Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: HaHa on January 18, 2000, 05:43:00 PM

Title: Incentive Needed for Landing Planes
Post by: HaHa on January 18, 2000, 05:43:00 PM
Right now there isn't much reason to land your plane at a friendly airfield once you've run out of bullets. Most of the time I just auger so I can go and get another plane. Here's a couple ideas I have to add some incentive for people to bring home their "babies":

- implement kill markings on the plane.. e.g. if you kill 3 enemies and land you get 3 marks on your plane (in cockpit or wherever).. you can take pictures and impress your friends/scare you enemies etc..
- or/and allow us to paint our planes noses if we get a certain # of kills and still have the same plane

- improve the characteristic of the plane with the # of kills you get (but this is probably way too hard).. the idea is that no two planes even of the same model are alike. Thus as a pilot gets more experience with his plane he gets more accustomed to its characteristics and hence is able to fly it better (the plane responds better etc.. ).

- implement a ranking system, have earlier and later models of the same plane.. a new pilot can only fly the earlier models but as they increase in rank they get the opportunity to fly the later/better models (quite realistic as in wwII the best pilots got the newest planes).. people will always want to land/live so they can get a higher rank and thus get a better plane  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Title: Incentive Needed for Landing Planes
Post by: Fishu on January 18, 2000, 07:08:00 PM
 
Quote
- implement kill markings on the plane.. e.g. if you kill 3 enemies and land you get 3 marks on your plane (in cockpit or wherever).. you can take pictures and impress your friends/scare you enemies etc..
- or/and allow us to paint our planes noses if we get a certain # of kills and still have the same plane
Where do I fit 300 kill marks?

 
Quote
- improve the characteristic of the plane with the # of kills you get (but this is probably way too hard).. the idea is that no two planes even of the same model are alike. Thus as a pilot gets more experience with his plane he gets more accustomed to its characteristics and hence is able to fly it better (the plane responds better etc.. ).
Please no.. not these arcade stuffs.. (tho, my plane would be nice UFO)

 
Quote
- implement a ranking system, have earlier and later models of the same plane.. a new pilot can only fly the earlier models but as they increase in rank they get the opportunity to fly the later/better models (quite realistic as in wwII the best pilots got the newest planes).. people will always want to land/live so they can get a higher rank and thus get a better plane
err.. why not restrict better people into less popular planes?
Not much sense to go meet mitsu in uber spit IX with some 109F4.. or C.202 as it comes..


Back to the simulation...
Title: Incentive Needed for Landing Planes
Post by: HaHa on January 18, 2000, 07:19:00 PM
Well the kill marks would be for how long you've had that particular plane (i.e. haven't crashed or ditched). Instead of kill marks one could also have different painted noses (as was done with the bf109 for BoB). Thus a yellow nosed bf109 means your in for some deep kakka.

Yah improving the characteristics isn't something I like either.. but I was suggesting some way of making the plane seem more like yours and not just the same old thing.


Yeah I thought of the problem where all the best pilots would have the best planes hence no one could kill them ;(. Probably the best way to add "personal" characteristics to your plane due to rank is to paint it. The more skill you have the more you get to paint your plane  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif) Hehe I can just imagine "shocking pink" planes running around the arena.
Title: Incentive Needed for Landing Planes
Post by: Cobra on January 18, 2000, 09:27:00 PM
I think I heard that they will implement a re-arm and re-fuel feature where u land at the field and taxi to the hangar to get re-loaded.  This feature will not fix damage, which I think is even more incentive to stay healthy in the fight.  

I also think it will keep your kill streak alive, but not sure.

------------------
Member of the Flying Elvis's...AH's most elite parachute team...
Title: Incentive Needed for Landing Planes
Post by: Hristo on January 19, 2000, 12:33:00 AM
Fishu, kill mark of 300 is easy to make, although it would work for quite a few pilots.

Besides, you would benefit the most out of this policy  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Simply put the number "300" plus the marks for every other aircraft shot down after 300th, until the pilot reaches the next round number (400, for example).

Also, didn't real Luftwaffe paint Knight Crosses on the tails also ? How about that feature ? Cool indeed.

Allied planes had kill marks near the canopy, afaik. Make that too.

Still, reset the kill marks after the pilot is killed. If pilot bails or ditches, he is still alive, right ?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


 (http://www.elknet.pl/acestory/foto/wurmhe1.jpg)

Doesn't it look cool ? Art guys, how about it ?
Title: Incentive Needed for Landing Planes
Post by: MiG Eater on January 19, 2000, 01:22:00 AM
Floating the idea to increase the weighted score of RTB'ing (with a succesful landing) after a mission rather than total mission time flown.  Since total time flown is factored into the score, it seems you are actually penalized for flying a long mission.  In cases where you flying deep into enemy territory and return or fly a lengthy CAP, the time can be substantial even if you only fly fighters.  

MiG
Title: Incentive Needed for Landing Planes
Post by: Hristo on January 19, 2000, 01:48:00 AM
Abschuss counts, leave stats for someone else  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Incentive Needed for Landing Planes
Post by: Azrael on January 19, 2000, 02:24:00 AM
You can't force anyone to fly home, the desire to fly home has to be a personal decision.

Az (who tries to get home to the tarmac every sortie)
Title: Incentive Needed for Landing Planes
Post by: Duckwing6 on January 19, 2000, 02:39:00 AM
very true azrael .. the people whho care about that will try to get home anyways (i do)

but i like te yellow nose 109 and such idea ... that's like in FC where you had folks with their medals flying over their callsigns  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) gave some a neat psychological effects when you saw a pair of blue maxes (25 streak) coming for ya  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)

And kill marks would be nice too (heheh i know weher i can put my 4 kills LOL

------------------
Phillip "Duckwing6" Artweger
Flight Officer "E" Flight
Skeleton Crew (http://www.picknowl.com.au/homepages/oneshot/main.htm)
Title: Incentive Needed for Landing Planes
Post by: Fishu on January 19, 2000, 04:44:00 AM
I would like to paint the plane, but I am afraid that it will count as high usage of bandwith after that.. (oh poor HTC)
Title: Incentive Needed for Landing Planes
Post by: Central on January 19, 2000, 06:17:00 AM
Why not just have default color scheme for all country plane tails?

under 10 kills default color
over 10 kills - Black tail/stripe
over 30 kills - Pink tail/stripe
over 60 kills - red tail/stripe
over 100 kills - yellow tail/stripe

Not with these specific numbers, but you get the idea. When you get up and see a swarm of planes, you see the yellow or red color. You would know who to shoot down first  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Central
Dickweed FG
 http://bombergroup.com (http://bombergroup.com)
Title: Incentive Needed for Landing Planes
Post by: Westy on January 19, 2000, 08:01:00 AM
In all honesty the only people who would ever be able to see and custom tail markings or 'kill' countss would be only you and your wingmen.

 In combat the action occurs to fast to notice these things. A yellow nose or completely checkered tail end WOULD be noticable and I would love to see that.

 But I sure as heck don't want to be forced to down load some goofs pink abomination cause he thinks it make a kEwL squad fuselage color.

-Westy
Title: Incentive Needed for Landing Planes
Post by: Wimp on January 19, 2000, 08:11:00 AM
Central you answered you own question as to why NOT do it.

I don't want the enemy ganging up on me because of my # of kills.(ask the Flying Circus guys about it)

Plus the only people that this would help would be the people that fly the most not necessarily the better pilots.

------------------
Dewey
Wimp
Mighty1

Baby Harp Seals
Title: Incentive Needed for Landing Planes
Post by: Pongo on January 19, 2000, 09:41:00 AM
Please before we "Award" people with long kill streaks any more that is currently done.
Lets make shure they are not alt f4ing...
Lets make it so that bombers dont kill such a high percentage of interceptor pilots.
Lets remove the friendly fire restriction.
It gets real anoying hitting myself cause some unseen "friendly" pulls in front of me to take my hard earned kill.
Lets award the kill as soon as the plane is ineffective.IE he will not be a threat to anyone. Then people wont be as likly to chase a destroyed plane to the deck trying to cheat people of a kill before it crashes.
Make the icon white or something..

------------------
Pongo
Sturm Gruppe
Title: Incentive Needed for Landing Planes
Post by: Fatty on January 19, 2000, 01:47:00 PM
I think HT mentioned eventually alt-F4 would give a kill, could be wrong on that.

What I'd like to see is more obstacles on the general terrain.  I ditch all the time, no matter where I am, there's a nice safe place to land.  I'd love to see those trees cause some damage, or other random obstacles, and I think folks would try a little harder to make it to the runway.

Fatty
Title: Incentive Needed for Landing Planes
Post by: Minotaur on January 19, 2000, 01:54:00 PM
I have had some thoughts along these lines.

Check Out: http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/000221.html (http://bbs.hitechcreations.com/smf/Smileys/default/Forum8/HTML/000221.html)

Mino

[This message has been edited by Minotaur (edited 01-19-2000).]
Title: Incentive Needed for Landing Planes
Post by: Ripsnort on January 19, 2000, 02:16:00 PM
Fatty: " I'd love to see those trees cause some damage, or other random obstacles, and I think folks would try a little harder to make it to the runway"

How about damage for hitting the sheep?  That should cause some ditching problems (as well as a few tears for a few flyers!!)

------------------
Brian "Ripsnort" Nelson
-Rip1- VF-101 Grim Reapers (RET)
"There is no reason anyone would
want a computer in their home."
   Ken Olson, president, chairman and
founder of Digital Equipment Corp.,1977
Title: Incentive Needed for Landing Planes
Post by: DoctorYO on January 19, 2000, 03:25:00 PM
I would like to see skins for the aircraft...


Exp:  JG-2 could have its own skin just as the 56th fighter group or Buc's etc...

This way just as in real life some pilots had visually identified aces... It would be the pilots discretion of what skin to have on his aircraft along with squadron only skins that can only be used by members of the squadron.

Now to keep from having the rainbow brite skin with barney on the tail, all skins would have to be submitted and approved by HTC...

If you dont like the waste of HD space then use the default skins...

This should be very easy to implement on HTC's end and for the end user. Correct me if i'm wrong HTC . I noticed you changed the paint job on the g-10 or was that a whole other model back a few versions ago..


This would add a personal touch to their aircraft for those who want it..


2 Coppers worth,


DoctorYO
Title: Incentive Needed for Landing Planes
Post by: Saintaw on January 19, 2000, 04:49:00 PM
I wish i could land the bird....but, funny enough, those strange poeple keep firing at me  (http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes.gif)




------------------
Saint
DCO 186th Wardogs (Falcon4 Squad)
 http://www.wardogs.org/ (http://www.wardogs.org/)
Title: Incentive Needed for Landing Planes
Post by: Hangtime on January 19, 2000, 05:23:00 PM
Jeeeze... Score cards?? Rewards?? Point system?? Medals?? Pink gawdamned airplanes??? frequent flyer miles???

We don't need no stinking scorecards!  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

How bout; we put HT in a pink plane; with a big white "SHOOT ME FIRST" written thru a bullseye logo on the side; top and bottom and establish 1 free months play if yah can kill him on alternate tuesdays; excluding the first and third month of the season on odd numbrered leap years...

Better.. how bout setting the system up so that a chute shooters chute won't open.. ever.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) That's something we'd all enjoy.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Hang (looking for my medication now)
Title: Incentive Needed for Landing Planes
Post by: Lance on January 20, 2000, 02:07:00 AM
My favorite idea is for bases to have a zone of control radius around them.

If you ditch or bail over neutral or enemy zone of control, you are counted as a kill on the scorecard because if this were reality you would be out of action either getting back to friendly lines or in a POW camp.

If you ditch in a friendly zone of control, you are not counted as a kill on the scorecard because if this were reality you would be able to resume flying immediately (baring injury).  I leave bailing out here because you would have a problem with people bailing as someone pulled on their 6 to avoid the death.

Gordo

[This message has been edited by Lance (edited 01-20-2000).]