Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Muckmaw1 on September 14, 2004, 02:55:16 PM
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Forgive me if this already has been proposed but something just struck me as I was reading one of the threads.
ENY is a side balancing feature that may or may not be working.
One thing it has produced is alot of whines.
Thread number 2 is 'Why not have a spit factory like AW3".
Seems interesting from a strat point of view and could be fun to attack/defend.
Here's a new twist. What if we blended to 2 ideas.
Example.
When the ENY limiter goes into effect, instead of planes X, Y, and Z being completely unavailble, somewhere at some airbase on the front line, a factory for each plane type appears.
Planes X,Y, and Z are available until the factory is destroyed.
Now, would this lead to a concentrated fights over a small area. Probably, unless the 5 airbases are spread across the front.
Would it balance the arena? Not until the factories are destroyed.
Would it stop the whining? I think so.
Would it add an interesting twist to the gameplay? Yes.
Would it piss Dale off because it makes more work for him? Absolutely.
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Hmmmmm
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When a country is severly outnumbered it has little to no chance to launch a massive, deep penetration raid into the country that has the numbers. The small country cannot afford to pull that many pilots off the line and if they do, deciding to sacrifice some bases, the larger country can easily pull off a like or greater number of pilots to stop or blunt the raid.
The only situation I can see your suggestion coming into play on is when the country in second place is in contention for the reset and launches the raid to hamper their larger competitor. Even that would only happen occasionally.
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Would it piss Dale off because it makes more work for him? Absolutely.
ROFLMAO
HiTech
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Just an idea, instead of having a single factory for a single plane type. Why not make a maybe 3 or 4 factories that stand for a certian group of planes that are now disabled quite frequently. In order to disable the group of chosen planes 3 to 4 factories have to be destroyed completly. This would promote resuppying for the damaged factories, bombers for the attack on the factories, and defense.
The factory idea would occur when Muckmaws idea comes to play.
karnak said in general it would be hard for a country, with lesser numbers, to destroy a factory. The factories would either have to be smaller or fewer of them, such as 3 or 4 that covers all the major ENY planes. 1 Factory to appear for numbers 200 to 225, this would eliminate the best ENY planes. Then a factory would appear in numbers of 226-250.. And so on...
I have no problem with the ENY because Im a bomber dweeb and fly B17s all the time. So my opinion is different from the players who fly fighters more often, and Im sure they will argue aganst this idea.But, I think this would definatly add a great twist on the "war" we have in the MA for both bombers, fighters, and all else.
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This is actually a pretty decent idea.. As I understand it. When the eny limiter gets enabled, then a factory type would affect whether or not those planes limited by the ENY limiter are grounded. It would introduce some gameplay such as giving factories a useful purpose and it would be up to the players of the outnumbering side to defend the factories. Esentially, HT, it would place the burden on the outnumbering country to defend it's ENY limited planes instead of just nixing them. This the crux of the complaint of the ENY limiter. In essence its a additional burden placed on the outnumbering side while giving rise to more bombers missions and sorts to knock them out.
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rabidrabbit,
It would burden both sides. The both have to comit resouces to utilize it. Which side has resources to spare?
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Originally posted by Karnak
rabidrabbit,
It would burden both sides. The both have to comit resouces to utilize it. Which side has resources to spare?
True... but it would take less resources to disable than it would to protect. This would add a high value gameplay item that would most likely draw considerable resources to defend properly. From HT's point of view, he is now off the hotseat for the ENY limiter since it's now in the hands of the outnumbering side to defend as opposed to automatically making folks suffer without recourse.
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Originally posted by rabbidrabbit
True... but it would take less resources to disable than it would to protect.
You actually have that backwards I think. One fighter can easily kill multiple bomber formations and most players can't hit jack all with the bombers.
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Originally posted by Karnak
You actually have that backwards I think. One fighter can easily kill multiple bomber formations and most players can't hit jack all with the bombers.
I have seen one set of bombers pretty much level a factory and one set of bombers kill several fighters... it all depends but I'm rather sure, on average this would create a much higher burden on defenders than it would on attackers. There is the additonal benefit of some usefullness for bombers as well as bomb raids which is of rather dubious value now. Why not solve HT's hotseat trouble while adding depth of gameplay?
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Originally posted by Karnak
rabidrabbit,
It would burden both sides. The both have to comit resouces to utilize it. Which side has resources to spare?
If we spread the factories out across both fronts of the country with numbers, they would have to spread their forces to defend them.
Now, keep in mind, I would suggest these factories be placed at the front line bases...not in the rear.
I think this would put the rampaging country on somewhat of the defensive, while giving the lesser countries a chance to make a difference.
I think a single flight of bombers at altitude should be able to do the job.
Bombers, when flown properly and used as they were designed can be the most lethal weapon in the game..
Bombers flown on the deck into a swarm of enemy fighters might as well be towing a target.
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Muck, if u want them on the front lines then how would this be definde? I'm thinking that from a programming point of view it would be best to have them in the home area of the respective country just not directly near airbases so defense would have to be a planned action, hence more resource consumming for the outnumbering side.
Come on HT, you have to admit that making the players themselves responsible for limiting planes saves your buttinsky grief..>
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variation #7543:
Same eny triggering idea but instead of factories, use airplane hangars on each of the airfields.
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Originally posted by Zanth
variation #7543:
Same eny triggering idea but instead of factories, use airplane hangars on each of the airfields.
As in the first FH down at a respective field prevents the upping of the ENY limited planes from it? umm sure... the only arguement there would be it shifts the burden of defending something else and further limits the already limited role of strategic bombing missions. HT.. any input on these ideas?
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any official thoughts to this idea?
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HT thought it was funny.
Look, I don't care what they do. Just do something to give gameplay a shot in the arm.
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variation...instead of factories being connected to plane types.
Destroying a country's manufacturing capacity could affect plane availablity by lowering the ENY threshold.
I have never cared for the "bomb a factory..take away a plane" school of thought. The 'logic' would be that bombing factories would take away critical parts for the 'uber' planes. Thus, increasing the likelyhood that they would be unavailable.
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in this case it could only be done to a side that has theoretical superiority hence could afford the additional resources to protect it. I think HT thought the will make dale work harder comment funny not the thread itself.
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Originally posted by rabbidrabbit
in this case it could only be done to a side that has theoretical superiority hence could afford the additional resources to protect it. I think HT thought the will make dale work harder comment funny not the thread itself.
Of course it would only be done to one side. But, it would have less impact on the lower side because they have the fewest players and more impact if done to the biggest side because they have the most.