Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: tiger3 on September 05, 2004, 01:07:52 PM
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What does it do? Why is it important?
AH# tiger3
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Vsync ON makes any game to draw the screen once per vertical scan of the monitor. So, if you have the vertical refresh rate set to 75Hz, you will not have more than 75 frames per second. Vsync ON waits untill the scan line is at the botton and then allows the drawing operation.
VSync OFF makes your graphics to be drawn unsynchronized with the vertical scan, you can see graphic glitches (parts of graphics that are shown before ending the drawings). This way you will get maximum frames per second at the cost of graphic distortion.
There is an urban legend without any technical base about suffering rubber bullets with VSync OFF. VSync does not affect any calculation of polys hitting polys, in fact, you would get faster results with VSync off.
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where do i set it on\off?
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Originally posted by GODO
There is an urban legend without any technical base about suffering rubber bullets with VSync OFF. VSync does not affect any calculation of polys hitting polys, in fact, you would get faster results with VSync off.
I guess all the times Skuzzy has said that you lose frames w/ vsync off, during which some of our bullets could/would be dropped, BUT I would tend to call it fact as opposed to urban lgend.
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Originally posted by flyingaround
I guess all the times Skuzzy has said that you lose frames w/ vsync off, during which some of our bullets could/would be dropped, BUT I would tend to call it fact as opposed to urban lgend.
I suppose only pure maths are involved into bullets hitting a target, being it drawn or not. I suppose that reindering images sync or unsync will not interfere with the hit calculations.
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V-sync off doesn't effect weather or not a hit is a hit it just messes up your aim because the other plane is not always where you see it. The big myth is that it will increse your FPS, it will only increse your highest FPS where you don't need it anyway, it will NOT increse your lowest FPS at all.
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zmeg is right,
if your curent max fps is 60 and your moitor refresh is 75 dont take einstein to work out vsink aint slowing ya down.
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i will ask again, where do i turn Vsync on\off?>
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Originally posted by Flyboy
i will ask again, where do i turn Vsync on\off?>
go to your video card, then click performance and quality.. But Do not turn off VSYNC. HTC has tested this it does cause Rubber bullets...........
to find video card
1. Right click on startup screen
2. click on properties
3. then advance video controls
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checked all the tabs under the advance, i do not have that option
i have a MSI radeon9800P
i dont have rubber bullets, atleast i think i dont have.
what i do have is sometimes when i hit the enemy plane there are No hit sprites (i know i hit it because i see parts falling from him)
is that normal?
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Originally posted by Flyboy
is that normal?
Yes.
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Originally posted by Flyboy
checked all the tabs under the advance, i do not have that option
i have a MSI radeon9800P
i dont have rubber bullets, atleast i think i dont have.
what i do have is sometimes when i hit the enemy plane there are No hit sprites (i know i hit it because i see parts falling from him)
is that normal?
sorry a radeon card holder will have to tell you where vsync is. If you don't know its loc don't worry default is program comtroled meaning on
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oh and by the way some will say they have vsync off and get 300 fps, doesn't matter since no monitor has that high of refresh rate , Even tho some in game will swear they have 1.........any one that brags about fps is usally full of chit. after 40 fps hard for human /Eye to tell dif. you get 40 or more steady don't worry aout anything
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old 8 bit systems used 35 fps so do web cams... 35 fps is what the human eye needs for a seemless picture,
16 bit systems also used 35 fps.. Only when the play station 1 came out did we beginn to hear about these ludicrous fps...
60 fps Was Maximum for A long time for games like Motor head This game Was Incredibly fast flowing...
But aces high realy dont need that much fps... I limit mine to 60fps. Which is more than enough.
40 fps and u may miss a few gfx But realy It dont afect the game play.
and even as low as 35 fps and the game is still perfectly play able.
try to increase your frame rate by...
up dating video drivers.
closing other programs
make game load gfx in to system memory (if you have ebough ram)
Limit your display to 800x600 (espeshialy for the geforce serize)
change in game gfx settings to higher preformance,
disableing tracers will help fps when you shoot.
Change floor draw distance to a low setting.
make your fog visibilaty to like 7k
turn off terain mipmaping.
now all that should get you some high fps.
If im worng Please feel free to yell at me a while
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by the way i do have a v sink option on my gfx card....
also I am able to manualy state each individual fps setting for any individual game i may play,
i gain acces too v sink by....
going to display properties>advanced> "geforce tab This will differ">preformance and qualaty setings
"this could be called anything from preformance to 3d setings"
then i disable Aplication controlls v sink, and i can finaly turn it off
Also...
i have been visiting other forums looking for a answer to your question (how do i turn off v-sink)
Closest thing i could find to a answer : Control Panel > Display > Settings > Advanced > 3D >
and aparantly the gfx card you use Does preform poorly with v sink enabled,
here look at these bench marks from doom 3
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1600x1200
High Quality(0AA+8AF)
All graphic options on
Vsync ON
40.0fps avg
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1600x1200
High Quality(0AA+8AF)
All graphic options on
Vsync OFF
56.5fps avg
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10x7 High Quality 0AA:
vsync On: 49.1 fps
vsync Off: 72.2 fps!!!!
With 8X AA on:
vsync off: 19.3 fps
vsync on: 16.5fps
With 2x AA on:
vsync off: 63.5fps
vsync on: 40.9fps
12x10 2AA:
vsync Off: 48.5
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If you feel people in this forum can answer your question better (i think all of them use your gfx card) Then here is the link
http://forums.anandtech.com/messageview.aspx?catid=31&threadid=1366517&STARTPAGE=2&FTVAR_FORUMVIEWTMP=Linear
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Yes, it's very frustrating trying to find all those settings. I have an ATi Radeon 9600 Amateur (not the Pro version), and with the ATi drivers, VSync is adjusted thus:
- From control panel, double click on Display.
- On the panel that comes up, click on the settings tab at the top.
- There will be an Advanced button at the bottom - press this.
- Another panel appears, with lots of tabs - click on the 3D tab.
- A panel appears with "3D settings for Direct3D"
- Near the top of that panel there is a checkbox for "Use custom settings" Make sure this is checked. If it is, the "Custom" button should be enabled: Press the Custom button.
- A Properties panel pops up. You will see four sliders at the bottom. The bottom but one slider controls Vsync. Slide it all the way over to the right for Vsync ON.
While you're in that Properties panel, you might want to adjust Anti-Aliasing and Anisotropic filtering. Try my settings first. Slapshot and Icer helped me choose them.
I did try the Omega drivers, but went back to the latest ATi CAT drivers. That's why I still have an Omega icon on the RadLinker tab - lol.
Flyboy, here is a pic to help you recognise the various panels and what they look like.
(http://www.zen33071.zen.co.uk/flyboy.jpg)
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thanks beetle, it was set on application preference.
some question about those other options.
what is antialiasing and anisotropic ? i have those set to "application preference" by default
what are the 3 other sliders? (texture preference, mipmap detail level, TRUFORM)
and lastly what are the "smart shader effects" do?
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Flyboy,
My Radeon is an ATi Radeon. I can find all the information I need by reference to the ATi supplied manual, in .PDF format, available on the ATi website. The URL for that document is: http://www.ati.com/support/manualpdf/Rade9600.pdf
You said you have an MSI Radeon. I don't know about MSI, but perhaps they have a similar manual on their website?
To answer your next question, "SmartShader" seems to be a buzzword for the graphics card's ability to model textures such as glass, metal, wood - according to Page 6 of the ATi manual.