Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on August 19, 2004, 11:26:26 AM

Title: Changing some host items today.
Post by: hitech on August 19, 2004, 11:26:26 AM
1. releasing ozkansas.

2. We have added 2 settings so we can change war resets on a per map basis.These settings are Number of fields  and Number of airfields required for a reset.

For starting values the war will end when either a country is down to 3 air fields.  Or has less than 6 fields of any type.

3. We have changed HQ from 120000 to 240000. As a referance one lancanster can cary 90000.

Also HQ can no longer be partialy damaged, All radar types will be lost when the HQ is destroyed.

4. Changing the me163 ENY value to 15.

5. Added a minimum total player count setting that is needed before the ENY values kick in.
Title: Changing some host items today.
Post by: Xargos on August 19, 2004, 11:35:11 AM
Sounds like a weenier. wtg:D
Title: Re: Changing some host items today.
Post by: JB73 on August 19, 2004, 11:42:11 AM
Quote
Originally posted by hitech
3. We have changed HQ from 120000 to 240000. As a referance one lancanster can cary 90000.
meaning 1 single, or a formation?

also i thought hq was always 12,000 not 120,000.... i am assuming it was 12,000 lbs, but game setting of 120,000.

either way from the way you describe, it shoudl take approx. 3 lancs to "kill" HQ



last all radars down, meaning only once HQ is fully hit correct?


thanks sir

all sounds awsome!
Title: Re: Changing some host items today.
Post by: Alpo on August 19, 2004, 11:43:37 AM
Quote
Originally posted by hitech


3. We have changed HQ from 120000 to 240000. As a referance one lancanster can cary 90000.

Also HQ can no longer be partialy damaged, All radar types will be lost when the HQ is destroyed.

 


Sorry HT... don't understand what you mean here, 90000 what?  :confused:

I thought a Lanc formation would have 14000 x 3 (42000 pounds) at the most.
Title: Changing some host items today.
Post by: hitech on August 19, 2004, 11:45:31 AM
One Single lanc. caries 90,000 units of damage.

The numbers are just units of damage and hardness nothing realy to do with LB's.


HiTech
Title: Changing some host items today.
Post by: mars01 on August 19, 2004, 11:47:32 AM
Whoooooo Hooooooooo OZ!!!!!!!!!  
Title: Changing some host items today.
Post by: Alpo on August 19, 2004, 11:49:28 AM
Ah... thanks for the clarification :aok


Dang... I was really hoping it was a slip and you were using the numbers from a B29 that's in the works  ;)
Title: Changing some host items today.
Post by: mechanic on August 19, 2004, 12:08:21 PM
OZ is back!!!!

SWEET!
Title: Changing some host items today.
Post by: Zazen13 on August 19, 2004, 12:39:25 PM
Sounds great to me, especially the # of reset fields and the HQ toughness.
Title: Re: Changing some host items today.
Post by: Flyboy on August 19, 2004, 12:49:21 PM
Quote
Originally posted by hitech

5. Added a minimum total player count setting that is needed before the ENY values kick in.



what is that minimum?
Title: Changing some host items today.
Post by: rpm on August 19, 2004, 12:51:58 PM
Question...Does this mean dar wiil not go down till completely destroyed? If so, that means they will have dar back before you leave the sector by resupplying.
Title: Changing some host items today.
Post by: BigGun on August 19, 2004, 02:33:17 PM
Quote
Originally posted by rpm371
Question...Does this mean dar wiil not go down till completely destroyed? If so, that means they will have dar back before you leave the sector by resupplying.


My guess is that is what it means.
Title: Re: Changing some host items today.
Post by: Finrod on August 19, 2004, 02:40:05 PM
Quote
Originally posted by hitech

2. We have added 2 settings so we can change war resets on a per map basis.These settings are Number of fields  and Number of airfields required for a reset.

For starting values the war will end when either a country is down to 3 air fields. Or has less than 6 fields of any type.



 [/B]


This might need more explaination HT.  So if a country has 5 fields but they're all V bases, they get reset for example.
Title: Changing some host items today.
Post by: kevykev56 on August 19, 2004, 02:40:14 PM
Since it takes double the damage to destroy HQ, Does that mean it also takes double the resupply trips/time to get it back up?

RHIN0
Title: Changing some host items today.
Post by: Ohio330 on August 19, 2004, 02:54:08 PM
uuhhh, what's Ozkansas?  (And I'm assuming this isn't where
Dorothy and Toto came from)
Title: Changing some host items today.
Post by: Karnak on August 19, 2004, 02:57:14 PM
OZKansas is a 512x512 map named after an AH player who passed away after a long fight with cancer.

It is a very nice map too.
Title: Re: Re: Changing some host items today.
Post by: DoKGonZo on August 19, 2004, 03:00:15 PM
Quote
Originally posted by Finrod
This might need more explaination HT.  So if a country has 5 fields but they're all V bases, they get reset for example.


I believe so.

Likewise if they have 8 total bases and only 2 are airfields, they get reset.

The intent (at least as I understand it) is to make the "final days" of a reset less of a pain for the outnumbered side. If you're down to 2 airfields, life pretty much sucks.
Title: Changing some host items today.
Post by: Captain Virgil Hilts on August 19, 2004, 03:07:08 PM
I'd like to say thanks to Hitech and HTC for making the effort, and that I like some of these new changes.


I'd also like to say that I appreciate the fact that they are asking questions, and taking reasonable and fairly stated criticism without harsh or heavy handed responses. Not just on my behalf, but for all of those who have stated their position in a reasonable manner either way.
Title: Re: Re: Changing some host items today.
Post by: Pyro on August 19, 2004, 03:09:47 PM
Quote
Originally posted by Finrod
This might need more explaination HT.  So if a country has 5 fields but they're all V bases, they get reset for example.


You couldn't get to that state.  The reset would have happened once they got down to 3 airfields.  There are two separate settings, number of airfields and total number of bases.  Whenever either of those(not both of those) falls below the minimum, a reset is triggered.
Title: Changing some host items today.
Post by: DoKGonZo on August 19, 2004, 03:22:13 PM
I think the confusion came from the wording of 6 fields of any type  ... which could be taken to mean of any one  type. I think HT meant "6 total fields regardless of type".
Title: Changing some host items today.
Post by: hitech on August 19, 2004, 03:46:16 PM
Correct Dok
Title: Changing some host items today.
Post by: Pongo on August 19, 2004, 03:54:44 PM
Interesting changes.
Title: Changing some host items today.
Post by: Zanth on August 19, 2004, 03:57:21 PM
Thanks VERY MUCH for the HQ adjustment.
Title: Changing some host items today.
Post by: Finrod on August 19, 2004, 04:14:58 PM
Got it, thanks Dok, Hitec, and Pyro. BTW, like these changes.
Title: Re: Changing some host items today.
Post by: KaK3MAW on August 19, 2004, 04:50:40 PM
Quote
Originally posted by hitech
1. releasing ozkansas.



5. Added a minimum total player count setting that is needed before the ENY values kick in.

 don't let it out who made this suggestion my..er his head will swell
Thanks::rolleyes:
Title: Changing some host items today.
Post by: A_Clown on August 19, 2004, 05:08:10 PM
I like grizzleys idea about randomizing the number of bases to reset, he posted in the ENY thread. I'm too lazy to learn how to quote.

A_Clown
Title: Changing some host items today.
Post by: BigR on August 19, 2004, 05:16:06 PM
So whats the minimum # of people that needs to be in the MA for the balancer to take effect?
Title: Changing some host items today.
Post by: Shane on August 19, 2004, 05:18:45 PM
i'd rather it be kept in the dark. you'll either be hit by it or not.

well, the popout MOTD stated min # is 140
Title: Changing some host items today.
Post by: Scrap on August 19, 2004, 05:35:06 PM
OZ is BACK! WOOOOOOOOOOT :aok
Title: Changing some host items today.
Post by: DREDIOCK on August 19, 2004, 06:17:26 PM
Not a single moan,groan, or complaint here

Good Job and thanks for another map
Title: Changing some host items today.
Post by: Simaril on August 19, 2004, 06:22:02 PM
Thanks, HT. Appreciate the thought going in to refinements -- adn not that one guy's opinions matter, but I agree with these adjustments.

Especially thanks for the big map!
Title: Changing some host items today.
Post by: me62 on August 19, 2004, 11:48:13 PM
Sounds good to me, lets go fly!

Mike
Title: Changing some host items today.
Post by: GunnerCAF on August 19, 2004, 11:55:09 PM
Good changes!  Thanks HT!

Gunner
Title: Changing some host items today.
Post by: SFCHONDO on August 20, 2004, 01:10:39 AM
Excellent, I like the new changes HT. WTG!!!
Title: Re: Changing some host items today.
Post by: beet1e on August 20, 2004, 03:46:02 AM
Quote
Originally posted by hitech
5. Added a minimum total player count setting that is needed before the ENY values kick in.
I don't understand the reason for this modification. The MA tells me that the arena attendance must be 140 before ENY balancing takes effect. But this was the situation this morning at 0820 UTC (0920 local time here, 0420 eastern in the US).

(http://www.zen33071.zen.co.uk/imbalance.jpg)

This means that the Bishops can be gangbanged, if Rooks/Knits force them into a two front war, ie. 10 Bish to fight the 38 knits, and 10 Bish to fight the 41 Rooks. And because of this modification, those Rooks/Knits will probably be pork-hording in P51/LA7 etc.

Why should one side suffer just as they did in the bad old days (before last week) because of relatively low arena attendance? In the situation depicted above, Bish need the help of ENY balancing, but are not getting it.
Title: Re: Re: Changing some host items today.
Post by: Replicant on August 20, 2004, 04:49:01 AM
Quote
Originally posted by beet1e
I don't understand the reason for this modification. The MA tells me that the arena attendance must be 140 before ENY balancing takes effect. But this was the situation this morning at 0820 UTC (0920 local time here, 0420 eastern in the US).

(http://www.zen33071.zen.co.uk/imbalance.jpg)

This means that the Bishops can be gangbanged, if Rooks/Knits force them into a two front war, ie. 10 Bish to fight the 38 knits, and 10 Bish to fight the 41 Rooks. And because of this modification, those Rooks/Knits will probably be pork-hording in P51/LA7 etc.

Why should one side suffer just as they did in the bad old days (before last week) because of relatively low arena attendance? In the situation depicted above, Bish need the help of ENY balancing, but are not getting it.


That's a very common occurance Beetle.  I think it's because most of the Japanese squads are Rook and the US Bish squads have gone to bed and hence not many left in Bishop land.  During this time Rooks often steam roll through Bishopland but by the looks of it, the new rule doesn't apply now unless it's prime time I guess.
Title: Changing some host items today.
Post by: ET on August 20, 2004, 04:53:42 AM
I agree wth Beet1es post. Even if all countrys fought each other equally, the Bishops would be outnumbered 2-1 on both fronts.
 
ENY balancing should not be turned on in some cases and off in others.
Title: Changing some host items today.
Post by: Schutt on August 20, 2004, 04:54:44 AM
Nice changes keep up the good work !
Title: Changing some host items today.
Post by: Shane on August 20, 2004, 06:42:35 AM
I'm sure the min # will be tweaked somewhat.  personally i feel the 140 limit is on the low side. an arena is almost never reset with less than 300 on anyway...  so perhaps it'll get tweaked upwards toward that #.
Title: Changing some host items today.
Post by: Zanth on August 20, 2004, 02:31:36 PM
I saw that this AM EST, I log on for a flight or 2 before work during this time.  Bishops were really getting a beating
Title: Re: Re: Changing some host items today.
Post by: Simaril on August 20, 2004, 03:42:09 PM
Quote
Originally posted by beet1e
I don't understand the reason for this modification. The MA tells me that the arena attendance must be 140 before ENY balancing takes effect. But this was the situation this morning at 0820 UTC (0920 local time here, 0420 eastern in the US).

(http://www.zen33071.zen.co.uk/imbalance.jpg)

This means that the Bishops can be gangbanged, if Rooks/Knits force them into a two front war, ie. 10 Bish to fight the 38 knits, and 10 Bish to fight the 41 Rooks. And because of this modification, those Rooks/Knits will probably be pork-hording in P51/LA7 etc.

Why should one side suffer just as they did in the bad old days (before last week) because of relatively low arena attendance? In the situation depicted above, Bish need the help of ENY balancing, but are not getting it.


I can see your point , and if this happened regularly then another idea might be to half the eny penalty calculation when total numbers are low....


Here's why i beleive some total number adjsutment is necessary. When the totals are, say 40/30/30, the two low sides are outnumbered by 33% -- which would take away almost all planes for the high team, except amybe the goon.   ;)

However, the total advantage is only 10 pilots, or 5 per opponent. That's not going to impact the gameplay AT ALL, and clearly doesnt deserve the draconian ENY penalty that would otherwise be in store with a % only calculation.

I suggest that under a set number, like 100 pilots total, the NEY be left in force but that its effects be rduced by 50-75%. That way there still is some help for the low guys, but the team with only  afew extra players -- representing a disproprtionate % -- aren't hi too hard.
Title: Changing some host items today.
Post by: Overlag on October 30, 2004, 09:39:08 PM
why did you make it almost impossible for a HQ to be killed?

i hope its almost impossible to resupply it now.....but i bet thats not the case






welcome to fighters high!!!!!! :rolleyes:
Title: Changing some host items today.
Post by: ghi on October 31, 2004, 01:58:11 AM
HITECH,
    If you can do it for HQ, why not for CVs??!!
 Lot of fun around CVs fights, but are going down too eassy
     Me110 can kill CVs eassy with 30mm ,2-3 passes, but 8''guns, SB need 12+ hits!!??  Why??
Title: Changing some host items today.
Post by: Flyboy on October 31, 2004, 02:25:56 AM
Quote
Originally posted by Overlag
why did you make it almost impossible for a HQ to be killed?

i hope its almost impossible to resupply it now.....but i bet thats not the case



welcome to fighters high!!!!!! :rolleyes:


i do not agree with you overlag, before a single formation of B17s could destroy the HQ completely...which is completely gamey.

now you actually need to work for it... form a raid or something, that can be reral cool 5-6 forms of B17s..
Title: Changing some host items today.
Post by: Simaril on October 31, 2004, 06:07:01 AM
Quote
Originally posted by ghi
HITECH,
    If you can do it for HQ, why not for CVs??!!
 Lot of fun around CVs fights, but are going down too eassy
     Me110 can kill CVs eassy with 30mm ,2-3 passes, but 8''guns, SB need 12+ hits!!??  Why??


Ditto.

Plane cannons have limited effect on armored vehicles; why can they sink more heaviily armored ships? Unarmored gun emplacements should go down under cannon fire, but the 5" armored turrets should be tough as nails.

However, if the intent is to simulate loss of flight deck function, taking away the only reason to have a carrier, then "sinking" the ship would be reasonable stand in -- which allows us to have a replacement sooner. The armored big guns go down way too easy, though, especially in comparison to the protection GV's now get.

Even so, from a game play perspective, the carriers are removed from play too easily. (IMHO)
Title: Changing some host items today.
Post by: nopoop on October 31, 2004, 01:27:58 PM
Forever changing

Just like the old days :aok
Title: Re: Re: Changing some host items today.
Post by: nopoop on October 31, 2004, 01:34:14 PM
Quote
Originally posted by beet1e
(http://www.zen33071.zen.co.uk/imbalance.jpg)



I know of only one way to get that screeny there Beet.

Your retirement was what, a two whole weeks ??

:D

Glad your back.
Title: Changing some host items today.
Post by: Overlag on October 31, 2004, 01:50:13 PM
Quote
Originally posted by Flyboy
i do not agree with you overlag, before a single formation of B17s could destroy the HQ completely...which is completely gamey.

now you actually need to work for it... form a raid or something, that can be reral cool 5-6 forms of B17s..


oh great, so we need to work for it, while you can get it up within 5minutes with  just 6-10 supplys?

sigh:(
Title: Changing some host items today.
Post by: tikky on October 31, 2004, 02:04:27 PM
Quote
Originally posted by hitech
1. releasing ozkansas.

2. We have added 2 settings so we can change war resets on a per map basis.These settings are Number of fields  and Number of airfields required for a reset.

For starting values the war will end when either a country is down to 3 air fields.  Or has less than 6 fields of any type.

3. We have changed HQ from 120000 to 240000. As a referance one lancanster can cary 90000.

Also HQ can no longer be partialy damaged, All radar types will be lost when the HQ is destroyed.

4. Changing the me163 ENY value to 15.

5. Added a minimum total player count setting that is needed before the ENY values kick in.



Can you also add this for 2.1 or later...?

6. Added an option in Arena settings where H2H host or CMs can disable or enable ICONs for enemy AND friendly.  

PS. I think this option will be great for CT or special events, ALLIES VS AXIS stuff, ect.
Title: Changing some host items today.
Post by: Simaril on October 31, 2004, 02:17:02 PM
Quote
Originally posted by tikky
Can you also add this for 2.1 or later...?

6. Added an option in Arena settings where H2H host or CMs can disable or enable ICONs for enemy AND friendly.  

PS. I think this option will be great for CT or special events, ALLIES VS AXIS stuff, ect.


Hey, don't forget us .... more chronologically mature, yeah that's it.... guys. In combat, vision is everything, and the icons let us pretend that our eyes arent over 40!
Title: Changing some host items today.
Post by: tikky on October 31, 2004, 02:42:20 PM
anyone here ever played EAW? There were no ICONs for enemy, its was fun imo
Title: Changing some host items today.
Post by: Raider179 on October 31, 2004, 02:48:20 PM
Quote
Originally posted by Overlag
oh great, so we need to work for it, while you can get it up within 5minutes with  just 6-10 supplys?

sigh:(


agreed overlag...If the HQ takes so much to knock down now then dont let resupply happen but cut time it is down to half. We ran a huge HQ mission the other nite. B17s and escorts we got the HQ despite heavy resistance and before we even landed it was back up. That is BS. FIX THAT and FIX those CVS.
Title: Changing some host items today.
Post by: Overlag on October 31, 2004, 02:54:08 PM
Quote
Originally posted by tikky
anyone here ever played EAW? There were no ICONs for enemy, its was fun imo


yes but in EAW not everyone flew niks and la7's

how do you know which to shoot if they are all enabled on the same sides?
Title: Changing some host items today.
Post by: tikky on October 31, 2004, 03:09:06 PM
Quote
Originally posted by Overlag
yes but in EAW not everyone flew niks and la7's

how do you know which to shoot if they are all enabled on the same sides?


This "ICON" proposal should only be enable in special roooms or Allies vs Axis stuff like in CT, SA.

Btw u can tell the difference between spits and 109s at D200 right?:)
Title: Changing some host items today.
Post by: jetb123 on October 31, 2004, 03:26:35 PM
sounds cool.
Title: Changing some host items today.
Post by: Overlag on October 31, 2004, 03:40:27 PM
Quote
Originally posted by tikky
This "ICON" proposal should only be enable in special roooms or Allies vs Axis stuff like in CT, SA.

Btw u can tell the difference between spits and 109s at D200 right?:)


nope, i hope there dead before then
Title: Changing some host items today.
Post by: tikky on October 31, 2004, 04:52:10 PM
how about this...

imagine yer flying an F6F (in CT, ect),  then you see "white planes" closing-in on you at D150 with ICONs disabled. Now you can tell which is friendly and the enemy right? :)
Title: Changing some host items today.
Post by: Overlag on October 31, 2004, 06:20:40 PM
id much rather a icon than a ugly white plane???

icons are there for a reason

resolution

in real life most people can tell the difference between planes at very long distances. But in this game, at distance a plane is just 1 pixal...how are you suppose to know what it is when its just a black square?
Title: Re: Re: Re: Changing some host items today.
Post by: beet1e on November 01, 2004, 03:24:45 AM
Quote
Originally posted by nopoop
I know of only one way to get that screeny there Beet.

Your retirement was what, a two whole weeks ??

:D

Glad your back.
Thank you for your kind words. :) No, this thread was started in August. I posted that screenie  on the 20th August, but I haven't played since before 29th August. Only one thing worse than an arena FULL of P51/LA7/NiK etc. is a board full of people whining when they can't have 'em. That, for me, was the last straw.
Title: Changing some host items today.
Post by: JB73 on November 01, 2004, 08:59:05 AM
Quote
Originally posted by tikky
This "ICON" proposal should only be enable in special roooms or Allies vs Axis stuff like in CT, SA.
so you propose that in the MA (not a "special room according to your statement above) i have to randomally shoot every plane i see, trying to find out if they are enemy or friendly?

there would be no way to tell who is who, since all planes are available to each side, i could fight a spit one fight then a 109 next.
Title: Changing some host items today.
Post by: Wurger on November 01, 2004, 02:37:01 PM
Quote
Originally posted by JB73
so you propose that in the MA (not a "special room according to your statement above) i have to randomally shoot every plane i see, trying to find out if they are enemy or friendly?

there would be no way to tell who is who, since all planes are available to each side, i could fight a spit one fight then a 109 next.


I think keeping the color and distance part of the icon and removing the plane type would be good.  Ideally, you would see the color and distance like you do now, but the plane type only kicks in at 1K or so.  This way you still know if the dot is a bad guy or not, but you have to get close before you can see the plane type.

Bazi