Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Boozer2 on August 28, 2004, 08:16:48 PM
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Hordes are our problem, how about "IF you die you cannot use the same field to lift for the next 2 sorties"? eh? That avoids time limit problems for users, just up somewhere else, you died, find another fight. How about it? Feelings?
Booz
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But what of us guys upping to meet the incoming horde ??
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Easy.
Don't die.
Yes.
Don't die. (ouch, new concept)
If you die, you are no longer involved in THAT immediate action. You can still fly, just not there again like some target dweeb.
Pay attention to darbar and attack alerts, they should matter.
It solves a lot of problems: score mongering 2 account dweebs that up to kill themselves, someone that got whacked upping an LA7 or N1K 3 to 6 times just to get even (yea've been pwned thrice, go away). Repeat auger dweebs will find it impossible to hamper play. Constant (same player) CV buff raids die out. PT respawns to launch 20 torps at a CV cease.
Let's decide what we want, an air combat sim or an arcade game. If it's to be an arcade game lets get serious and implement the mid-air recharge balloons and launch at fight alt...why are we here?
Boozer
(reset perks are stupid)
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Originally posted by Boozer2
Easy.
Don't die.
Yes.
Don't die. (ouch, new concept)
Cool, you got a reply to an idea of "yours" and you gotta go snide.
That took some thought. I assume discussion isn't one of your stronger points.
I'll tell ya what, you go on your wittle sortie and I'll just stand behind ya. And if you die ?? I'll beat the living hell out of you with a baseball bat.
That would put a price on it.
Comments ??
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Is some nice thoughts Boozer, however the arena has spoken, it prefers more of an arcade-no consequences for my actions-I'll just reup-drop unheard of amounts of ords on ya-get a faster plane to make sure I win mentality. It keeps it fun for all.
Have a nice day!
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lol nopoop, did you actually quit reading the post after the first 9 words? I'll be more sensitive next time, sorry.
Boozer
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this whole thing solves nothing, ok i up get shot down, cant up from that same field right? ok ill just go up the field right next to it and continue attacking that same field i was hitten before. goes on and on.
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Right, you might still get 2 tries to take a field. But now you've got to stay alive to keep in the attack or you can't use either field. For those fields with a lot of traffic possibilities around them (3 fields nearby) it can still be a continuous flow, IF none of those neighboring fields are porked. As it should be I feel.
What you won't get is 8 consecutive tries from the closest field. When the defenders shoot you down once or twice, you've failed, they win, move on. This also puts a high cost on intentionally augering eggs in, are you gonna waste your last chance to help or stay on station?
On defense, you may well face high odds of dying to an incoming attack, but any kills you put on them hurt the attack more. Low gamey buff runs will stop. Actually catching an attack inbound with advantage can devastate the offensive effort. Today if you knock down 4 of those 38s inbound it doesn't matter, they're back in 6 minutes.
And it still eliminates those other 4 or 5 dweebish problems previously listed that we face today.
Boozer
(get rid of map reset perks)
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Yeah but if we do that, what about all the repeat vulches we get on noobs and such. There are alot of score ho's in the game that rely on them you know. Also consider this, what if a couple of guys are all that is defending a base (happens quite often) then if we can't reup right away, who is going to defend it? Reupping isn't just about hoardes, it is also vital to base defense, runway vulching, etc. Also what if there is only a few bases left? This is a bad idea.
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perhaps one of the worst ive seen
you said you couldnt up at the same field for the next 2 sorties? do you know what people would do is just auger twice to up at the same field again.
this little plan of your does not help anything and would not allow for any kind of counteroffensive
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Originally posted by nopoop
Cool, you got a reply to an idea of "yours" and you gotta go snide.
That took some thought. I assume discussion isn't one of your stronger points.
I'll tell ya what, you go on your wittle sortie and I'll just stand behind ya. And if you die ?? I'll beat the living hell out of you with a baseball bat.
That would put a price on it.
Comments ??
POOP , ! That's Funny ! ...
CHECKERS :cool:
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You have my vote:aok
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Originally posted by ace31st
perhaps one of the worst ive seen
you said you couldnt up at the same field for the next 2 sorties? do you know what people would do is just auger twice to up at the same field again.
this little plan of your does not help anything and would not allow for any kind of counteroffensive
on the other hand some of the best thoughts I have seen, and if people want to purposely auger/throw away the 2 flights just to get back to their first field let them, would be too funny, especially for the point racers.
and maybe have a time limit on after being killed 2 flights from same field you can fly again in say 5 minutes from the same field you died twice at if you wanted to wait it out.
counteroffensive can be had the same way as offensive, better planning to start with, with teamwork, missions, use of SA
only thing I see is people flying more overly cautious in this set up, and possibly ganging up more as strength in numbers, might not find to many fights where it would be less than 10 on 1, lol
like your ideas though Boozr about the no more spawn camping, no more gamey kill your 2nd account stuff, no more ungodly amounts of vulching etc....
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I think the title of this thread pretty much says eveything I need to say.
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Originally posted by MoRphEuS
I think the title of this thread pretty much says eveything I need to say.
So Morpheus, is it painful? am curious? :D
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Hordes are our problem
Define the term. If you just meen consentration of forces, then I don't agree it is a problem at all.
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Originally posted by hitech
Define the term. If you just meen consentration of forces, then I don't agree it is a problem at all.
I agree with HT that bringing a "horde" is simply smart and gives you an improved chance of success. The issue I have is with the lack of "attrition" in these circumstances, putting a higher weight on "quantity" vs "quality". The same numerically advantaged guys return constantly until they "overwhelm you eventually", even if they've failed to achieve their goals over many sorties. I can't count the number of times I've defeated the same guy in a single engagement (multiple sorties for him but only one for me) until eventually I have to give up the fight due to ammo/fuel/damage which makes the overall outcome a defeat for me.
I think some sort of attrition would be a welcome addition and wouldn't really change gameplay as much as people might think. It wouldn't "stop" very much from happening, but it would put a higher value of good technique/tactics and add a bunch of new gameplay options. I documented a very simple idea not long ago that compared what it might look like, maybe not something for the MA but it certainly would be interesting and not as restrictive as some people make out while still having the desired impact.