Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: lasersailor184 on August 23, 2004, 09:42:02 PM

Title: Artillery / Anti Tank guns...
Post by: lasersailor184 on August 23, 2004, 09:42:02 PM
It has been proposed many many times in the past.  But now that new vehicles and planes are being added I'd like to repropose this idea.

Howitzers, Pak's and any other gun you can think of is fair game.  Each gun is towed around by a Jeep or truck or something.  You have to unlimber it to fire, and limber it to move.  Each of the guns is very deadly, yet very vulnerable.  

There are a bunch of damage zones for the gun.  
1.) Targeting / Aiming
2.) The gun itself
3.) The truck
4.) Gun crew members.

Now, every gun has a certain amount of people to operate it.  As you lose more people on the crew, the operation becomes slower and slower.  Up until the last person dying.

For the howitzers, I don't believe that they should be able to click on the map to aim.  This would be too easy.  However, I do believe that they should free aim with varying degrees of speed in which the gun moves (Maybe tied to throttle control?).  Also, the ability to aim at specific areas VIA typing in the coordinates.


Of course I'm just brainstorming here.  I think this would all be cool.
Title: Artillery / Anti Tank guns...
Post by: mechanic on August 24, 2004, 10:59:19 AM
i'll second that great idea
Title: Artillery / Anti Tank guns...
Post by: AVRO1 on August 24, 2004, 06:45:05 PM
Why not just make a SP Artillery vehicule?
Title: Artillery / Anti Tank guns...
Post by: Rino on August 27, 2004, 07:03:59 AM
Quote
Originally posted by AVRO1
Why not just make a SP Artillery vehicule?


     I believe the M7 Priest was mentioned the last time this sort
of thread occurred.  Open topped 105mm on a sherman chassis.
Title: Artillery / Anti Tank guns...
Post by: Ghosth on August 27, 2004, 07:13:46 AM
Love to see any & all of the above in AH.

Any one of them should be able to setup just over the edge of a high knoll & drop fire in support of an attack.

With spotting help put fire onto a city or fieldwithout dirctly being able to see the target.

IMO AT guns need to be able to see GV icons.

Unlike a tank to tank duel that was most often fast & furious at close range. AT guns would see the smoke from the other sides shots & be able to walk fire into them. Right?
Title: Artillery / Anti Tank guns...
Post by: Tilt on August 27, 2004, 08:46:27 AM
Time for the Studebaker and its multitude of trailers IMHO

Trailer

Katyusha rocket launcher
5" AA, HE artilery piece
88mm AA, HE, AT artilery piece
40 mm gun
field and vehicle supplies

Truck

Various ordinances
Troops
Title: Artillery / Anti Tank guns...
Post by: Seeker on August 27, 2004, 09:06:16 AM
I'd like to see shore batteries placed along the terrain maps like a maginot line.

That wouldn't take much coding, would it?