Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: parker00 on August 08, 2004, 12:42:23 PM
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Sorry posted this in the wrong section before.
Whenever I come into a base it always fades in and out as I get closer to it. It never completely disappears all at once just certain parts fade out then back in. This really makes it difficult to de-ack fields as the guns always disappear on me as I dive on them and I need to follow the tracers to shoot at the guns. I was wondering if anybody knew of a setting that may correct this or is just my video card. I have no problems running the game and I get up to 90 FR at times. I also have most of my settings set for more performance than graphics and I don't know if this is causing it but if anyone could give me some idea's it would be greatly appreciated. Thanks!!!
This is what I am using:
Processor
AMD Athlon™ XP processor 2200+
OS
Microsoft® Windows® XP Home Edition
System Board
MicroStar KM2M Combo-L MS-6738 System Board
System Memory
512MB DDR266 SDRAM 184-pin DIMM
Diskette Drive
3.5" 1.44MB Floppy Disk Drive
Hard Drive
40GB ATA/100
CD-RW Drive
24x10x40x CD-RW Drive
Video
Radeon 9200
AGP slot
Sound
Integrated AC'97 Audio CODEC
Modem
56K V.92 PCI Internal Modem
LAN
Integrated 10/100 Ethernet Adapter
Keyboard
Chicony KB-2961 PS/2 Keyboard
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The game is set to write certain terrain effects from certain distances. Go into the setup and increase the distance it will
begin to draw the terrain. Sounds like you have it set low.
There is a slider for this.
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Thanks for the reply ohio330 but that didn't seem to help. It does not seem to matter the distance I am to the base as it fades in and out as I get closer to the it. The runway and ack are what seem to disappear every time, but I can usually see the buildings once I get into range. Skuzzy do you have any idea of what I may have set wrong or if it's just my graphic card?
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I hear about this enough from 9200 owners that it has me scratching my head.
The 9200 is based on the R200 core from ATI. The R200 core was first used on the ATI8500 video card. This is what I have in my system. But I cannot duplicate this problem.
I am running the Catalyst 4.4 drivers on my box. I have adjusted the performance level in the ATI Control Panel 3D tab from dead center (Quality) one notch towards performance.
In the custom settings, I have moved the "Texture Preference" to "Performance", and the "Mipmap Detail Level" to "Performance".
In the "Compatibility Settings", I use the defaults.
I run the desktop at 1024x768x32 bit color and I run the game at the same resolution. On my 800Mhz Pentium 3 w/512MB of ram, I get about 40FPS with drops to 20.
I have the "Preload textures to system ram" enabled in the game.
I do not see any textures vanishing with the above settings.
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Thanks Skuzzy,
I will try a little more adjusting tonight when I get home!!!
Thanks again.
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I've seen this problem too. I set the building visibility to maximum, 3 miles, and I can't even see the runway until I'm about 2000 ft away, too late to line up a good landing. I've seen this on my VAIO laptop:
1.7 GHz processor
Windows XP
Intel (onboard) chipset video adaptor
and on my PC:
3 GHz processor
Windows 98SE
ATI Radeon
How do I fix this?
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Lee, I also have a VAIO Laptop - shows the same difficulties with textures.
Heres my dxdiag:
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System Information
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Time of this report: 1/13/2007, 14:01:26
Machine name: CARRY
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: German (Regional Setting: German)
System Manufacturer: Sony Corporation
System Model: PCG-FR415M(DE)
BIOS: PhoenixBIOS 4.0 Release 6.0
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz, ~2.8GHz
Memory: 446MB RAM
Page File: 128MB used, 929MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0904 32bit Unicode
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DxDiag Notes
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DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: The registry information for the DirectPlay application 'Stronghold' is missing or damaged. You should reinstall that application.
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DirectX Debug Levels
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Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: RADEON IGP 345M
Manufacturer: ATI Technologies Inc.
Chip type: RS200M AGP (0x4337)
DAC type: Internal DAC(350MHz)
Device Key: Enum\PCI\VEN_1002&DEV_4337&SUBSYS_8158104D&REV_00
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Sony Notebook LCD (1024x768)
Monitor Max Res: 1024,768
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6392 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/2/2003 20:47:00, 369664 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: Nicht zutreffend
Mini VDD: ati2mtag.sys
Mini VDD Date: 9/2/2003 20:47:00, 596480 bytes
Device Identifier: {D7B71EE2-0077-11CF-056B-52A1A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x4337
SubSys ID: 0x8158104D
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_D ModeMPEG2_C
Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
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Description: SoundMAX Digital Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_10B9&DEV_5451&SUBSYS_8158104D&REV_02
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: smwdm.sys
Driver Version: 5.12.0001.3620 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/27/2003 16:05:42, 578304 bytes
Other Files:
Driver Provider: Analog Devices
HW Accel Level: Full
Cap Flags: 0xB5B
Min/Max Sample Rate: 8000, 48000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
This Laptop does NOT run AH2 on a playable level. I started out playing with it two years ago, version 2.06 or something. That still ran, but with a horrid frame rate.
I tried to get version 2.08 to run a while back, updating all drivers and cleaning out the house for full performance. But even at lowest graphics/Vid settings, id get 15 FPS in tower OFFLINE. Coming closer to one of the offline drones, let alone trying to shoot it would reduce FPS to a slide show (0-2). I was able to log on and chat, but flying was virtually impossible.
Without your dxdiag, we cant really tell - you might be able to gain a little performance by updating drivers.... but I wouldnt hold my breath. Integrated Graphics chips just dont work well for AH - you need a Graphics card.
For Skuzzy: Textures (especially terrain textures) blink in and out as well.
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OK thanks