Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: GODO on August 14, 2004, 06:33:53 PM
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Until they are fine tuned, or turn them off forever. Everyone in our ch whinning about them, everyone happier before the patch.
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Collisions are fine. Stop's some of the HO fanatics. I encountered them for the first time yesterday and did'nt know what to think. I died only once to collisions and not again since, I do see alot of spits and la7's crashing into each other tho, its a wonderful site. Please don't take that away from me.
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Originally posted by XtrmeJ
Stop's some of the HO fanatics.
They also stop those firing with the 30mm a less than 100 yards, pretty historical btw.
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Originally posted by XtrmeJ
Collisions are fine. Stop's some of the HO fanatics. I encountered them for the first time yesterday and did'nt know what to think. I died only once to collisions and not again since, I do see alot of spits and la7's crashing into each other tho, its a wonderful site. Please don't take that away from me.
Needs 2b XJ. I died from three diff. "near misses" on my FE last night. All fights were filmed, and I had plenty of seperation.
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Maybe this "collision bubble" is real after all.
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XJ:
Stop being a fanboy ;).
http://www.hitechcreations.com/forums/showthread.php?threadid=127142&referrerid=3699
Tango, XO
412th FS Braunco Mustangs
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The bubble is to large. If they make it more realistic it wouldn't be so bad. Even Erich "Bubi" Hartmann shot himself down 4, maybe 6, times. But he was still able to get within 50 feet before he opened fire.
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Originally posted by dtango
XJ:
Stop being a fanboy ;).
http://www.hitechcreations.com/forums/showthread.php?threadid=127142&referrerid=3699
Tango, XO
412th FS Braunco Mustangs
Ohhh, touche.
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Originally posted by XtrmeJ
Collisions are fine. Stop's some of the HO fanatics. I encountered them for the first time yesterday and did'nt know what to think. I died only once to collisions and not again since, I do see alot of spits and la7's crashing into each other tho, its a wonderful site. Please don't take that away from me.
It also seems like the debris can kill you. All of my deaths last night were a result of me flying into the debris of my kills. Have to watch out for those flying wingtips and flaps now.
ack-ack
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Hehe, flying derbris will give pilot wounds soon. :p
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There indeed seems to be a "collision bubble" most evident with bomber formations. This was one thing that was better before it was fixed.
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Collissions are definitively wrong again. Near the tail of a P38, not touching it and crash.
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Hehe, flying derbris will give pilot wounds soon.
flying debris will take the tail section off a 38, i found out the hard way, and i just flew to close to it, 50 ft or so.
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163 fly under b17, instant death for all 4 :eek: (1st buff dies, the bits and pieces from both the b17 and the 163 damage the others........)
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I just rammed a F4U 100 yards away of my plane diving at my 12 ... :eek:
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i was the first to say "haha" when people moaned that collisions was back "on" but after alittle more flying this is bull****
ive died 10 times today, once from bullets, 9 times from collisions of some sort.
HO a lancaster, at 400 i pull up and out of the way, we both blow up
Dive on a spit (1 winged!!!! yet still flying fine) got 400 off his 6, start to fire, miss (due to wing not being there....) counter pops to 200, bang, my prop dies.
2nd spit, (again 1 winged, i think i got issues here) 600 behind him, nik then HO's both of us, so i dive down under him, BOOOOOm we all die??????
BOB is going to be S*** tonight because you need to get close for 303 kills, and right now im scared to get within 1000 yards of people, let allone 150-200.
Buff guns are good now though so thats a big there.
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LOL... I was the one who raised 'heck' about it. Be careful what you wish for I guess. I'm now dying constantly by flying into carcasses. Just need to relearn I guess.
PS... I agree the "collision bubble" seems too big. I know I've hit planes from 50-100 away.
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JUst change the name to RH and we'll be done,something like Rammers High
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Originally posted by Overlag
Dive on a spit (1 winged!!!! yet still flying fine)
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2nd spit, (again 1 winged, i think i got issues here)
Oh, so you're one of *those* eh? :D
J/K, I agree with your post. Seems like we're colliding with things waaay outside of polygon intersection. Looks like a bug at the moment.
I was mostly on the other side of things last night. Was getting kills left and right without firing a shot. Then I zoom up behind a 190, about 50 yards out and boom back to the tower.
Same applies to the 30, as the 303s. You have to close in and saddle up.
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Overlag, I hate to say I told ya, but I told ya so.
Sir, dont get me wrong I am not gloating here, I share the same frustration as you. I just want this fixed...
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Collisions are not fine....
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Please shrink the size of the collision bubble to as small as possible.
Is there a way to ensure the aircraft doing the ramming always dies?
(Doesn't seem fair that I die and the attacker doesn't when the attacker initiates a HO and rams me.)
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ill bet u can ram a P38 with a zero and survive in the zero.
while the p38 balloon explode in 100 pieces.
americans builded fragile plane it's very realistic
:aok
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if only the hit bubble was as big as the ram bubble eh? (my gunnery sucks) gonna play a little tonight i think. havent played since the new patch was implemented. and yeah paper beats out aluminum any day. you didnt know that?
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Originally posted by ZZ3
Overlag, I hate to say I told ya, but I told ya so.
Sir, dont get me wrong I am not gloating here, I share the same frustration as you. I just want this fixed...
yup i take it all back......sorry :mad:
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Funny how the Hit bubble was shrunk to the size of a pea while the collision bubble was enlarged to the size of a Graff Zepplin.
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lol! I said this to my squaddies:
Hit bubble is like this; Picture a P51 sitting on top of a Boring 747. The 51 is the actual size of the aircraft, the 747 is the colission bubble. .
Actually think its on too high, you get damage even if you do not contact with anything
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Turn collisions off. They are more hassle than they are an effective deterrent of Hos.
Hoers will run ramped whether the collisions are on or off. This is proven in the MA for 2 years now.
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I'd say keep em off. One of my squadies proposed the idea of it increasing the HO dweebs. Think of it this way, the dweebs get a kill no matter if they collide or not. Where it used to be working for the kills cus there were no collisions. I dont know about you but a 1:1 kill/death ratio aint too bad for a HO'er
=)
So keep em off, it only increases HO's and frustration
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lost 5 jets to this BS. I HATE to whine about something like this but I will this time.
I always fire within 400d from a con. Now if I do that I die from the other planes massive sphere surounding him. The first time It happend I figured, Ok, I screwed up. NO big deal. I just got back in another jet and brushed it off. Then 2,3 and 4 times later, i knew that something had to be wrong. I've been flying jets long enough to know how to shoot the dam things now You need to pull a High G turn after shooting just to survive this BS.
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It has caused me some problems also.
Of course I don't have enough points to take even one "Jet" but if I did it would sour my day to lose one to a collision. ;)
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Glad HT found the issue.
Funny collision bug exploitation story here.
Was in a 109-f4, diving on p51d, he reversed me then I reverse him. We then go into a flat scissors on the deck. As he flies over me I look to left and see him 250 out and turning back inside me. Sooo my only resort, pull up in front of him at 200-150 out and try for the collision bug. It works!! I spiral into the water having lost my wing. Talk about karma.
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Sunking did he take dammage too?
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Nope he flew off unharmed ranting shane style how he "owned me" on channel 200. I just left it and laughed.
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what was the issue?
ack-ack
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Have to have collisions. There's no two ways about it. Without them it's a total dweebfest.
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Originally posted by Ack-Ack
what was the issue?
ack-ack
http://www.hitechcreations.com/forums/showthread.php?threadid=127142&referrerid=3787
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I do think that something is wrong here. And maybe Hitech should disable them until its fixed?
Either way I do beleive this needs to be looked into a bit more.
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Originally posted by hulk31st
Is there a way to ensure the aircraft doing the ramming always dies?
(Doesn't seem fair that I die and the attacker doesn't when the attacker initiates a HO and rams me.)
No and
Your right.
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Because of the much warping in AH2 and bull**** with all the stick stirring and crap, you dont really see the plane. You are most likely seeing an image of the enemy half a second ago. You all get that delayed hit as the enemy HO's you fly's by with guns blazing, after he's past ya you still get that one ping that takes off your wing a second later dont ya?
Keeping that in mind, collisions shouldnt be on. Its just total BS to have collisions enabled the way the planes are modelled, as well as the lag issue... :rolleyes:
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Haven't had any kind of collision yet.
Busted my prop on a tree coming in for a bit of a shallow landing...
wazza problem?
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Originally posted by Overlag
163 fly under b17, instant death for all 4 :eek: (1st buff dies, the bits and pieces from both the b17 and the 163 damage the others........)
Dunno but one would think it wouldnt be very healthy to be fying close toa bomb laiden B17 when it exploded.
My feeling it debri should damage ya. It could in real life.
why not here.
Had a rash of collisions last night. Flew a little more carefully tonight and had none in over 5 hours on constant play.
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Originally posted by hulk31st
Is there a way to ensure the aircraft doing the ramming always dies?
(Doesn't seem fair that I die and the attacker doesn't when the attacker initiates a HO and rams me.)
There is no way for the computer system to read minds and figure out who is intending to ram who, or even who is actually ramming who.
If *you* hit another plane as shown on your FE, then *your* plane will register a collision. Same applies to the other guy.
There is no fairer way to do this, given net lag.
(Of course, this is presuming HTC fixes the "big bubble" hub).
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Originally posted by Mak333
Keeping that in mind, collisions shouldnt be on. Its just total BS to have collisions enabled the way the planes are modelled, as well as the lag issue... :rolleyes:
It is also total BS to have collisions off. Which total BS is fairer and more obstructive to dweebery? Collisions on, with each FE determining collisions for its own plane only.
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collisions have either been turned off or set back to pre-patch 8 levels, as i'm sure i had a ram or 3 (one deliberately) and neither of us took damage.
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Did anyone notice the collision diffence tonight? I found it not to be like on Saturday.
A spit came right at me, i went left and he was prolly 50yds from me and flew right by (head on) and neither of us got damaged.
Just seems collisions were diff tonight than the other day. I would get 200 - 300 behind someone and collide , same with buffs.
Well im sure HTC will get it fixed.
50cals :cool:
Nightmares VMF-101 (http://www.nightmares.org)
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HT found the bug...
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=127142 (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=127142)
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Yeah, looked that way to me too. Looks like they're gonna fix the bug first.
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They sure were on in the CT. Pulled up behind a Ki61 he never saw me. Blew is wing off from 200 then poof I died as I flew by him. I went over the wreckage and didnt think I had hit him. But the game thought I did. Maybe they were off in the MA but definently not in the CT.
BTW no other planes around and we talked about it afterwards.
RHIN0
Sleep is sooo over rated:confused: :lol :eek:
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Originally posted by kevykev56
They sure were on in the CT. Pulled up behind a Ki61 he never saw me. Blew is wing off from 200 then poof I died as I flew by him. I went over the wreckage and didnt think I had hit him. But the game thought I did. Maybe they were off in the MA but definently not in the CT.
you can ask the CT staffer to disable enemy collisions until the fix is put out.
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Flew for an hour in main prime time last night. Was furballing in my yak, never even came CLOSE to a collision.
People just need to remember to avoid again.
Glad to see that HT's on top of it as always.
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Something was changed by this time, the collisions werent happening (for me) like they were the day before. Hitech said he "found the bug" so either it was fixed or collsions are off (have not tried to collide with anybody).
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Prolly turned off.
I think fixing a bug would require a patch?