Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: lasersailor184 on August 25, 2004, 11:35:14 AM

Title: Bombing ships...
Post by: lasersailor184 on August 25, 2004, 11:35:14 AM
I've just learned that even a miss can easily damage a ship.  I was just watching Victory at Sea and a Stuka dropped 2 bombs that were misses, but stopped the american ship.
Title: Bombing ships...
Post by: Rasker on August 29, 2004, 10:59:17 PM
yeah near misses by eggs are perhaps even better against many ships than direct hits.  When Billy Mitchell's fliers sank the Ostfriesland, the near misses were given credit.
Title: Bombing ships...
Post by: DREDIOCK on August 30, 2004, 12:41:51 AM
"Near miss" and "Near hit"

Are two of the most annoying phrases.

George Carlin had it right with his bit that went something like this.

If you nearly miss hitting something then you hit it.
If you nearly hit something then you missed it.

On seeing two planes collide in mid air "Look Bob, they nearly missed"
Title: Bombing ships...
Post by: BenDover on August 30, 2004, 06:17:35 AM
Near misses are modeled as slash damage is modeled.
Title: Bombing ships...
Post by: lasersailor184 on August 30, 2004, 06:50:04 AM
Well, the point being that a bomb dropped 50ft to the left of the carrier is still going to damage it pretty bad.
Title: Bombing ships...
Post by: JB73 on August 30, 2004, 02:53:05 PM
blast damage is modeled for CV's

try offline, set the ack to 0 so it does not kill you, and get to an enemy CV with a torpedo.

release the torpedo so it hits right below the big guns on the cruiser.

with 1 torpedo you will not sink the ship, but if aimed right you will get "kill" messages of the guns being damaged by the blast.

this also works with a 1000lb bomb dropped right next to a CV. i mean right next to it though, not glancing it or hitting the edge.

it is easier to see the "kill" message of the gun batteries on the smaller support ships, since their guns are closer to sea level.
Title: Bombing ships...
Post by: Oleg on August 31, 2004, 04:56:21 AM
I sure underwater explosion (no matter how close) can not damage armored guns on deck (in RL). It can slightly damage hull, open guns may be, but no more.
Title: Bombing ships...
Post by: Ghosth on August 31, 2004, 08:03:48 AM
It all depends on how far from the ship the bomb explodes. And how deep it is when it does explode.

If the ship's side is closer than the surface you could in theory get most of the blast ended up being directed at the side of the ship. Like a shaped charge.

In which chase, buckled hull plates, severed electrical conduits, broken steam lines,   are  just a few of the possibilitys.
Title: Bombing ships...
Post by: JB73 on August 31, 2004, 09:04:33 AM
Quote
Originally posted by Oleg
I sure underwater explosion (no matter how close) can not damage armored guns on deck (in RL). It can slightly damage hull, open guns may be, but no more.
RL has no bearing, try it in game.
Title: Bombing ships...
Post by: B17Skull12 on August 31, 2004, 10:22:44 AM
in RL a Near miss would have done more damage than a hit.
Title: Bombing ships...
Post by: lasersailor184 on August 31, 2004, 10:25:00 AM
Do you mean near hit?
Title: Bombing ships...
Post by: Delirium on August 31, 2004, 06:44:24 PM
I've always looked forward to skip bombing in AH, both against ships and ground targets.

Alas, its never been modeled.