Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: NUTTZ on October 04, 2004, 06:14:19 PM

Title: transitions
Post by: NUTTZ on October 04, 2004, 06:14:19 PM
I've noticed the transitions to each tile is the same. Would this be an Alpha channel? If it is, I'm sure it could be "softened" so the blend is less noticable, especially the land to water transition. If it is could I remake one? I'm sure the land/water could be resolved here.

If it's "Coaded" ignore this post.

Also, could the "river" be alittle more wider, maybe twice or 3x as wide as it's current state, As it is right now it's as wide as a road.

NUTTZ
Title: transitions
Post by: Dux on October 04, 2004, 07:28:22 PM
It is an Alpha channel... HT said at the Con that by using the alpha, they no longer had to make all those "grass-to-rock" transitions, etc. Btw, the Alpha used in the transitions was originally slated to be the bumpmap alpha... so that's where that went. I hope I'm paraphrasing HT correctly here... I believe I am.

Agree on the river... It's almost invisible unless you're swimming in it.
Title: transitions
Post by: NUTTZ on October 04, 2004, 10:41:11 PM
Thought so, But whats it called:)?

NUTTZ
Quote
Originally posted by Dux
It is an Alpha channel... HT said at the Con that by using the alpha, they no longer had to make all those "grass-to-rock" transitions, etc. Btw, the Alpha used in the transitions was originally slated to be the bumpmap alpha... so that's where that went. I hope I'm paraphrasing HT correctly here... I believe I am.

Agree on the river... It's almost invisible unless you're swimming in it.
Title: transitions
Post by: Dux on October 05, 2004, 08:02:05 AM
I haven't come across the actual file yet... it may be hardcoaded.
Title: transitions
Post by: NUTTZ on October 05, 2004, 04:15:17 PM
I'll use 2 different color tiles and snapshot it and see if i can make a transitional tile to water. I like the way it breaks it up, but if I can get the exact shape I think I can make a nice water to land transition.

The tile file system is much easier, I can see how AH2 uses less system resources for the tiles even thou they are twice the size.

I've been reskinning just about everything, The problem is, you don't know where a file is used, sometimes the BMP is used for MORE than just one object.

NUTTZ


Quote
Originally posted by Dux
I haven't come across the actual file yet... it may be hardcoaded.