Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Morpheus on July 28, 2004, 09:27:03 AM
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This is really for HiTech but anyones comments are more than welcome.
What is the point in not being able to pork fuel?
The reason I ask is because I see none.
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Originally posted by MoRphEuS
This is really for HiTech but anyones comments are more than welcome.
What is the point in not being able to pork fuel?
The reason I ask is because I see none.
Because as it was in AH1, it allowed one determined person with the time and desire to prevent any number of people from being able to effectively play the game over a wide geogrpahic expanse.
Fuel is still porkable, 75% fuel with a 2.0 burnrate is equivalent to 50% fuel in AH1. That is not very much air-time in most fighters, but still allows some degree of base defense that perpetuates the fighting. I have noticed there has been alot less steamrolling by the hordes since fuel isn't 'as' porkable. Defenenders have half a chance to turn the tide and push back the onslaught. In AH1, once fuel was 25% the fight was over and the outcome was inevitable, not so now.
Another thing I have noticed since fuel has been 'hardened' is the importance of hitting other field strats. Now there is a point to hitting ordnance, barracks and especially hangers. In Ah1, all you really needed to do was take fuel down to 25% and the fight was over. Field stratting is now more comprehensive, interesting and realistic.
Zazen
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I have noticed there has been alot less steamrolling by the hordes since fuel isn't 'as' porkable.
I more believe this is due to the ammount of time and ordinance required to kill the town. Makes it alot harder to take a field with the town spread out and as large as it is. A plus in my opinion. But I dont think it is directly related to fuel porkability with the slowing of the steamroller.
edit:
Besides If I up for base defense I dont take 75% fuel, I take 25% for that slight edge on turning.
RHIN0
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Originally posted by kevykev56
I more believe this is due to the ammount of time and ordinance required to kill the town. Makes it alot harder to take a field with the town spread out and as large as it is. A plus in my opinion. But I dont think it is directly related to fuel porkability with the slowing of the steamroller.
RHIN0
As long as the town stays down I don't think that's really the factor. If there is a 'horde' attempting to 'steamroll' a larger town isn't going to stand in their way long. What is standing in their way is the defensive fighters allowed to constantly lift in defense.
Zazen
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Originally posted by kevykev56
I more believe this is due to the ammount of time and ordinance required to kill the town. Makes it alot harder to take a field with the town spread out and as large as it is. A plus in my opinion. But I dont think it is directly related to fuel porkability with the slowing of the steamroller.
RHIN0
Agreed. I witnessed four bases that were taken last night using a much larger group than was normal in AH1. Jabos were brought in to take down FHs , then bombers blowed away the town., troops dropped, end of story.
Once FHs are downed in this manner then defenders have to come from 1 base back to get there. Remember, this(travel time and distance to fight) is what the more prominent furballers said would be eliminated when fuel porking was stopped? :D
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As long as the town stays down I don't think that's really the factor. If there is a 'horde' attempting to 'steamroll' a larger town isn't going to stand in their way long. What is standing in their way is the defensive fighters allowed to constantly lift in defense.
Yes as long as the town stays down. Problem is that unless it is a coordinated attack it wont work. Most Furballers dont bring ord so they dont want to waste precious bullets on the town. So only half the town goes down. Then when the rest of it is killed goon arrives town is popping up at different intervals and creates a mess. This can really play havoc on the steamroller. Not always will it stop it. I just contend that it is more so the reason for the slowing of the horde than is the fuel situation.
RHIN0
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Originally posted by Zazen13
As long as the town stays down I don't think that's really the factor. If there is a 'horde' attempting to 'steamroll' a larger town isn't going to stand in their way long. What is standing in their way is the defensive fighters allowed to constantly lift in defense.
Zazen
More to the point, defensive fighters flying in from adjacent bases are standing in their way.
In AH1 the fuel at these bases would have been porked down to 25% making it impossible to fly a defensive fighter, other than a P-51 or A6M, to the base under attack. Neither the P-51 nor the A6M are ideal base defenders.
In AH1 I've logged on, and I'm sure many of you have as well, to find the fuel at every base on the front and many behind the front porked to 25%. When that happened I would just log off.
I've seen people claim that fuel porking was used as a defensive tactic and gave the outnumbered side a chance. This doesn't make sense when you look at it though. The attacker has more people to spare to:
A) pork the enemy's fuel
B) defend their own fuel
C) resupply their fuel dumps that do get destroyed
Fuel porking allowed the attacker to easily isolate the base they were attacking from all of it's supporting bases.
It short, it shut down air-to-air combat and encouraged vulching as desparate defenders tried to lift from the airfield under attack.
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Fuel porking allowed the attacker to easily isolate the base they were attacking from all of it's supporting bases.
Attackers didnt pork fuel unless they were newbs. Attackers try to take the field intact. Only reason to attack fuel is if your trying to "defend" your field from an enemy attack. This will hopefully slow them down or redirect enemy forces. Not so anymore with the current fuel situation.
I can see this thread is about to open an already eaten can of worms.
RHIN0
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Originally posted by kevykev56
Attackers didnt pork fuel unless they were newbs. Attackers try to take the field intact. Only reason to attack fuel is if your trying to "defend" your field from an enemy attack. This will hopefully slow them down or redirect enemy forces. Not so anymore with the current fuel situation.
It doesn't matter in terms of taking the base whether you leave the fuel up or pork it. 25% is plenty to up a defensive fighter. You suppress the base's defending fighters with a vultch. The porking is done at the surronding bases, and not usually at the urging of the attackers themselves. Often it is simply done by bored countrymen.
You also dismiss the number and effect of less experienced players I think.
Let's put it this way, never have I logged on and found that we had the numbers and yet our fuel was all porked. The only times that I ever saw all of our fuel porked was when we were significantly outnumbered.
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Karnak has hit the nail on the head.
No ... one does not need, nor should take more than 25% fuel if trying to up at the field that has the concentrated attack against it. The fuel is needed at the adjoining bases so that one could up and hopefully fly to the field that is being vulched and interdict.
The only thing that I disagree with Karnack's explanation, is I know for a fact that members of the horde did attack/pork the fuel of adjoining bases, all with the intention of limiting a counter-strike against the current target and future targets. I am also sure that Karnack observation holds true too, with the coincidental dweeb attacking the adjoining bases fuel as the horde moved forward.
I think that the limiting of fuel porkage by HTC is one of the best changes that I have seen since starting this game almost 3 years ago.
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Originally posted by SlapShot
Karnak has hit the nail on the head.
No ... one does not need, nor should take more than 25% fuel if trying to up at the field that has the concentrated attack against it. The fuel is needed at the adjoining bases so that one could up and hopefully fly to the field that is being vulched and interdict.
The only thing that I disagree with Karnack's explanation, is I know for a fact that members of the horde did attack/pork the fuel of adjoining bases, all with the intention of limiting a counter-strike against the current target and future targets. I am also sure that Karnack observation holds true too, with the coincidental dweeb attacking the adjoining bases fuel as the horde moved forward.
I think that the limiting of fuel porkage by HTC is one of the best changes that I have seen since starting this game almost 3 years ago.
Agreed Slappy!
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Im happy that porking is limited to 75% fuel. In Aces High 1 people would pork bases well behind frontline bases making people travel 3-4 sectors just to get to frontline fight.
Now with the 75% fuel porking limit people dont need to come from all the way in the back fields to get to a fight. We can take off from frontline bases an have enough fuel to get more than 2 sectors.
Yes I agree with slapshot with only needing 25% gas to defend a base, but when pushing the attackers back to their base you will need more than 25% gas to get to the attackers base and back.
Canaris
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it's all a huge conspiracy finally in favor of us LW dweebs.
anything under 75% in an LW plane witha fuel burn of 2.0 makes for about 4-5 min of flight total full power.
25% fuel is about 2-3 min.
HTC did this so we LW geeks could fly more.
really
he told me
it's all about us now baby!!!
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Originally posted by Zazen13
Agreed Slappy!
Whoa !!! ... miracles never cease !!! :D
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"No ... one does not need, nor should take more than 25% fuel if trying to up at the field that has the concentrated attack against it. The fuel is needed at the adjoining bases so that one could up and hopefully fly to the field that is being vulched and interdict. "
So I up to defend against ib cons with 25% and a X2 fuel burn rate? Taking off at nearest adjoining base usually means too late. At least if i meet them halfway I know i can get 3 or 4 to chase me lol.