Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mitchk on September 06, 2004, 05:09:58 PM
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well posibly,
I think that this plane disabling stuff has to go, it ruins squad night and the fun for many overall.
Instead of disabling planes as #s increase, perk them, lets say the ENY is at 18.2 all planse below that will be perked La7s at 5 ENY will have a perk of 10-20 while plane X at 18 ENY will have 1-3 perks.
What do you think, if it can't work then atleast excuse bombers from the ENY, KI-67s don't get the job done.It will make Plumbit happy. :D
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again huge bank rolls and more timidness=less fun.
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Ya i think guys would fly really careful then. Could be alot of hit and run. The guys who are super careful now would be ok, but alot of guys would eat up perks real fast, and complaints would start on that.
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it is better than disabling bunches of planes. whats the point of perk points anyway unless its to use them on a superior bird?
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If you switch sides I bet the perk points go with ya. Just sayin'. ;)
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I git A solition cose dowm AH21!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1:mad: .
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Originally posted by mitchk
well posibly,
I think that this plane disabling stuff has to go, it ruins squad night and the fun for many overall.
Instead of disabling planes as #s increase, perk them, lets say the ENY is at 18.2 all planse below that will be perked La7s at 5 ENY will have a perk of 10-20 while plane X at 18 ENY will have 1-3 perks.
What do you think, if it can't work then atleast excuse bombers from the ENY, KI-67s don't get the job done.It will make Plumbit happy. :D
That`s a dead hoss ya riding there cowpoke. :D
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Originally posted by Arlo
If you switch sides I bet the perk points go with ya. Just sayin'. ;)
If you changed squad night to a less populated night, would it still be an issue?
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Originally posted by Arlo
If you switch sides I bet the perk points go with ya. Just sayin'. ;)
YA, sure... I'll just join and leave squads and sides by the hour as the eny values go up and down. What a great idea....
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You can switch sides without leaving your squad. Just sayin'. ;)
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Originally posted by Arlo
You can switch sides without leaving your squad. Just sayin'. ;)
Have you ever belonged to a squad? whats the point of being able to fly together if you jump sides and therefore can't? This is just punishment for something the individual has no control over.
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Originally posted by rabbidrabbit
Have you ever belonged to a squad? whats the point of being able to fly together if you jump sides and therefore can't? This is just punishment for something the individual has no control over.
A squad? What's that? Heh .. hehe .... hehehe ....
Squadmates can switch together. All rooks supposedly have coordination down to a fine art. Just sayin'. ;)
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thats not a solution. All this is doing is punishing folks for things beyond their control. If the modifier was based on a weekly or monthly avg instead of instantaneous then there might be something more usefull. As it is, you can abandon your friends and squadies and go to the low side but then the numbers flip over the next half hour and you are still out of luck and can't switch again for hours... I'll agree that on average the side with the highest average numbers will get pissed off to a higher degree and to that end there is a limited averaging effect but it seems poorly concieved given all the other options.
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Originally posted by FiLtH
Ya i think guys would fly really careful then. Could be alot of hit and run.
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Sounds kind of like the pilots in a certain War that we've all heard something about. ;)
The guys who are super careful now would be ok, but alot of guys would eat up perks real fast, and complaints would start on that.
Hey, HT gave this ENY thing a try. Maybe he should give this perk thing a try for a full campaign & see what happens... :)
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Originally posted by rabbidrabbit
thats not a solution. All this is doing is punishing folks for things beyond their control. If the modifier was based on a weekly or monthly avg instead of instantaneous then there might be something more usefull. As it is, you can abandon your friends and squadies and go to the low side but then the numbers flip over the next half hour and you are still out of luck and can't switch again for hours... I'll agree that on average the side with the highest average numbers will get pissed off to a higher degree and to that end there is a limited averaging effect but it seems poorly concieved given all the other options.
If you're too stubborn to try it, it sure ain't. Just sayin'. ;)
p.s. I've done it ... with a whole squad. It works. :D
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Originally posted by Arlo
If you're too stubborn to try it, it sure ain't. Just sayin'. ;)
p.s. I've done it ... with a whole squad. It works. :D
Its not a matter of what I want.. we all have to agree and good luck explaining all of the above to 30 odd guys as a good reason to switch. Like I said it's pointless since the values change so frequently. Basically, every once in a while, for reasons beyond your control , not only will you get almost no perks for flying but you will be denied a number of the most popular planes. why? well.. just because.... now.. if it was based on a longer term avg then you would have a better argument but I have seen the numbers swing dramatically within minutes.. for that matter such swings happen dozens of times per day.
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Originally posted by rabbidrabbit
Its not a matter of what I want.. we all have to agree and good luck explaining all of the above to 30 odd guys as a good reason to switch. Like I said it's pointless since the values change so frequently. Basically, every once in a while, for reasons beyond your control , not only will you get almost no perks for flying but you will be denied a number of the most popular planes. why? well.. just because.... now.. if it was based on a longer term avg then you would have a better argument but I have seen the numbers swing dramatically within minutes.. for that matter such swings happen dozens of times per day.
It's precisely a matter of what you want and don't want. You want to fly rook and you don't want to sacrifice anything for staying rook when rooks have numbers. You don't want to switch because it takes effort (even if the amount of effort it takes isn't nearly as exaggerated as you make it out to be).
Beyond your control? It's entirely in your control. And if the situation changes as frequently as you claim then it's just a matter of flying a slightly less uber plane for a sortie and it isn't really the disaster you make it out to be. Less perks for flying was already part of the system.
Now .... your argument involves you as an individual and your squad as a group either being unwilling or unable to adapt your ways to the change. I even made concession that HT might need to consider allowing unlimited side switching. A simple and small compromise but a compromise none-the-less. From your end I see more of an "all or nothing get rid of it before we all quit" attitude.
I don't see that as a valid argument at all. If you actually tried it and stopped looking for excuses not to, I'd probably take you more seriously here. Do it ... by yourself ... on a non-squad night. It won't ruin you for life. If your squad fires you for it, then you'll probably find a better one.
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we simply are here for different reasons. There are some who think the way you do about this but there are many more who fly like I do.. to have a good time with friends. Those friends do not all belong to my squad. If those friends don't want to do something then I won't. I put my friends before perks and they are the same way. The point is that this system fails to consider loyalties as well as simple queing theory. The Standard Deviation of the player set is too large for this type of solution. If there was a longer term average being applied to the calculation it would be much more effective. Now, its just random penalties for issues beyond ones control. Your idea about unlimited switching is just a open door to spying.
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Originally posted by rabbidrabbit
we simply are here for different reasons. There are some who think the way you do about this but there are many more who fly like I do.. to have a good time with friends. Those friends do not all belong to my squad. If those friends don't want to do something then I won't. I put my friends before perks and they are the same way. The point is that this system fails to consider loyalties as well as simple queing theory. The Standard Deviation of the player set is too large for this type of solution. If there was a longer term average being applied to the calculation it would be much more effective. Now, its just random penalties for issues beyond ones control. Your idea about unlimited switching is just a open door to spying.
Open door for spying? Pfffft .... get real. I guarantee you spying works equally as well under any system. As long as players can communicate (either through the game via tuning directly to a squadmate or through third party software such as teamspeak) there will be players checking out what the other side is doing and reporting it to friends and squadies. And I further guarantee you that such players aren't nearly as inhibited over a mere 12 hour moratorium as you are. Especially if they can simply switch sides before logging off and come back and do a bit of "spying for their country" before the squad shows up for hordeops or whatever.
Furthermore .... there's always three or four times as much unfounded suspician about spying than there is actual spying going on. Every other goon that's been shot down while "skillfully sneaking in" has been shot down by a "spy" or had their position reported by one. Funny how the same goon driver that suspects spies will still broadcast his position on his country channel every other minute the next time he ups, though (heh).
So unlimited side changes isn't a disaster, either.
As far as what you find most fun about playing AH versus mine, I've got friends on all three sides. Then again, I've always been able to make friends anywhere I go. Some of them think of me as an enemy, though. It's a gift, what can I say? Heh.
Question .... if you decided you didn't want to horde one day and would rather fight as the underdog .... or, maybe as a more selfish motivation (don't worry, I know you're 100% selfless and all - but we all have the urge from time to time) you wanted to fly a particular ride but the rook dealership was temporarily out to lunch, would your "close friends" want to do what you wanted to do? Mine would. Then again, mine would probably want to anyway.
The system neither fosters nor inhibits true loyalty or friendship. You and your friends do. And yes, I do see a difference in how we view that. :D
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Originally posted by Arlo
Open door for spying? Pfffft .... get real. I guarantee you spying works equally as well under any system. As long as players can communicate (either through the game via tuning directly to a squadmate or through third party software such as teamspeak) there will be players checking out what the other side is doing and reporting it to friends and squadies. And I further guarantee you that such players aren't nearly as inhibited over a mere 12 hour moratorium as you are. Especially if they can simply switch sides before logging off and come back and do a bit of "spying for their country" before the squad shows up for hordeops or whatever.
Furthermore .... there's always three or four times as much unfounded suspician about spying than there is actual spying going on. Every other goon that's been shot down while "skillfully sneaking in" has been shot down by a "spy" or had their position reported by one. Funny how the same goon driver that suspects spies will still broadcast his position on his country channel every other minute the next time he ups, though (heh).
So unlimited side changes isn't a disaster, either.
From reading HTs earlier post his worry was more of a situation like the following:
Imagine I was very low ranked player on the side with the least players (quite a stretch I realize *Smile*). I could easily switch to whichever higher numbered side I want (because its been 12 hours or whatever) control and beach their CV, and then change back to my original team whenever convienant (because they have the low numbers). This potentially could stop what was a perfectly good CV to land battle.
Not so much spying as taking advantage of being able to switch to the lowered number side at any time. Of course you can imagine some code put in to prevent you from switch from low numbered side, to high, and then back again.
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great signature "unregistered"
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Originally posted by JoeBWan17
From reading HTs earlier post his worry was more of a situation like the following:
Imagine I was very low ranked player on the side with the least players (quite a stretch I realize *Smile*). I could easily switch to whichever higher numbered side I want (because its been 12 hours or whatever) control and beach their CV, and then change back to my original team whenever convienant (because they have the low numbers). This potentially could stop what was a perfectly good CV to land battle.
Not so much spying as taking advantage of being able to switch to the lowered number side at any time. Of course you can imagine some code put in to prevent you from switch from low numbered side, to high, and then back again.
One-way switch coding from high to low with that being the only actual limitation sounds like just the ticket, Joe. :aok
But I still don't think the percentage of saboteurs or spies in the MA warrants undue concern that unlimited switching would cause anymore mass chaos than normally exists there at any given minute. :D
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yeah unlimited switching would be insane, if that were case cv might as well be removed from game
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Originally posted by Arlo
But I still don't think the percentage of saboteurs or spies in the MA warrants undue concern that unlimited switching would cause anymore mass chaos than normally exists there at any given minute. :D
Agreed!