Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: killnu on August 14, 2004, 11:46:26 PM

Title: yes, another collision model one
Post by: killnu on August 14, 2004, 11:46:26 PM
fix it, please!!!!   just kilt a 110, took his tail off, his tail flies up, i fly above it but too close i guess, it take my tail off (in a 38, go figure).  flyin for about an hour on that sortie (rearmed) to die to a "ghost" collision with a tail i shot off.:mad:    :mad:    :mad:

oh yea, or ill QUIT!!!!!:mad:
:p i better get at leasta  9 for this.

~S~
Title: yes, another collision model one
Post by: MOIL on August 15, 2004, 12:13:58 AM
hhhhmmmmm
Title: Collisions! on or off
Post by: JB21 on January 07, 2008, 08:53:39 PM
PLEASE TURN OFF COLLISIONS!!!  If the lag dosent work for everyone, and favors others, then it isnt fair.  Solution: TURN IT OFF!  HT can do that, so do it already!
Title: yes, another collision model one
Post by: Major Biggles on January 07, 2008, 09:02:05 PM
lol, seriously?!?!....
Title: Re: Collisions! on or off
Post by: Bronk on January 07, 2008, 09:03:36 PM
Quote
Originally posted by JB21
PLEASE TURN OFF COLLISIONS!!!  If the lag dosent work for everyone, and favors others, then it isnt fair.  Solution: TURN IT OFF!  HT can do that, so do it already!



*snicker*


:lol

:rofl
Title: Re: Collisions! on or off
Post by: Wes14 on January 07, 2008, 09:05:35 PM
Quote
Originally posted by JB21
PLEASE TURN OFF COLLISIONS!!!  If the lag dosent work for everyone, and favors others, then it isnt fair.  Solution: TURN IT OFF!  HT can do that, so do it already!


Just buy a Lag Switch :rolleyes:
Title: Re: Collisions! on or off
Post by: Lusche on January 07, 2008, 09:10:42 PM
Quote
Originally posted by JB21
PLEASE TURN OFF COLLISIONS!!!  If the lag dosent work for everyone, and favors others, then it isnt fair.  


I agree.

Luckily lag doesn't favor anyone. :aok
Title: yes, another collision model one
Post by: Gixer on January 07, 2008, 09:12:09 PM
There is nothing wrong with Collision modeling as it is. Nine times out of ten it's fine you get the odd one when you think "what the" but rare.

Last thing we need is to make the game even more gamey by turning it off. Personally I think HT have done a great job they way its currently implemented.


...-Gixer
Title: yes, another collision model one
Post by: bushi on January 07, 2008, 09:16:32 PM
If two planes collide midair they should both go down, period
Title: yes, another collision model one
Post by: E25280 on January 07, 2008, 09:17:04 PM
Jeesh, people . . .

ZOMBIE THREAD.


(Or a dead horse at the very least.)
Title: yes, another collision model one
Post by: Captain Virgil Hilts on January 07, 2008, 09:22:06 PM
:rofl











IN
Title: yes, another collision model one
Post by: Bronk on January 07, 2008, 09:24:47 PM
Quote
Originally posted by E25280
Jeesh, people . . .

ZOMBIE THREAD.


(Or a dead horse at the very least.)

Why can't it be both? :D
Title: yes, another collision model one
Post by: DoNKeY on January 07, 2008, 09:25:14 PM
Why can people never learn?  Jeeze I can't count the times where its been spelled out for people, WITH pictures.  

People wouldn't see that this is the best alternative if it danced naked in front of them...:rolleyes:

donkey
Title: yes, another collision model one
Post by: Bronk on January 07, 2008, 09:27:04 PM
Quote
Originally posted by DoNKeY
Why can people never learn?  Jeeze I can't count the times where its been spelled out for people, WITH pictures.  

People wouldn't see that this is the best alternative if it danced naked in front of them...:rolleyes:

donkey

I think they do it just to make me repost pics.

:noid
Title: yes, another collision model one
Post by: E25280 on January 07, 2008, 09:44:30 PM
Quote
Originally posted by Bronk
Why can't it be both?:D


Well, since we are in to technicalities today, how about the revision below?

Quote
Originally posted by E25280
Jeesh, people . . .

ZOMBIE THREAD.


(Or an undead horse at the very least.)
Title: yes, another collision model one
Post by: soda72 on January 07, 2008, 09:57:43 PM
not again...

:lol
Title: Re: Re: Collisions! on or off
Post by: TequilaChaser on January 07, 2008, 10:16:35 PM
Quote
Originally posted by Wes14
Just buy a Lag Switch :rolleyes:



and while your at it HTC people, you should ban or PNG individuals who suggest such childish nonsense......like the above quote.......
Title: Re: Re: Re: Collisions! on or off
Post by: WMLute on January 07, 2008, 11:27:18 PM
Quote
Originally posted by TequilaChaser
and while your at it HTC people, you should ban or PNG individuals who suggest such childish nonsense......like the above quote.......


here here.

Informing people how to "cheat" should be an instant PNG.

(I thought it was)
Title: yes, another collision model one
Post by: ROC on January 08, 2008, 12:23:58 AM
If Collisions are OFF, then there is no reason to even remotely try to avoid Head Ons.

Chose your poison.
Title: Re: Re: Re: Collisions! on or off
Post by: SkyRock on January 08, 2008, 12:39:23 AM
Quote
Originally posted by TequilaChaser
and while your at it HTC people, you should ban or PNG individuals who suggest such childish nonsense......like the above quote.......

concurr
Title: yes, another collision model one
Post by: Fulmar on January 08, 2008, 01:22:50 AM
Quote
Originally posted by ROC
If Collisions are OFF, then there is no reason to even remotely try to avoid Head Ons.

Chose your poison.


Ditto.
Title: yes, another collision model one
Post by: Mr No Name on January 08, 2008, 05:07:13 AM
Oh great... another opportunity for some moron to break out the "4 plane" or "My Front End vs. Your Front End" diatribes.
Title: yes, another collision model one
Post by: Bronk on January 08, 2008, 05:10:11 AM
Quote
Originally posted by Mr No Name
Oh great... another opportunity for some moron to break out the "4 plane" or "My Front End vs. Your Front End" diatribes.

Ohh great another whine about "i'm not smart enough to figure out how lag effects game play!".:aok
Title: yes, another collision model one
Post by: Coshy on January 08, 2008, 05:19:59 AM
:noid

I have this saved as a text document on my desktop.




Tangle's external from his front end the moment of impact.

(http://i114.photobucket.com/albums/n277/1bronk1/Tanglesview.jpg)

Same basic angle external, tangle's view from my front end moment of impact.

(http://i114.photobucket.com/albums/n277/1bronk1/myview.jpg)

How would you feel taking damage looking at your film and seeing tangles front end view, hmmmmmm?

I know I'd be pretty POed.

*****Originally compiled and posted by Bronk*****
Title: Re: Re: Re: Collisions! on or off
Post by: Wes14 on January 08, 2008, 05:51:11 AM
Quote
Originally posted by TequilaChaser
and while your at it HTC people, you should ban or PNG individuals who suggest such childish nonsense......like the above quote.......


its just sarcasm. besides its impossible to do that. :D
Title: yes, another collision model one
Post by: Pawz on January 08, 2008, 06:39:08 AM
Just wondering can you up another plane after you collide?:eek:
Title: yes, another collision model one
Post by: BiPoLaR on January 08, 2008, 07:07:15 AM
If you ram you both should die...Instant trip to tower...i live 1 out of 20 rams :(
Title: yes, another collision model one
Post by: Scca on January 08, 2008, 07:45:06 AM
Quote
Originally posted by BiPoLaR
If you ram you both should die...Instant trip to tower...i live 1 out of 20 rams :(
Given the model as described above and several times before, if you are living 1 out of 20 times, it's because you aren't avoiding collisions.

As I said to JB21 last night as he was howling on 200 about the collision model, if YOU miss then, YOU won't die.

Use the collision model to your advantage.  If someone tries to ram me, I just jinx at the last second.  They hit me (unless they jinx too) and I fly on with only a damage message.  I don't do in intentionally as normally I try to get separation for a lead turn, which means I am no where near them until they feel my rounds hitting from their 6.

Jb21, your score indicates you are a good stick.  Practice lead turns, and avoiding the other planes and you just may find your K/D increases..
Title: yes, another collision model one
Post by: dedalos on January 08, 2008, 09:13:47 AM
Quote
Originally posted by Gixer
There is nothing wrong with Collision modeling as it is. Nine times out of ten it's fine you get the odd one when you think "what the" but rare.

Last thing we need is to make the game even more gamey by turning it off. Personally I think HT have done a great job they way its currently implemented.


...-Gixer


I agree, collisions, like everything else ever made by HT have been modeled perfectly.  I remember stories from my grand father in WWII.  Twice he collided with German 190s that tried to pick him off while he was fighting 2 zeros and a hurricane on the deck.  The first time the 190 exploded and grandpa got a pilot wound and lost his tail wheel.  The second 190 walked away unscratched while grandpas plane received radiator damage. He received several medals for that day since he killed the 0s, the Hurri, and the 190 that collided with him.  The other 190 run away.  he said his markings where (OkLoK) or something like that.  In any case, grandpas 202 was damaged pretty good but he made it back.  Typical day during WWII he said :lol
Title: yes, another collision model one
Post by: hubsonfire on January 08, 2008, 09:29:52 AM
Shoot until they pop, Killn. Also, quit flying bombers. :aok
Title: yes, another collision model one
Post by: Blammo on January 08, 2008, 09:31:47 AM
Quote
Originally posted by dedalos
I agree, collisions, like everything else ever made by HT have been modeled perfectly.  I remember stories from my grand father in WWII.  Twice he collided with German 190s that tried to pick him off while he was fighting 2 zeros and a hurricane on the deck.  The first time the 190 exploded and grandpa got a pilot wound and lost his tail wheel.  The second 190 walked away unscratched while grandpas plane received radiator damage. He received several medals for that day since he killed the 0s, the Hurri, and the 190 that collided with him.  The other 190 run away.  he said his markings where (OkLoK) or something like that.  In any case, grandpas 202 was damaged pretty good but he made it back.  Typical day during WWII he said :lol


Sounds like my grandpa except my grandpa landed, was instantly healed of his pilot wound, grabbed a shiny new LA-7 and chased down the runaway 190...
Title: yes, another collision model one
Post by: SlapShot on January 08, 2008, 09:38:32 AM
Quote
Originally posted by bushi
If two planes collide midair they should both go down, period


If two planes truly collide with each other ... they both receive damage ... so what's the problem ?
Title: yes, another collision model one
Post by: dedalos on January 08, 2008, 09:45:41 AM
Quote
Originally posted by Blammo
Sounds like my grandpa except my grandpa landed, was instantly healed of his pilot wound, grabbed a shiny new LA-7 and chased down the runaway 190...


He wanted to, but ENY was up and he did not want to be called an LA7 dweeb anyway :rofl  He would have been upset about it but he said since he landed the 202, his score went up and upping an LA7 and chasing the guy in the ack would have been kind of stupid since he could get shot down.  He just waited for the next mission to up so he could exercise some team work, :rofl
Title: Re: Collisions! on or off
Post by: CAP1 on January 08, 2008, 04:35:15 PM
Quote
Originally posted by JB21
PLEASE TURN OFF COLLISIONS!!!  If the lag dosent work for everyone, and favors others, then it isnt fair.  Solution: TURN IT OFF!  HT can do that, so do it already!


if they turn it off, can you imagine all the hotards that'll just fly right at ya knowing they'll go through ya without taking damage? it kinda sucks as it is....but it's beter than nothing at all...........don't fly so close to your enemy and you can't hit him:D
Title: yes, another collision model one
Post by: Donzo on January 08, 2008, 05:34:56 PM
Quote
Originally posted by BiPoLaR
If you ram you both should die...Instant trip to tower...i live 1 out of 20 rams :(


I'm curious...were these rams that you initiated?
Title: yes, another collision model one
Post by: Silat on January 08, 2008, 05:35:27 PM
Quote
Originally posted by Pawz
Just wondering can you up another plane after you collide?:eek:


We can. But you cant:)
Title: yes, another collision model one
Post by: AirFlyer on January 08, 2008, 05:41:22 PM
What CAP1 said. Don't fly so close and learn that you have three perfectly fine control surfaces that help you avoid such catastrophes and help you move into a position where you don't need to worry about the plane hitting you. Keep collisions as they are, if I collide with something, I obviously got too close.

Besides would you like it if you take damage when on your screen it looks like you hit nothing but thin air? Didn't think so...
Title: yes, another collision model one
Post by: fuzeman on January 09, 2008, 12:13:11 AM
I think the $14.95 /month fee should be increased $1/month for every post a person makes regarding:
1) Collisions
2) B29s
$5 for posts regarding nOOks.
Title: yes, another collision model one
Post by: CAP1 on January 09, 2008, 01:15:34 AM
Quote
Originally posted by fuzeman
I think the $14.95 /month fee should be increased $1/month for every post a person makes regarding:
1) Collisions
2) B29s
$5 for posts regarding nOOks.


how much for ENY threads? or ack hugger, hotard, cherrypicker runners?:D



sorry....couldn't resist.......

it was the voices in my head:noid
Title: yes, another collision model one
Post by: dedalos on January 09, 2008, 08:49:27 AM
Quote
Originally posted by AirFlyer

Besides would you like it if you take damage when on your screen it looks like you hit nothing but thin air? Didn't think so...


It does not seem to bother anyone that you get shot from planes that clearly in your FE don't have guns on you.  Same rule as collisions apply to the guys shooting at you.  That however seems to not bother any one, lol.

Just saying, I really don't care about it.  What I do care about is the damage you take from a collision.  Most of the times I wont die from one.  Instead I will get a PW and miss a tail wheel, or something stupid like right aileron and left flap.  Comon, two plains touch at 300mph each, there is no way you got away with radiator damage :rofl   Little better damage model in general would be nice
Title: yes, another collision model one
Post by: BaldEagl on January 09, 2008, 11:48:04 AM
Quote
Originally posted by dedalos
Comon, two plains touch at 300mph each, there is no way you got away with radiator damage :rofl   Little better damage model in general would be nice


That depends.  If one hits the other from behind, or runs into debris from a rear shot, they may be hitting at only 10-20 mph.
Title: yes, another collision model one
Post by: Ghastly on January 09, 2008, 12:48:21 PM
Quote
It does not seem to bother anyone that you get shot from planes that clearly in your FE don't have guns on you. Same rule as collisions apply to the guys shooting at you. That however seems to not bother any one, lol.


Yes, but... your opponent maneuvering to get a shot on his representation of your aircraft on his FE to shoot you down ...

is just a wee bit different than ...

some clown deliberately trying to crash his airframe into his representation of your aircraft on his FE so he can take you down with him.

One is a sim I enjoy competing in ... the other is a game I wouldn't bother with.  (Just one man's opinion of course).

S>
Title: yes, another collision model one
Post by: AirFlyer on January 09, 2008, 03:47:35 PM
Quote
Originally posted by dedalos
It does not seem to bother anyone that you get shot from planes that clearly in your FE don't have guns on you.  Same rule as collisions apply to the guys shooting at you.  That however seems to not bother any one, lol.

Just saying, I really don't care about it.  What I do care about is the damage you take from a collision.  Most of the times I wont die from one.  Instead I will get a PW and miss a tail wheel, or something stupid like right aileron and left flap.  Comon, two plains touch at 300mph each, there is no way you got away with radiator damage :rofl   Little better damage model in general would be nice


Wow, wish I had your collisions. Almost every collision I have leads to aerodynamic difficulties... (I.E. missing wings, tails, etc) Then again... I fly a Zero,  and that alone could be the reason I get torn to shreds.
Title: yes, another collision model one
Post by: Bubbajj on January 09, 2008, 06:05:40 PM
I don't think it's possible to "win" a collision in a zeke. Balsa wood and toilet paper slathered with napalm tend not to come out on top with these.
Title: yes, another collision model one
Post by: Spikes on January 10, 2008, 03:38:29 PM

*shoots 110's tail off*
killnu: WTF? I Collided!
killnu: My tail's gone!
*smack*
TV: Shoulda had a V8!


:D
Title: yes, another collision model one
Post by: dedalos on January 10, 2008, 03:45:13 PM
Quote
Originally posted by SpikesX

*shoots 110's tail off*
killnu: WTF? I Collided!
killnu: My tail's gone!
*smack*
TV: Shoulda had a RV8!


:D


Fixed
Title: yes, another collision model one
Post by: bustr on January 10, 2008, 05:11:18 PM
Since we learn best by experiencing a phenominon vs. the abstract of pictures, diagrams, and elloquent oratory. Why not agree to have HiTech enable collisions to damage both planes for one night a week on big tuesday's for a while. One or two would do. He can place a disclaimer in the arena message in LARGE LETTERS. I bet the threads would be, puleeeseee Mr. HiTech Sir. Bring back the old collisions....Puleeeeseeeeee. ......

HiTech I vote yes for an object lesson of this nature...hehehehehe....watch out what ya's wish for guys....the universe answers in spades....hehehehe:t
Title: yes, another collision model one
Post by: hubsonfire on January 10, 2008, 06:44:13 PM
That is almost too sadistic to even consider. However, it would still be amusing. Maybe one of these days we'll push HT over the edge, and find out for certain. :)
Title: yes, another collision model one
Post by: Yossarian on January 30, 2008, 03:02:47 PM
Quote
Originally posted by bushi
If two planes collide midair they should both go down, period


Not quite - in Robert S. Johnson's book "Thunderbolt!", he describes how a P-47 once struck a telegraph pole after attacking a field.  The pole was obliterated, and the P-47 flew back to base with a bit of telegraph pole in its wing. :)
Title: yes, another collision model one
Post by: Shuffler on January 30, 2008, 03:39:07 PM
Quote
Originally posted by Donzo
I'm curious...were these rams that you initiated?


They were not Rams... they were sheep, but he did initiate them.
Title: yes, another collision model one
Post by: Ghastly on January 30, 2008, 03:58:44 PM
Quote
Originally posted by bustr
Since we learn best by experiencing a phenominon vs. the abstract of pictures, diagrams, and elloquent oratory. Why not agree to have HiTech enable collisions to damage both planes for one night a week on big tuesday's for a while. One or two would do. He can place a disclaimer in the arena message in LARGE LETTERS. I bet the threads would be, puleeeseee Mr. HiTech Sir. Bring back the old collisions....Puleeeeseeeeee. ......

HiTech I vote yes for an object lesson of this nature...hehehehehe....watch out what ya's wish for guys....the universe answers in spades....hehehehe:t


At the same time, how about if he turns killshooter off?
Title: yes, another collision model one
Post by: zilla on January 31, 2008, 07:34:58 AM
Quote
Originally posted by bushi
If two planes collide midair they should both go down, period



Yep
Title: yes, another collision model one
Post by: Coshy on January 31, 2008, 11:02:17 AM
(http://www.morningstar.nildram.co.uk/ibtl3.jpg)

twice in one day ....
Title: yes, another collision model one
Post by: Bronk on January 31, 2008, 03:32:58 PM
Quote
Originally posted by zilla
Yep

Nope
Title: yes, another collision model one
Post by: Clifra Jones on January 31, 2008, 04:04:57 PM
Quote
Originally posted by zilla
Yep


Scroll back, find the pictures then come back and evaluate your response.
Title: Re: Collisions! on or off
Post by: humble on January 31, 2008, 06:25:19 PM
Quote
Originally posted by JB21
PLEASE TURN OFF COLLISIONS!!!  If the lag dosent work for everyone, and favors others, then it isnt fair.  Solution: TURN IT OFF!  HT can do that, so do it already!


Especially the 3 1/2 yr lag on this thread...:D :rofl
Title: yes, another collision model one
Post by: zilla on January 31, 2008, 10:48:07 PM
I am sure I will regret this....but,
If I accept that the collision model does work to the extent that it does detect a collision then I think it is reasonable to expect damage to both planes. Also if both planes start with zero damage than maybe it is also reasonable to expect both planes to end up with roughly the same amount of damage that is scaled to their total allowable damage. I would think that a B-24 wing could take more damage than a Spitfire wing, however a Spitfire wing is probably about as vulnurable to collision damage as another single seat fighter's wing. So IMO it is reasonable to expect a wing to wing collision between two single seat fighters, in a game, to cause about the same amount of damage to each aircraft. I am certain that I do not understand how the damage in a collision is dolled out in the game, but any change to the way it works won't change the way I feel about. I think it could be improved but I will live with what they have and be glad for the parts of the game I enjoy and can have some success with. I do wonder why pilot wounds are not more common in collisions

As for the film viewer screen shots. I guess I just take that with a grain of salt. Sort of like instant replay in football. All of the collisions that I have filmed look like they actually happened.

See, I  knew I would regret  this.....where is that delete button
Title: yes, another collision model one
Post by: Slash27 on January 31, 2008, 11:14:06 PM
Quote
Originally posted by zilla

As for the film viewer screen shots. I guess I just take that with a grain of salt. Sort of like instant replay in football. All of the collisions that I have filmed look like they actually happened.



Maybe some one could translate the screen shots with a Big Chief tablet and some of those really big crayons for you.
Title: yes, another collision model one
Post by: Geary420 on January 31, 2008, 11:17:22 PM
Next time someone collides with you and you DON'T also collide with them review the film, then maybe you'll get it.... maybe.
Title: yes, another collision model one
Post by: Karnak on January 31, 2008, 11:23:29 PM
Quote
Originally posted by zilla
As for the film viewer screen shots. I guess I just take that with a grain of salt. Sort of like instant replay in football. All of the collisions that I have filmed look like they actually happened.

Yes, because you filmed them.  If you had seen the film the other guy made or whould have made, then on his it would look like a miss.

That is what you are misunderstanding.  The simulated world we play in is different on each person's version of AH.  Not a lot different, but enough to mean one person collides and the other does not.
Title: yes, another collision model one
Post by: Lusche on February 01, 2008, 03:43:20 AM
Quote
Originally posted by Karnak
Yes, because you filmed them.  If you had seen the film the other guy made or whould have made, then on his it would look like a miss.

That is what you are misunderstanding.  The simulated world we play in is different on each person's version of AH.  Not a lot different, but enough to mean one person collides and the other does not.


It can differ alot, even with otherwise fine and stable connections.

Bronk's pictures were taken when two players with comparatively small pings tested the collision model.

I have recently made the same, but both players had a ping of about 150ms. The result was a much bigger positional difference:


(http://img86.imageshack.us/img86/2236/rammyfeve9.jpg)

(http://img86.imageshack.us/img86/9027/ramotherfeen9.jpg)


Both pictures show exact the moment of collision!

First picture is from MY film. I tried to ram the enemy P-47.

Second picture is from HIS film. I sincerely doubt that anybody asking for "both should go down" would not complain when he was the Jug driver.
Title: yes, another collision model one
Post by: WMLute on February 01, 2008, 04:18:25 AM
Quote
Originally posted by Lusche
It can differ alot, even with otherwise fine and stable connections.

Bronk's pictures were taken when two players with comparatively small pings tested the collision model.

I have recently made the same, but both players had a ping of about 150ms. The result was a much bigger positional difference:


(http://img86.imageshack.us/img86/2236/rammyfeve9.jpg)

(http://img86.imageshack.us/img86/9027/ramotherfeen9.jpg)


Both pictures show exact the moment of collision!

First picture is from MY film. I tried to ram the enemy P-47.

Second picture is from HIS film. I sincerely doubt that anybody asking for "both should go down" would not complain when he was the Jug driver.


NOW let's see one with a player with a 30-60 ping vs. a 250-300 ping.

I really don't think any of the "they should both die" people understand just how FAR away you would be and die.

Just for one night HTC should do "both die".  Getting rammed when they are 1-2k away from their opponent would shut 'em up quick and end that line of thinking.
Title: yes, another collision model one
Post by: SD67 on February 01, 2008, 04:37:35 AM
Just for a minute imagine how this would look for two players each with ~250ms pings  like we in Oz have. I know when we go up against the Prawns we see some unusual differences in front end views.
One comes to mind where We were over a base and one came in with a shot at d600 above me but was a HO on his FE. IIRC he missed and vended up killing me with a deflection shot on a scissors but still, the point is, imagine if during the initial merge he clipped my aircraft on his FE. I know I'd not have been happy to die to a collision with an aircraft that was 600yards away from me.

postscript for the HO whiners: Generally I have no problem with the HO
 attack, I usually try to avoid it but I see it as a valid ACM if one is placed in that position. I usually try to merge guns cold if head on, but if I'm upping from a capped base or I'm flying into a sea of red alone, all bets are off :lol


Oh yeah! Flog that Zombie Horse!
Title: yes, another collision model one
Post by: Bronk on February 01, 2008, 04:44:13 AM
Quote
Originally posted by Lusche
It can differ alot, even with otherwise fine and stable connections.

Bronk's pictures were taken when two players with comparatively small pings tested the collision model.

I have recently made the same, but both players had a ping of about 150ms. The result was a much bigger positional difference:


(http://img86.imageshack.us/img86/2236/rammyfeve9.jpg)

(http://img86.imageshack.us/img86/9027/ramotherfeen9.jpg)


Both pictures show exact the moment of collision!

First picture is from MY film. I tried to ram the enemy P-47.

Second picture is from HIS film. I sincerely doubt that anybody asking for "both should go down" would not complain when he was the Jug driver.



WTG lusche,  now i get to cut and paste your post the next time.:D
Title: yes, another collision model one
Post by: Scca on February 01, 2008, 07:37:54 AM
Quote
Originally posted by Lusche
It can differ alot, even with otherwise fine and stable connections.

Bronk's pictures were taken when two players with comparatively small pings tested the collision model.

I have recently made the same, but both players had a ping of about 150ms. The result was a much bigger positional difference:


(http://img86.imageshack.us/img86/2236/rammyfeve9.jpg)

(http://img86.imageshack.us/img86/9027/ramotherfeen9.jpg)


Both pictures show exact the moment of collision!

First picture is from MY film. I tried to ram the enemy P-47.

Second picture is from HIS film. I sincerely doubt that anybody asking for "both should go down" would not complain when he was the Jug driver.
This is another good illustration of the collision model.  I agree, it works as best as anything can given the lag times involved.

If you look at these pictures and still think the collision model is flawed, cancel your subscription, create your own game with the collision model you desire and have a nice day.  

This is just SOOOOOOOOO simple..  I know lab rats that get it...

Sorry, I just get tired of the collision model whiners...
Title: yes, another collision model one
Post by: Yknurd on February 01, 2008, 07:58:37 AM
Lusche,

Are you using the hi-res packs?

Your planes look really, really good!
Title: yes, another collision model one
Post by: Lusche on February 01, 2008, 07:59:57 AM
Quote
Originally posted by Yknurd
Lusche,

Are you using the hi-res packs?


Yes.
Title: yes, another collision model one
Post by: Ghastly on February 01, 2008, 10:35:09 AM
Quote
Originally posted by Scca

This is just SOOOOOOOOO simple..  I know lab rats that get it...

 


I'll bet if we could use electrical shock training on the players, they'd eventually be as smart as the lab rats.


Or maybe not.

Title: yes, another collision model one
Post by: dedalos on February 01, 2008, 11:44:32 AM
Quote
Originally posted by Scca
This is another good illustration of the collision model.  I agree, it works as best as anything can given the lag times involved.

If you look at these pictures and still think the collision model is flawed, cancel your subscription, create your own game with the collision model you desire and have a nice day.  

This is just SOOOOOOOOO simple..  I know lab rats that get it...

Sorry, I just get tired of the collision model whiners...


That is a good description of the collision model.  Now try the same thing but instead of trying to ram the guy on his tail, dive under him and pull up in front of him at D100 or 200 depending on the lag.  You can take down a formation of buffs by just BnZ ing their flying path, lol.  How fair would that result be since it can be deliberate and deliver no damage to you.

We have to look at both cases, no?  Not just the once that fit our point of view.
Title: yes, another collision model one
Post by: Lusche on February 01, 2008, 12:02:32 PM
Quote
Originally posted by dedalos
That is a good description of the collision model.  Now try the same thing but instead of trying to ram the guy on his tail, dive under him and pull up in front of him at D100 or 200 depending on the lag.  You can take down a formation of buffs by just BnZ ing their flying path, lol.  How fair would that result be since it can be deliberate and deliver no damage to you.

We have to look at both cases, no?  Not just the once that fit our point of view.


The problem is, it's hard to do. You don't now how much lag there is, so you don't now were you(and he is) on his respective front ends. It can happen, but it's rare. Most of the times what appears to be a "ram" is purely unintentional.

I died 2 times today to similar collisions, but it was only a matter of bad luck, it wasn't intentional done by my enemies.

When it happens, it sucks, but it should now be clear for everyone that "both should go down" is absolutely no solution. Only if both go down, ramming does really work, with greatly reduced chances to dodge - it's simply the "Your FE / My FE" problem reversed.

The current solution can't be perfect, because it has to deal with the phenomenom of lag. But it is the best possible one.
Title: yes, another collision model one
Post by: Ghastly on February 01, 2008, 12:06:03 PM
Quote
Originally posted by dedalos
That is a good description of the collision model.  Now try the same thing but instead of trying to ram the guy on his tail, dive under him and pull up in front of him at D100 or 200 depending on the lag.  You can take down a formation of buffs by just BnZ ing their flying path, lol.  How fair would that result be since it can be deliberate and deliver no damage to you.

We have to look at both cases, no?  Not just the once that fit our point of view.


Yes, technically it's possible - but it's AWFULLY hard to time it correctly - you have to account for both lag (an unknown) and relative speeds (another unknown).  I once saw a player who was attempting something very like that in an IL2, and he took out at least myself and one other enemy plane successfully.  (And when it works, it only works once, then pilot who "lost" is onto it and your dead meat).

The less than 1% of the the instances where it can be exploited are hardly worth the turmoil that changing it would cause the other 99% of the time.

Title: yes, another collision model one
Post by: dedalos on February 01, 2008, 12:32:08 PM
Quote
Originally posted by Lusche

When it happens, it sucks, but it should now be clear for everyone that "both should go down" is absolutely no solution. Only if both go down, ramming does really work, with greatly reduced chances to dodge - it's simply the "Your FE / My FE" problem reversed.

 


Not arguing that at all.  What is the drawback of turning it off?  The guys that will hold the trigger and fly through you, do so already.  The only diff (assuming you did not try to get out of the way) would be that if they missed, you would not have to deal with the collision.

There is a little more to just getting out of the way.  Sometimes, even though it is clear on your FE, a micro warp or smoothing coad, or what ever name we want to call it, force an update at the last second that puts his plane in a position to collide.  Its not because you did not try to avoid.  Its because you received an update that changed the location of his plane.  Have you noticed how sometimes the planes seem to move as soon as you pull the trigger?  Something similar to that.

So, the question is, why stop a fight or the fun because that reason.  Tuening it off is one solution.  Maybe another would be to make sure it was a hard collision.  Meaning, it was not his aileron hitting your wing but maybe the centers of the planes?
Title: yes, another collision model one
Post by: Lusche on February 01, 2008, 12:56:28 PM
Turning collsions off is the end of ACM as we know it. No need to be careful, just fly guns blazing through your enemies - there is no risk involved. Especially the buff drivers would thank you for sure...


Quote
Originally posted by dedalos
Maybe another would be to make sure it was a hard collision.  Meaning, it was not his aileron hitting your wing but maybe the centers of the planes?


No big difference. He rams you, you go down without any collision on your screen. Would be very easy to do when attacking buffs.
Title: yes, another collision model one
Post by: Ghastly on February 01, 2008, 12:59:33 PM
Quote
What is the drawback of turning it off?


The biggest drawback is that to point your nose at an enemy aircraft and maneuver into him such that you fly right through him while holding down your trigger requires no skill at all-  it completely eliminates the second hardest part of getting a gunnery solution, which is to not kill yourself while you are at it.  

Right now, the guys who TRY to hold down the trigger and fly right through you usually die in the process - they might kill you some of the time but they usually die in the immanent collision almost all of the time.  Like lab rats, they then start to learn that they probably need to do something different in order to survive the engagement.

But what you are proposing is to take away the only downside in order to "resolve" a relatively minor issue where we currently accept a less than perfect game experience in exchange for the ability to play with other people at disparate worldly locations - an issue that only mostly the uninformed argue is a problem to begin with.  

It would destroy any semblance of realism - real life defensive maneuvers would work poorly at best, and realistic attack methods would be far less effective than the totally artificial "collision gunnery pass".

In short, it totally suck...

That's why!

EDIT -> Lusche keeps beatin' me to it!
Title: yes, another collision model one
Post by: dedalos on February 01, 2008, 01:12:58 PM
Quote
Originally posted by Ghastly
The biggest drawback is that to point your nose at an enemy aircraft and maneuver into him such that you fly right through him while holding down your trigger requires no skill at all-  it completely eliminates the second hardest part of getting a gunnery solution, which is to not kill yourself while you are at it.  
 


Yes, I agree with that. My point is that they are doing that now anyway.  Not to mention that you should be trying to get out of the way collisions or not.  It would take 2 to do the fly straight on thingie.
Title: yes, another collision model one
Post by: Adonai on February 01, 2008, 01:25:15 PM
Squeak Squeak Squeak - 3 Squeak Whine Post.
Title: yes, another collision model one
Post by: Lye-El on February 05, 2008, 11:37:06 AM
Quote
Originally posted by dedalos
It does not seem to bother anyone that you get shot from planes that clearly in your FE don't have guns on you.  


It does me because I could have maneuvered harder but I don't because he doesn't have a shot. BANGITY BANG BANG. Followed by my swearing. But I don't go on the boards whining about it. :D