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General Forums => The O' Club => Topic started by: Gixer on September 25, 2004, 01:22:28 PM

Title: Rome Total War
Post by: Gixer on September 25, 2004, 01:22:28 PM
Picked it up yesterday, anyone else playing this?




...-Gixer
Title: Rome Total War
Post by: Urchin on September 25, 2004, 01:42:19 PM
Yep, love it so far.  

The battles are so much better than MTW was... the little people running around look so much cooler.

I like the "senate mission" type gameplay so far.  

I don't like the fact that a couple of my cities seem to be bottomless pits of money-loss, I can't figure out how to make em gain money.  But most of my cities make a little money, so I don't lose money over all.  

It is a very fun game though, I would be playing it right now except I had to go carry a ****ing dresser up two flights of stairs for my sister, who then called to say she had bought the wrong one, so I am over here watching my nephew so she can go get the right one.  Which I then have to carry up two flights of stairs.  

Do you mind?  Nooooo, of course not.  You numb ****, you knew I'd mind when you called me.
Title: Rome Total War
Post by: lasersailor184 on September 25, 2004, 04:04:46 PM
Stupid senate always gives me a mission when i'm physically unable to do anything.
Title: Rome Total War
Post by: Bluefish on September 25, 2004, 04:08:01 PM
I started playing it yesterday. Other than the graphics on the battles, which are truly outstanding, I don't find it groundbreaking the way Medieval was (I never played Shogun).

There seems to be a fair bit of quirky stuff in the campaign game, like your home cities rebelling VERY easily.  Also, the tax rates in my conquered cities keep changing on their own, even though I'm not in auto-manage.  Whenever I take some army units out of a city the tax rates get jacked up sky high, pretty much insuring a rebellion.

It's a lot of fun though;  I was up until Midnight and thought it was still about 8 pm.
Title: Rome Total War
Post by: Urchin on September 25, 2004, 05:38:13 PM
Yea, I've noticed the tax rates changing in some cities too, but I haven't had any rebellions break out.  I'm playing as the red guys in Northern Italy, I've conquered Sardinia and some small piece of southern france... trying to clear the smelly Gauls out of Europe south of the Alps :).
Title: Rome Total War
Post by: Gixer on September 25, 2004, 07:03:19 PM
I think the strategy map is outstanding and a big improvement over MTW, especally since they got rid of the hex like board.

The battles are great and the new 3D units good to watch, but I can't help but think that everything moves a bit too fast especially compared to MTW's batles. One thing that's good to see is how effective archers are. MTW I never use to bother with them other then Lonbows. Archers in RTW are awsome.

Another thing is system performence, running at 1280x1024 everything maxed out and it's smooth as silk so far in the 3D town battles though yet to build up to a stage with 1000's troops either side as still trying to clear up all the Gauls.

By the way if you want to get rid of those green markers under your troops when selected find this line in your preferences.txt should be located in the main RTW directory and change.

DISABLE_ARROW_MARKERS:FALSE

And change it to this:

DISABLE_ARROW_MARKERS:TRUE



...-Gixer
Title: Rome Total War
Post by: -tronski- on September 25, 2004, 10:52:51 PM
Brilliant game, and the details of troops zoomed are amazing!
Sometimes the senate missions are at odds with my "strategic" aims, which really makes you think through your long term aims..

Currently marching 2 Juli legions through the remains of Gaul in the north after those treacherous barbarians were in league with Germania

 Pax Romana

 Tronsky
Title: Rome Total War
Post by: BlckMgk on September 26, 2004, 01:24:22 AM
If you guys want some more competitive play come on over to TWL. Its a place to setup matches, teams etc..

I play ravenshield and its our main method of setting up ladders and tournaments/leagues..

http://www.teamwarfare.net/forums/forumdisplay.asp?forumid=252

Looks fun, I might be picking up the game tomorrow.

-BM
Title: Rome Total War
Post by: Saurdaukar on September 27, 2004, 01:51:51 PM
Two 3AM nights this weekend.  Havent played a game for stretches like that since Civilization.

9.5/10

Dont like the Senate missions.
Title: Rome Total War
Post by: Dowding on September 27, 2004, 03:30:40 PM
Wish I had my new computer and I didn't have to revise for these damned, shrecking bar steward accountancy exams.
Title: Rome Total War
Post by: vorticon on September 27, 2004, 03:34:40 PM
havent even played the demo yet, looks super cool, so ill probably pick it up when i have money to get it and get a new graphics card, after i get thief 3 of course...
Title: Rome Total War
Post by: Fishu on September 27, 2004, 03:45:45 PM
Kinda preferred medieval stuff more ;)

Runs surprisingly smooth on my system; XP1600 512mb GF Ti42 ultra.

Unfortunately haven't been able to use the A64 3000+, which lays at the corner of room.
Damn ram was brand new and faulty..  now having problems with the warranty.
Title: Rome Total War
Post by: FOGOLD on September 27, 2004, 04:47:41 PM
My son is geting this for his birthday. Never took to RTS games much but have to give this a try.

Isn't Half Life 2 a load of old pretend b***cks with Rome, Far Cry, Call Of Duty, Unreal Tournament 2004 all shipping without all that fuss and non-appearance!
Title: Rome Total War
Post by: Gixer on September 27, 2004, 07:46:11 PM
Quote
Originally posted by FOGOLD
My son is geting this for his birthday. Never took to RTS games much but have to give this a try.



And a much better game for your son then Half Life, atleast he will learn alot about Roman history as well as having a great time.

The strategy map is still turn base and pretty indepth only the battles are RTS. And they are a blast. Especially when you get to use flamming pigs against war elephants I couldn't stop laughing when I watched the effects of that first time around.

Great game, think it would have to be one of or maybe even the best strategy title ever released. Only point I could complain about as that while the battles are great they may be a little too fast and require slowing down a tad and that generals charge too often and get killed too easily.



...-Gixer
Title: Rome Total War
Post by: Gixer on September 27, 2004, 07:55:36 PM
Quote
Originally posted by Bluefish
There seems to be a fair bit of quirky stuff in the campaign game, like your home cities rebelling VERY easily.  Also, the tax rates in my conquered cities keep changing on their own, even though I'm not in auto-manage.  Whenever I take some army units out of a city the tax rates get jacked up sky high, pretty much insuring a rebellion.


I don't think the cities rebell to easily, I've only ever had one do this and that was because I had to pull the troops out for a battle. Same as MTW key is to keep the public order at or just over 100% so don't over tax them and make sure you have plenty of troops (town watch) to help keep the public disorder down.

Tax rates in conqured cities will change if you don't have a governor in them as you have then have to leave the city on auto, but you can adjust it between focusing on military build up,growth,financial etc. I initially leave mine on growth as it keeps the populace happy untill I can recruit more town watch.



...-Gixer
Title: Rome Total War
Post by: Fishu on September 27, 2004, 07:58:39 PM
You can toggle off the automated town governing w/o governor.

Somewhere in the options... uh.. can't remember where I saw it ;)
Title: Rome Total War
Post by: Bluefish on September 27, 2004, 08:05:36 PM
I think my experience with rebellions is linked to the self-changing tax rates, even in cities with governors (I don't auto manage those).  If I move several units of troops out of a city, very frequently the tax rate will jump from normal or low to high, which almost instantly causes the little "happiness face" to turn blue or red and the populace starts tying nooses and eyeing the lampposts.

I'm still having a hell of a lot of fun (even with checking a lot of tax rates).  I'm trying to conform my own strat with the senate's suggestions; so far so good (but I'm still only in 235 B.C.)
Title: Rome Total War
Post by: BlueJ1 on September 27, 2004, 08:27:54 PM
Anyone mind posting the min. requirments  and the cost please. Need something to do until Halo 2.
Title: Rome Total War
Post by: Gixer on September 27, 2004, 09:04:41 PM
Quote
Originally posted by BlueJ1
Anyone mind posting the min. requirments  and the cost please. Need something to do until Halo 2.



Minimum specs is 1ghz cpu and 256mb ram, Though realisticly it needs 512mb of ram and 1gb is best and apparently gives a big performance gain. Runs suprisingly smoothly during the big battles considering amount going on, much better then expected.

You can adjust to many different screen resolutions and graphic detail to increase peformance.


...-Gixer
Title: Rome Total War
Post by: -tronski- on September 28, 2004, 02:07:02 AM
The conquest of Spain and Gaul is now complete, and I've just taken Londonium, and landed troops taking Jerusalum...

The best thing I've seen was meeting head on over a bridge with Briton light chariots charging my advancing triarii and watching the majority of the chariots smashing into the front ranks and their momentum throwing the chariots (and some of my legionaires) into the water!! Looked soooooo Two Towers!

City rebellions can be a real drain of resources. I'm having real problems with the three greek cities I've occupied (Sparta/Corinth/Athens), and the same with the spanish...I should've exterminated the populace instead of just mercifully enslaving the locals!

I've got a P4 2.66 512RDRam GeFti4600 and running the battles @ 1024 with absolutely no pauses (amazing considering the amzing amount of detail)

Pax Romana

 Tronsky
Title: Rome Total War
Post by: Fishu on September 28, 2004, 02:53:38 AM
Quote
Originally posted by BlueJ1
Anyone mind posting the min. requirments  and the cost please. Need something to do until Halo 2.


Works well on my system (refer to above)
Also having mid to high level graphics.
Title: Rome Total War
Post by: FOGOLD on September 28, 2004, 03:10:12 AM
Son is 10 and doesn't get to play half Life yet! He's good at RTS games though and as you say they are educational. Age Of Mythology is a case in point.
Title: cannot install
Post by: beet1e on September 28, 2004, 05:06:06 AM
Would like to try this game, but cannot install it.

My main HDD is partitioned with dual boot. The first partition (drive C) is now empty - used to have W-Me for running AH. The second partition (drive D) is my main system - W2000Pro.

The RTW installer tries to install to a locartion on drive C by default. Changing this to point to a valid, pre-existing folder on drive D does not work. The installer reports missing files right from the start.

I don't like it when software is written to default to specific drive letters.

:(
Title: Re: cannot install
Post by: Fishu on September 28, 2004, 05:45:50 AM
Beet1e,

Hmm.. I wonder if its because of missing temporary folders, where the installer tries to extract part of the installation files.
Title: Rome Total War
Post by: United on September 28, 2004, 07:19:37 AM
I downloaded the demo.  I wasnt as impressed as I thought I would be.  Yes, it is a good game, but it didn't get me hooked as it did for some of you.
Title: Rome Total War
Post by: Gixer on September 28, 2004, 07:29:01 AM
Quote
Originally posted by United
I downloaded the demo.  I wasnt as impressed as I thought I would be.  Yes, it is a good game, but it didn't get me hooked as it did for some of you.



Tried the demo also and it's a pretty poor example. The game itself and battles are 100 times better then the demo. Playing at harder levels is a real challange, both in the strat map and the battles.

AI seems improved alot from what I remember in MTW, especially in regards to using cavalry and skirmish troops. Only fault I have at the moment is that it's to careless with generals as they end up charging into battle and getting killed.

One problem with MTW was that the AI hardly ever sieged or attacked your castles, not so in RTW I've had to break many sieges or being suprised by AI attacks on cities using Rams and/or other siege equipment. Heaps of fun. :)



...-Gixer
Title: Rome Total War
Post by: sling322 on September 28, 2004, 08:06:58 AM
Quote
Originally posted by Gixer
One problem with MTW was that the AI hardly ever sieged or attacked your castles, not so in RTW I've had to break many sieges or being suprised by AI attacks on cities using Rams and/or other siege equipment. Heaps of fun. :)



...-Gixer



Hmmm...I have had many sieges in MTW.  I usually fight a bit and then retreat to the castle unless I am greatly outnumbered then I retreat to the castle right away.  I always make sure that each province had one or two groups of strong defenders.  You retreat to the castle then once the attackers bust open the door or knock a hole in the wall you just line up in front of the breach and repel them one group at a time.  If you rotate your defenders this way you can defeat a force many times your size.
Title: Rome Total War
Post by: beet1e on September 28, 2004, 08:38:27 AM
Quote
Originally posted by Gixer
Only fault I have at the moment is that it's to careless with generals as they end up charging into battle and getting killed.
Sounds like it could be right up the street of some of the AH "fite guyz". :lol
Title: Rome Total War
Post by: -tronski- on September 28, 2004, 08:41:12 AM
In Rome the AI uses different seige engines to attack you at different points. Holding the breach works if you can stop the ladders etc. taking your walls and exiting inside your fort at different points.Or simply holding the walls and raining spears or flaming arrows onto the defenders from above.

Flanking plays a great part in winning battles.

 Tronsky
Title: Rome Total War
Post by: Reschke on September 28, 2004, 09:19:16 AM
Quote
Originally posted by BlueJ1
Anyone mind posting the min. requirments  and the cost please. Need something to do until Halo 2.


BlueJ1 it costs $49.99. I am picking it up next week after payday and I finish closing on the new house.
Title: Rome Total War
Post by: Wanker on September 28, 2004, 02:27:08 PM
Just picked it up at Best Buy on sale for $39.99
Title: Rome Total War
Post by: BlueJ1 on September 28, 2004, 02:28:36 PM
Thankyou kindly for the information. :aok
Title: Rome Total War
Post by: DmdBT on September 28, 2004, 05:04:26 PM
Don't forget that you can reassign the staff (retinue?) from one general to another when they are in the same army.  My first leader was loaded and I redistributed them to the younger generals when he hit 60 and then secured him back in the capitol city to enjoy his semi-retirement.
Title: Rome Total War
Post by: -tronski- on September 28, 2004, 09:56:17 PM
Quote
Originally posted by DmdBT
Don't forget that you can reassign the staff (retinue?) from one general to another when they are in the same army.  My first leader was loaded and I redistributed them to the younger generals when he hit 60 and then secured him back in the capitol city to enjoy his semi-retirement.


Bugger I didn't know that!

I usually rotate my gov/generals when they hit thier fifties

 Tronsky
Title: Rome Total War
Post by: Engine on September 28, 2004, 11:39:28 PM
HOOOO what a game!  I'm in the process of exterminating the Gauls, myself.  City management is a piece of cake, if you know how to interperet the city summary menu (the one which breaks down your profit, happiness, and growth into + and - %).  

I'm having marathon gaming sessions again, and it feels great.  

Thanks for the tip on the retinue, didn't know that!
Title: Rome Total War
Post by: ygsmilo on September 28, 2004, 11:52:11 PM
I cant get the game to run, it loads ok but then when I try to run it I get a wrong CD message.

Reloaded and no joy.  Went to the website and hit the tech forums and it has to do with the cd key.  

Any suggestions ?
Title: Rome Total War
Post by: Gixer on September 29, 2004, 12:09:45 AM
Quote
Originally posted by ygsmilo
I cant get the game to run, it loads ok but then when I try to run it I get a wrong CD message.

Reloaded and no joy.  Went to the website and hit the tech forums and it has to do with the cd key.  

Any suggestions ?




Strange as the game dosn't require any key to play other then asking for CD Disc 1 to be in the drive when you start it up. There might be an executionable crack out by now to bypass the CD check. I haven't had a look yet as too busy killing and being killed by Egyptians at the moment.



...-Gixer
Title: Rome Total War
Post by: Gixer on September 29, 2004, 01:53:58 AM
One complaint I had of RTW was that the battles are to fast. Infantry moved to fast overrunning your skirmishes before they even had time for a 2nd volly. Plus overall the battles were over in a few mins leaving you little time to make adjustments.

With this adjustment to the file below, now the battles are at a more realistic pace. Appears to work very well.

Found this in another forum. Backup the original .txt file it's in the RTW\DATA folder.

descr_battle_map_movement_mod ifiers.txt

and replace it with a .txt file of the same name containing this.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

climate         default

grass_short      0.792
grass_long      0.792
sand         0.792
rock         0.792
forest_dense      0.6
scrub_dense      0.792
swamp         0.792
mud            0.792
mud_road      0.792
stone_road      0.792            
water         0.48
ice            0.396
snow         0.5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



...-Gixer
Title: Rome Total War
Post by: Reschke on September 29, 2004, 07:58:33 PM
Thanks for the info Gixer. Just picked it up today and am installing it now.
Title: Rome Total War
Post by: Gixer on September 30, 2004, 02:17:59 AM
How To Get Rid Of Battle Time Limits

Info from another forum on how to get rid of the timmer on battles. This txt has to be added to the top of the list in the preferences.txt otherwise it dosn't work.


...-Gixer



" preferences.txt " file in the main directory

NO_CAMPAIGN_BATTLE_TIME_LIMIT:TRUE

is the key that can be added to remove the time limit, BUT
and it is big but - the developers hate us, once you start a campaign the program checks for this flag and ... erases it as if it is not a real command. But it is. So here is a real solution, start the campaign, then ALT-TAB out of the program then edit in that flag into the preferences file and save it, tab back into the game - enjoy no time limit. This fix will work from turn to turn but you might have to reaply it every time you restart the game. If anyone come up with a better way - I am all ears.
"
Title: Rome Total War
Post by: Chaos68 on September 30, 2004, 04:49:57 AM
flamming pigs?  i heard that in the game you could set pigs diped in tar on fire and launch them at the enemy as a scare tactic and to scare elephents? are there any?
Title: Rome Total War
Post by: Gixer on September 30, 2004, 05:06:59 AM
Quote
Originally posted by Chaos68
flamming pigs?  i heard that in the game you could set pigs diped in tar on fire and launch them at the enemy as a scare tactic and to scare elephents? are there any?



Yes you can build flamming pigs as any of the Roman Factions. Hilarious to watch the Elephants run amoke amongst their own troops.

Now playing as the Selecuids, seem to be very powerful and using Elephants is a blast. Especially sending them through the gates of an enemy city first and watching them maul enemy infantry against the buildings.



...-Gixer
Title: Anyone else getting long pauses on the battle map?
Post by: Reschke on September 30, 2004, 06:47:13 AM
Just wondering because I started playing through the introduction campaign last night and in there I get many, many pauses in gameplay while in battle.

Athlon64 3200+
1GB DDR400
Gigabyte K8N Pro
40GB ATA133
Ti4400 128MB
DX9.0c
WinXP Pro SP2

If someone wants to look over the DxDiag I can send it later tonight.
Title: Rome Total War
Post by: Gixer on September 30, 2004, 07:25:16 AM
What screen resolution are you running at and do you still get pauses when cranking down all the eye candy for the battles and/or playing at lower resolutions?



...-Gixer
Title: Re: Anyone else getting long pauses on the battle map?
Post by: Fishu on September 30, 2004, 07:27:25 AM
Quote
Originally posted by Reschke
Just wondering because I started playing through the introduction campaign last night and in there I get many, many pauses in gameplay while in battle.

Athlon64 3200+
1GB DDR400
Gigabyte K8N Pro
40GB ATA133
Ti4400 128MB
DX9.0c
WinXP Pro SP2

If someone wants to look over the DxDiag I can send it later tonight.



Try uninstalling Windows XP SP2 update, it will revert back to SP1.

I uninstalled SP2 because after less than 15 minutes of flight in FS2004, the game began loading so much when looking around that it was unplayable.
If it could be called loading, it was as if memory was lagging or something and even sounds were stuttering while it tried to load the textures - SLOOOOOOW..
After uninstall, it was back to normal.

Apparently many others are having similar problems with SP2+FS2004 and wouldn't surprise me at all if there are problems with other games.
Some games ran fine though.


SP2 is teh evil :mad:
Title: Re: Re: Anyone else getting long pauses on the battle map?
Post by: Tuomio on September 30, 2004, 08:20:09 AM
Quote
Originally posted by Fishu
Try uninstalling Windows XP SP2 update, it will revert back to SP1.

I uninstalled SP2 because after less than 15 minutes of flight in FS2004, the game began loading so much when looking around that it was unplayable.


SP2 is totally bugged and comes with mystical new features like "Data Execution Prevention DEP", which cannot be turned off, but you have to exclude program by program from this "protection".

This feature caused initially my computer to lock up within minutes of boot without any notice where the error might be. I stumbled upon this setting in "System/Advanced/DEP" page, excluded winamp and explorer.exe. Now my computer is still usable again, but randomly i get very strange lockups and lagginess. Before SP2 XP was rock solid.
Title: Rome Total War
Post by: Chaos68 on September 30, 2004, 08:49:35 PM
I just bought it tonight and im installing it as i'm typing!   i cant wait to play this game!!!!!    Whats a good side to play?
Title: Rome Total War
Post by: Fishu on September 30, 2004, 09:12:51 PM
Windows all together seems bugged..  today I spent most of the time fixing windows after changing motherboard and CPU.
Lots of the time has been spent trying to get the drivers corrected and patched. (windows update still thinks I have some of the updates when I dont)

Had to do a repair install on windows to get it to work (didn't work even in safe mode, since it loaded all the unnecessary files :D)

Also had to reinstall RTW (puuuh..), because the graphics were bugging and apparently it installed some files important for drawing the graphics correctly - which were overwritten by the windows repair.
Title: Rome Total War
Post by: Reschke on September 30, 2004, 10:58:06 PM
uninstalling SP2 as I type this. Hopefully that cures the crap that has plagued my system.

To answer Gixer (I think it was him) I am running at 1280x1024 on my 17" NEC LCD  1712 monitor.

Geeeeeeeeeeeeeezzzzzzzzzzzzzz z I just looked at this old MS "ergonomic" keyboard I have here and realized that I am going to have to swap this one out for the Logitec MX Duo my mother in law left here when she moved to Florida..
Title: Rome Total War
Post by: Gixer on October 01, 2004, 05:55:51 AM
Quote
Originally posted by Chaos68
I just bought it tonight and im installing it as i'm typing!   i cant wait to play this game!!!!!    Whats a good side to play?



Romans, Julli

Unless you unlock the other factions via editior you won't be able to play them until you complete the first Imperial Campaign as a Roman faction.

Best way is to go through the Prologue then complete a short campaign as Julli and go on from there. Julli are easier imho then the other Roman factions as they only really have the Gauls to worry about.

Enjoy.



...-Gixer
Title: Rome Total War
Post by: ygsmilo on October 01, 2004, 10:19:04 AM
Well I figured out my problem, I have Nero as my burning software and safedisk and nero don't seem to get along to well.  So can anyone tell me how do disable the virtual drive on Nero?
Title: Rome Total War
Post by: Reschke on October 01, 2004, 11:35:49 AM
Yep and I just lost the first campaign last night because I took Gaius Julius south against the Greek Cities and didn't go slap the Gauls early on. I had a diplomat in the extreme southern Greek City and they had just agreed to become a Protectorate. But this was after Gaius Julius had died while marching to the extreme southern Greek City in Italy. Then I receive a Senate Mission to blockade a Thracian port up north and I defeat a massive Thracian army (~500 troops to my 283 Hastatis, Velites, Equites and Principes) with my heir to the house of Julii. Immediately after the battle I get attacked by a 1000+ member Gaul army. The reason I got attacked it because I ignored those flippin Gauls up north.

SO tonight I start again before moving tomorrow. Its going to be great.
Title: Rome Total War
Post by: Saurdaukar on October 01, 2004, 11:59:28 AM
Just took Rome.  

They asked for the suicide of my third faction leader in a row.  Enough of that, I said, and brought justice to the Senate at the tip of a spear!  Take that you SPQR types!

Fighting a four front war though... my military upkeep per 6 months is like 90K.  Stalled in northern Germania, holding in Greece, advancing in Italy and advancing across the Mediteranian.

PS:  Praetorian Cohorts  = ubersoldaten.
Title: Rome Total War
Post by: Dowding on October 01, 2004, 04:36:41 PM
I thought the Praetorians were the goose stepping nancy boys of Rome?

Nearly bought RTW today, and I can't even run it on my PC!
Title: Rome Total War
Post by: stiehl on October 01, 2004, 04:37:55 PM
Had troops building up in my capital for transport to Iberia when the senate asked for the suicide of my leader. So I invaded and exterminated the populace(needed $)

all of western europe , british isles, carthage, medit. islands, southern greece, most of italy are under my iron fist. 14 more to go until I win.
Title: Rome Total War
Post by: -tronski- on October 02, 2004, 03:47:41 AM
I could handle the first demand of suicide, my faction leader was late 60's, and his heir was a brilliant commander but when they immediately demanded his suicide, it was on like donkey kong!

After the break out of civil war, I captured most of the Italian mainland, Rome, and managed to force a ceasefire, and renegotiate another subsequent alliance from the other two Roman factions. During the civil war my Spanish possesions all revolted, and overthrew my weak garrisions after I sent my occupying Legion to reinforce my Greek cities after they fell under threat. My Jerusalum garrison has defeated never ending assaults from the Egyptians, and I'm hoping to send the victorious Briton/Gaul armies which just completed the conquest of Germania/Briton south to take Numidia and Egypt.

Pax Romana

 Tronsky
Title: Rome Total War
Post by: Fishu on October 02, 2004, 09:29:28 AM
Quote
Originally posted by -tronski-
During the civil war my Spanish possesions all revolted, and overthrew my weak garrisions after I sent my occupying Legion to reinforce my Greek cities after they fell under threat.


Sounds like my spaniards...  below 100% in couple of towns and dropping.
Without civil war and with bunch of older units of my armies garrisoning the towns.
Title: Rome Total War
Post by: Kweassa on October 05, 2004, 09:22:50 AM
Been playing since STW days. RTW is a masterpiece and I love it!
Title: Rome Total War
Post by: Kweassa on October 05, 2004, 09:43:28 AM
Quote
I don't like the fact that a couple of my cities seem to be bottomless pits of money-loss, I can't figure out how to make em gain money. But most of my cities make a little money, so I don't lose money over all.


 This is because the upkeep costs of your armies are divided among all of your cities according to population levels. For example, a very small town may contribute only about 1% of the overall upkeep cost, while a large city like Rome may have to pay 10~20% of the whole upkeep cost.

 You will notice that the income for that city actually rises when you create units, while the income of the cities nearby drops; this is because by creating a unit you are conscripting from its population, so as the population drops a bit, its share of the total upkeep cost also drops a bit.

 At the same time, the dropped amount of upkeep share from that city(plus, the new upkeep for the units you've created), is distributed among the other cities, since the relative differences in population dropped.

 So its not really something to worry about. Having a city that goes minus income just means its a large city that spends more resources than produces, and having a city that earns big money simply means its a small town that produces more than it spends. If the treasury remains positive, no problems at all.


Quote
The battles are great and the new 3D units good to watch, but I can't help but think that everything moves a bit too fast especially compared to MTW's batles. One thing that's good to see is how effective archers are. MTW I never use to bother with them other then Lonbows. Archers in RTW are awsome.

 
 Some people hate the new speedy element, but I myself love it.

 The following is all my personal opinion, but..

 MTW was way too slow. The multiplayer battles of MTW was "form a battle line, send archers, go grab a cup of coffee". You could just leisurely watch the enemy trying to do something, and then think out a plan and go block their move.

 So in MTW, it was usually a matter of who formed a better formation, and who had better archers. A stagnant fight between long range units would come first, and then the period of "long silence". Usually the guy who breaks his ground and starts to attack first would lose.

 However, in RTW its balanced out to the middle point - everything is faster. Cavalry is fast and powerful. A slip of a concentration and the enemy player will start flanking you. Unless you react just as quickly, or have a better plan than his, fighting passively in MTW will make you lose.

 The keyword of RTW is "initiative" - you need to grab it first, react to things more quickly, and makes the enemy do what you want him to do, instead of waiting for him to make a move and then matching it.