Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Wotan on October 07, 2004, 05:48:52 AM

Title: Pacific Fighters Goes Gold!
Post by: Wotan on October 07, 2004, 05:48:52 AM
Quote
Ubisoft, one of the world’s largest videogame publishers today announced that the Pacific Fighters gold master has gone into production. From the creators of the critically acclaimed IL-2 series, Pacific Fighters will ship for PC at the end of October with an ESRB rating of Teen for Mild Language and Violence.

Re-create some of the most decisive air battles of WW II and experience famous locations like Midway, Guadalcanal and Iwo Jima, where the courage of a single pilot could turn the tide of war. Fly more than 40 combat aircraft including the deadly Japanese Zero, the UK’s Supermarine Seafire and the U.S.-made Corsair. In addition to 16 huge single-player maps, Pacific Fighters offers an unparalleled online multiplayer option. For the first time in any retail combat flight simulation, virtual pilots can take part in massive aerial dogfights on the same dedicated server for up to 128 players. A 32-player option is also available in Cooperative mode. For the first time in the IL-2 series, players can engage aircraft carriers in combat and utilize them to take off and land. As with every product developed by IL-2 creator Oleg Maddox, Pacific Fighters offers unsurpassed attention to detail. The smart AI, unequaled damage model and sense of realism combine to immerse players like no other combat flight simulation.

Game Features:

    * Over 40 flyable WWII fighters and bombers.

      A partial list includes: Aichi D3A1 Val, Bristol Beaufighter, Douglas A-20 Havoc, Grumman F6f Hellcat, Mitsubishi A6M Zero, Kawasaki Ki-61 Tony, North American B-25 Mitchell, and Vought F4U-1 Corsair.

    * Legendary Pacific Theater locations.

      Fly in huge maps of famous battle sites, such as Pearl Harbor, Midway, Singapore and Okinawa.

    * New large-scale multiplayer engagements.

      Join squadrons in a variety of online modes such as free-for-all dogfights for up to 128 players and cooperative campaigns for up to 32 players.

    * A vast array of targets ranging from railroads to battleships.

      Ground objects such as trains, trucks and tanks can all be pounded from the air. Torpedo historically accurate ships, drop parafrags on enemy airfields, and encounter more than 100 other targets on the ground and at sea.
Title: Pacific Fighters Goes Gold!
Post by: Gixer on October 07, 2004, 06:56:05 AM
Damn,

And Damn Rome Total War for being so excellent!



...-Gixer
Title: Pacific Fighters Goes Gold!
Post by: Chaos68 on October 07, 2004, 07:21:46 AM
Quote
Originally posted by Gixer
Damn,

And Damn Rome Total War for being so excellent!



...-Gixer


amen!   too many good games comming out and too little time to play them!!
Title: Pacific Fighters Goes Gold!
Post by: AKS\/\/ulfe on October 07, 2004, 11:40:41 AM
Yeah, nice it went Gold. After being promised all four B25s flyable, hell I'd have settled for two, we only get one.

The level bomber version - just great. That's going to be worthless. If they had done the H model with the 75mm cannon, atleast we'd have the anti-shipping version that was used quite a bit.

And I'm pretty sure these are the exact same planes, just different markings.

F4U-1A - Corsair MK.I
F4U-1D Corsair MK.II

P-40B - Tomahawk Mk. IIa
P-40C  - Tomahawk Mk. IIb


The only mention of planes that were promised in the release that will be in the patch are these two:

F2A-2
G4M1-11

No Avenger, 3 other B25s only AI...

Don't get me wrong, I'll have fun with it - but I'm extremely disappointed they skipped on the Avenger and 3 other B25s.

I HATE level bombing.

EDIT: Found list here (http://forums.ubi.com/eve/ubb.x?q=Y&a=tpc&s=400102&f=26310365&m=9051096722&p=1)
-SW
Title: Pacific Fighters Goes Gold!
Post by: Lizking on October 07, 2004, 11:42:54 AM
J model is a strafing machine!  I'll take it.
Title: Pacific Fighters Goes Gold!
Post by: AKS\/\/ulfe on October 07, 2004, 11:49:12 AM
That depends Liz, if it's the solid nose - it's a strafing machine.

If we get the glass nose, may as well take a P38.
-SW
Title: Pacific Fighters Goes Gold!
Post by: Lizking on October 07, 2004, 11:53:27 AM
Even the glass nose has 8- 50's firing forward.
Title: Pacific Fighters Goes Gold!
Post by: AKS\/\/ulfe on October 07, 2004, 11:57:57 AM
The glass nose only has 4. Two guns on each side of the fuselage.
-SW
Title: Pacific Fighters Goes Gold!
Post by: Lizking on October 07, 2004, 12:06:35 PM
It also has 2 up top, and I thought it had one flex and one fixed in the nose?
Title: Pacific Fighters Goes Gold!
Post by: Lizking on October 07, 2004, 12:07:42 PM
Nope, I was wrong, none up top and only 1 flex in the nose.
Title: Pacific Fighters Goes Gold!
Post by: AKS\/\/ulfe on October 07, 2004, 12:15:58 PM
The one fixed is dependent, it can have up to two... but I think one and/or two are field mods.

The two on top, top turret gunner, and the flexible mount will more than likely be AI controlled and AI gunners haven't been firing on ground objects since the original Il2.

Two things I was really looking forward to with this release: Lobbing 75mm rounds during attack runs, and dodging flak on torpedo rounds.

What's even stranger is the abundance of early American planes while the absence of a two early Japanese planes - Ki27 Nate, A6M5 Claude.

And the Hawk 81 A 2 is just a P40B/Tomahawk IIA.
-SW
Title: Pacific Fighters Goes Gold!
Post by: Lizking on October 07, 2004, 12:25:04 PM
Yeah, the only time I fly WB is when I need my -H fix, I go into the main and blow watermelon up with the 75mm.
Title: Pacific Fighters Goes Gold!
Post by: Wotan on October 08, 2004, 12:13:03 PM
Some cockpit screens:

Beaufighter

(http://www.pacific-fighters.com/ss/Beau_21.jpg)

Ki-61

(http://www.pacific-fighters.com/ss/Ki-61_21.jpg)

F6F

(http://www.pacific-fighters.com/ss/F6F_21.jpg)

Another F6F but this one just looks good...

(http://www.pacific-fighters.com/ss/F6F_31.jpg)
Title: Pacific Fighters Goes Gold!
Post by: RTSigma on October 08, 2004, 02:01:41 PM
Yeah I'll probably be buying this...damn PF for dipping into my alcohol fund!
Title: Pacific Fighters Goes Gold!
Post by: Octavius on October 08, 2004, 02:07:21 PM
So the great looking water is still considered 'perfect' mode right?  If not, "excellent" landscape settings will have the flat, reflective water... same as FB/AEP right?

32 co-op campaign sounds awesome :)
Title: Pacific Fighters Goes Gold!
Post by: RTSigma on October 08, 2004, 02:09:06 PM
Best thing is that I can fly the Allied side and read the instruments...Russian is a little rough and German is okay now.
Title: Pacific Fighters Goes Gold!
Post by: SunKing on October 08, 2004, 02:20:27 PM
F6F cockpit looks kinda bland to the rest of em.
Title: Pacific Fighters Goes Gold!
Post by: midnight Target on October 08, 2004, 02:49:59 PM
How much computer do you need for this game?
Title: Pacific Fighters Goes Gold!
Post by: Gixer on October 08, 2004, 03:14:33 PM
Going to be nice to have a combat flight sim (with possible online ability) that makes the investment in hardware worth while.




...-Gixer
Title: Pacific Fighters Goes Gold!
Post by: slimm50 on October 08, 2004, 04:08:38 PM
Quote
Originally posted by Lizking
Even the glass nose has 8- 50's firing forward.


I'm looking at a picture on my wall at work, of a B25J (Devil Dog) from Ghosts calendar with 12 forward firing 50s: 8 in nose and 2 either side of forward fuselage (just beneath cockpit glass).:eek:
Title: Pacific Fighters Goes Gold!
Post by: Lizking on October 08, 2004, 04:13:23 PM
Oleg posted a list with block designation, so I looked it up again.  It is a B25J-NA.  It does have the top turrent forward, and a flex and a fixed in the nose, for a total of 8.  They were field modified so much that we will just have to see what he modeled, exactly.
Title: Pacific Fighters Goes Gold!
Post by: Karnak on October 08, 2004, 05:08:36 PM
Il-2 cockpits are crap.  Can't read the gauges at all.

I'll probably buy it.  I've bought all his other sims, but I really wish he'd make usable cockpits.
Title: Pacific Fighters Goes Gold!
Post by: Furball on October 08, 2004, 05:24:51 PM
mmmmmmmmmmmm beaufighter.....

can you say... HO..
Title: Pacific Fighters Goes Gold!
Post by: Gixer on October 09, 2004, 09:56:16 PM
New Videos are well worth the D/L

http://www.pacific-fighters.com/en/videos.php

Made my pre-order can't wait to try out the carrier ops.



...-Gixer
Title: Pacific Fighters Goes Gold!
Post by: Octavius on October 09, 2004, 10:51:31 PM
:eek:  Awesome trailers.  I want that F4U.  NOW.
Title: Pacific Fighters Goes Gold!
Post by: -tronski- on October 09, 2004, 10:53:15 PM
Beaufighter Mk21!!! :D


Arrghhh....more bloody dollars!!! Been so expensive this month....FIFA 05, and Madden for the XBox, Rome total war, Dawn of War, and now I guess I'm looking at Pacific Fighters!

 Tronsky
Title: Pacific Fighters Goes Gold!
Post by: Wotan on October 10, 2004, 09:19:18 AM
Oleg made this post on the UBI forum..

Quote
Mood of the topic.    posted Fri October 08 2004 01:07
That to cover any questions, here is the full
list of PF _stand alone_ install.

* - flyable
** - became flyable very soon
*** - posible, but not sure.
**** - need still a lot of work that to make them flyable (I don't count these that are under Luthier's control.). And if we will have not enough income and time, we will skip them.

Howver to remid all: We will never take third party models if they will not match our specifications and our own 3D samples. We can't rework third party each model. Sometime is more easy to make it from zero than to rework ("correct" and "rework" here are different terms, please pay attention)...



*A-20G,
B-17D,
B-17E,
B-17F,
B-17G,
B-24J-100CF,
****B-25C-25NA,
****B-25G-1NA,
****B-25H-1NA,
*B-25J-1NA,
B-29,
*DAB Beaufighter Mk21,
Blenheim Mk.IV,
*Hurricane Mk.IIb,
*Hurricane Mk.IIc,
**F2A-2,
*F4F-3,
*F4F-4,
*FM-2,
*F4U-1A,
*F4U-1C,
*F4U-1D,
*Corsair MK.I,
*Corsair MK.II,
*Corsair MK.IV,
*F6F-3 Late,
*F6F-5,
Hawk 75A-3,
Hawk 75A-4,
*P-38J,
*P-38L,
*P-400,
*P-39D-1,
*P-39D-2,
*P-39N-1,
*Hawk 81A-2,
*P-40B,
*P-40C,
*Tomahawk Mk. IIa,
*Tomahawk Mk. IIb,
*P-40E,
*P-40M,
*P-47D-10,
*P-47D-22,
*P-47D-27,
*P-51B-NA,
*P-51C-NT,
*P-51D-5NT,
*P-51D-20NA,
*P-63C-5,
PBN Nomad,
*SBD-3,
*SBD-5,
*Seafire L.MK.III,
*Seafire F.MK.III,
*Spitfire MK. VIII,
*Spitfire MK. VIII(CW)
TBF-1,
TBF-1C,
TBM-3,
Avenger MK.III,


*A6M2,
*A6M2-21,
*A6M2-N,
*A6M3,
*A6M5,
*A6M5a,
*A6M5b,
*A6M5c,
*A6M7-62,
*A6M7-63,
B5N2,
*D3A1,
**G4M1-11,
***J2M3,
*Ki-43-Ia,
*Ki-43-Ib,
*Ki-43-Ic,
***Ki-43-II,
***Ki-43-II Kai,
Ki-46-III Kai,
Ki-46-III Kai Otsu,
Ki-46-III Recce,
*Ki-61-Ki,
*Ki-61-Hei,
*Ki-61-Otsu,
*Ki-84-Ia,
*Ki-84-Ib,
*Ki-84-Ic,
***N1K1-J,
***N1K1-Ja,
H8K1,
L2D,

At leaset on more PF theater will be available in free add-on.


Don't you think that no one of competitors had/have the same amout of aircraft as well as never modelled the close to real physics of aircraft landing, or amount of maps - theaters?
So I think complines about what we have and what need to be are not valid Smile
For such a short time I think we did what others simply unable to make....

For your sure.... I will never anymore do such great work for a such short time....
I didn't saw my newborn son for a two moths making final version, was many times sleeping in office!
100% it is the last case when I have so hard work, I can't live anymore without own private life. The last years was actually like I had almost nothing.


There's alot of folks complaining about the lack of "flyable" bombers. I for one cant understand why they waste the time and energy to make any of them flyable. Having them as AI is good enough. They are usually just suiciders or ack stars just like in AH or any other game that has umm. Any way here's what Oleg said in another post in that thread:

Quote
Remeber that to make just one type two engine bomber with rear gunner positions take about 10 times more time than to make one type fighter.


He mentions the lack of data (FM and blueprints) for many Japanese planes.

Here's the original thread

http://forums.ubi.com/eve/ubb.x?q=Y&a=tpc&s=400102&f=26310365&m=9051096722&p=1
Title: Pacific Fighters Goes Gold!
Post by: Redd on October 24, 2004, 06:28:36 PM
Anyone have it yet ?

Is it true that the water effects we've seen screen shots of are unattainable from anything less than a 6800Gt etc ? and even then the frame rates are a slide show ?
Title: Pacific Fighters Goes Gold!
Post by: JimBear on October 24, 2004, 07:13:19 PM
An ATI 9800 Pro will do perfect landscape (water) without being a slideshow. If you throw in Ship AAA and are fighting very low over the water things do get difficult.
At any kind of alt without AAA firing it looks great and seems to hang around 30 fps
Title: Pacific Fighters Goes Gold!
Post by: Redd on October 24, 2004, 08:21:13 PM
Quote
Originally posted by JimBear
An ATI 9800 Pro will do perfect landscape (water) without being a slideshow. If you throw in Ship AAA and are fighting very low over the water things do get difficult.
At any kind of alt without AAA firing it looks great and seems to hang around 30 fps



Ah ok , that's not what I read - they were saying to have the water effect it was a setting that only 6800's could do , something to do with nvidia shading or something
Title: Pacific Fighters Goes Gold!
Post by: Fishu on October 25, 2004, 12:06:55 AM
In my opinion PF kinda sucks...
It doesn't seem to be anything more than an addon, while the engine itself hasn't been through any considerable change.
For some reason the torpedo bombers weren't made flyable...  a PF theme and no flyable torpedo bombers.. wtf?

TBM, TBF, B5N.... goes on.

Also no japanese bombers available (at least not yet)

I do also wonder why the B25H isn't flyable, when it's quite similar to the J, but with a different kind of nose section.
Title: Pacific Fighters Goes Gold!
Post by: Fishu on October 25, 2004, 02:15:00 AM
Quote
Originally posted by GScholz
What "considerable" change could they make? The Il2FB engine pretty much max out all but the most powerful video cards available, and PF adds support for the new shaders and technology of the newest generation of cards. When you have a graphics engine that good it is difficult to make "considerable changes" when current hardware technology can't handle much more.


Umm.. the game engine is much more than just graphics...
Title: Pacific Fighters Goes Gold!
Post by: montag on October 25, 2004, 02:48:32 AM
Great game. Im enjoying it! Thanks a million.
Title: Pacific Fighters Goes Gold!
Post by: Heater on October 25, 2004, 02:52:48 AM
Not sure who asked for the screen shot but here you go,
this has the reflection etc.. turned on I am getting 60-70 FPS on a P4 3.6 with a 6800 GT

(http://www.xs4all.nl/~heater1/water.jpg)


Landing in a Thunder Storm Under fire

(http://www.xs4all.nl/~heater1/grab0010.jpg)
Title: Pacific Fighters Goes Gold!
Post by: Heater on October 25, 2004, 02:56:23 AM
Quote
Originally posted by Fishu
In my opinion PF kinda sucks...
It doesn't seem to be anything more than an addon, while the engine itself hasn't been through any considerable change.
For some reason the torpedo bombers weren't made flyable...  a PF theme and no flyable torpedo bombers.. wtf?

TBM, TBF, B5N.... goes on.

Also no japanese bombers available (at least not yet)

I do also wonder why the B25H isn't flyable, when it's quite similar to the J, but with a different kind of nose section.


Fishu,

They will be flyable in the next few weeks, the problem was the cockpits would not fit on the CD's so they will be released as a patch.
Title: Pacific Fighters Goes Gold!
Post by: AKS\/\/ulfe on October 25, 2004, 11:27:41 AM
The newest water for the 6xxx line of Nvidia cards looks real good.

I just wish I could run Perfect water with the weather related wave types (not the newest perfect water) without the damn ground reflections.

No way you would ever see those reflections unless you were in a stagnant pond.

It's a neat effect, but makes no sense.

As for the TBM/TBF - rumored to be flyable... not for certain. B5N is probably never. G4M is flyable in the first patch. B25H, maybe sometime down the road.

But whatever, I'll buy it anyway.
-SW
Title: Pacific Fighters Goes Gold!
Post by: Edbert1 on October 25, 2004, 11:41:27 AM
Quote
Originally posted by Redd
Anyone have it yet ?

Is it true that the water effects we've seen screen shots of are unattainable from anything less than a 6800Gt etc ? and even then the frame rates are a slide show ?

My CPU is up to the task (FX53-939), but my GPU is only a 9800-pro. I CANNOT run in perfect mode (not even an option), and excellent mode gives flat reflective water which is VERY hard to gauge altitude with.
Title: Pacific Fighters Goes Gold!
Post by: AKS\/\/ulfe on October 25, 2004, 11:45:54 AM
Edbert, I have a 9800Pro and I can run perfect. CPU is A XP 2600+ (333Mhz FSB, 512KB L2cache).

In my conf.ini for FB/AEP I have set water=0 under the opengl settings.

This gets rid of the land reflections which really aren't realistic unless it was glass like water.
-SW
Title: Pacific Fighters Goes Gold!
Post by: Makarov9 on October 25, 2004, 12:08:25 PM
I'm corn-fused. Is Pacific Fighters in stores now? Sounds like some of you gents have it already. According to Gamestop it's not out until tomorrow.
Title: Pacific Fighters Goes Gold!
Post by: wklink on October 25, 2004, 01:46:35 PM
Quote
Originally posted by Makarov9
I'm corn-fused. Is Pacific Fighters in stores now? Sounds like some of you gents have it already. According to Gamestop it's not out until tomorrow.


It's been out in Europe for over a week now Mak.
Title: Pacific Fighters Goes Gold!
Post by: LLv34_Camouflage on October 25, 2004, 04:04:59 PM
Quote
Originally posted by Edbert
my GPU is only a 9800-pro. I CANNOT run in perfect mode (not even an option)


Are you running the game in Directx? Try OpenGL, should work.

Camo
Title: Pacific Fighters Goes Gold!
Post by: Hajo on October 25, 2004, 04:42:53 PM
Looks like I'll have to get this one also
Title: Pacific Fighters Goes Gold!
Post by: Wotan on October 25, 2004, 04:56:26 PM
Quote
The newest water for the 6xxx line of Nvidia cards looks real good.


Avoid the 61.77 driver though. A friend of mine was testing various drivers for a FX 5950u and 6800 and (as confirmed in the PF read me) the 61.77 Forceware driver is crap. On the 5950 the Finland/Leningrad map wouldn't even load and the game would crash.

The 65.73 were best for the 5950 and the 66.81 worked good in PF but had graphic anomalies in CS:Source (white / black lines). The 62.20s worked well in both CS:Source and PF.

I agree with SW. Perfect water isn't all that. I think it makes a good screenshot but I hardly ever 'look at the water' while playing. Even the water 1 (reflective water) isn't that great. I set water to 0 except when I want a good screenshot.

Farcry and Lomac have good 'perfect water'.

FYI Farcry Patch 1.3 is out. (A long time for a patch but wth if you still have it installed it beats the hell out of their 1.2 patch; let's hope 1.3 doesn’t get 'recalled')
Title: Pacific Fighters Goes Gold!
Post by: Edbert1 on October 26, 2004, 05:29:59 AM
Okay guys, thanks for the tips, it DOES work but there's a catch. I went into conf.ini and searched for "water". Found an entry where water=1 and changed it to zero. Reloaded PF and it did nothing. I went and checked to see if I was running Direct-X and I was already in OpenGL. The catch is that there are two "water=x" entries in the conf.ini file. I changed the second entry and viola!

I hve no frame rate issues in my 9800-pro-128 at all. The water is beautiful. Thanks again!
Title: Pacific Fighters Goes Gold!
Post by: Wotan on October 26, 2004, 05:46:01 AM
Of course there are 2 :)

1 under

[Render_DirectX]

and the other under

[Render_OpenGL]

If you are running in OpenGL then you want to make your tweaks here.

Here's some FB/AEP settings for ATI cards...

Coasties IL2 and ATI Settings (Updated for AEP and Perfect settings) (http://www.angelfire.com/ultra/coastie0/IL2setup.html)
Title: Pacific Fighters Goes Gold!
Post by: AKS\/\/ulfe on October 26, 2004, 06:25:44 AM
Edbert, there's also two subtle changes - that are nice - that you won't really notice unless you switch between Excellent and Perfect while in game.

The first change is that the terrain drawing distance is pushed further out, which makes the high alt fighting a lot better because it doesn't look like you are over a drink coaster.

The second change is that low down, right along the ground, there is a new texture layer that puts down a finer detail when you are on the ground. Doesn't matter much because you really never see it, but nice when you dead stick onto the ground somewhere or land on a road.
-SW