would go play IL-2 :(
Not gonna read the whole thread, but here is what just happened to my son and I.
We were given "permission" by mommy to fly one flight together prior to doing "chores" required to be done around the house.
We up a hurricane C and auto climb in the direction of "bad guys". Full tank of gas, two drop tanks.
We go do a few things and then my son came racing in to tell me we were being "shot at".
It was just ack (we were about 17k) so we sat down to enjoy our flight. There were a bunch of dots, low and far enough away from the enemy base so that we could engage them away from ack danger, so we dropped our drop tanks and turned that way.
5 seconds later.."BANG"...we are on fire.
Just to do "something" we dove towards the base to at least try and take out an ack on the ground or something, given we were already on fire.
2 seconds later, without firing a shot we are back in the tower.
Mummy happens by and sees we are back in tower.
I'm procrastinating taking paint cans back into my basement that I sorted (paint cans labelled and asessed for shelf life quality)..the basement I cleaned out entirely as I could not access the paint cans due to all the accumulated "stuff" in the way.. while my son is now tearily picking up "Yugio Cards" he had scattered earlier.
All I wanted was one fight with my son.
"SIGH"
Here endeth my whine.
Back to "paint cans".
:(
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I thought eveyone knew they had laser guided 88's in WWII. I love spending 15 min to go to a base then get hit on first shot. Don't you all know that's how it realy was in WWII? Also in WWII you could not distroy the 88's because they where protected by magic.
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Furball's experiment says it ALL. :)
WTG Furball. I hope HTC takes note and gets rid of laser guided ack-ack.
My personal experiences:
- Ack shooting at me with no LOS
- Ack shooting at me while engaging NME--think the NME gonna be kilt by his own ack? Not a chance.
- Multiple friendlies @ diff alts on diff course headings--seems that puffs are distributed around each person equally--HOW MANY FREAKIN GUNS ARE DOWN THERE?
Anyway, like I said, Furball's experiment showed exactly what we're up against.
righty
Perk the 88's
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Originally posted by Howitzer
Make them able to be destroyed and I think a lot of this will stop. There is no safety from them, their range has been drastically improved, and you can't kill them. Doesn't seem very fair...
Yes you can kill the 88mm flak guns on the fields. It just takes cannons instead of machine guns. I kill them all the time with cannon equiped planes.
You can even kill the 5 inch gun turrets on the carriers with cannons. I think they are called *Armored Gun Emplacement*.
As Furball's screenshots show, 88mm/5" guns can instantly track course/speed/altitude adjustments. When I am in a fighter and puffy ack is shooting at me, I can make course changes, altitude changes and puffy ack still explodes very close to me. I almost never got hit by puffy ack in AH1, but in AH2 I get hit much more often by it which has caused me to be alot more careful. Being more careful around puffy ack still doesnt seem to lessen the number of times I get hit by it though.
I too come here to play against other players, not against AI. If I want to play against AI I will play a game offline.
*edit* for typo, had *8mm* flak guns instead of 88mm :rofl
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didtn read all the threads..
yes puffy ak is a potato sometimes..I hav elost many a ride
But i would liek to man a battery of 88s...so ..I could man 3- 88 guns ..and set alt range on fuzes..or if they give me proxy fuzues ill take that too
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While I do think the 5in guns and the 88 acks are perhaps too accurate, I dont think the 88 acks are a problem. They are just frustrating... but that's the game!
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all base ack should be manned... if you want to keep it, defend it..i for one dont want to be killed by AI guns...
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lol furball from ur screen shots ..looks liek you have 3 + cv groups togheter?..lolo
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Yes i die to 88 AAA, not very often though.
Probably because whenever i encounter it i never hold a set course.
Try flying a gentle slalom course, of course the best option is to get the hell outa there or drop below the critical alt.
It does seem to be the case that the faster you fly the eaiser it locks on to you as well.
Hence slow buffs have an easier time than the faster fighters.
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Yup I have been hit by 88mm shell bursts..........and yup its annoying........ but I would keep it.
It may be too effective agin "small fighters" but it should be effective against bomber formations IMO particularly as they get lower...........
I do not know how or when AH determines that you should be hit......... is it random? is it to do with how much time you spend in it? is it a function of your straight line flight....... I assume that its your FE firing at you and that the shell bursts from AI ack are actually differently seen (to some limit of error) on different FE's.
As for manned AA I like this too but would not include the proximity fuses infact I would like to remove them from the fleet manned ack and replace them with either time or altitude fuses.
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Originally posted by Curval
2 seconds later, without firing a shot we are back in the tower.
yep, that situation is precisely what annoys me. You up, looking just for a fun fight, and have it ruined by ack when you are no threat to the base what-so-ever.
AI Ack should be a DEFENSIVE mechanism for DEFENDING a base, not for plinking people off from miles away when they have no intent to attack the base.
Originally posted by GreenCloud
lol furball from ur screen shots ..looks liek you have 3 + cv groups togheter?..lolo
yeah, i moved them close together offline to get a high concentration of ack for my screenshot.
an alternative i suggested (probably been suggested before i did) in a thread about low level bombers:-
Originally posted by Furball
i am very anti mannable 5 inch guns at airbases.
5 inch guns, although useful against bombers - will just ruin anyone's fun who is trying to enjoy a fight anywhere within 5k of the base.
IMO the only way mannable 88's or 5 inch should be added is if you do not model proximity shells. You should have to set the altitude which the shell will explode, therefore it will be pretty useless vs fighters but should still be lethal against bombers.
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Great whine furbill
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furball,
Your experiment confirms one I did myself a while ago... That was one of the triggers that made me take a break from AH (complaining about it on the BBS was part of what got me banned) and it's still one of the (IMHO) few parts of the game that need some big changes. At the very least, there should be a lag in aiming equal to the shell's time of flight, and in practice there are several delays. Here's a simple list of things that go into the system in RL...
You maneuver
They detect your maneuver
They watch you long enough to determine your new flight parameters
They input your new heading, alt, and speed into their director computer (mechanical slide-rule stuff)
The computer operator jiggles his slide rule computer around and comes up with a new azimuth, elevation, and fuze delay
The loader sets the new fuze delay into the shell (even prox fuzes have a self-destruct timer)
The loader puts the shell into the gun
The gunner pulls the trigger
The shell flies out and explodes one time-of-flight later
Add up all those delay times and if you haven't maneuvered away from the parameters (speed, heading, and altitude) they entered into their gun director computer, the shell will get pretty close. If you have maneuvered more than a few hundred feet or 5 degrees or so in heading in that TOF though, it's going to miss. This is somewhat compensated for by salvo firing and an inherent shotgun-pattern to multiple shells fired by multiple guns, but that will either spread the pattern out very widely or cause a shotgun effect that is still where you would have been had you not maneuvered. A flak battery that can follow a zooming me163 apparently doesn't have to contend with the real world's 4th dimension, ie. time.
A bomber will have a tough time maneuvering against heavy ack due to relatively slow speeds and slow turn rates, plus in WWII and other wars the volume of ack was simply much greater than what is modelled in AH. But your experiment shows that the SYSTEM behind heavy ack simply isn't modelled, or it's modelled in an unrealistic fashion for some reason. Maybe the intent is to do it right but it's broken right now, who knows.
The ack rarely intrudes into gameplay right now except as an annoyance, but when it does it just highlights how it's not at all realistic. I'm very glad that light AAA has some lag in it and maneuvers work pretty well against that stuff unless you get too close.
--edited to alter complaint/comment ratio and hopefully keep my post from getting deleted or me getting banned again :)
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oh i just had a new one.
Defending cv in F4U1-C. kill a b17. FRIENDLY puffy ack takes my wing off.
What use is this ack ? defend the base? how the hell is it defending the base if it shoots down the defenders??
last 2 days been a nightmare for bugs/ack :mad: :(
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Originally posted by Furball
oh i just had a new one.
Defending cv in F4U1-C. kill a b17. FRIENDLY puffy ack takes my wing off.
What use is this ack ? defend the base? how the hell is it defending the base if it shoots down the defenders??
last 2 days been a nightmare for bugs/ack :mad: :(
im sick of this still nothing has changed
could HTC at least say they are looking into it?
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Long range ack should be focused on buff formations (or deleted), and never manned. Manned heavy ack is much more frustrating than anything else. Due graphic settings you may be kilt 10 times by player XYZ while you are still unable to even see the CV group. Furballs near CVs are a total frustration.
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I want to see more AA/AAA on the levels of WWII.
Anyone see Battlefield footage of the AA/AAA barrages from both fleets and ground defences? The fact that anyone could fly thru it relatively untouched is still pretty amazing.
262's getting downed by AAA is not surprising, since in relative terms the 262 is a delicate piece of machinery and you have the golden BB factor to worry about.
Fighters compared to bombers is like comparing a race car to a highway tractor trailer unit. What would destroy a race car will cause significantly less damage on the highway tractor. B17's coming back with most of the tail section blown off, holes in the fuelselage that you could almost fly a plane thru (and maybe someone did :D ) Damage of this kind inflicted on a fighter plane, will be terminal.
No AI flak at fields? I think that when the manned flak is not being manned, the AI should be able to employ it, switching to manned when someone jumps in it.
They should employ a more realistic tracking model, but getting rid of the AI Flak would result in a serious degridation in game play. Undefended fields would be literally steam rolled, since the lack of AI would mean that players would have to sit in manned AA/AAA in front line positions on the off chance that an attack is imminent and all the enemy would need to do is fly one plane NOE and currently airborne players (who also like to man AA/AAA) would be stuck between choosing to continue on thier mission or drop it and return to man a gun for a possible attack, just to find that the enemy has already killed all the unmanned guns and GV hangers or that it was a ruse.
Not, something I would be interested in coming back to , in my opinion and I imagine it is also something that has been revealed by the marketing team, that I am sure HT has employed, to determine the trends and the direction AH 2 is headed.
I hope to get back in the saddle soon (time/funds/computer allowing) but, would think long and hard with my spare cash, if AH2 devolves futher into a video game versus a WWII type simulation.
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Leayme, so you pay to be shot down by ack at 5 miles away?
I would be happy doubling the light and medium cal ack at fields and putting heavy ack only near strat target. And no heavy manned ack at all, not even at CVs.
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Don't have time to read the thread, but from the glance at Pukeball's screenshots it looks like he's saying at least what I'd say:
The shells are annoying because they do not follow the laws of physics, they instantly appear inside a random dispersion sphere centered on your position in the gameworld, rather than TRAVEL the distance between the gun and their destination.
Perfect-aim AI manned ack is ok, but if we are playing a wwii sim, HT, please correct this flaw.
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I flew bombers and JABOs as well as ran around on the ground with the GV contingents and I cannot think of one time where I was shot down by the AI heavy ack, was pinged and had minor damage and the manned 5 inchers on the CV seemed to have my name and number most of the time, but it kept me on my toes and altered my approach to a target.
What can I say to those who seem to be ack magnets, check and see what you can do different, fly lower and go after the AI manned guns is a possibility, plan your routes around flak nests, it is a fact of the game that something unseen or overlooked can and will kill you if given the chance.
Don't intend to offend, but one must overcome and adapt and if that means not chasing a kill into a flak zone and letting a wounded bird make a landing (taking away your kill), then that is what you might have to begin to think about, you may not like it, but, I have been shot up enough that running for the Flak was my only chance of survival and the AI flak and manned guns shredded my pursuer.
So, yes, you might say that I pay for the possibility to get shot down by AI ack five miles away as well as the fighter 200 yards away.
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Waffle does skins, Waffle does sounds...Waffles doesn't whine (too much) - Waffle doesn't get hit by puffy ack. :) Connection?
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so Waffle, if someone were to buy a certain scotch for a certain person, could that someone reduce their ack magnetism?
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Leayme, you seems to forget that this is a game, and most players have limited free time to enjoy it (we do not live for the simulated war, as real pilots did). When you have 20 mins for a pair of flights, and each one you are puffed ...
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MANDO, I did not forget or overlook the fact that this is a game and I like alot of others have limited time slots to play.
I have been shot down repeatedly by nme flyers when all I had was a mere 30 minutes in which to play and while it was a tad bit frustrating, it is a factor of the game. I did not ask for the game to be changed because of it.
When on the ground I have been killed by GV's that I could not even see, they were so far away, but I did not complain about it, I moved and looked for them or came back in a plane and tried to bomb them out of existence, instead of spawning again to be killed again.
I don't mean to be offensive or insensitive, but this is a realistic (and still try and cater to all types of players) WWII style sim, with many of the hazards that were part and parcel of real war and yes it is unfortunate that you were downed before you even had a chance to accomplish ....whatever..... you set out to do, but it is part and parcel of the game and I for one and I imagine others as well, would not find it as half as exciting/challenging if the random chance elements were eleminated, such as the AI AAA, 1000 yard hits with a cannon equipped plane on a bomber formation, 1 hit kills on tigers with a shot from a panzer or multiple gv kills with a 1800KG bunker buster under the trees.
All of which can be extremely frustrating to players on the day it happens, but they don't seem to have a problem when random chance rolls the dice in thier favor :D
I try and take the random chance element in stride and adapt as best as I can to overcome them.
I know its not what you want to hear and while I can sympathise, if I can adapt to a changing evolving game play, so can you.
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Originally posted by mechanic
so Waffle, if someone were to buy a certain scotch for a certain person, could that someone reduce their ack magnetism?
I don't know about that, BUT I can make you a custom soundpack, so that when you hear an ack burst near you, you hear "move! idiot!" before ya get hit :)
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Originally posted by Leayme
I have been shot down repeatedly by nme flyers when all I had was a mere 30 minutes in which to play and while it was a tad bit frustrating, it is a factor of the game. I did not ask for the game to be changed because of it.
You were, at least, fighting those flyers and having some fun, even being shotdown. Your example has nothing in common with random puffy ack killing you, or a snipper behind a big gun at a CV that you cant even see.
It is like a group of players fighting in airplanes, and a single one several miles away at the control of a SAM site with infinite missiles and ruinning the fun of everyone with a single click on a button.
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MANDO,
Please note in earlier post about manned 5 inch guns having my number.
I like to man the 5 inch guns as well and having used them, I know alot about what to do to avoid them and if I am hunting a carrier group I am always on the look out for a flak burst with no apparent cause, usually means a sharp eyed gunner has picked up my dot and is not waiting to see if I am friend or enemy and is doing his best to splash me. I have also worked with a friendly who was calling the fall of the shot and it can be an effective defensive measure.
There are some gunners out there that will own you if you are in range, even if it is at the edge of the envelope, but the odds of a first round hit is actually in your favor and if you see a flak blossom with no cause, dive because the second or third blossom may be on target.
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Leayme, when you have 10 mins to get into a furball near a CV, you are not looking out for "flak with no apparent causes". But there is always someone systematically ruining the fun of the furball participants from his safe gun position.
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Oh, you want to furball, but the nasty gunners in the Battle Group spoil your fun, could it be that thier job is to protect the fleet?
I don't furball and while others are tying up the fleet aircraft, I am after the carrier, but then that will most likely place me in the same catagory as the AI AAA and Fleet Gunners, a nasty unwanted inconvienence to someones furball, just there to spoil your fun.
What a boring game it would be, if all there was to do was furball, I thought the DA was created for the one on one or several on several who didn't want to be disturbed by someone looking for a freebee or mucking about and disturbing ones space.
and to settle the top dog issues.
Oh, well, can't please them all I guess :D
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Originally posted by Leayme
Oh, you want to furball, but the nasty gunners in the Battle Group spoil your fun, could it be that thier job is to protect the fleet?
Ok, if you want realism, then consider that current CV group with manned guns is more than capable to defend itself against an entire squadron (real sized) attacking it. But you know pretty well that we rarely can coordinate even three players attacking a CV at a time. In most cases, these guys behind the guns are doing anything but defending the CV against any credible treat. If you want even more realism, go and take off with a fighter to defend the CV instead of hidding behind a gun. You know, the "nasty gunners" should be capping the CV, it was real also.
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last I looked you could kill the guns of a Battle group, why not go after the guns first then have your furball? or do both attack the Battle group, expending any droppable ordnance then join the furball?
This would be in fact expanding your horizons, just as you are saying that the "safe" gunners should do.
You cannot have it both ways, if you want to furball near a Battle group then for sure someone is going to be shooting up at you for kills and to defend the Battle group and friendly aircraft taking off or landing.
You may not consider what they are doing as credible, but they do and if you can't get enough attackers together to drop the Battle Group, is that the fault of the gunners? There are several flyers capable of taking down carriers, but, the cries of outrage from the Furballers, after the fact, usually means that these people don't even bother, and you wonder why no one will join or organize a massed attack on a Battle Group.
On another note, if the Battle Group was armed with the array of weaponry true to real life (WWII), it would seem like a solid wall of tracers would be coming up at you and thinking about furballing near a Battle Group would be closer to suicide than it is now.
I think manned AAA and AI AAA are viable and if you aren't willing to adapt to thier presence and come up with a creative solution, then you are doomed to disappointment and frustration.
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Those buffs making low drops over CVs have now my most sincere vote.
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Originally posted by MANDO
Those buffs making low drops over CVs have now my most sincere vote.
to quote churchill
Never give in never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.
;)
i have a possible solution. Why not raise the puffy ack height to 8 k or so. So people wanting to fight can do so without getting sniped while turning/diving/fighting by lazerguns?
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Originally posted by Furball
to quote churchill
Never give in never, never, never, never, in nothing great or small, large or petty, never give in except to convictions of honour and good sense. Never yield to force; never yield to the apparently overwhelming might of the enemy.
;)
i have a possible solution. Why not raise the puffy ack height to 8 k or so. So people wanting to fight can do so without getting sniped while turning/diving/fighting by lazerguns?
no
fix it
i mean the other day i got roped by a tempest....just as he started to roll down to kill my flopping plane flak took his wing off. We was about 6-10miles from the CV and there was no flak going off around us at the time (what i saw anyway) just this one shot which i even saw the shell... and bang he had no wing
it was like a laser guided SAM from 2004, not a 1930's tech flak gun
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which i even saw the shell
If you saw the shell, then it was a maned gunner.
HiTech
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Originally posted by hitech
If you saw the shell, then it was a maned gunner.
HiTech
maybe it was peices of the plane...i dunno but how can someone hit a fast moving small fighter at 10miles?
it doesnt show on the video tho so maybe it was just me?
oh and can you please look into the flak problems? those 163 videos just prove its "broken"
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Actually it was AI that got me Overlag, cause when I went in it gave you the proxy kill cause you were the closest enemy. The absolute BS thing is that the CV groups on the new "pizza" map have 2 cruisers, making the puffy ack unbelievably intense. I came into that field low at top speed, then as soon as I broke into the puffy ack above 3k on the rope, it got me within 5 seconds. This has happened to me 3 times in the last two days, getting whacked by puffy ack within the first 20 seconds of when it starts shooting at me, all beyond 5 miles away and when I'm moving at relatively high speed. HT I don't mind getting killed by another player, but when this crap is just offing people right and left at extreme range on total bs shots I have a real problem with it. The extra cruiser in the CV groups has made the stuff damn near 70-80% accurate at killing you if you stay in the puffy ack longer than one minute, no matter how far from the CV you are.
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Originally posted by hitech
If you saw the shell, then it was a maned gunner.
HiTech
excellent
proves HT has at least read my little crusade, against the little puffy critters :D
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IMO Being killed by an AI88 is equal to a maintenance related aircraft Structural failure, engine failure, Pilot brain aneurysm bursting while on a mission. All of wich could be in the game but are not.
So why again do we have AI 88s in the game? Should random aircraft failures be also implemented? I think not.
RHIN0
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I'm getting REAL tired of being hit by my OWN acks. I take hits far more often from my own (friendly) acks than I do from enemy fire.
Lame....
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can continue the discussion here :)
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well, my puffy ack thread got locked so im IN on this one
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Going to repeat it a fifth time:
AI flack shells should TRAVEL the distance between gun and target == bye bye gamey problems.
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bump and I have died 2 times yesterday to the puff crap
Im at 7k about 6- 7 miles away then 1 puff, 2 puff, boom and I wasnt going in a straight line. HT how many people have to ask before youll at least adjust it. You guys do a great job but you get so defensive about stuff, at least raise the limit to 8k or so.
If I get killed by 5inch ack from long range well I can except that it was a great shot by the player but insta-ack has gotta go.
I love how if I fly at 2999 ft no ack but 3001 and puff city I guess they watching me for that 2 foot climb to begin firing
:rolleyes:
Please fix it its getting old
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Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.
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In the 88 ack, I just wait til the burst, then aleron slightly to the left, then staighten out. Next burst, then aleron roll slightly to the right. Wait for burst, etc. The AI seems to shoot to where it thinks you will be when the shell gets there, which is quite a while. So just don't be there :)
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Originally posted by hitech
Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.
That is fair enough, it is your game, it is your opinion that matters.
My personal opinion is that AI 88's need to be updated to bring it up to standard with AH2. 'Explode wherever you are' ack in AHI was fair enough, but to be honest i think it needs to be brought up to par with the rest of Aces High 2, it seems too basic and too unrealistic for the new game - it is just a frustrating leftover from Aces High I for many players.
I hope you didn't find offence to me keep bringing this issue up, Glad that i now know your standpoint on it.
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Originally posted by hitech
Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.
Well, I flew for 5 mins today five miles or more away from a small enemy field, I was hit and downed. My fun was over, the fun of the spit that was fighting me was over also. So, what is the purpose of that ack? Which side is helping that ack? Is that ack making a more enjoyable game for everyone? For fighters certainly not. But, what about bombers? That ack rarely hits you twice, so these 3 buff formations, in the best case, will become 2 buff formations and they will drop the bombs anyway.
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Some times your number is just up.
So by this does it mean that I can do nothing to prevent ack from hitting my aircraft. Does maneuvers change the probability of a hit?
IMHO this is how it should be....Fly straight and ack should kill me. turn and the ack should hit where I was expected to be if I followed the same line. Then a few seconds to re acqure me then another puff of ack where I am expected to be. Bottom line, penalty for flying a predictable path.
I have no problems with it being even more lethal if I dont Jink, but this is silly to not be able to have an effect on if I die or not. Just a random factor and "Boom! You have won the lottery!!! here is your prize!! a cockpit full of exploding metal!!"
Hitech, you may see nothing wrong with it but flying for 30 minutes only to die from a random number is very annoying. I play to fly against other people, not random numbers, I can do that in offline games.
RHIN0
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Originally posted by Furball
That is fair enough, it is your game, it is your opinion that matters.
My personal opinion is that AI 88's need to be updated to bring it up to standard with AH2. 'Explode wherever you are' ack in AHI was fair enough, but to be honest i think it needs to be brought up to par with the rest of Aces High 2, it seems too basic and too unrealistic for the new game - it is just a frustrating leftover from Aces High I for many players.
I hope you didn't find offence to me keep bringing this issue up, Glad that i now know your standpoint on it.
I could not agree more, well said Furby.
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I don't get it.
Why does the AI get automatic aim and we don't? It could surely match and beat any REAL LIFE WWII 88 gunner with a well-made algorithm, so why use this wrong modeling of the real-life counterpart?
Why is it that making the projectile travel the distance is a lesser choice? CPU cost? Can't think of any other reason.
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Punting this just once, wanting to know if anyone has an answer to my question.
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Originally posted by moot
Punting this just once, wanting to know if anyone has an answer to my question.
from my naive perspective...
Wouldn't it be a simple case of putting in a time delay?
Say an aircraft is flying straight and level 5k from CV, computer checks aircraft speed, course, alt. Ack bursts 5 seconds later where it that target will be if it doesnt change course/alt.
Same as before, except aircraft loses 500 feet after the calculation - the ack will explode 500 feet above because the calculation is no longer accurate.
Distance from cv = time variable (as an example, 3k will take 3 seconds calculation, 8k = 8 seconds etc.)
Seems simple to me, but it probably isn't, i know nothing about programming.
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yep, I dunno either if that or the full trajectory calculation would be too expensive.
I guess this is another thing they don't want to spend time on without doing it just right (or before higher items on the priority list). About time imo :)
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I think if the heavy ack was manned that would solve this problem,and we should have manned 88mm/5 in at the fields anyway.
The real prob is ppl can't go on 200,an whine at skilless Ai ack,so they must come here..lol
:lol
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My only whine about puffy acks (not the manned variety) is that the smaller and faster ya are..the more likely it is to get ya? I fly lots of buffs...prolly near same # of sorties as lil friends...and buffs practically never get nailed by random puffies
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Originally posted by hitech
Some times your number is just up.
That is the problem. In a fictitious game arena where people fly to fight each other, being killed by a random AI event is not acceptable. This was a big part of my decision to leave AH.
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Originally posted by hitech
Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.
I dont BBS enough to know how to pull a quote from 1 topic to another. But this is the summation for puffy ack, I wanted to put in the "Yes" thread.
1 can only assume the decision will not change unless it should happen that Hefe Grande gets a 1 hit and off to the tower puffy ack ride. He didnt play much when I flew MA, so the odds aren't in favor the settings will change any time soon. It was refreshing however to see that he did at least respond to the thread.:aok
Anton
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And I flew for a good 30mins in the ack a few days back, and didn't take a hit
good to be king...:p
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quote:
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And I flew for a good 30mins in the ack a few days back, and didn't take a hit
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QUOTE]Originally posted by killnu
good to be king...:p [/QUOTE]
I do it all the time.
Like I said on another thread. I just ignore it as it rarely effects me.
Actually Im all in favor of making it MORE effective.
Especially when large numbers of aircraft (read Hordes) are inbound.
No way should large numbers of AC be allowed to attack a base virtually unscathed
I say multiply its effectiveness by 5 at the very least
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:rofl you funny guy, do any stand up? :rofl
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Hitech long ago made arrangements for the "No Field Capture" , "No puffy ack" and etc. crowd. I think he named it the Dueling Arena. DA is what the MA would be if you removed elements like these. If it were such a hot concept one would think DA would be filled nightly, in particular with some of the guys above.
You can not, and you will not reshape the MA. MA is anarchy. In more developed games the MA whould be a newbie training arena. The fault of AH is there is nothing else.
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That's not the whole issue Zanth.
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Originally posted by Elfie
I'm getting REAL tired of being hit by my OWN acks. I take hits far more often from my own (friendly) acks than I do from enemy fire.
Lame....
Hitech would you please settle this one way or the other.
It it even possible to be hit by your own ack here?
I've never never ever been hit by my own ack. let alone shot down by it
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Originally posted by killnu
:rofl you funny guy, do any stand up? :rofl
No but I'm told I'd probably be quite good at it.
Only problem is in this instance Im not joking
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It's not surprising the guy on the wrong end of the distribution curve is well heard. I've been hit by friendly ack more than a few times, but not enough to feel jinxed. Just don't stand in the ack's line of sight, i.e. right on the bogie's six when it's pointing at the gun.
No brainer.
What this thread was about is the 5' autos' instant adjustment, which contradicts physics.
Field gun rotation was fixed for the airfields, why not do it for the 88/5's too?
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IMO, there has got to be a reason why some guys get nailed frequently whether changing course or not, and others can fly in ack for 30 minutes at a time without even a scratch.
Personally I remember several occasions where Puffy ack killed me on it's first or second shot, I was constantly changing course.
Maybe when some of the "in crowd" experiences the aimbot fluffy ack, it will be further investigated. let's all hold our breath:rofl
Anton