Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mechanic on August 24, 2004, 12:26:11 AM
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would it be too dificult to program it possible to pick up bailed out pilots in GVs and two seater planes?
it would add such a great sense of realism and much enjoyment to have to go on a secret mission to pick up a team mate or help a stranded squaddie.
im sure this has been asked before but i never saw the post :)
would this be unlikely to ever happen?
yours hopefully
Batfink
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sounds like a great idea. Only one prob i can think of that.
HT uses statistics regarding whether you were captured, shot down, bailed etc. At what point would one be considered
"captured" after they were downed? I suppose a certain
time limit would be in order. I do like your idea, though.
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Back in AH1 the Kadesh scenario had this option. If you get shot down you tune to a certian channel and ask for a pickup. It was pretty difficult to find the downed pilot until the pilot had vis on the plane. (in a high action area this made it even harder) But once the rescue plane found you it would land close by. THen, you would join the plane either by clicking on a box in the upper lefthand corner (like gv supplies) or type .join. (my memory fails me) Anyway the rescue plane would then take the pilot, who would be in a gunner position, back to a base and land. This was a great idea. I believe this would be great in any arena. But, many of us have asked for this before. Doubt it will ever come true.
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it would be a great aspect if added.
the time limit is a good idea.
or you must keep moving towards friendly teritory to evade capture or something.
why wont they let us do it??
seems a shame.
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That's a great idea on the down-pilot.
I had also got to thinking about left-over wreakage,
like in a spawn point where panzers might get hit,disabled,blownup left to burn so when next tank comes along,it'll see that there had been a tank battle here before.
Or plane parts all over the hill side from that bomber formation that crashed on it's way to a mission or enemy bombers,bullet-riddled,just outside your base that quite didn't make it in.
Debris wouldn't have to stay there forever,it could all be cleared just as a base/town gets rebuilt. what do you think HT? Give it a go down the line?
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another great idea!
two idea that your adoring public request HTC. can you please us oh mighty lords of the combat sim? :)
batfink
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Well i think the pilot rescue idea is awesome. The wreckage idea is cool too, but i think it would just ultimately be another cause of lower frame rates and lag.
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Put yourself in the downed pilot's situation. How long would you want to wait around to be picked up?
If not many people would want to wait around, there would be no purpose for the plane.
Since I doubt it would then be used much, I realy doubt would be worth the time.
HiTech
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Since I doubt it would then be used much, I realy doubt would be worth the time.
Please, you cannot use that rational... How much time do people really spend flying the Hurricane or Spit Mk.I in the MA? What is the least flown plane... the Val? You enable it HT and it will be used.
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I can see squads using it. For instance when a squad goes on an attack and brings a goon for base capture, the secondary function of the goon would be pilot pickups. The goon driver could get extra score and perk points for each pilot successfully rescued. And if the pilot of the downed aircraft is successfully rescued, he gets to keep his perk points and score as if he had successfully landed. Every 262 flyer who gets shot down will be begging for a pickup.
Just like damaged Tiger Tank drivers beg for a supply drop now. The goon could drop supplies or land and pickup the Tiger Tank driver.
Another use would be GV squads occasionally drive to a city or factory to attack it with no hope of RTBing now. However if they could plan a squaddie bringing a goon to pick them up, we might see more GV raids into enemy territory.
I would limit the pickup planes to either goons or goons + bombers.
I like the idea. It adds another dimension to the game at a relatively low cost in coding time. Some other suggestions I've seen would take I COAD a lot of time and resources, but this one seems relatively easy. Of course it ALWAYS seems easier than it really is.
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yeah! please HT. please?
two seater attackers (TBM,IL") would be perfect for it, also M3s and tanks could do the same.
all it would take is a simple .join command and you would add another good factor to the realism which is ever increasing
please? :)
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I like the idea. It adds another dimension to the game at a relatively low cost in coding time.
It is NOT a low coding time project.
HiTech
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The concept of rescue was just used rather heavilly in the BoB scenario, with much success and immersion IMHO. The problem is that in the scenario there is the god-eye of the CM that can confirm the rescue and note it in the logs. The actual mechanics were not there to back it up.
For instance:
A pilot bails out of a ruined plane. At that point in the current setup his fate is sealed with regard to a bail or capture based on proximity to friendly/enemy base.
He then waits for a rescue plane or PT to arrive. Sure he can swim or walk but the speed is pretty useless.
A rescuer arrives but the downed airman cannot 'join' the rescuer until he exist to the tower. Once the EF command is issued the sortie ends with bail/capture, that is also how it shows in the logs in the scenario.
The downed airman then joins the rescuer and the rescuer exits them both to the tower. It shows in the raw logs what happened and the CM can sort it out. But in the MA this would require rather extensive rewriting of the code I would think.
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awww, well! i tried.
at least sort out that thing where the plane dissapears when ejection happens :p
no really HT i love the game anyhow. thank you for what we have.
bat
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Originally posted by hitech
It is NOT a low coding time project.
HiTech
Originally posted by MOSQ
Of course it ALWAYS seems easier than it really is.
Understood! You have to prioritize, and I hope you are getting lots of low time/high change stuff done. For instance an early war planeset on Furball Island...
Too many suggestions burn up your valuable coding time that could be better spent on new planes, Gv's ect.
Maybe this should be part of the TOD coding. Because of TOD's premise, rescue misions will make more sense. Hopefully some of the code for TOD will be usable in AHII as well.
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mechanic: I have always liked the idea of rescue also. It just is realy low on the list of things I would like to do.
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Originally posted by hitech
mechanic: I have always liked the idea of rescue also. It just is realy low on the list of things I would like to do.
That's a fair answer, just out of curiousity what is on the schedule for high or higher priority?
Curious minds wanna know!
And a mind {well, some of um} is a terrable thing to waste.
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I'm kinda hoping eye-candy and ToD system basics.
Frankly, besides the difference in lighting effects, more detailed terrain, and historic cockpits.. I don't really feel that AH2 lags behind IL2/FB level graphics when it comes to actual combat situations.
However, the one thing that really takes a lot away from immersive feeling, is that AH2 hit effects still use the old "white ball" ..
Change this into something looking like IL2/FB (barely visible small sparks for normal AP hits... bright white flashes for API strikes.... small burst/explosion for HE strikes...) and I'd guarantee that the level of AH2 immersion would increase two-fold!
:D So let's get some more of those 'aesthetic' upgrades!!! :D
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Originally posted by hitech
mechanic: I have always liked the idea of rescue also. It just is realy low on the list of things I would like to do.
I understand completely sir.
the overall suggestion is a good plan but priorities must take the front seat in the programming and as the game progresses im sure we will start seeing all the 'immersion' aspects start to take shape.
once again, thanks for a brilliant game HTC. :aok
Batfink
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That's a fair answer, just out of curiousity what is on the schedule for high or higher priority?
(http://www.seimitsu.demon.co.uk/uboat1.gif)
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Originally posted by hitech
Put yourself in the downed pilot's situation. How long would you want to wait around to be picked up?
If not many people would want to wait around, there would be no purpose for the plane.
Since I doubt it would then be used much, I realy doubt would be worth the time.
HiTech
I agree for the MA. But what about TOD where your "career" is at stake and you dont want to get captured?
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I requested for this.. before. maybe. they could be your gunner now also? u get picked up in a b17. ur there gunner :-D(just a thought):eek:
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Sp4de I requested for this.. before. maybe. they could be your gunner now also? u get picked up in a b17. ur there gunner :-D(just a thought)
Thats the way it was inplemented in Kadesh after rescue.
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Originally posted by BlueJ1
Thats the way it was inplemented in Kadesh after rescue.
We did this to great success in Kadesh. I think what folks are asking for is some official way to do this. For example, having a selection box that says rescue next to the one named Join. It would only let you join if it is A) one of the "Rescue qualified " craft B) within a certain range.. ie 500 yards
Once onboard , if your rescue plane/ vehicle makes a successful landing then so do you. The rescuer is provided some sort of perks, perhaps the same amount as you receive.
How hard is this to do? Anything wrong with it?
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I think others are wanting to make that a bit more complicated.
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I like the ideas of the rescue (I had to be rescued during BoB) and wreckage.
Although, can you imagine how much wreckage there would be. It would be everywhere. The wreckage from my aircraft alone would be enough to seriously reduce frame rates.
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What more do you need than what I suggested? Maybe HT is right or is thinking of something else but it seems pretty simple to me. HT, what extra would it take to implement what I suggested? We already have range based resupply and the join function. How much more would it be to tie it all together?
i think wreckage would be nice where it would go away over some time but given the frame rates we are seeing now I wonder if it's feasible.
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He already said no for now.
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Originally posted by BlueJ1
He already said no for now.
notice I did not say HT do it now!!!!
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I noticed. Just think after HT says no we should drop it.