Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: jmr on August 18, 2004, 07:21:36 PM

Title: Setting trim to a rotary
Post by: jmr on August 18, 2004, 07:21:36 PM
I have a Cougar setup and I mapped my elevator and aileron trim to my Ant and Rng rotaries but when I move the wheel to a setting I want the trim keeps going until it maxes out.   It's all or nothing and it doesn't make any sense.    Did I do something wrong here?
Title: Setting trim to a rotary
Post by: SlapShot on August 19, 2004, 12:45:53 PM
I would suggest that you go here ...

http://forums.frugalsworld.com/vbb/forumdisplay.php?s=&forumid=8

and ask your question ... they provide great help there ... especially a guy named ... DonULFonso ... he is a Cougar wizard.
Title: Setting trim to a rotary
Post by: JB73 on August 19, 2004, 02:48:57 PM
in the game the trim is "real time" meaning where the rotary is at is where the trim goes.

IE:
rotary in dead center trim in center, rotary at 80% up, the trim is 80% up.


in the game you need to "activate" or whatever the rotaries in calibration, just like the axis on your stick / rudder / throttle. treat them like a mini throttle, and go through a full calibration.

that sould fix the problem.



thinking,,,, another possibility is in AH 1 to use a rotary you have to have it "banded" or something, and map an actual keystroke (I or K for elevator) to each part of the band. if you set your stick up like that, and have combat trim off in AHII (and didnt un-map that from your stick) that is another possibility.

hope that helps.
Title: what jb73 said
Post by: Eagler on August 19, 2004, 02:59:52 PM
calibrate your rotors just like you do your stick - spin them through full movement
Title: Setting trim to a rotary
Post by: jmr on August 19, 2004, 07:38:45 PM
Ahhh thanks guys it was just a calibration issue.