Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: muckmaw on August 20, 2004, 07:43:19 PM
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Just curious, but if 2 Spitfires collide, with enough of an impact that it rips off my wing, should'nt the other spit crash as well?
If not, why?
I can't imagine 2 planes colliding in real life, head on, and anyone surviving.
How is this modeled in AH?
The reason I ask is because twice today I had head on collisions, once with a LA-7 and once with a spit. Both times, my wing or stabilizer was torn off but the other guy kept on flying.
Thanks.
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The reason is that your front end (your computer & monitor) show something different than the other Spits front end.
Since this is the case, what looked to be a ram to you, wasn't to him. Perhaps he pulled up and dodged at the last second, and that information didn't have time to get to your computer, so on your end he travelled straight. Since you also travelled straight, you ran into him. Thus, you rammed him, while on his FE he dodged you. Wouldn't exactly be fair for him to die even though he dodged you, would it?
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Originally posted by Urchin
The reason is that your front end (your computer & monitor) show something different than the other Spits front end.
Since this is the case, what looked to be a ram to you, wasn't to him. Perhaps he pulled up and dodged at the last second, and that information didn't have time to get to your computer, so on your end he travelled straight. Since you also travelled straight, you ran into him. Thus, you rammed him, while on his FE he dodged you. Wouldn't exactly be fair for him to die even though he dodged you, would it?
So if he avoided me, why was my airplane damaged?
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Because on your end, you didn't avoid him. So you took the damage from the collision.
Net lag, even a little has a HUGE role to play with collisions.
When your dealing with closeing speeds of 300 mph plus for EACH plane, thats 600, 650, 700 mph closeing speed. Things happen fast.
Even 20 feet can make the difference between hit & not hit.
Since it would be obvously unfair to punish hiim for avoiding. Planes only take damage from collisions if they "see" it happen. IE they occupy the same space.
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It still sucks that it has to be this way though. Wish there was a solution :(
Sorry I'll change the frown to a smile.
Wish there was a solution :)
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Kaz: I wish light travled faster also.
HiTech
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LOL
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Originally posted by hitech
Kaz: I wish light travled faster also.
HiTech
Now you're working on SATURDAY?!?!?
WTF are you guys up to?
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Ouch......
Solution: take collisions off til it is properly modelled?
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Originally posted by Mak333
Ouch......
Solution: take collisions off til it is properly modelled?
collisions were off, and it is open season for the HO types because they can attack full bore without fear of dying from damage with collisions off.
alot of the all out HOing is now reduced once collisions were turned back on, people try to dodge instead of HO for fear they might ram the other plane.
although it isn't modeled as one would hope, it still holds its purpose for detracting people from trying to play Aces Joust! for this sole reason I like collisions turned on........as I think most others probably do as well. Also it is modeled as best as it can be given the nature of the internet.
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BTW love collisions with the new patch. Seems like AH1 agian.
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Collisions are VERY necessary. They are back and working well. Good job HT and thanks.
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Originally posted by TequilaChaser
collisions were off, and it is open season for the HO types because they can attack full bore without fear of dying from damage with collisions off.
alot of the all out HOing is now reduced once collisions were turned back on, people try to dodge instead of HO for fear they might ram the other plane.
although it isn't modeled as one would hope, it still holds its purpose for detracting people from trying to play Aces Joust! for this sole reason I like collisions turned on........as I think most others probably do as well. Also it is modeled as best as it can be given the nature of the internet.
All true, and it's present in every game I've played online. Seems everyone around here has to go into detail that they're not attacking HTC without getting bashed for making a statement. Sheesh.
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I don't see anything wrong with it?
You crash, you blow up.
You don't crash, you don't blow up.
Seems like the only people who could have a problem with this are people trying to crash into others. Hey, we have a situation better then real life! WTG HTC!
Gunner
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get a D battery flashlight, they faster then C ones. light hauls arse 1 letter faster with D'z . ha!
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Originally posted by Mak333
Ouch......
Solution: take collisions off til it is properly modelled?
Nothing is improperly modelled. Its real simple....if you avoid on your end you dont take damage.
Get it?
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Superconductor dude, superconductor ;)
Originally posted by hitech
Kaz: I wish light travled faster also.
HiTech
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I take issue with the way collision damage is modelled with this analogy:
On my FE I avoid someone's bullets fired at me but on his FE he hits me. Applying the collision model would mean that I don't take damage.
Think about it.
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Originally posted by TequilaChaser
collisions were off, and it is open season for the HO types because they can attack full bore without fear of dying from damage with collisions off.
alot of the all out HOing is now reduced once collisions were turned back on, people try to dodge instead of HO for fear they might ram the other plane.
although it isn't modeled as one would hope, it still holds its purpose for detracting people from trying to play Aces Joust! for this sole reason I like collisions turned on........as I think most others probably do as well. Also it is modeled as best as it can be given the nature of the internet.
Yea, collisions on = better fights, plain and simple.
I hate to collide or get rammed as much as the next guy, but if it makes real fighter pilots out of the plethora of HO artists, eventually, it's worth the short-term pain for the long-term gain in 'fun factor'.
Zazen
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Originally posted by Blue Mako
I take issue with the way collision damage is modelled with this analogy:
On my FE I avoid someone's bullets fired at me but on his FE he hits me. Applying the collision model would mean that I don't take damage.
Think about it.
Yea... but to apply the bullet damage model to the collision problem means you'd have situations where you are zipping merrily along, and some enemy plane dives through a spot 300 yards behind you. Then your tail falls off, and you are like "WTF?".. Oh, it was someone from Nigeria playing on a 14.4 modem.
The way they have it set up is the best way possible, in my opinion.
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Originally posted by Blue Mako
I take issue with the way collision damage is modelled with this analogy:
On my FE I avoid someone's bullets fired at me but on his FE he hits me. Applying the collision model would mean that I don't take damage.
Think about it.
The same logic holds true ... your just looking at it from the wrong end of the equation.
Think about it.
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BlueMako your missing the point.
Gunnery & collisions are 2 seperate factors that can damage your plane. They work differently. You can not tie them together.
while the result may be the same, you can not look at gunnery with the same system you look at collisions.
You can not apply the collision model to gunnery.
The collsion model is the way it has to be. Partly as a result of net lag that can not be elminated.
The gunnery model is the way it has to be, partly to eleminate the results of net lag.
See the difference?
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Originally posted by Blue Mako
I take issue with the way collision damage is modelled with this analogy:
On my FE I avoid someone's bullets fired at me but on his FE he hits me. Applying the collision model would mean that I don't take damage.
Think about it.
You can dodge a bullet? From what I understand, if I see a hit, I get a hit. It doesn't matter what the other guy sees, he takes the damage in the place I hit him.
Since I am not good at dodging bullets, I think this works quite well. You need to face reality, there will always be lag (at least until HT figures out this speed of light thing) and two on-line players will never see the exact same thing in real time.
Gunner