Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Eagler on December 01, 2000, 01:56:00 PM

Title: Naval Commander in 1.05
Post by: Eagler on December 01, 2000, 01:56:00 PM
Someone please elaborate on the process by which command of the naval units will be determined in 1.05. Pyro's comment spoke of the person with the highest rank of the country will be commander. But how does that work? Not that I have to worry bout that just wondering. I see someone setting an attack up, getting it under way when another player with higher rank comes online. Does this player gain control immediately?
thx
Eagler
Title: Naval Commander in 1.05
Post by: CavemanJ on December 01, 2000, 02:36:00 PM
That's the way it sounds Eagler, from what Pyro has written about who commands the fleets.

If that's the way it works, it won't be long before the situation you described happens, with the higher ranking person wanting to do something else and wrecking an organized plan.

::CJ starts collecting burgers and dogs for the roasting that will happen then  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) ::
Title: Naval Commander in 1.05
Post by: BaneX on December 01, 2000, 02:52:00 PM
I would hope that the highest ranking person at the time the mission is setup would have command and that if a higher ranking individual wished to join he would just be a regular joe for this mission or give the commander an option to relinquish command if someone higher joines in after the fact.


Bane
Title: Naval Commander in 1.05
Post by: Ripsnort on December 01, 2000, 02:57:00 PM
Well, I bet they will start with HTC designated way points...eventually transitioning to Player-designated.
Title: Naval Commander in 1.05
Post by: NUTTZ on December 01, 2000, 03:38:00 PM
HARD TO PORT!!!!!!

SOFTEN them beach heads!!!!!!!!

If i say it's safe to surf, IT'S SAFE TO SURF!!!!

NUTTZ
Title: Naval Commander in 1.05
Post by: Midnight on December 01, 2000, 03:39:00 PM
I love all the speculation. If I were to guess, the current high ranking player would be able to program a certain number of waypoints and then press an execute button.

The fleet would then start to follow that set of waypoints. If the same player wanted to change the waypoints, he could do so at will, unless another, higher ranked player came on-line.

The current high-ranked player would be informed that the fleet was currently executing maneuvers and would be available in x minutes, or when it reached the last programmed waypoint to the previous fleet commander.

I think for that to be effective and fair, the waypoints would have to be limited so that the fleet could complete them all in say, 1 hour's time.

WHOA.. I just thought of what happens f the fleet has to be turned becase of an ambush or something? What would be the rules regarding an emergency over-ride of waypoints?

It will be good to see what HT comes up with. Whatever it is,I am sure it will be good. If there are problems, I am sure there will be modifications. It will all work out in the end.

------------------
"Wing up, Get kills, Be happy"

Midnight
13th TAS
Title: Naval Commander in 1.05
Post by: Nash on December 01, 2000, 04:34:00 PM
How about if they set it up so that if a higher ranking player comes online, he is *not* given command immediately, but merely queued... waiting until the current holder of the command leaves? When that person leaves, the highest ranking player at that moment is given command.
Title: Naval Commander in 1.05
Post by: Fariz on December 01, 2000, 04:34:00 PM
"Dear Mama,

I have no idea what happens last few days. It looks like our high command officers changes their minds every 5 minutes. No one can predict where we will move. Right now, it is another officer on the command deck, and while other commanders fall asleep he insist that he has the highest average scores (no idea what it is, but he promissed to show me something he called URL), and due to that he will take command. We are turning again. God save our fleet!"

Title: Naval Commander in 1.05
Post by: snafu on December 01, 2000, 04:39:00 PM
Hi All,
 Perhaps they should relinqiush command on death (you want realism)?  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

TTFN
snafu
Title: Naval Commander in 1.05
Post by: Ice on December 01, 2000, 04:39:00 PM
I just want to sink em...not drive em (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Ice

Title: Naval Commander in 1.05
Post by: eskimo on December 01, 2000, 04:40:00 PM
I realy think that we should all be in control of our own navels.

eskimo
Title: Naval Commander in 1.05
Post by: Hangtime on December 01, 2000, 04:49:00 PM
I am in complete control of my naval. At all times.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Title: Naval Commander in 1.05
Post by: rosco- on December 01, 2000, 05:29:00 PM
 
Quote
Originally posted by Ice:
I just want to sink em...not drive em  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

Ice



 Yea what he said  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)


Title: Naval Commander in 1.05
Post by: Toad on December 01, 2000, 06:33:00 PM
Mr. Naval Commander, meet Bill Mitchell.

 (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)
Title: Naval Commander in 1.05
Post by: Purzel on December 01, 2000, 06:53:00 PM
Yes, good idea - let everyone decide where the fleet will go to.

Either everyone sets one WP and they are sequentially used, or everyone sets an sequence of WPs and for every WP x there is the avg. range and direction of all players choices for WP x calculated, so everyone can affect the c(o)urse.

Latter would be better IMO  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)


------------------
CU

Purzel

--
"Find the enemy and shoot him down, everything else is nonsense!"
M. von Richthofen
Title: Naval Commander in 1.05
Post by: Hangtime on December 01, 2000, 09:47:00 PM
LOL.. a fleet run by committe. Halsey would have kittens.  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

On the other hand, a smart Admiral would peg an air ops officer to handle fleet CAP defense; an Attack staff to formulate a battle plan and target strike package, and a fleet captain to direct the big guns when the ships get there.

Can you see them TBM's; F4U's and F6F's headin out now?? Hehhehhehheee.