Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: storch on August 15, 2004, 02:14:04 PM

Title: Collision model is porked patch 8
Post by: storch on August 15, 2004, 02:14:04 PM
Can we please turn off collisions in the CT the collisiom model is wrong in patch 8.  I keep dying in close knife fights when I never actually collided.  Not just me either.
Title: Collision model is porked patch 8
Post by: CurtissP-6EHawk on August 15, 2004, 02:16:43 PM
Yes, collision model is incorrect.
Title: Collision model is porked patch 8
Post by: Mister Fork on August 15, 2004, 02:45:39 PM
We'll look into turning off midairs but I have a funny feeling it'll be patched pretty quick.
Title: Collision model is porked patch 8
Post by: TrueKill on August 15, 2004, 02:51:28 PM
yea HiTech poted that they found the bug and they are fixing it now
Title: Collision model is porked patch 8
Post by: Telstar on August 15, 2004, 08:56:10 PM
If he'd have tested it properly in the first place it wouldn't need fixin  :o
Title: Collision model is porked patch 8
Post by: Mister Fork on August 16, 2004, 09:29:21 AM
True, but they are human like all of us Telstar and sometimes they make mistakes.  I too wish it had not been so - I ran into the tail of a Zeke that I blew off and ended up going poof with the kill being awarded to the Zeke pilot (Oldman). Who knows?

I do know that the current collision model is 1000X better than it was in AH1 where just by farting within 100 feet of the other plane a midair happened.  Expect a patch out shortly.
Title: Collision model is porked patch 8
Post by: Oldman731 on August 16, 2004, 03:31:23 PM
Quote
Originally posted by Mister Fork
I ran into the tail of a Zeke that I blew off and ended up going poof with the kill being awarded to the Zeke pilot (Oldman).  

Another one falls into my trap.

- oldman