Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Stone on August 16, 2004, 01:47:59 AM
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I can not figure it out :(
1)
I fly to enemy base, see a low 190 takeing off, get one ping on his wing but cant follow him.
3 min later some one shoots him down and I get the kill?
2)
I try to RTB low on fuel when a P51 attacks me. We are on the deck, no other planes near us. He keeps zooming me, and I cant run so we start to fight for 3-4 min. Then I get a snap shot and he starts to smoke, then I get on his 6 and shoot a wing off.
After all that I get assist? ?:rofl
3)
I dive in on a Hurricane, and before I open fire, I notice it is missing half a wing. I fire and get the kill ?
So it is not who shot him first, nor is it who made most damage.
It is not who made most number of hits either, cos I shot the ponny using .303 and 20 and lots of em.
It cant be who is closest when he dies either....
I can't figure it out....
Dont get me wrong, I am not complaining. The rules are same for us all, so its ok.
I just would like to know what the logic is please. Would be nice to know, thats all.
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Its purely based on who did the most total damage at the point he died, bailed, or captured. The damage you do is represented in the Points V enemy colum of your score.
The guy you pinged and got a kill on later may have crashed. Who knows?
The plane that looks perfectly fine may have taken a solid burst of cannon but the damage was just short of something brakeing. You come along and ping him with .303s and his wing falls off, you get an assist. The first guy did more damage.
The plane thats smoking may have only caught an unlucky cannon round in the engine. You go in and paint him with cannon. You get the kill.
It often doesnt make sense. You cant always tell by looking whether someone scored 20% damage or 51% damage on it already.
I can usually tell when I take first blood and have to disengage whether I did enough damage where I should get the kill if he dies.
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tonight i uped a Hurr-D with the 40mms for some air to air just to have some fun
and i got behide this 202 and put a 40mm in his wing it goes flying off and i get assist:confused:
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Hmm are you sure about that Murdr? You know this as fact?
Cos like whit the P51 (wich I wish I had filmed), I cant imagine some one else got more dammage on him !
The P51 had alt on me. I could not attak him. He could choose if he wanted to attack or not. He DID attack 3-4 times B&Z. If he had more dammage than a missing wing and fuel (or oil leak), would he not had head home in the first place ?
So he had all his flaps/elevators/fluids and all the other stuff most planes has, when he started the attacks.
I am sure some one pinged his plane before, as I did not get the kill, but that cant have been more dammage?
Or maybe it can?
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LOL Yeah I love it when you have been working back and forth with nice dogfight 1 on 1 and you hit that sweet spot and he starts to go down , and on his desent to mother Earth , someone pops him as your screaming HES DEAD Already , and the next thing you see is " Assist " :mad:
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>>I dive in on a Hurricane, and before I open fire, I notice it is missing half a wing. I fire and get the kill ?
Maybe the guy that shot his wing off was shot down before you finished the Hurri off.
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Maybe whoever damaged nmy most was already dead and thats why you got a kill instead of assist.
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I shoot down a 110 on the deck, he skids to a halt on the ground... then he sits there half way in a hill.
10 mins later i crash and he gets the kill on me.
I shoot the wing off an aircraft and he dies, i only get assist :(.
Its surely strange.. specially shooting of wing seems to give pretty low damage rating, constantly i only get assists from it.
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I crash alot (I'm new to AH) and I notice that usually they last person that shot me down gets the credit for the kill. I see the message "you have crashed" then "soandso shot you down" on the text buffer. Well.. soandso shot me down 2 sectors away and I'm re-upping at a rear line base and I crashed on takeoff. Why does he get the credit? He's nowhere around and no bullets have touched me.
That seems a bit wierd.
-Buzzz
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That does seem a bit strange, not even proximity kills can explain that one.
Its sometimes best to keep firing till the other guy blows up, specially if you've shot something critical but relatively small off, like the vertical or horizontal stabs. Bit bloodthirsty but very satisfying when someone rolls over infront of you without stabs and you shoot em in the face ;)
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I asked the same question a couple of days ago in another forum, and ths is the answer that Hi Tech gave:
<
As an example lets say 1 50cal = 3 303. If all shots landed at point blank, and if first someone landed 4 303 on the outer wing, and it didn't come off, then some one landed 1 50 cal on the same wing and it came off, the 4 303's would get the kill.
Just because you saw a piece come off, does not meen you did the most damage to the plane.
Also you do get points for assists.
HiTech>>
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The guy that did the Pilot Kill should always get the kill ( if this occur), else the most damage should get it.
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ive never understood this system. But it works both ways, sometimes i get kills when ive pinged the guy once, sometimes i get assists when ive blown his plane into many peices.....
yes, its makes me very :mad: :mad: but....its team work isnt it?
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Originally posted by Stone
Hmm are you sure about that Murdr? You know this as fact?
Cos like whit the P51 (wich I wish I had filmed), I cant imagine some one else got more dammage on him !
The P51 had alt on me. I could not attak him. He could choose if he wanted to attack or not. He DID attack 3-4 times B&Z. If he had more dammage than a missing wing and fuel (or oil leak), would he not had head home in the first place ?
So he had all his flaps/elevators/fluids and all the other stuff most planes has, when he started the attacks.
I am sure some one pinged his plane before, as I did not get the kill, but that cant have been more dammage?
Or maybe it can?
Yea, but the damage isnt measured in peices missing. Each area of the plane can take a set amount of damage before that area fails. So if it takes 20 .50 cal hits to break a wing root, and in a pass I hit his wingtip with 9 rnds, his wing root with 10 rounds, and his tail with 9 rounds. Then you come along with .50 cals and hit him in the wing with 10 rounds and it breaks, I get the kill by virtue of the 28 total hits on the plane compaired to your 10.
One time I hit a zero with a solid burst of 20mm. I was shocked to not see him fall apart. The rounds must have been dispursed enough to not make any particular part fail. When he pulled out of range though, I knew I had scored so many damage points, that it was doubtful anyone could do more damage that I already had done. From appearences his plane looked in perfect health, but likely there were few places on his plane that could sustain a hit without failing. I got a kill on it almost 10 mins later. No doubt the pilot who shot him was like "assist?".
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Kinda like the B-17 I blew the right wing off above 25K. On the way down 3 lower planes jump the burning, spiraling, 1 winged carcass and steal the kill. If they pump enough lead into it before it explodes, they get the kill and you get the shaft.
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Why would you waste the bb's on a con that has already been hit by someone else, has only one wing, and is effectively out of the fight?
I mean, aren't there better ways to get rid of your bb's?
I dunno... maybe I'm wrong, but then again I'm not a Brain scientist or rocket surgeon either.
As for wether you get a kill or assist, see Murdr's post above.
It's "spot on".
RTR
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How do you people know who the last pilot that shot you was or who the pilot of the 110 sitting on the grownd for 10 minutes was?
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Originally posted by Murdr
Its purely based on who did the most total damage at the point he died, bailed, or captured. The damage you do is represented in the Points V enemy colum of your score.
The guy you pinged and got a kill on later may have crashed. Who knows?
The plane that looks perfectly fine may have taken a solid burst of cannon but the damage was just short of something brakeing. You come along and ping him with .303s and his wing falls off, you get an assist. The first guy did more damage.
The plane thats smoking may have only caught an unlucky cannon round in the engine. You go in and paint him with cannon. You get the kill.
It often doesnt make sense. You cant always tell by looking whether someone scored 20% damage or 51% damage on it already.
I can usually tell when I take first blood and have to disengage whether I did enough damage where I should get the kill if he dies.
Good explanation Murdr.
I have always wondered why it has to be this way though?
It seems most logical that the Player responsible for causing the plane to be rendered unusable should get the credit for the victory.
Would it be a coding problem to decide which player did the fatal damage causing data to be generated indicating that said plane has decided that it has been killed?
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The only change I would like to see is for damage scoring to end once unrecoverable damage had been inflicted. Basically that would mean a whole wing or the whole tail. That one winged B-17 spiraling down should not count any more damage and the kill should already be awarded.
People could still blow it apart if they wanted, the damage just would not count for the purposes of getting the kill.
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This is a very interesting subject for me.
And the different approaches seem plenty. But the ability to code them are a mystery to me. I know very little about how these different systems would or could be coded.
Im eagerly awaiting to hear from other ppl that have knowledge on such things.
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Took me a little while to dig it up, but here are damage test results performed by scjazz to see what rounds=in lbs of ordinance. Wanted to post this to give you a general idea of how ordinance type affects damage scored. In air to air I believe range is also a factor.
Another factor is the damage that can be absorbed by a plane part. A 40mm in the outer 1/3rd of the wing will only score as much damage as the wing can absorb, the rest of its potential damage power is wasted. A 40mm behind the cockpit will probably score more damage since the fusalage is stronger than the wing therefore absorbing more damage, and there are also other parts close enough to absorb the damage.
With so many varibles, you can see why it is hard to understand when seen in action at times.
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Gun Type Dam in #
.303 Browning AC 0.296
.303 Browning GV 0.3125
7.6mm ShKAS 0.296
7.7mm Breda - SAFAT 0.28
7.7mm Type 97 0.296
7mm MG 17 0.3
.50 M2 AC 1.17
.50 M2 GV 1.25
12.7mm Breda - SAFAT 0.95
12.7mm Ho-103 0.998
12.7mm UBS 1.15
13mm MG 131 0.92
20mm B-20 3.47
20mm Hispano Mk II 4.03
20mm Hispano Mk V 3.94
20mm Ho-5 3.36
20mm M2 AC 4.03
20mm MG 151/20 3.55
20mm MG-FF 3.25
20mm ShVAK 3.47
20mm Type 99 Mk 1 3.42
20mm Type 99 Mk 2 3.85
23mm VYa 5.62
30mm Mk 108 11.63
37mm NS37 16.67
40mm Vickers S 13.89 *
37mm PT Boat 13.2
40mm PT Boat 15.6
37mm HE Ostwind 15.15 *
37mm AP 15.6 #1
37mm HE 31.2 #1
75mm AP 78.1 #1
75mm HE 156.2 #1
88mm AP 117.1 #1
88mm HE 234.3 #1
3.5" Rocket 140.0 #1
4.5" Rocket 93.0 #1
5" Rocket 156.0 #1
RS132 125.0 #1
RS82 93.0 #1
WGr21 200.0 #1
Shore Battery 250 - 500 #2
Cruiser Gun 250 - 500 #2
* The Vickers S and 37mm HE Ostwind are the only weapons I
am not 100% certain of the full series of tests had very
inequal results. The value shown is the maximum damage
inflicted per round. I suspect that the variance is caused
by a bug in the burst dispersion code.
#1 Testing for the GV main guns and rockets was different.
I fired 1 round into a hanger and constantly tweaked the
hanger's damage resistence until I found the maximum single
round damage.
#2 The Main Guns on the Cruisers fire 3 shells at a time
each shell does 250lbs to 500lbs of damage. If all 3 hit then the
target just took 750lbs to 1500lbs of damage. The damage is scaled by range 250lbs at maximum range, 500lbs at point blank, 390lbs at 6400 yards.
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Yea, but mugzee, How else would you do it. If you load up the wing of a plane with bullets, and I come along and put the last bullet needed to break it off, should I get the kill?
The game has no way of knowing if I was saddled up on it, or just hit a lucky passing shot while you were saddled up.
In either case I could not do all the work required to de-wing it because you already did 95% of it. It makes sense to me that you get the kill.
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i think you should get half points for assists, people would be so upset