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General Forums => Aces High General Discussion => Topic started by: GreenCloud on August 16, 2004, 01:40:21 AM

Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: GreenCloud on August 16, 2004, 01:40:21 AM
ok..140 ppl on last night..i cnat defend HQ  in me163 ...sukssssssazzz....


one of my favorite attk vehicles


maybe turn the "balancer"  off when under 200-150 ppl??
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Stone on August 16, 2004, 02:03:33 AM
The 163 is special, it should allways be available IMO.

If a country has numbers, they are most welcome to up 50 163, fly 3 sectors to the outnumbered country and crash without fuel in the ground :rofl

It is only a HQ defender ! Put ENY to high and remove the perks.

And while your at it, remove the HQ killing, cos I hate flying blind  :rofl
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: JB35 on August 16, 2004, 02:37:26 AM
seems like Rook HQ for the most part of this evening was dead and we couldnt defend it due to the ENY value being restricted at that time .

 Get rid of HQ all together and make it to where the enemy has to kill Dar at certain fields to advance undetected.

We did that in SEA BoB and was very successful in our attacks on the RAF.

 or Make the Radar factories on each area a strategic target for a certain zone , that radar factory goes down then you have no dar for that area.

 Or make the ME163 available , as it is now with the ME163 landing that puppy without breaking off your rudder is nearly impossible not to mention that once down on the RR it will not taxi

These are just suggestions , if it happens it happen , if not then we will all have to live with it .


<>
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Cooley on August 16, 2004, 03:18:30 AM
^ Good Ideas
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Kev367th on August 16, 2004, 03:49:05 AM
Or just remove the 163 from any restrictions.

We had numerous raids to our HQ Sunday, 1 got through, rest intercepted by 109G10's.
Hint hint.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: beet1e on August 16, 2004, 03:53:00 AM
Quote
Originally posted by Kev367th
We had numerous raids to our HQ Sunday, 1 got through, rest intercepted by 109G10's. Hint hint.
But oh! That would not be EASY enough! ;)
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: flyingaround on August 16, 2004, 04:06:25 AM
I agree that the 163 should not be disabled to to #'s.  It is a unique plane, that is only used for HQ raids.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Kweassa on August 16, 2004, 04:08:59 AM
This has nothing to do with the Side-balancer mechanism. The real problem is the bugged situation concerning the HQ, and the lame-prettythang deck-bombing.

 More people means more pilots that can pull away from the frontlines and devote themselves to resupply flights, or devote themselves into defensive interception. If the pilots don't care enough to do what is really needed, then the blame is on themselves and none else.

However, the reason why this "illusion" concerning HQ raids is created, is because the inherent bugs in the system fool the people into believing that the 163 is needed, and its limitation will deprive the people the ability to defend the HQ - which, is simply untrue, or at least only partially true.

 ...

 What really needs to be fixed is the bug.

 A fully destroyed HQ, is what should be very hard to resupply. Maybe people can cut down the downtime to half with resupplying, but it still should stay down.

 A half destroyed/partially damaged HQ should be much easier to resupply and fully recover, in a short period time.

 If this bug is fixed,  being unavailable to use the 163 doesn't mean anything, as the HQ, if it is damaged, can be resupplied quickly.

 However, while killing an HQ completely is not an easy task - in effectivity, partially killing the HQ is in fact much more preferred.

 A lone bomber formation running on deck into deep penetration can hurt the dar and inflict far longer lasting damage to the defense, than a properly planned large-scale HQ raid.

 This leads to a strange irony that people actually wish that the enemy completely knocks out the HQ, rather than just damage it.

 So what happens is, with this bug in place, a few people can penetrate defenses and damage the HQ, making it impossible for the defense to repair it for hours. A large-scale raid to the HQ, or a properly planned high-alt approach, which can kill it completely, is usually detected early in its phases and can be intercepted by the defenses organizing proper interception.

In short, the 163 is not the only option. However, the only reason it seems like it because it is the only plane that is fast enough to intercept a stealthy, small-scale enemy HQ run, which is very hard to detect,  that usually only damages the HQ lightly, which despite that fact hurts the defending country even more than the HQ being completely destroyed.

 
 Therefore, in this new regime of side-balancing mechanism in place, we should not ask the 163 to be exempt from the rule, but we should rather ask that:


1) the HQ resupply system works properly and logically

* which, a damaged HQ can be fully repaired in a short time

* and a fully destroyed HQ, is what should be unrepairable for some length of time

2) the HQ be equipped with a long-range radar system that has further detection range than normal field-object radar.

* the radar has a detection radius of approximately 8~9 miles, a diameter of 16~17 miles. If an enemy buff approaches at 20k+ altitude it takes about 6~7 minutes for average late war machines to reach the bare minimum in optimum interception altitudes - which, makes it far too late for fighters to intercept it  when they see a dot that is clearly heading to the HQ.

3) deck-running, suicidal, ordnance spraying buffs are brought to a halt, according to the terms and conditions suggested in this thread. (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=124849&highlight=bring+an+end)
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Overlag on August 16, 2004, 07:36:32 AM
up a 109g10 ffs :rolleyes:
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Hyrax81st on August 16, 2004, 08:45:10 AM
The 163 is preferred because it gets to alt faster, and it gets in and out on an attack faster.

It already has a limited ammo load, limited range and costs 40-50 perks for the privilege of crashing one. Does it really need to be even more unavailable ?
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Mugzeee on August 16, 2004, 09:44:26 AM
Quote
Originally posted by Kweassa
This has nothing to do with the Side-balancer mechanism. The real problem is the bugged situation concerning the HQ, and the lame-prettythang deck-bombing.

 More people means more pilots that can pull away from the frontlines and devote themselves to resupply flights, or devote themselves into defensive interception. If the pilots don't care enough to do what is really needed, then the blame is on themselves and none else.

However, the reason why this "illusion" concerning HQ raids is created, is because the inherent bugs in the system fool the people into believing that the 163 is needed, and its limitation will deprive the people the ability to defend the HQ - which, is simply untrue, or at least only partially true.

 ...

 What really needs to be fixed is the bug.

 A fully destroyed HQ, is what should be very hard to resupply. Maybe people can cut down the downtime to half with resupplying, but it still should stay down.

 A half destroyed/partially damaged HQ should be much easier to resupply and fully recover, in a short period time.

 If this bug is fixed,  being unavailable to use the 163 doesn't mean anything, as the HQ, if it is damaged, can be resupplied quickly.

 However, while killing an HQ completely is not an easy task - in effectivity, partially killing the HQ is in fact much more preferred.

 A lone bomber formation running on deck into deep penetration can hurt the dar and inflict far longer lasting damage to the defense, than a properly planned large-scale HQ raid.

 This leads to a strange irony that people actually wish that the enemy completely knocks out the HQ, rather than just damage it.

 So what happens is, with this bug in place, a few people can penetrate defenses and damage the HQ, making it impossible for the defense to repair it for hours. A large-scale raid to the HQ, or a properly planned high-alt approach, which can kill it completely, is usually detected early in its phases and can be intercepted by the defenses organizing proper interception.

In short, the 163 is not the only option. However, the only reason it seems like it because it is the only plane that is fast enough to intercept a stealthy, small-scale enemy HQ run, which is very hard to detect,  that usually only damages the HQ lightly, which despite that fact hurts the defending country even more than the HQ being completely destroyed.

 
 Therefore, in this new regime of side-balancing mechanism in place, we should not ask the 163 to be exempt from the rule, but we should rather ask that:


1) the HQ resupply system works properly and logically

* which, a damaged HQ can be fully repaired in a short time

* and a fully destroyed HQ, is what should be unrepairable for some length of time

2) the HQ be equipped with a long-range radar system that has further detection range than normal field-object radar.

* the radar has a detection radius of approximately 8~9 miles, a diameter of 16~17 miles. If an enemy buff approaches at 20k+ altitude it takes about 6~7 minutes for average late war machines to reach the bare minimum in optimum interception altitudes - which, makes it far too late for fighters to intercept it  when they see a dot that is clearly heading to the HQ.

3) deck-running, suicidal, ordnance spraying buffs are brought to a halt, according to the terms and conditions suggested in this thread. (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=124849&highlight=bring+an+end)


I agree totally with the HQ re-supply Bug needing fixed. I was once told that HT said it wasn’t a bug.
Fix this Bug or setting and the HQ gripes from both sides will virtually come to a screeching halt. Notice i said nearly? :P
Someone will always gripe. But this has been a looong over due issue and it really should be player rebuild able no matter what extent the damage is.
Again...such a setting would go a very long ways to end the HQ discussions.

Quote
Originally posted by Hyrax81st
The 163 is preferred because it gets to alt faster, and it gets in and out on an attack faster.

It already has a limited ammo load, limited range and costs 40-50 perks for the privilege of crashing one. Does it really need to be even more unavailable ?


The 163 is preferable because we are too lazy to pay attention to the radar and make logical conclusions as to what the info we are seeing is telling us. Really...i am guilty as charged too. Waiting till the last minute is why we need the 163. Not because it is the only or even the best HQ defender. We have something available to us that wasnt available to WWll pilots in flight for the most part. RADAR MAP.
And for this reason i see no merit to change the Availability of the 163. We must pay more attention and act sooner.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: eh on August 16, 2004, 09:55:52 AM
Quote
The real problem is the bugged situation concerning the HQ, and the lame-prettythang deck-bombing.


I agree totally with Kweassa. If we are to have the HQ at all then the danged bug which is REALLY old has to be fixed, pronto.

Otherwise, all sides should have dar, or no one should have dar.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Overlag on August 16, 2004, 10:10:30 AM
Quote
Originally posted by Mugzeee


The 163 is preferable because we are too lazy to pay attention to the radar and make logical conclusions as to what the info we are seeing is telling us. Really...i am guilty as charged too. Waiting till the last minute is why we need the 163. Not because it is the only or even the best HQ defender. We have something available to us that wasnt available to WWll pilots in flight for the most part. RADAR MAP.
And for this reason i see no merit to change the Availability of the 163. We must pay more attention and act sooner.


yup, infact if you up when the bombers are still far out, you can get up just as high, and a 109g10, or 190a8 (wouldnt go too high in this) has more fire power than a 163.....hell even a 110 might be a good idea...hmmmm cannons

HO them and you get away from them quickly. Thats another problem with everyone here, they come dead6 on bomber groups then whine bombers are too hard to kill and they (the fighter) are to easy to be killed, HO into the pilot = dead, almost every time. Yes, the planes are strong, but the weak link is the pilot.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: B17Skull12 on August 16, 2004, 12:14:11 PM
163 kiks asss!
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: roofer on August 16, 2004, 12:45:06 PM
i spent a whole evening flying the 163 defending the hq. burned up over 500 points till i got the hang of it

awesome plane!
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: TBolt A-10 on August 16, 2004, 02:38:45 PM
Quote
Originally posted by JB35
seems like Rook HQ for the most part of this evening was dead and we couldnt defend it due to the ENY value being restricted at that time .

 Get rid of HQ all together and make it to where the enemy has to kill Dar at certain fields to advance undetected.

We did that in SEA BoB and was very successful in our attacks on the RAF.

 or Make the Radar factories on each area a strategic target for a certain zone , that radar factory goes down then you have no dar for that area.

 Or make the ME163 available , as it is now with the ME163 landing that puppy without breaking off your rudder is nearly impossible not to mention that once down on the RR it will not taxi

These are just suggestions , if it happens it happen , if not then we will all have to live with it .


<>


These are excellent ideas.  I hope HT is actually paying attention to this thread.

I had no idea that 163's were restricted by the ENY-limiter b.s.  :mad: :rolleyes: :(   VERY annoying.  I hope the restricted 163 was just an oversight on the part of HTC.  The 163 shouldn't EVER be limited.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: SlapShot on August 16, 2004, 03:21:15 PM
HT posted this in another thread ...

Quote
Originally posted by hitech
As to the 163 and perk planes the 163 will definetly be excluded and im favoring the idea of all perks to be excluded from the eny system.


HiTech
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Sundowner on August 16, 2004, 03:50:18 PM
Quote:
What really needs to be fixed is the bug.

A fully destroyed HQ, is what should be very hard to resupply. Maybe people can cut down the downtime to half with resupplying, but it still should stay down.

A half destroyed/partially damaged HQ should be much easier to resupply and fully recover, in a short period time.

If this bug is fixed, being unavailable to use the 163 doesn't mean anything, as the HQ, if it is damaged, can be resupplied quickly.
==============================================

It's not a bug.

HQ is DESIGNED not to be resupply-able if its is partially down.
In fact, if you are ever able to resupply HQ while partially down THAT would be a bug.

regards,
Sun
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Puck on August 16, 2004, 04:27:32 PM
HQs were successfully defended for several years without the 163.  Now all of a sudden it's the ONLY aircraft that can stop an incomming raid??!

:rolleyes:
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Hyrax81st on August 16, 2004, 04:38:12 PM
Quote
Originally posted by Puck
HQs were successfully defended for several years without the 163.  Now all of a sudden it's the ONLY aircraft that can stop an incomming raid??!

:rolleyes:


But LA7's, 109-G10's, P51's, (etc.) were not disabled for the several years that there was no 163. What was the plane of choice back then ? What other AC would you suggest for upping quickly to 20K to intercept Buff's 2 sectors out (with a country ENY of 20) ?

By the way G-10 was disabled for a period of time the other night because it has an ENY of 20 and, therefore, is not the automatic and obviously available plane as a substitute for the 163. Sometimes, it's just not available.

The other interesting aspect of the Country Status popup now is that you can now plan those fast JABO or KI-67 runs on the Rook HQ based on their ENY value. That's handy "intel".
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: tactic on August 16, 2004, 05:01:22 PM
yeh  maybe perked planes should be exempt from this fix..  let them spend the perks to fly the low eny perked stuff.  that seems fair.. or..  Do Not make any planes unavailable, ___just make them becomed perked when # change...____. woo hoo!!!  im sure some one else has said that idea,  but sounded real good when i said it... That's the answer,,  haha  then they have to at some point ,fly high eny stuff, to replace their perks  haha!!!!
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Zanth on August 16, 2004, 05:02:31 PM
...and reset perks every camp
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Puck on August 16, 2004, 05:14:54 PM
Quote
Originally posted by Hyrax81st
But LA7's, 109-G10's, P51's, (etc.) were not disabled for the several years that there was no 163. What was the plane of choice back then ? What other AC would you suggest for upping quickly to 20K to intercept Buff's 2 sectors out (with a country ENY of 20) ?


P38 was always my choice.  That or a 190A-5 or even an A-8 which has more firepower but not as good a climb.  Now days I'd say the 110G2 would be a pretty perfect buff buster.

Of course back then we had laser guided bombs and the B17 flew quite happily at 35k, so things could get entertaining.  Now we have dumb bombs and hitting anything from more than 20k or so can be challenging, so the buffs are a bit more vulnerable.


One nice thing about this (that nobody mentions) is you'll find you learn how to fly flying regular airplanes.  The P51 and La7 should have K/D ratios in the 6 and 7 range, not the <1 to 1.2 they currently have.  If all those La7 pilots quit whining long enough to learn how to fly an La5 or 190A they're going to find flying the La7 is a bit like clubbing baby seals.

Of course like everything else very few people are willing to climb the learning curve; they want to be uber NOW!


JMHO.  YMMV.  HTH.  HAND.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: JB35 on August 16, 2004, 05:19:50 PM
Heres 1 for incoming Buff's to HQ , when Trinity map came out a few weeks ago , their was a single Buff group headed to Rook HQ , the ME163 was not available and neither was the ME262 , so we knew that we had to up something to counter the incoming Buff , I upped the 109G10 as did other squaddies of mine .
Only to get to the Buff group and find that they were at an ungodly 35K alt , I managed to get close enough to get a shot at him before he tore me a new one and I spirald to my death , as for the other squaddies , they couldnt even get close due to their flying the 190 series planes , at 30 K they climb at what 5 inches a min.
and at 30 to 35K alt the G10 is so unstable it isnt funny

And for the NOE attackers hitting HQ , by the time you see HQ flashing the fastes thing to up and get their in a hurry is the ME163 and  it gives you some time to defend before the Bombs release , but up a prop plane and fly to HQ and well you might as well up a Goonie Bird and start heading to HQ with supplies.

Get rid of HQ all together and make Dar in Zones , or again just kill dar at airfeilds while you advance .
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Hyrax81st on August 16, 2004, 05:24:17 PM
Quote
Originally posted by Puck
P38 was always my choice.  That or a 190A-5 or even an A-8 which has more firepower but not as good a climb.  Now days I'd say the 110G2 would be a pretty perfect buff buster.


I've flown the 190D-9 and 110-G2 but not the A-5 (ENY35) or A-8(ENY25). The P-38 will be locked somewhat because of its lower ENY (15?). I forget what the D-9's is off-hand, I think it's in the 20 range.

Thanks for the A-5 and A-8 tips.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Hyrax81st on August 16, 2004, 05:26:47 PM
Quote
Originally posted by JB35 And for the NOE attackers hitting HQ , by the time you see HQ flashing the fastes thing to up and get their in a hurry is the ME163 and  it gives you some time to defend before the Bombs release...


I agree, speed to target and speed to survive your 1st pass on the buff box. HiTech said he is removing 163s from ENY disabled list anyway so I will say no more on it.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Puck on August 16, 2004, 06:06:58 PM
Quote
Originally posted by Hyrax81st
I've flown the 190D-9 and 110-G2 but not the A-5 (ENY35) or A-8(ENY25). The P-38 will be locked somewhat because of its lower ENY (15?). I forget what the D-9's is off-hand, I think it's in the 20 range.

Thanks for the A-5 and A-8 tips.


I think the Dora is down to 12? now, or something like that.  It was 18 before the change.  P38 is 20 I believe, again don't quote me.  The A8 is a major buff killer, and the A5 just a smidge behind.  Get good at slashing attacks in either one and you'll have no problems with bombers anymore.

When they come in at 35k you figure the guy flying them has been climbing for several hours, and of course deserves to die.  Anything over 27k and they should PAY you perks to go kill him in a Ta-152.  Had one of those up to 48k once, just to see how high it'd go.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Kev367th on August 17, 2004, 12:42:02 AM
A few things would help HQs.
1) Any off map flying results in a death - How many times have you seen off map dweebs knowing they are going for HQ but you cant find them until they magically reappear on the map (too late by then on some maps, HQ close to edge). Or have their dot visible off map also.
2) More concentrated radar / fields around HQ so there are no gaps in the coverage as there is at the moment. Hell even some strats or those little yellow dotty thingys could be used to fill in the gaps.
3) Start including altitude effects on pilots. (oops this would force the Rooks outta orbit to lower alts). Maybe slower response times, dunno just throwing ideas out.
4) The can supply fully down but not partially down HQ seems a bit back-assward.
5) Pay more attention to the map, and don't assume someone else is upping to defend it.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: MOIL on August 17, 2004, 02:36:38 AM
OR,

Just like in WWII if there was an area of major importance it was heavily defended. 8 times out of ten times there were German 88's, Flak guns 20mm & 40mm platforms and numerous other AA batteries.
If you flew into enemy territory you were meet with heavy AA fire from the ground, not to mention the defending A/C.

Just as you would sound the alarm to scramble fighters to intercept, you should be able to mount a gun platform {and there should be a LOT of postions}at the HQ {or important location} and defend it. You don't up the defence, you lose your HQ {or location}

Just a thought
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: MOIL on August 17, 2004, 03:02:43 AM
Oh I almost forgot

Check this out (http://stonebooks.com/archives/011118.shtml)

Interesting WWII reading
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Hyrax81st on August 17, 2004, 03:10:56 AM
Quote
Originally posted by MOIL
Oh I almost forgot

Check this out (http://stonebooks.com/archives/011118.shtml)

Interesting WWII reading


GREAT link... enjoyed reading that one. Thanks.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: MOIL on August 17, 2004, 03:22:17 AM
Your quite welcome:aok


Hera ya go (http://images.google.com/imgres?imgurl=http://pages.zdnet.com/vancell/sitebuildercontent/sitebuilderpictures/40mmz.jpg&imgrefurl=http://pages.zdnet.com/vancell/b26tailgunner/id17.html&h=487&w=504&sz=23&tbnid=ZPjX7fAwsHUJ:&tbnh=122&tbnw=127&start=10&prev=/images%3Fq%3DFlak%2Bguns%26hl%3Den%26lr%3D%26ie%3DUTF-8%26sa%3DG)
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Overlag on August 17, 2004, 08:40:02 AM
Quote
Originally posted by TBolt A-10
The 163 shouldn't EVER be limited.


why?

it was in real life
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Overlag on August 17, 2004, 08:52:29 AM
to stop NOE attacks on HQ there should be a ring (or 2) of ack (37mm and 88?) about 1 mile out from it, so you get almost murderd by 37mm, if you are below 6k, and if your above that alt, the 88s should be firing. I find HQ runs a tad boring, no one ups normal fighters hardly these days, its all 163 or nothing. Then theres very little auto defence, as if you could fly over germany during the day in 1944 without having flak follow you....

but then i also think flak should be alittle more random. IE if theres 10 buffs ib, it should be really thick and painful, if theres one it should be as it is now almost useless.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Kev367th on August 17, 2004, 09:55:28 AM
The problem with NOE is the lack of radar cover around some HQs.
Some maps there are glaring holes so that you don't know an HQ is on the way till HQ itself is flashing.
Using those yellow dot things you can effectively close the hole giving perhaps a 15-20 mile warning, more than enuf time to up and intercept.
Place one field around 5 miles off HQ as an HQ defence force.
With these conditions UNLESS its a huge NOE raid theres no reason but your own fault if you lose dar.

As I said in previous post though, this doesn't affect offmap fliers who use that feature to effectively game the game to get to HQ. Solutions as stated - Off map flying = BOOM, your dead.
I have gone off the idea off being able to see a dot if offmap, why, this would only lead to NOE offmappers.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: TBolt A-10 on August 17, 2004, 12:12:41 PM
Quote


quote:
--------------------------------------------------------------------------------
Originally posted by TBolt A-10
The 163 shouldn't EVER be limited.
--------------------------------------------------------------------------------

Originally posted by Overlag
why?

it was in real life


The 163 is an important HQ defender now that the other fast favorites (G10's (I've read this Bf was restricted at some point), P51's, etc.) are disabled.  Therefore, the 163 should always be available for those last-ditch defensive attempts.  And, apparently HT agrees.

Quote

--------------------------------------------------------------------------------
Originally posted by hitech
As to the 163 and perk planes the 163 will definetly be excluded and im favoring the idea of all perks to be excluded from the eny system.

HiTech


Agreed...let the perkies always be available.  The Lala should be perked.  ALL uber planes, like the La-7, should've been perked a long time ago.  If you wanna fly it, spend the money.  :p
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Overlag on August 17, 2004, 12:36:45 PM
Quote
Originally posted by TBolt A-10

Agreed...let the perkies always be available.  The Lala should be perked.  ALL uber planes, like the La-7, should've been perked a long time ago.  If you wanna fly it, spend the money.  :p


totaly...... then the sides business means that the big side pays more........
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Kev367th on August 17, 2004, 12:44:53 PM
Overlag and TBolt you'll be joining me in HTC hell for even the slightest, merest hint of perking Lala and Ponies.

:)
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: TBolt A-10 on August 17, 2004, 01:04:27 PM
Quote
Originally posted by Kev367th
Overlag and TBolt you'll be joining me in HTC hell for even the slightest, merest hint of perking Lala and Ponies.

:)


:)  I'm in Hell everytime an Uber-7 ruins a fun fight between non-Uber planes.  And, the Uber-7 is usually flown by a guy that NO ONE has ever heard of.  :lol :rolleyes:
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Overlag on August 17, 2004, 01:20:49 PM
Quote
Originally posted by Kev367th
Overlag and TBolt you'll be joining me in HTC hell for even the slightest, merest hint of perking Lala and Ponies.

:)


i think its just common sence... people say perks dont work, but you dont see many f4u1c's/ta152s flying around do you?

perks "dont work" because not enough planes are perked. meaning that no one looses the perks they gain, unless they have a nutty 30minutes crashing 262s.

i keep saying it (and maybe to some, whining about it) but i going to say it again:

PERK EVERYTHING from around 35-30 eny...and im talking real perking too... 50 perks for a la7/p51 etc, 100 perks for a 163, 250 for 262 etc etc. This way, the side with massive numbers has to PAY more for there planes. They also have less chance to EARN perks since you dont get that much when your side has numbers. Over a few months i recon this will have more "results" on evening the sides than anything else. and im not sure there will be too much whining either, since people can still FLY there planes if they want.. they just need to earn the right.....

but i doubt we will see that ever happen.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: TBolt A-10 on August 17, 2004, 01:32:50 PM
Quote
Originally posted by Overlag
i think its just common sence... people say perks dont work, but you dont see many f4u1c's/ta152s flying around do you?

perks "dont work" because not enough planes are perked. meaning that no one looses the perks they gain, unless they have a nutty 30minutes crashing 262s.

i keep saying it (and maybe to some, whining about it) but i going to say it again:

PERK EVERYTHING from around 35-30 eny...and im talking real perking too... 50 perks for a la7/p51 etc, 100 perks for a 163, 250 for 262 etc etc. This way, the side with massive numbers has to PAY more for there planes. They also have less chance to EARN perks since you dont get that much when your side has numbers. Over a few months i recon this will have more "results" on evening the sides than anything else. and im not sure there will be too much whining either, since people can still FLY there planes if they want.. they just need to earn the right.....

but i doubt we will see that ever happen.


I agree with you.  I really do.

I always wanted HTC to take it a little further by requiring every pilot to learn older models before advancing to the late-war rides.  And, of course, those late-war models should cost money/perks.

La-5 > La-7
Bf 109E > Bf 109F > BF 109G2, etc...
P 51B > P 51D
Fw 190A5 > Fw 190 A8 > Fw 190F8 > Fw 190D9 > Ta 152
Spit V > Spit IX > Spit XIV

etc., etc., etc...

No more 2-week trial n00bs running down everything within 25 miles with an La-7/Spit 9/whatever.  And, we shouldn't have to wait for TOD - if that ever comes - to see this happen.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Mak333 on August 17, 2004, 01:58:22 PM
I gots an idea.. ;)

Since we have so many whiners, complaining, bull**** calling, and "wtf's"... why doesnt HTC make the game historical.  Why create an arcade atmosphere (Main Arena) for us riff-raff when in turn you are trying to limit the whines and complaints and to even things up.  

I got big bets says people would much rather have more historical accuracy to the plane sets like in the combat theater.
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: kj714 on August 17, 2004, 01:58:59 PM
Quote
Originally posted by JB35
Heres 1 for incoming Buff's to HQ , when Trinity map came out a few weeks ago , their was a single Buff group headed to Rook HQ , the ME163 was not available and neither was the ME262 , so we knew that we had to up something to counter the incoming Buff , I upped the 109G10 as did other squaddies of mine .
Only to get to the Buff group and find that they were at an ungodly 35K alt , I managed to get close enough to get a shot at him before he tore me a new one and I spirald to my death , as for the other squaddies , they couldnt even get close due to their flying the 190 series planes , at 30 K they climb at what 5 inches a min.
and at 30 to 35K alt the G10 is so unstable it isnt funny

And for the NOE attackers hitting HQ , by the time you see HQ flashing the fastes thing to up and get their in a hurry is the ME163 and  it gives you some time to defend before the Bombs release , but up a prop plane and fly to HQ and well you might as well up a Goonie Bird and start heading to HQ with supplies.

Get rid of HQ all together and make Dar in Zones , or again just kill dar at airfeilds while you advance .


So, did they hit HQ from 35k?
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: TBolt A-10 on August 17, 2004, 05:51:10 PM
Quote
Originally posted by Mak333
I got big bets says people would much rather have more historical accuracy to the plane sets like in the combat theater.


If that were true, there would be more people in the CT.  :lol ;)
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Morpheus on August 17, 2004, 06:50:40 PM
Quote
Originally posted by Stone
The 163 is special, it should allways be available IMO.

If a country has numbers, they are most welcome to up 50 163, fly 3 sectors to the outnumbered country and crash without fuel in the ground :rofl

It is only a HQ defender ! Put ENY to high and remove the perks.

And while your at it, remove the HQ killing, cos I hate flying blind  :rofl


lol wtf:lol
Title: I cnat defend HQ with 163s..becuase too many peopl?arg
Post by: Mak333 on August 17, 2004, 06:51:40 PM
CT only allows 200 players.  The only reason CT doesnt have many players at all is because there has been no major transition yet.  Squads like flying against other squads in large numbers.  There has been no "date" for squads to switch over and start playing CT more.