Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Sable on August 09, 2004, 01:59:29 PM
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Kind of an odd question, but would it be possible to setup an arena in the game to require players to be a part of a mission to takeoff?
Secondly, is there a limit to the number of missions you can post at one time? Or is there a way to setup a script to load missions for you?
Was just thinking it would be kind of neat to create a historical mission area where you had already designed all the missions ahead of time. Post them up at the beginning of the day and let the players join the missions as the choose. You'd just have to set them up for each country to coincide so that every bomb run you dispatched had an interceptor mission to oppose it etc. This would be a neat way to give players more of a "Ace of the Pacific" boxed sim type feel, but in a modern sim with all the aircraft flown by humans.
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Originally posted by Sable
Kind of an odd question, but would it be possible to setup an arena in the game to require players to be a part of a mission to takeoff?
Secondly, is there a limit to the number of missions you can post at one time? Or is there a way to setup a script to load missions for you?
Was just thinking it would be kind of neat to create a historical mission area where you had already designed all the missions ahead of time. Post them up at the beginning of the day and let the players join the missions as the choose. You'd just have to set them up for each country to coincide so that every bomb run you dispatched had an interceptor mission to oppose it etc. This would be a neat way to give players more of a "Ace of the Pacific" boxed sim type feel, but in a modern sim with all the aircraft flown by humans.
that is the planned desig of AHII TOD (tour of duty) along with ranks, and stuff.
you'll have to go through flight training, and work your way up. if you get shot down you are demoted, all the way to courtmarshalled.
you will have to go to pilot breifings, and do pre flight planning. the whole "realistic" mission thing.
it will be out in 2 weeks.
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I'm more wondering if it would be possible to setup a simplified version of this without any coding changes. For example:
"Psychotic player with no life X" creates a days worth of missions for both sides.
Players log on and join whichever country they choose. They then join whichever missions they want to fly.
Nothing complicated - no extra tracking of your career or rank etc. Just an arena where you get to take of in a group of Hurricane Mk Is and all go intercept a formation of Ju-88s escorted by Bf109Es while flying over the BoB terrain (or insert you favorite historical campaign here). And all without any real hard work (except for all the mission planning by "psychotic player with no life x") or coordination required.
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And then the missions lanch but no one joined the JU88 mission. All you got is a bunch of Hurricanes flying over the water with no enemy in sight. Or, you will get a bunch of guys that will join the mission just so they can take off, and then they will go do their own thing.
It is a good idea and even though it does not require code changes, the admin work of keeping everything together, making sure the missions have einogh people, and keeping people honest will be too mach.
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Originally posted by dedalos
And then the missions lanch but no one joined the JU88 mission. All you got is a bunch of Hurricanes flying over the water with no enemy in sight. Or, you will get a bunch of guys that will join the mission just so they can take off, and then they will go do their own thing.
It is a good idea and even though it does not require code changes, the admin work of keeping everything together, making sure the missions have einogh people, and keeping people honest will be too mach.
Ok I understand you don't think it would work. But back to the original question, is it possible to require people to join missions to takeoff? Is there a limit to the number of missions that can be posted at a time? Or is any scripting currently possible?
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if you pay my monthly subscription, you can tell me how, when, where and what to fly.
j/k i'd ignore being told how, what, when and where to fly - just like i do now.
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Originally posted by Shane
if you pay my monthly subscription, you can tell me how, when, where and what to fly.
j/k i'd ignore being told how, what, when and where to fly - just like i do now.
That's fine. Not everyone is looking for the same thing. No one forces people to use limited icons and planesets, but some choose to and so they go to the CT.
Anyway, anybody know the answer to the original questions? Thanks!
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Sable,
Today, you can only have one mission active at a time. It can only contain 8 different 'flights' with I don't know how many Aircraft per flight. I'm thinking it can handle 3 digits, but never tried.
You can, however, edit your mission, even after it has started and change flight information, waypoints, loadouts... etc. ( planes that have already launched will not be affected by the changes, except their waypoints will change if you change them. )
You can also build, save, submit, change missions while flying.
This includes start and end times.. for each flight, even. So, you can set a start time and an end time hours in the future, then, while the flight progresses, make changes and resubmit as necessary.
Hope this helps..
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Originally posted by Sable
Ok I understand you don't think it would work. But back to the original question, is it possible to require people to join missions to takeoff? Is there a limit to the number of missions that can be posted at a time? Or is any scripting currently possible?
Technically this *is* currently possible... sort of. The CM tools we currently have allow for enabling/disabling flight for a given country. If missions are created and set to launch at a given time, flight can be enabled at that same time. *Or* a certain plane/vehicle type can be enabled/disabled at the CM's whim. Of course, as mentioned before, there isn't any certainty that random players will decide to do their own thing and refuse to follow the mission guidelines.