Aces High Bulletin Board

General Forums => Wishlist => Topic started by: TalonX on August 11, 2004, 08:43:32 AM

Title: Request - Probably the 10,000th time
Post by: TalonX on August 11, 2004, 08:43:32 AM
Add more gunners to the buffs.

In another life, we used to launch "Death Stars" with up to 10 on board.    It was a riot.....given we are unlikely to fly huge box formations, a few more guns won't hurt.   (We still got shot down by serious defenders).

You could grab a beer, sit back, and shoot the breeze with squaddies as you made your run on strategic targets.....

BTW, the gunner should get the same perks and points as the pilot, to make it worth making the ride........(likewise, the pilot should get fighter kill points earned by the gunner).

Hitech?  What do ya think?

Title: Request - Probably the 10,000th time
Post by: hitech on August 11, 2004, 10:34:08 AM
It is not worth what you give up. In that other life you were talking about how often was a bomber with out gunners at all vs a full load of gunners.

There are drastic differences how ah gunners work vs the old AW system. Such as I do not belive AW showed tracers.

The things you would give up, is controlying mutliple guns with just 2 on board. Seeing tracers from the bombers, ability to jump around instantly.

I agree with you is was fun to load up a bomber on occasion, but it realy didn't happen very often, so the tradeoffs just made it not worth it.


HiTech
Title: Request - Probably the 10,000th time
Post by: sullie363 on August 11, 2004, 01:57:48 PM
Warbirds did it, and I assume still do.  Although in Warbirds, the gunner were on auto unless you jumped into one.  

The only thing I could think of to deal with this issue would be the bombers guns stayed linked like it is now.  But when you get multiple people, just that specific position the gunner is in are linked together.  For this, when one guy is in the tail for example, all the other tail positions read as occupied and only the tail guns will fire for that person.  It would be a trade off for anybody wanting to do this.  While you would loose the advantage of having all the guns that can see the enemy be able to fire, you would gain having all the angles of attack covered at all times.
Title: Request - Probably the 10,000th time
Post by: bustr on August 11, 2004, 03:36:15 PM
In AW2 my squad took up a B17 to duel with another B17 over A land. Both planes had all positions manned. Lotta fun, and after we killed the b17, we were so crippled we stayed and shot up all the fighters from its feild before a flack panzy finished us off. That was 15 minutes of pure fun. Wish we could do that here.
Title: Request - Probably the 10,000th time
Post by: hitech on August 12, 2004, 10:24:38 AM
In the warbirds system, btw wrote that system also, you could not control multiple guns. Also where you saw the bomber shoot was not related to what the gunner was realy doing.


HiTech
Title: Request - Probably the 10,000th time
Post by: doc1kelley on August 12, 2004, 10:27:11 AM
Quote
Originally posted by hitech
It is not worth what you give up. In that other life you were talking about how often was a bomber with out gunners at all vs a full load of gunners.

There are drastic differences how ah gunners work vs the old AW system. Such as I do not belive AW showed tracers.

The things you would give up, is controlying mutliple guns with just 2 on board. Seeing tracers from the bombers, ability to jump around instantly.

I agree with you is was fun to load up a bomber on occasion, but it realy didn't happen very often, so the tradeoffs just made it not worth it.


HiTech


Actually it was a great number of times that you ran into  gunned buffs and it was great fun!  I actually started out in AW as a buff gunner.  In AW a gunner could be shot out of the plane and yes you could jump to any open position.  The current system is  giving  several folks the ability to imitate a fully gunned buff but lacks the great interaction of multiple gunners.  There was an added bonus if you had to go AFK as you could jump to the navigator position and free up your gun position for someone to jump to if needed.  Buffing was really great fun for me in AW and it is NOT fun for me in AH.  There is more substance for me in AH in the fighter/vehicle mode than AW but I sure do miss having a whole bunch of drunken fools interacting on a long flight to bomb a strat target in here.  There is the rub so to speak.  AH was supposed to be more realistic than AW and in the fighter and vehicle aspects of the game it ihas achieved it hands down but in the buffing aspect, it  clearly is lacking!  I've personally spoken to buff crewmen from WWII and found their experiences to be just minutes of pure terror on missions with hours of pure boredom in between and they killed the time by bull****ting and pulling pranks on their fellow crewmembers with occasional admonishments from the pilot or co-pilot.  I realize that it isn't possible to program the pranks part of a mission but you could enable the bull**** aspect with a buff that was capable to be fully manned.

All the Best...
Jay
awDOC1:cool:
Title: Request - Probably the 10,000th time
Post by: TalonX on August 12, 2004, 12:04:54 PM
Hitech,

Yes, you make valid points...no argument....  And the ability to move around in guns in Aces High is mandatory, since you don't have gunners...

I will challenge you on this - it happened all the time (Death Stars - many gunners on board)...   Heck, we often had navigators just along for the ride  -  the camaraderie.

I wouldn't sell this part of the game short.
Title: Request - Probably the 10,000th time
Post by: sullie363 on August 12, 2004, 01:32:27 PM
Quote
Originally posted by hitech
In the warbirds system, btw wrote that system also, you could not control multiple guns. Also where you saw the bomber shoot was not related to what the gunner was realy doing.


HiTech


Very correct.  I didn't become the #1 bomber pilot in WBIII beta testing by using gunners anyway, just leave them on automatic.  What I was suggesting for AH was as long as you only have one gunner, two if the pilot gets involved, everything stays to same.  If the pilot accepts more, then special restrictions kick in.  In this case, if one player is in one tail position, all the tail position read as occupied to the others.  In this situation, only the tail guns are tied together.  This would go for any of the other positions.  What this leaves you with is a system which stays exactly the same as it is currently, but allows for those who want multiple gunners to have them.  In reality, it may not be a big plus to have multiple gunners, but that's the players foolish decision to make.  This system would allow for both multiple gunners and control over two other guns.
Title: Request - Probably the 10,000th time
Post by: Elfie on August 30, 2004, 06:36:06 PM
I lost count of the number of times I was on a *Deathstar*, fully manned buffs happened alot when I played (at least in RR Big Pac ). The pilot would call out on the radio for gunners for a Deathstar, had to be fast or all gun positions would be filled....or even worse....you would end up on a side gun in a B-17 :rofl
Title: Request - Probably the 10,000th time
Post by: dragoon on August 31, 2004, 12:26:48 AM
man i wish i could have seen WB.  the deathstar sounds like a blast. ya got my vote talon cause id be drinkin a beer with ya
Title: Request - Probably the 10,000th time
Post by: B17Skull12 on August 31, 2004, 01:11:21 AM
just what we need.  AH's AC 130 Gunship.:rolleyes:
Title: Request - Probably the 10,000th time
Post by: BGBMAW on August 31, 2004, 01:27:11 AM
the b-25s waist guns could shoot straight up and straight down...dam those were nice

the b-17s waists...arghhhh..
Title: Request - Probably the 10,000th time
Post by: dragoon on September 01, 2004, 02:18:37 AM
how many of you would say for sure you would NEVER take part in a death star? would be the shiznit
Title: Request - Probably the 10,000th time
Post by: Jackal1 on September 07, 2004, 10:39:16 AM
Not to be dragging this up again, but I have to agree on the fully loaded bomber gunner`s positions.
  I think this was used a lot more than you recall HT. I know we would do it on a regualr basis. At least two or three times a night. It was a blast to get Crank at the stick of a 17 and go on a terror run.
  BTW.... whatever happened to Crank? Is he playing AH?
Title: Request - Probably the 10,000th time
Post by: koda76 on September 10, 2004, 11:08:26 AM
Have a set of Bombers that are "death Stars" to pick from and then the current set......easy for someone to coad....let us use those worthless bomber perks!
Title: Request - Probably the 10,000th time
Post by: RDSaustinTX on September 10, 2004, 07:19:34 PM
WHAT strat targets???   :confused:
Title: Request - Probably the 10,000th time
Post by: Falcon on September 11, 2004, 01:59:21 PM
HT,

AW2 and AW3 had tracers for bombers. BUT the AW's FM for B17 allowed it to "dogfight" with the fighters.

That was the problem with full gunned B17's in AW.  It wasn't the fact the bomber was fully manned. It was the flawed B17 FM.

Falcon
Title: Request - Probably the 10,000th time
Post by: Jnuk on September 12, 2004, 12:18:02 PM
Was anyone else there for that aw arena on aol they called Air Galleons?  Now that was some fun.  Fighters disables, and the bombers toughness turned all the way up. That was a frickin blast!  You coulndt blow each other up, just keep breakin stuff off until one of yas hit the ground.
Title: Re: Request - Probably the 10,000th time
Post by: cav58d on June 17, 2017, 11:24:58 PM
Hitech-  Are these issues still limiting in AH3?  Full bomber full of squad mates would be a blast, and I'm hoping a decade + of technology improvements will finally allow this to happen in AH3???
Title: Re: Request - Probably the 10,000th time
Post by: The Fugitive on June 18, 2017, 09:18:27 AM
Hitech-  Are these issues still limiting in AH3?  Full bomber full of squad mates would be a blast, and I'm hoping a decade + of technology improvements will finally allow this to happen in AH3???

Holy Necro Bump Batman!

The technology is there and has been for a long time. HTC went with formations instead of more gunners.

You want "gunships", up 4 formations and use the wingman mode to fly a tight formation block and rule the skies.
Title: Re: Request - Probably the 10,000th time
Post by: lunatic1 on June 18, 2017, 11:11:39 AM

.
Title: Re: Request - Probably the 10,000th time
Post by: lunatic1 on June 18, 2017, 11:27:54 AM
so where are you going to find 5 or 6 guys to fly with you for an hour. you would be better off learning to gun better.
did you know that if a bad guy is on your tail you hit the ( tab ) button, it highlights the fighter, All the guns on the plane that your in fires at that target. and there are not that many people chasing down buffs anymore, since more bomber pilots have gotten so much better at gunning.

you could probably make it 10,001 but I don't think it FLY hehe.

esp with currant numbers people don't have much playing time to be sitting in a bomber for an hour doing nothing, I sure would not.
Title: Re: Request - Probably the 10,000th time
Post by: lunatic1 on June 18, 2017, 11:30:46 AM
oh god I just noticed this post was started in 2004..

if HiTech didn't do it in the last 16 years what makes you think he will do it now.?
Title: Re: Request - Probably the 10,000th time
Post by: cav58d on June 18, 2017, 01:29:09 PM
Lunatic - 
1-  Finding 5-6 people to gun for an hour would not be an issue.  That's why I am in a squad with friends.  This isn't about needing to gun better, it's the social aspect.

2-  Yes, the post is from the early 2000's where hitech wasn't necessarily against the idea, but said it wasn't worth it AT THE TIME due to the things that you would have to give up.  Surely the technology has changed from AH1 to AH3 and I would like
To revive an idea that hitech was at least somewhat interested in enough to respond to.

Sigh to you
Title: Re: Request - Probably the 10,000th time
Post by: Lusche on June 18, 2017, 01:43:11 PM
Lunatic - 
1-  Finding 5-6 people to gun for an hour would not be an issue. 

You must be kidding.
You can't even find 5-6 for a mission during a large part of a AH day. Good luck finding 6 for sitting in a gun when your side only has 10 or 20 players total. Not to speak of newer players whoi don't know anyone yet...
Title: Re: Request - Probably the 10,000th time
Post by: cav58d on June 18, 2017, 02:00:32 PM
You must be kidding.
You can't even find 5-6 for a mission during a large part of a AH day. Good luck finding 6 for sitting in a gun when your side only has 10 or 20 players total. Not to speak of newer players whoi don't know anyone yet...

Who said anything about trying to find ransoms?  My squad, and I suspect many others would have no issue filling up the positions with friends.  Heck even if you only could find two other gunners, it's still more then we have now and would be fun.

If technology is there to implement it there is no downside.  If you want to be able to man every single gun by yourself then praise the lord, pass the ammunition and don't accept requests to join.  If your willing to give up a gun or six, ask friends to join.
Title: Re: Request - Probably the 10,000th time
Post by: EagleDNY on June 18, 2017, 02:07:19 PM
Really I consider it a treat if I have even ONE gunner.  If anything, PLEASE let me turn off the tracers for the drones so that the gunner isn't telegraphing his target. 
Title: Re: Request - Probably the 10,000th time
Post by: lunatic1 on June 19, 2017, 11:42:23 AM
like I said the lethality of the bomber pilots gunning for there own bombers is crazy good-App75-Obx for example don't need extra gunners for there bombers.
like Lusche said you can't even find people to do mission's as much, Esp on the Knights
there was 1 bomber mission yesterday 3 boxes of B17's-i shot down 4 in a P-51d,still trying to find what they bombed. they just flew around didna bomb anything I could find.

But I am not gonna say nvr say nvr.
If HTC go's to Steam and new and returning players stay, and get population back up to 300-600 people HiTech might change his mind, but I would not hold my breath, he could have done it in the very populated mid 2000's but he didn't
Title: Re: Request - Probably the 10,000th time
Post by: Zoney on June 19, 2017, 11:53:23 AM
Pffffffftttttttttttttt


OBX is easy.

And I am very, very sneaky  :devil
Title: Re: Request - Probably the 10,000th time
Post by: RedBeard on June 19, 2017, 11:57:45 AM
It's not so much that buffs need the extra gunners, it's the camaraderie of a bunch of people committed to something together.

While I can run my own squadron bombing missions with formations and have us bomb a target together, it's not quite the same.  Squad members will drift out of formation with the rest of the group while gunning or in the bomb sight.  Someone being attacked will not have the same dire consequence for everyone in the squadron.

So, I agree that I'd like to see a larger number of positions filled with live gunners.  I also like the idea I saw earlier of tying the positions together for each plane in the formation so that you can only occupy for the positions defined for the type, not positions x planes in the formation.  In other words, one person could occupy the tail gunner position of any plane in the formation, but you could not have 2 or 3 different people in the tail gunner positions at the same time.  However, I would not want to give up the current gunning capabilities for this.