Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: Simaril on August 27, 2004, 04:52:58 PM

Title: Film viewer "path" persistence
Post by: Simaril on August 27, 2004, 04:52:58 PM
I'd like to use the veiwer to analyse flight strategies, but when I click the paths on and pause, i find the "ladders" disappear at a rate of 1 per second. This defeats the purpose, as I can't see how people countered from external views.

Are there any ways to keep the "ladder rungs" from erasing themselves, so flight paths can frozen and studied?

Is this a bug (belonging here), or a feature (belonging in film forum)?
Title: Film viewer "path" persistence
Post by: Shane on August 27, 2004, 05:04:53 PM
you don't have to pause, you can play it real, real slow...
Title: Film viewer "path" persistence
Post by: fuzeman on August 27, 2004, 08:37:47 PM
In a real long close engagement those ladders would get re-laddered, so to speak, so much you couldn't make heads or tails out of them. They have to disappear after awhile to prevent this. That's the logic as far as I know behind them going away after awhile.
Title: Film viewer "path" persistence
Post by: Simaril on August 27, 2004, 10:30:52 PM
Thanks, shane -- good idea for a work around. I'll give that a try.