Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: rabbidrabbit on August 26, 2004, 04:29:20 PM
-
Simple question but am I the only one bouncing AP rounds from panzers off panzers 70 percent of the time? Lots of minor angle shots of under 15 degrees fly off ... Is this right? I know enough about modern rounds that they don't bounce like super balls.
-
It happens to me also.
Might be cuz of my 56k dial up. Look out 30 Aug, DSL baby, DSL!!
:D
SCDR
-
I'm using cable so don't count on it. it seems like the rounds deflect way too easy from what I'm seeing.
-
Look at a few destroyed or burnt out tank hulls from WW2...I don't have pics off hand, but will post some when I get back in.
There are mutiple instances of gouges, marks ect from shells hitting them and bouncing off, but none caused damage. Only when the shell hits at the right angle will it penetrate and do damage, usually killing everyone inside if it pentraes or causes spalling.
-
With dsl I couldnt hit crap if if there were alot of gvs around. Made me really mad shots just go straight thru.
-
I know what you are saying waffle . What I'm saying is that although I don't expect penetration on every shot I would expect most any solid hit under 600m to do the trick. Is this incorrect?
-
Originally posted by rabbidrabbit
I'm using cable so don't count on it. it seems like the rounds deflect way too easy from what I'm seeing.
Dude, don't bust my bubble. I've been waiting for 7 years for DSL.
Qworst at this time could care less about giveing me a "clear"
2nd phone line, and I am tired of the dang disco's.:mad:
SCDR
-
Rabbid, location of shots count just as important as the hit itself. Try to hit a part that is perpindicular to you. Or try to hit a joint of some sort, like just under the turret. Or a vulnerable part like the commanders spot.
It's hard to do, especially with the tanks moving or at long distances, but all it takes is practice.
-
Been seeing a lot of bouncing shots.
Changing hit location (and thereby changing angle) doesn't seem to help. Rounds bounce off the front, sides, turrets, treads. It gets pretty frustrating when you're blasting away at point blank range at something seemingly covered in 1940s kevlar.
-
Thats pretty much what i'm saying.. I seem to bounce even near perfect shots at 400 yards or less. I don't know for sure but I would expect a little more effectiveness from a panzer AP round. I know modern rounds are much more effective and the old system was more effective. My question being , was it over corrected?
-
Originally posted by rabbidrabbit
I'm using cable so don't count on it. it seems like the rounds deflect way too easy from what I'm seeing.
DSL is SWEET!!!! No rubber bullets. Avg of 110 - 130 ms ping
to server. Sure beats the 56k dial up pings I had.
SCDR
-
yep I get ton of shells superballing, move the turret a little same thing shells bounce off, and i'm talking from the front , side, back, hitting the tracks too , bounces every direction. i notice ack guns do it more then they used to also. its like they have a force field around them. lmao! scotty up shields!! I'dddd cant captian i'vddd given them all the power i got. haha. I'm sure just like everyone else, these bouncing shells never bounce off my tiger or panzer. lmao! I hear ping (1 ping) im in the tower, saying wtf just happened there . quick question. is a ping of 200 to 220 bad?
-
Originally posted by SCDR
DSL is SWEET!!!! No rubber bullets. Avg of 110 - 130 ms ping
to server. Sure beats the 56k dial up pings I had.
SCDR
I sincerely doubt that connection speed is the issue. After the last armor patch I noticed this issue. It seems to me like the armor penetration issue was overcorrected.
BTW.. I get a ping latency of 40-70 MS normally so I doubt your higher DSL ping is giving you an advantage.
Tactic.. 200 MS pings in good for dial up. and it should be fine.
-
thank you very much for the reply. cool!
Tactic
-
I've noticed the superball effect too ! One shot from a Tiger should kill any known tank type of the time period, not the other way around! What gives? From what I understand, the Tiger series tanks only major vunerability was the rear. So why is it that a panzer can kill a tiger with a single shot to the front, where it's armor was the heaviest. It don't make sense! Instead I've hit panzers with a shot and only damaged the engine, and had several other shots (in the same spot) SuperBall off the tank. I've noticed the same effect wether I use a Tiger or a Panzer. Either the ballistics model and/or the damage model need a severe adjustment! I've also noticed the same effect with some of the aircraft as well, wether in Air=Air or Air=Ground, so it can't be a problem with GV's alone. Or am I missing something !:(
-
All is not = from the front. Some of the armor is slopped to the shooting angle. Some is perpendicular.
HiTech
-
Originally posted by hitech
All is not = fom the front. Some of the armor is slopped the shooting angle. Some is perpendicular.
HiTech
I realized that, for long shots the angles and distance would make a difference in wether it would be a kill shot or damaging shot. But the problem I have is it happens at ranges less than 200 meters ! At those short ranges if you hit the turret ring, the panzer should be dead, not damaged, no matter what the angle is ! I've been able to get within 50 meters of a Panzer (VH poaching) and still couldn't kill it on the first shot with a Tiger, something aint right, or is that figured into the damage model !
-
Originally posted by SCDR
DSL is SWEET!!!! No rubber bullets. Avg of 110 - 130 ms ping
to server. Sure beats the 56k dial up pings I had.
SCDR
Man, I was getting that with the 56K. DSL is usually at 20 or 30ms :confused:
-
Don't use AP, try smoke rounds... I one shot killed LwDwn a couple weeks back in the CT. Boy was that a laugh... :aok
-
Actually on real tank guns there was a minimum range, before that the projectile was not settled in the direction.
At least i think there was? Wonder if im wrong there or if its eaven implemented.
ciao schutt
-
Originally posted by Schutt
Actually on real tank guns there was a minimum range, before that the projectile was not settled in the direction.
At least i think there was? Wonder if im wrong there or if its eaven implemented.
ciao schutt
This does not make sense.. at least for modern rounds..
-
Originally posted by Schutt
Actually on real tank guns there was a minimum range, before that the projectile was not settled in the direction.
At least i think there was? Wonder if im wrong there or if its eaven implemented.
ciao schutt
Actually, I think most Tanks and Artillery off the WWII era did use a rifled bore for round stabilization, and to prevent tumbling over distance. And most rounds had an impact detonator, except airial shells which had a barometric or timed fuse, and standard AP rounds which were a solid round that used pure mass and energy for penetration (which is what is used in the game, I assume). Only torpedoes were large enough to employ magnetic or proximity fuses besides impact fuses. Even the most modern Tank rounds still employ an impact detonator. But I could be wrong !
But that still don't explain the superball effect that I've seen ! If you visit some of the web sites dedicated to tanks (these two especially http://www.achtungpanzer.com/tiger.htm or http://www.panzerworld.net/ ) most will tell you the Tiger Tanks were the most feared and most difficult tank to destroy during WWII, most of the Tigers were disabled by their own mechanical failures (fuel systems fires, engine failures), even though this is probably not figured into the damage model. I still can't get past the one shot kills of a Tiger by either a Panzer or another Tiger.
I stand corrected below is a copy of an email sent to me by ChristianAnkerstjerne@panzerworld.net[/email]
Hi Rob
All the German weapons of World War II were rifled
(except possibly for some mortars and other artillery
pieces). Todays techniques of fin-stabilized
ammunition was still only very experimental during
World War II, and thus a smoothbore weapon woudl have
been too inaccurate.
Regarding your second question, I assume you are
referring to the 7,5 cm Kw.K. L/48 and 8,8 cm Kw.K.
L/56. Both of these weapons were capable of
penetrating the Tigers frontal armour (except for the
mantlet) at ranges beyond one kilometer, which was
more than the average engagement range, using standard
APCBC ammunition.
Christian
-
With Tiger/Panzer AP rounds bouncing off M3's at
-
Originally posted by VWE
Don't use AP, try smoke rounds... I one shot killed LwDwn a couple weeks back in the CT. Boy was that a laugh... :aok
HEHE I remember that V... I don't think lwdwn thought it was funny though :)