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General Forums => Aces High General Discussion => Topic started by: doobs on September 26, 2004, 12:10:02 PM

Title: Flying PT boats
Post by: doobs on September 26, 2004, 12:10:02 PM
Saturday nights con flight out of 145 was hysterical to fight against. The air was full of uber pt boats. They seemed to have warp speed and made 90 degree turns. There only flaw was they seemed to stall and get stuck in mid air making them slightly easier to kill.  And not only were they flying they were attacking from underwater.  I filmed it all and watching it was extremely funny.


P. S. The flying/submersible PT boat must be perked:rolleyes:

was suprised not to see flying GV's


To the Whiners its a game and it was one night of fun.
I can't believe people were actually complaining, about that it was ruining the game, and they didn't pay money for this.
Title: Flying PT boats
Post by: Horn on September 26, 2004, 12:15:06 PM
I got a couple. Good thing they didn't have belly guns.
Title: Flying PT boats
Post by: mechanic on September 26, 2004, 02:14:39 PM
one almost vulched me landing a TA-152. :rofl

i was wondering how long before someone complained....

...and waiting to laugh like a madman at them for not seeing the funny side!

the Uber PTs were soooo funny! as soon as i saw them i took a PT out to a spawn point and sepnt 20 mins trying to make it fly :lol

alas to no avail.

wtg HTC and hope ya'll had a blast at the con!

one day i might even make it to the con myself, if i can ever leave this godforsaken island!!

batfink
Title: Flying PT boats
Post by: Paul33 on September 26, 2004, 03:26:19 PM
I must've gotten 20 of those bastages!

Fun stuff, wish I could have flown them... :aok
Title: Flying PT boats
Post by: airbumba on September 26, 2004, 03:39:03 PM
Quote
Originally posted by mechanic
one day i might even make it to the con myself, if i can ever leave this godforsaken island!!

batfink


I have this odd image in my head of Mechanic on a raft with a volleyball, paddling towards Texas.  
:eek:
Title: Flying PT boats
Post by: IK0N on September 26, 2004, 04:22:29 PM
A flying Flak panzer would have been a Hoot as well...
BTW
Anyone else see the sub periscopes near 199 last night?

IKON
Title: Flying PT boats
Post by: sourkraut on September 26, 2004, 07:17:53 PM
You could get the PT boat to just hover by reducing throttle to min.  I set up about 6K about 145, upside down and just enjoyed plinking the cons coming up to get me. Was a lot of fun. The only issue with the "Flying PT" was that it didn't have any more ammo than a normal PT - such a shame :D .

Was lots of fun and thanks to all of you guys for your great sense of humor.

Sour
Title: Flying PT boats
Post by: BlueJ1 on September 26, 2004, 07:27:38 PM
Anyone got a screen shot to share ?
Title: Flying PT boats
Post by: NUKE on September 26, 2004, 07:28:06 PM
lol!

sounds like fun...... :)
Title: Flying PT boats
Post by: mechanic on September 26, 2004, 08:17:59 PM
Quote
Originally posted by airbumba
I have this odd image in my head of Mechanic on a raft with a volleyball, paddling towards Texas.  
:eek:


wilson!  
















WILSON!
Title: Flying PT boats
Post by: mechanic on September 26, 2004, 08:48:17 PM
Quote
Originally posted by BlueJ1
Anyone got a screen shot to share ?


i got the film but alas, they didnt show up on it! :(

i did get to see which blighter it was trying to shoot my crippled TA-152 though. i'ma gunna get ya Jbnacen! :p

heres a pic of one shooting our runway from a smoke cloud (very clever i thought) though the film editor didnt show either an icon nor a PT, he was slightly visable through smoke.

(http://www.flightsims.info/datas/users/5-flying%20invisible%20PT%20jpg.JPG)

still landed my 2 kills by ditching into a hanger just below him wheels up :)
Title: Flying PT boats
Post by: Icer on September 26, 2004, 08:56:18 PM
Next year come to the CON!! The PT's were just the icing on the cake and were a BLAST to watch (and listen to the WHINE!). They did 400 KTS no matter what direction so going vertical was a bit tough to follow them! That and the fact that they could stop in midair, rotate 180 and point the 37mm down to pick off the GVs and vulch... well, not good for you non-con guys! LOL

THe 2V2 tounament was a blast, kudos to Edbert and Llama. I just have one thing to say to Coach (who signed Slappy and I up despite our protests)....

Who's yer buddy!!!!!!!!!

:aok
Title: Flying PT boats
Post by: Icer on September 26, 2004, 09:01:40 PM
Quote
Originally posted by mechanic
i got the film but alas, they didnt show up on it! :(

i did get to see which blighter it was trying to shoot my crippled TA-152 though. i'ma gunna get ya Jbnacen! :p

heres a pic of one shooting our runway from a smoke cloud (very clever i thought) though the film editor didnt show either an icon nor a PT, he was slightly visable through smoke.

(http://www.flightsims.info/datas/users/5-flying%20invisible%20PT%20jpg.JPG)

still landed my 2 kills by ditching into a hanger just below him wheels up :)


He wasn't in a smoke cloud... on one base we had 3 PT's all inside of hangers. One poor guy kept upping in tyhe hanger next to Llama with bad results.... :D
Title: Flying PT boats
Post by: airbumba on September 26, 2004, 11:02:18 PM
I have a film, it's really jumpy tho, my stick was outta whack but I upped anyway, didn't want to miss the flyin pt's, was hillarious.

I'll try and find out how to post it.
Title: Flying PT boats
Post by: ASTAC on September 26, 2004, 11:11:36 PM
Didn't show up in my screenshots either..must have been moving too fast
Title: Flying PT boats
Post by: dragoon on September 27, 2004, 01:46:11 AM
(http://users.adelphia.net/~scorne/ahss30.gif)


flying pt landing
Title: Flying PT boats
Post by: dragoon on September 27, 2004, 01:47:26 AM
(http://users.adelphia.net/~scorne/ahss22.gif)


hitech
Title: Flying PT boats
Post by: Edbert on September 27, 2004, 09:06:00 AM
I checked my stats and found I was 40/16 in the flying PT. Dale gave all of you non-atending folks a major break since there was no way to fly AND fire at the same time. When you manned the guns you did not even have rudder control. We tried taking up gunners but the modeling was incomplete (or something) which caused serious stuttering of the graphics, made it a real slide show.

Some details of the FM...
You could accelerate from 0 to 400 MPH in about 10 seconds, regardless of gravity. You could decelerate from 400 to 0 in less time than that. The throttle seemed to me to be an on/off switch (although others claimed there was SOME room in between). 400 was the top speed (no airspeed indicator). At 50,000 feet the world dissapeared (no altimeter either).

There were only a few techniques that worked well.  One was to accelerate upwards just out of gun range and then stop, you could se the chasers hanging on their props trying to catch you while you fed them 40mm potatoes from the Bofors on the stern. The other was to fly up within 50 feet of a guy and stop, then quickly jump into a gun and paste him as he turned away. They were easy to park inverted over and enemy base and used as deathstars, but parking them in the air made them fodder for any GVs or aircraft. I made a couple of runway passes upside down in an attempt to vulch but the 400MPH thing made the gunnery angles pretty tought to hit with authority.

It was fun, better than some ECMs in the past, but there may never be another captain ICI. This could have been so much better if we could fire 'from the cockpit'. But it was only two hours, and only happens once a year.
Title: Flying PT boats
Post by: jaxxo on September 27, 2004, 10:22:51 AM
262 seemed to be the only thing i could use to run away lol. landed 7 i think. One dweeb followed me home for a vulch on landing but ack got him.
Title: Flying PT boats
Post by: Edbert on September 27, 2004, 10:48:48 AM
Quote
Originally posted by jaxxo
262 seemed to be the only thing i could use to run away lol. landed 7 i think. One dweeb followed me home for a vulch on landing but ack got him.


You had two guys chasing you IIRC, the guy sitting next to me (Shoulman) discoed when you got close to home, our table had about a dozen discos during the con. The PT might not have caught you in the air (cough) but the PT could not run out of deisel either :D
Title: Flying PT boats
Post by: doobs on September 27, 2004, 03:11:03 PM
could you fire torpedoes in midair? And if ya could did they drop or fly strait off.
Title: Flying PT boats
Post by: SlapShot on September 27, 2004, 03:18:42 PM
Quote
Originally posted by doobs
could you fire torpedoes in midair? And if ya could did they drop or fly strait off.


They dropped straight off ...

If they landed in water then they worked.

If they landed on terra firma, they just disappeared.

That was too bad, cause we were gonna trash both the Nits and Bish HQ if the torps worked.
Title: Flying PT boats
Post by: Waffle on September 27, 2004, 03:23:38 PM
yeah, but 16 rockets per pt would've been good for a Hq :)
Title: Flying PT boats
Post by: -MZ- on September 27, 2004, 03:26:13 PM
I gunned for one, it just kept going on the ground after we flew into a hill.  We were able to land (thing rested on its side) and then take off again.
Title: Flying PT boats
Post by: doobs on September 27, 2004, 03:28:05 PM
if you guys would of smoked the HQ's in PT boats the  MA whine indicator would of been off the scale.
Title: Flying PT boats
Post by: SlapShot on September 27, 2004, 03:36:02 PM
Quote
Originally posted by doobs
if you guys would of smoked the HQ's in PT boats the  MA whine indicator would of been off the scale.


That was the object ... hehehe. Somebody did mention using rockets, but interest was quickly lost to the multiple ways one could vulch in the PT.

Yup .. PT's were invincible to the ground/water/trees/etc ... they weren't invincible to bullets tho.

The other cool thing was you always spawned right back to the exact spot that you got killed at, so if you setup a decent hovering vulch, and someone wacked you thinking that he cleared the vulch ... hehe ... you just spawned right back and started all over again.

Llama had brought a projector ... so ... all of us who didn't bring machines watched him tear up the arena. We were laughing so hard that most were crying. Skuzzy was probably laughing the hardest ... :D
Title: Flying PT boats
Post by: Airscrew on September 27, 2004, 03:55:06 PM
Shoulman and I did the run to the Bish HQ.   We hovered at about 35,000 feet, just out of range of the 88's.   Waited and waited for someone to responded to the HQ attack.  Finally a 190 and 110 showed up.  I was very disappointed because I was looking forward to shooting down some 163's.

Then we found out how much fun we were missing and went back to vulching.  
The best was when two guys tried to take off in a formation of lancs.  I couldn't believe it when I saw 6 lancs spawn right next to my pt boat.

AirScrew
Title: My screen shot
Post by: Donzo on September 27, 2004, 04:25:40 PM
Here a screen shot I managed to get while I wasn't on the floor laughing :lol


(http://www.donzo.com/AH/ahss0.jpg)
Title: Flying PT boats
Post by: Karnak on September 27, 2004, 05:29:38 PM
Looks like I called the spawn method correctly.  Always nice to know you've identified a trend correct.

It was a lot of fun, though I didn't do very well.  17 to 29 if I recall correctly.  I just imagined I was trying to fight off an alien invasion using WWII aircraft and tried to use our native WWII UFOs, the N1K2-J and La-7, to narrow the performance gap as much as possible with the alien's PT Boats from Mars.  ;)

It was particularly fun to use the N1K2-J's manuverability try to manuever with the PT Boats while they were pulling insane turns, twists and climbs.
Title: Flying PT boats
Post by: Edbert on September 27, 2004, 10:50:32 PM
I think at least one of my kills and one of my deaths involved you and that damn N1K of yours...LOL!

Like I said, the PT was insanely survivable if that was your goal, but if you wanted to shoot you became VERY vulnerable (flying straight or hovering).
Title: Flying PT boats
Post by: Karnak on September 28, 2004, 10:39:03 AM
Could you have had a gunner so that you could still manuver while your boat fired back?
Title: Flying PT boats
Post by: Edbert1 on September 28, 2004, 10:46:01 AM
Quote
Originally posted by Karnak
Could you have had a gunner so that you could still manuver while your boat fired back?

Yes, but it was largely ineffective. The code of the flying PT was not up to release standards :D The poor gunner was finding it very hard to score hits since the frame rate was stuttering so badly. I even tried gunning for another con attendee and it was pretty much impossible.

I'm glad I tried gunning because I was getting irritated by my gunner missing so much. I mean, I planted myself within D100 on MANY cons (easy with the UFO flight model) and said "12-oclock, get him" only to watch the enemy remain airborne. I was thinking my gunners were drunker than I was, but it was really hard to hit anything at 1 FPS.
Title: Flying PT boats
Post by: gunnss on September 28, 2004, 07:31:54 PM
I have a few pics, I'll try to get them up soon, < I drove all night Sunday to get home and am just now really awake...> My best one was hanging nose down above a base ans Salvoing torps at the VH... they wouldnt blow up but the did have collision on and I think I squashed at least one osti....... when that got old I drove under the Tower hill and killed from there, reloading was easy just die and you spwn back to the death point

Gunns

Me flyn my PT O' Death

(http://www.onpoi.net/ah/pics/users/thumbs/248_1096428988_6.jpg) (http://www.onpoi.net/ah/picpopup.php?ImgId=13530)


Keebler CAF in His.....

(http://www.onpoi.net/ah/pics/users/thumbs/248_1096428842_26.jpg) (http://www.onpoi.net/ah/picpopup.php?ImgId=13529)

Edit fer pix
Title: Flying PT boats
Post by: airbumba on September 28, 2004, 08:26:21 PM
Man I had a blast! U  con dudes had us in stitches. Which I guess is better than a con giving us stitches...?

pt's
Title: Flying PT boats
Post by: Flossy on September 29, 2004, 06:15:41 AM
Quote
Originally posted by Karnak
Could you have had a gunner so that you could still manuver while your boat fired back?
I had a gunner jump on board as I was making my long flight back from Knights HQ..... I believe he got at least one kill.  :)
Title: Flying PT boats
Post by: Flayed1 on September 29, 2004, 10:26:58 AM
All I know is that HT needs to learn to keep his flyin PT away from my B26's :) I got 5 kills on him and he got 1 of my drones. Made me feel good to land those kills.:D  I think the best way to kill you guys was with the 26's and some good gunery skills (fast fingers on the 123456 keys)