Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: Waffle on July 28, 2004, 03:33:16 AM

Title: possible sound bug
Post by: Waffle on July 28, 2004, 03:33:16 AM
I've been editing alot of sounds lately..lol and did a version of "explodes" using a spoken number correlated with the explode#, ie when "explode1.wav" triggers you hear "one" and so on.

anyway I just noticed that the puffy ack / tank rounds / and rocket hits all use the "explode2.wav.

I couldn't find explode 5 anywhere.

Was just wondering if "explode 5" was supposed to be puffy ack?
Or is there an easy way to change it? :) or clue me into what explode5.wav is for :)

CV guns - explode1.wav,
Puffy ack / tank round impact / rocket impact - explode2.wav
bombs - explode3.wav
bombs / 2nd explosion - explode4.wav
? - explode5.wav

Thanks -
Title: possible sound bug
Post by: JB73 on July 28, 2004, 11:23:14 AM
relating to puffy ack...

i have not heard it since like version 35 beta.

keep forgetting to post that,