Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Gadfly on January 19, 2000, 05:41:00 PM
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Not much, actually.
The inflight Radar has got to go.
A map that can be zoomed in, in flight.
Better manuals for Flight controls, Strategic targets and "accepted Behaviors" would be nice.
The icons may need work, but I haven't flown enough online to be sure(comments please).
I dislike the B-29 fire control system, but I get the feeling you won't change that.
And of course, more planes and more terrains.
Thanks for the work HTC, it is becoming a nice unit.
Gadfly
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The map can be zoomed inflight. Try right clicking on the little "+" button on the clipboard. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Cool, thanks.
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Inflight radar gone?? NEVER!
Map can be zoomed in
Manuals - uh hmm lots of squad web pages and such have info already (as well as maps of strategic targets)
Icons are fine
The fire control system on the b-17/26 is awesome (there is no b-29). Link-fire is great but it would be nice if pilots AND gunners can gun at same time (different guns of course)
Water terrain would be nice but of course that means carriers etc.. (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
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(http://www.457thbombgroup.org/b17gla.jpg)
Look at where the ball turret is supposed to be on the lead plane. Thats a radar dome. Now what do u have to say about removing inflight radar?
Hey, maybe adding some sort of airborne radar based on a B-17 would be cool. Sort of like the AWACS we have today...
[This message has been edited by YourDead (edited 01-19-2000).]
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INFLIGHT RADAR must stay until the NO DOTS bug is fixed. A few of us don't see dots at all until they're within ICON range (D9-D7)
Your Dead: Nice pic of the Pathfinder, first plane in the formation that a good LW leader spots and concentrates large amounts of cannon fire on.:P
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Brian "Ripsnort" Nelson
-Rip1- VF-101 Grim Reapers (RET)
"There is no reason anyone would
want a computer in their home."
Ken Olson, president, chairman and
founder of Digital Equipment Corp.,1977
[This message has been edited by Ripsnort (edited 01-19-2000).]
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Here's a list of things (in no particular order)
I think that the laser-guided bombs need to be sorted out. It takes practice and intuition to get deflection shooting correct (mine sux, btw (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) ). You dont get a WYSIWYG laser guided cannons, so why bombs? It should be an aqiured skill that takes practice and a bit of intuition, dealing with cross winds, slight randomness etc.
Also, it would be neat if you can saw your own wing off your B-17 from the side gun positions (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Hangars on airfeilds. Bomb these and loose a plane type or certain number etc. Obviously limited numbers in each hangar.
Bomb craters in runways (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Make it illegal to park a bomber on an NME strip. If this happened in real life (no matter how strange this would have been) i imagine some sort of security would have 'relieved' the crew. So if you land on an NME airfeild you just simply die.
A Spitfire XIV (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
A Me-262 (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
A 109 G6-R6 (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
A Zeke
A Hurricane II
A Ki-84
Mutual head on deaths should result in 2 kills, 1 a piece.
The ability to choose which end of runway to take off from - or which strip. To take advantage of prevailing winds (which dont exist).
Icons should dissapear if your comming out of the sun toward con. Sun should have more of a blinding effect. No one uses the sun (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
Please dont take these as deficiencies in the sim, just these things may help it be THE BEST SIM EVER (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Overlord Spatula,
1st Airborne Kitchen Utensil Assault Group
"... 10 Me-109s out of the sun..." Aces High, Iron Maiden.
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Spatula, we have the G6/R6 already, just fit your G6 with the extra 20mm gunpods (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) And as a bonus, we can even choose the 30mm engine mounted cannon instead of the 20mm!
(http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
Camo
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Camouflage
XO, Lentolaivue 34
www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)
"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
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I like the idea of shooting your own wings off and the one of bombed runways, choosing the runway, and having planes crash if they land on an nme airfield. Maybe little elves could come out and dismantle the plane or something...
[This message has been edited by YourDead (edited 01-19-2000).]
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I think the icons are too big... but maybe that's just me. I'd like to see them much less noticeable. Maybe lighten them up a bit, decrease the font/increase the resolution.
Ivedog
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I'll give you the radar that pathfinder had. But you have to interpret the scope instead of dots on a map.
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I posted a huge thread on PLANE ATTRITION which is similar to the bombing of hangers and removing/limiting plane types. Unfortunately HTC said they aren't interested in doing plane attrition sigh ;(
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Ack is too good.
Sky coloring needs work - see gradient effect in real world and other sims.
Bombers need doors.
Pilot head positions should be limited to what a pilot could reasonably attain.
End snap views - all views should transition at a realistic rate.
End auto-trim spin recovery.
Make maximum wind sound volume higher.
Wind sound should not change as pilot's head moves.
Hit Sprites show up through my dashboard.
Hit Sprites don't look nearly as good as the ones in Warbirds.
No sound in bombsight position.
[This message has been edited by funked (edited 01-20-2000).]
[This message has been edited by funked (edited 01-20-2000).]
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I noticed last night, a fighter turning into me, we met head-on (natedog I believe) and let lose on each other, both of us died, both of us got a kill of each other. Looks like they *may* have fixed that problem. Can anyone at HTC concur?
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Brian "Ripsnort" Nelson
-Rip1- VF-101 Grim Reapers (RET)
"There is no reason anyone would
want a computer in their home."
Ken Olson, president, chairman and
founder of Digital Equipment Corp.,1977
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End snap views?! No way! Your realistic head traverse rate is hardware dependent, and that translates to an advantage to high-horsepower rigs. (http://bbs.hitechcreations.com/smf/Smileys/default/frown.gif)
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On occassion I've seen "Double Kills" from HO's.
Seldom,, but on occassion, usually it's last man to hit enter three times wins...
even if both die.
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GreyBeard
Flight Commander, Aces High
Skeleton Crew
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That "In flight radar" B17 was called Micky or BTO(bombing thru overcast). It allowed bomber formations to bomb, with some chance of hitting the target, thru clouds. By Some chance that means dropping Hundreds of 500lb bombs with the chance of getting a dozen or so to actualy hit inside the BOUNDRIE of the target.
BTW if the lead bomber could see the target thru his site they would not use the radar as the site was concered to me more accurate.
See ya on line
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Take away in-flight radar? no..
How would I then know where the hell enemy is..
Is it 50 miles away or 15 miles away..
If in-flight radar goes, then I wan't to get rid of fuel multipliers..
with 2.5* faster fuel burn, in-flight radar is must.
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Manuals - uh hmm lots of squad web pages and such have info already [/i]
Yeah, but it is a little disconcerting to click on a program's "Help" button and get sent to a blank page ... (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
While that's understandable in a Beta, everybody wins when the manuals/help are up to speed ... hopefully there will be fewer confused newbies asking basic questions, and more customers will hang around to give it a chance and fund further development.
Plus, I need rookies even greener than me since I don't last long against most folks here ... (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Gator (edited 01-21-2000).]
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1) prop drag, if it's not already modeled.
2) make icons smaller
3) get rid of inflight radar, maybe a vector arrow like WB.
4) do something to make jabos useful.
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My 0.02 cents.
How about better and custom sounds?
How about engine sound pitch changes with speed?
The current default engine sound is boring and old.
delta
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More than likely youll never see any of that. Im absolutely positive that once the almighty dollar enters the HTC offices, all concern for the users will end. Unless people stop playing and paying. Then im sure a new version will be out adding a new plane or some other such toy to keep the money comming.
Its a fact that the sim isnt nearly finished. But, as an online venture they can put it out into the world with a promise of 'release now patch later'. Definitly the trend as of late. Of course people will pay for it, no chance in convincing people to just 'wait' and not pay until its complete. People are too greedy for that. Honestly, what would HTC do if NO ONE payed eh? Consolidate and stop being a company? Doubtful, theyd just finish the damn thing. Consumers have the power, as they have the money. Wish theyd actually act on that power. I see 100s of posts here about how they want this added or that added. Then dont pay for it until they add it. If they dont ever add it, and no one ever pays, theyll starve to death, problem solved.
But we all know 'online' programmers arent REAL programmers (slight joke, very slight) the rest of us have deadlines, and to-do lists, and brainstorming sessions and game design meetings, and things that must actually be done before the game SHIPS. (what exactly does an online game do? Get uploaded I presume, no worries then.) Ah but HTC can 'patch later' and promise and promise while people shovel money into those lies. Perhaps im wrong, id be happy if I was. Maybe HTC is different. Doubtful.
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HANGS RANT: Things I'd like to see worked in.. sooner; rather than later: (hang rolls up sleeves, shows intent to get down to cases) In no particular order of importance:
1. JABO. Maybe making forward fields at least do-able with current fighter ords loadouts. Certainly the current state of affairs is most unsatifactory. This one alone may be enuff to keep people's wallets in their pockets on 'pay to play' day.
2. Drop Tanks.. should have a damage value greater than one gun round. Dropping a pair of these on a contested runways re-spawn point occupied by a fighter should do more than surprise the guy.
3. Rockets. Underdone.. no collateral damage at all. By all accounts, the damn things should be as lethal as a tank shell. These things are feeble.
4. Scoring. This is very weird. Why should buff drivers be penalized for not flying and getting kills in a fighter? And vice-versa. Splitting the scoring for buff and fighter types would make quite a few folks happier IMHO.
4a. First bail dies.. bogus, IMHO. I understand this single aspect is 'written in stone'; so don't expect any change.
5. PUBLISH THE FLIGHT MODEL DATA! Who's the source; what are the numbers?? I suspect more than just me; myself and I are interested in THIS little piece of missing info! This sim is supposed to be 'the word' on flight model realism. SHOW ME! (HiTech indicates that some of this will be made available 'at some point'. I'm sure you know the answer to the 'when?' part of the question)
6. Un-hinder the .50's modeling in fighters.. the guns are (admittedly!!) undermodeled in rate of fire and/or bullet stream density. This is why most snapshots are useless. This aggravates me no end..
7. Buff gun effectiveness. Since we've all had the flight model thing debated to death (without data from the developer); why exempt the buff guns from the same realism standard? A .50 is a .50. Lethality and range should be the same across the platforms that use them. Don't give a damn if it's inna buff; an ack emplacement of arrayed in the leading edge of a fighters wing. Range and lethality should be modeled as it was.. not as it is here. Another source of aggravation.
8. A place to fly that's not the 'open arena'. Several times I've wanted to do fight model tests or 'duel' mode stuff with another player; cross platform.. only to have a third party show up and toss in his sack of lead. How about a 'practice' arena where we can work on these things without trashing one anothers scores (not that they matter) or work on squad tactics and such. At the least; get the H2H feature running. Soon as this gets turned on; I have a growing list of invitations to a BBQ to send out. (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) Muahahhahahaaaaaaa!
9. Squad icons. We can get ONE plane hi-lighted with a .wingman command. How about a .squad command to hi-light all yer squaddies. Surely this one can be done..
10. Prop drag modeling. Prop modeling; period. Hang remembers the 'word' from some time back.. the prop controls in this sim were gonna be special. Well; they sure ain't at this point. Hang still wonders why he can belly land his P51 on asphalt.. slide to a stop with no outer wings; no tail and the damn prop still turns. I can even 'skooch' the damn plane forward with the prop spinning in the dirt! (in a 'for pay' sim?? c'mon!) Hang wants to throttle back and see airspeed diminish. Hang wants the plane to feel like it has a prop in the front.. not an underpowered Jumo in the back. Hang wonders why it is this has not been done as of yet. Hang wonders WHEN.
10a. ..and the "We don't answer 'when' questions" bit can be trying too.. when the developer expects to get the price of a boxed sim per month; WHEN questions on promised features should be answered, if not by a specific time; then at least indicate the priorities established.
We know WHEN we're gonna have to pay.. (and I intend to; it's a great sim!) ..so I don't think its out of line to expect an answer to a major feature of the flight models aspect to be side-stepped. i.e.; 'When is prop drag gonna be implemented' An answer of "..it has highest priority, and will be implemented as soon as possible" is MUCH better than a condecending "we don't answer 'when' questions" response on-line.. or no answer at all on the BBS.
(Hang had a really bad day; and will probably come back later and erase this rant)
After a re-read of the above; I cringed at some comments.. but have decided to leave them as they stand. As beta testers, it IS our responsibility to point out to the developer those things that we feel need attention... and why. Meaning in the written word is often subjective. I was my intent to leave no doubt as to meaning and importance.
Though the tone in the above comments on the sims shortcommings is sometimes harsh; I think the points are valid. And these points have gone for the most part unanswered by the developers when bought up in other posts. Some feedback from THEM will help us do our jobs a beta testers better too.
Finally; as this beta draws to a close, allow me to say it has been a pleasure flying with ALL of you; developers and fellow beta testers (and even chute shooters)alike. AH is without doubt the best sim of it's type; and will continue to get better. I AM sold on it; I will be there; first in line with the money in my hand on pay fer play day. I do trust the developer to 'stand and deliver'; I just wonder about... WHEN. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Hang
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PALE HORSES
"I looked, and behold; a Pale Horse, and it's riders name was Death, and Hell followed with him" Rev 6.8