Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: Urchin on October 10, 2004, 12:17:31 AM
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The players.
"Oh, the pilots in the CT are so much better than the pilots in the MA, much better fights, etc etc".
I've been flying the CT since the start of this setup.. want to know how many really good fights I've had?
One.
The furball tonight was pretty fun, except for a certain chicken**** on the US side sitting in a 5 inch gun lobbing shells into it. He didn't really give a **** who he hit apparently, he thought it was our fault for flying into his ack. When I asked him how many F4's he had killed, he starts laughing. Welcome to the CT... the MA with 400 less people.
Then some other US guy dropped the hangars, that ended the fight.
So then it was 8 US vs 3 Japs, 7 of the US were sitting in 5 inch guns (I was the only one flying). It was a little better for the Jap side, 2 of 3 were actually flying.
You want to know what my theory is on why these people are such *******? The setup is to even. The F4F/P40 doesn't absolutely dominate the A6M2, so people don't want to fly those because they are afraid they'll die. As my favorite chicken**** 5 inch gunner said "I'm not flying an F4F, they suck". Killing them from the US 5 inch gun is much more gratifying I suppose. On the other hand.. I haven't seen this girl in a fighter since the setup started, so maybe she's a ***** all the time, I'm not sure. I did see her in a Boston doing the HO and run method of "fighting" though.
On the other hand, the A6M2 is a wonderfully manueverable plane. In theory, it should absolutely dominate the F4F/P40 (well, the F4F anyway, P40E is a different story). But.. it can't take a hit. So Joe Chicken**** is camped out behind some poor guy in a F4F banging away, when some other F4F nails him in a driveby... OMGWTF I DIED!!! The zeke SUCKS!!!
So... you get 11 people in the arena, with 8 of them sitting in 5 inch guns waiting around with their thumb up their ass, all because they never learned how to fight and don't want to take the time.
I'm done with it in any case.. at least in the MA with 400 people you have an easier time finding SOMEONE who wants to fight, even if they'll only do it with every advantage possible. But it beats the hell out of "fighting" a 5 inch gun.
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Simple fix to this.
Lock out the naval guns again.
Splash1
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Originally posted by Urchin
The players.
"Oh, the pilots in the CT are so much better than the pilots in the MA, much better fights, etc etc".
I've been flying the CT since the start of this setup.. want to know how many really good fights I've had?
One.
The furball tonight was pretty fun, except for a certain chicken**** on the US side sitting in a 5 inch gun lobbing shells into it. He didn't really give a **** who he hit apparently, he thought it was our fault for flying into his ack. When I asked him how many F4's he had killed, he starts laughing. Welcome to the CT... the MA with 400 less people.
Then some other US guy dropped the hangars, that ended the fight.
So then it was 8 US vs 3 Japs, 7 of the US were sitting in 5 inch guns (I was the only one flying). It was a little better for the Jap side, 2 of 3 were actually flying.
You want to know what my theory is on why these people are such *******? The setup is to even. The F4F/P40 doesn't absolutely dominate the A6M2, so people don't want to fly those because they are afraid they'll die. As my favorite chicken**** 5 inch gunner said "I'm not flying an F4F, they suck". Killing them from the US 5 inch gun is much more gratifying I suppose. On the other hand.. I haven't seen this girl in a fighter since the setup started, so maybe she's a ***** all the time, I'm not sure. I did see her in a Boston doing the HO and run method of "fighting" though.
On the other hand, the A6M2 is a wonderfully manueverable plane. In theory, it should absolutely dominate the F4F/P40 (well, the F4F anyway, P40E is a different story). But.. it can't take a hit. So Joe Chicken**** is camped out behind some poor guy in a F4F banging away, when some other F4F nails him in a driveby... OMGWTF I DIED!!! The zeke SUCKS!!!
So... you get 11 people in the arena, with 8 of them sitting in 5 inch guns waiting around with their thumb up their ass, all because they never learned how to fight and don't want to take the time.
I'm done with it in any case.. at least in the MA with 400 people you have an easier time finding SOMEONE who wants to fight, even if they'll only do it with every advantage possible. But it beats the hell out of "fighting" a 5 inch gun.
*sigh* look for me please even though I logged off disgusted for similar reasons last night. CT staff please do as Dennis suggests.
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It was a very odd night indeed. When I got there Oldman was looking for anybody not in a GV, or trucks as he calls them. Seems a heated truck war was going on in the Slot map?!?
A few minutes later, we had a great 3-5/4-6 furball, really a lot of fun. I killed a few, augered a couple of times, but it was tons of fun until.....
I was D400 and just about to pull the trigger on a Zeke when BOOM
xxxxxx shot you down
Hmmm...last time I checked he was on my side, maybe he switched? I was gonna give him a and "never saw ya" but checked the roster just to be sure, and he was still on my side. Thinking it was a fluke I upped again.
I was D400 and just about to pull the trigger on a Zeke.....BOOM
Finally it dawns on me that killshooter is off and its my own guy shooting me down with the fleet 5" gun. I dont really care about getting killed, but I am sure most others would not be so understanding.
He eventually landed 12 kills, 5 of themv friendly, and ruined the furball since nobody on the CV would take off.
If we leave the fleet guns on, take killshooter off.
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NAMES..need Names..was killed twice from a field gun when trying to take off
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Interesting concept. Dweeb of the week award board postings. Unfortuantely it would end up an all out character assassination fest over time. Still .....
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Originally posted by tzr
NAMES..need Names..was killed twice from a field gun when trying to take off
I don't remember and honestly I don't look at the roster much so I wouldn't know if I was killed by friendly fire or enemy fire. Also it doesn't matter much. what is far more annoying to me is the perpetual chasing and never being able to catch anyone, not even a Boston. That annoys me. Early war sucks. Not because of the players but because of the weak guns that will never be fixed and the A6M2 which will never go faster than 290 when it should go 332.
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Originally posted by Grits
Seems a heated truck war was going on in the Slot map?!?
If memory serves, something like this happens most every time we have the slot map, usually for just one night. People jump into boats and trucks instead of airplanes. Perhaps it's because ETO maps seldom have opposing fleets...who knows. One way or the other, it makes for a pathetic evening if you enjoy flying airplanes.
- oldman
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yeah,
I was killed by a friendly shooting a 5" the first day of the setup.. (It was an accident, he wasn't doing it on purpose). It didn't make me mad, but I do get a little more nervous flying by those fleets. If someone was abusing kill shooter, they should have been warned then booted if they continued... I like the realism with it on... It would also be interesting if they enabled friendly mid air collisions too :)
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Originally posted by Oldman731
If memory serves, something like this happens most every time we have the slot map, usually for just one night. People jump into boats and trucks instead of airplanes. Perhaps it's because ETO maps seldom have opposing fleets...who knows. One way or the other, it makes for a pathetic evening if you enjoy flying airplanes.
- oldman
Gv battles can be fun, but last night someone showed up in a tiger:eek: and that did get our attention... since we didn't have any hardware that could take it out, and it was right on top of our airfield smashing our town... After he killed 6-8 m8s trying to stop him we finally droped enough bombs to kill him....
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A Tiger? In this setup? Has to be a mistake.
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There's been a lot of friendly fire so far. Grunherz was really ticked over repeated friendly fire kills. As for the "truck" battles, usually an early war PTO isn't much for GV stuff. Someone decided to take advantage of a bug and upped a tiger. Took awhile to kill it.
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The only mistake was in having the Tiger available at all, the MOTD clearly said Tigers and Panzers were not available. Everybody told the offending person too, who I will not name. To be honest I didnt care much one way or another, I just went to another base to up..........but I can understand their frustration and even anger when someone knowingly takes advantage of an obvious screw up in the arena settings to cause problems.
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Try Thursday nights Urchin, #s are usually not too bad then.
Personally I think GVs and mannable ack are a waste of time in the CT, because the players base isnt big enough.
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I'm not going to say who shot me down (twice) by friendly fire because he wasnt doing it on purpose, I just happened to be going after the same guy he was shooting at and got in the crossfire, its not his fault killshooter was off. In reality that is what would happen, Allied proximity shells didnt know friend from foe afterall.
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Originally posted by Grits
I'm not going to say who shot me down (twice) by friendly fire because he wasnt doing it on purpose, I just happened to be going after the same guy he was shooting at and got in the crossfire, its not his fault killshooter was off. In reality that is what would happen, Allied proximity shells didnt know friend from foe afterall.
twice, are u sure he wasn't aiming at u? usually after once they are more careful about it... lol..
but in any case i like the way it is just hope people don't abuse it...
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Originally posted by Grits
I'm not going to say who shot me down (twice) by friendly fire because he wasnt doing it on purpose, I just happened to be going after the same guy he was shooting at and got in the crossfire, its not his fault killshooter was off. In reality that is what would happen, Allied proximity shells didnt know friend from foe afterall.
Give yourself the Alex Vraciu award for follwing the enemy into your own ack.
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sorry I missed it sounded like fun killing furballers :rolleyes:
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I was on last night and got very, very irritated at the ack hugging Allieds. They wouldn't even come out of their fleet ack after our FHs were down and we were upping D3A1s to use as fighters.
I was being loud and obnoxious on the open channel because I wanted a fight and I couldn't get one. Finally, after saying I wasn't going to, I switched to the Allied side because the were *****ing about how the F4F couldn't handle the A6M2. I got one flight in before the arena reset and easily killed two A6M2s witha four gun F4F-4. The firepower on the F4F-4 seems about 10 times as much as the firepower on the A6M2.
Anybody who thinks the A6M2 has the advantage in this setup is loony. The F4F is a VASTLY better fighter than the A6M2.
The Boston is simple stupidity. But Allied whines are louder, so goodbye Ki-67 and keep the impossible to deal with Boston Mk III.
Oh well, more of the same BS.
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I have to agree with you there Karnak, both types can certainly hold their own if they fly them right. The F4F is certainly capable.
Its really too bad that the gameplay goes south when the #s get low. On a night where we get some decent #s up, you can find a good variety of combat. Like I say, try Thursday.
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Originally posted by Grits
I'm not going to say who shot me down (twice) by friendly fire because he wasnt doing it on purpose, I just happened to be going after the same guy he was shooting at and got in the crossfire, its not his fault killshooter was off. In reality that is what would happen, Allied proximity shells didnt know friend from foe afterall.
Anyone with half a brain would have stopped afetr seeing it happen the first time, not wait until they'd killed 5 friendlies
have a funny killshooter story tho from the other night
Unnamed pilot decide to shoot unnamed squadmate because he'd run out of gas and was'nt going to make it home - he figured he'd suicide by killshooter - turned into a homicide not a suicide.:)
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Originally posted by storch
Give yourself the Alex Vraciu award for follwing the enemy into your own ack.
The furball was between the CV and the IJN base, the Zekes were well outside the otto-ack. I did not chase the enema into my ack, I got shot outside my otto-ack range both times.
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Yea, like I said.. the guy was just firing at random into a fairly even fight. At least assuming it was the same fight I was talking about. Once it was over, the fighting was pretty much over. didn't see more than 3 guys in the air in the whole arena after that.
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Well the killshooter experiment is over for me. It will be back on in the morning when I get off shift.
Im all for disabling the manned fleet guns for better gameplay so Ill do that as well.
I have no idea why the Tiger would be in there, I didnt add it and it wasnt enabled last week so I dont know. Ill take care of it.
As far as the Boston is concerned, due to its weak gun package I really didnt figure it to be that much of a threat. The Ki 67 is not the answer so Ill remove the Boston.( i doubt I would there the same complaint about the Ju88s in a BoB set but oh well)
As far as me being "simple and stupid" Karnak, you can get bent. There were no "Allied whines" to influence my set up. If you have a suggestion Im all ears, Ive had enough bs.
Unnamed pilot decide to shoot unnamed squadmate because he'd run out of gas and was'nt going to make it home - he figured he'd suicide by killshooter - turned into a homicide not a suicide.
gk Constel, erg didnt need to land those 4 kills:D
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Hmmm. I worded that poorly. My appologies.
What I meant is that having the Boston Mk III in AH as an early war Allied bomber isn't the best thing. It can't be handled by any of the early war Axis fighters, German or Japanese. Chasing formations of Boston IIIs last night was not amusing.
I actually think the Ki-67 is much less of a problem for this setup as the P-40E can catch it and has more than enough firepower to shred it. Bomber guns are nigh useless in AH2, so I don't think the guns on the Ki-67 are that much of an issue.
Prefferably we'd have a B-25D and a G4M2 so that bombers weren't overwhelmingly fast. But we don't, so it is probably best to just leave out twin engined bombers from early war setups.
I do, however, think that the Allied whines about the Ki-67 were heard loud and clear and the few of us who were pointing out that the Boston Mk III is really no different were ignored. I have long maintained that and have never seen anybody who wasn't an Axis flier acknowledge that the Boston was unmanagable or a problem in any way. You didn't include the Ki-67 because you said it is inappropriate which is something the Allied fliers long maintained, but the Axis noting that the Boston was inappropriate did not keep it out.
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Well, the perceived 'problem' runs deeper than any one of us may think.
In the very first days of the CT there were some problems concerning what the CT actually is. Come to think of it this problem was never resolved at all.
The obvious keyword of the CT is 'history', but people had different ideas on just how much 'history' and how. The only cosensus reached was that plane sets were historic.
However, while some players wanted the CT to become thoroughly historic as in 'historically organized', other players liked the 'historic planesets' part but hated the basic mission/military structure ideas.
Many setups were tried out, some with less dar, short icons, and others tried to even things up by implementing an 'historical objective' to the CT - but none of this worked well. Since there was no structural implementation in the game itself, everything had to be voluntarily organized by the gamers themselves. And like everyone knows, this can be very hard when there are many independant fliers out there.
........
One of the most common complaints are with the PAC setups. In most cases Axis vs Allied featuring LW/RAF/USAAF/VVS setups were more or less self balanced in that the LW planes always matched the Allied planes pretty well to an extent. But even so, people like myself have suggested to create much less diversified arena in the fact that the LW has limited plane types, and having to fight the ahistoric conditions of loosely mixed USAAF/RAF planes in the same skies were frighteningly difficult for the LW pilots. What's a Fw190A-5 supposed to do in skies mixed with Spit9s and P-47s at all altitudes? :)
The disparity in performance is even greater in PAC setups, and only in the very early stages of war does the IJN/IJAAF fighters have any kind of clear chance in really 'fighting' the enemy on equal terms. When the era evolves past 1942, it becomes desparately hard for an Axis pilot.
The problem is, since there is no clear objective. nor any attritional limitations in plane numbers, people have no choice but to independantly go there ways and follow their instincts best fit for survival. As a result the F4Us and F6Fs naturally have no choice but to "joust", and the A6M5s and Ki-61s have no choice but to fly "altmonkey" way and fight only when they can gang up on some plane. Nobody wants to become a fodder.
Now, in real life, pilots and aircraft are organized, deployed in limited numbers with a specific objective. They also acted as a team. Deserting your own guy and leaving him to die, while you merrily watch the scene 5k above him, or just giving up the mission and running back to the base/fleet acks whenever you see somebody behind you was simply unacceptable.
As for the USN, no fleet would just send up fighters for nothing. It would have a specific objective, for instance, up a formation of Avengers or Dauntlesses to strike a certain target and damage it severely. Fighters would escort the mission. The objective for the bombers is to kill the target, and the fighters is to protect the bombers. In these conditions an F4U or F6F pilot would rarely have the leisure to do indiviudal BnZs. Sometimes they need to boldly enter a turn contest, trust the other guys, and force the Japanese to stay away from the bombers.
As much, under these conditions, the IJN pilots would have to do whatever they can to hunt down enemy bombers. They don't have the time to become the single lonley altmonkey, or just turnfight everytime, or gang up on just one guy.
The lack of some specific historic conditions, while maintaining a historic plane set, is the main problem in the CT. Another problem is some people like the CT as a miniature MA just with historic planes, while others want more than that.
Unless there's a significant systematic implementations to draw the lines of compromise somewhere, it will always have problems in whatever setups.
Sometimes, I think that the future-coming ToD mode is what the CT should have been. Maybe when ToD is to be released, there should be some of its traits implemented in normal gameplay as arena conditions, so the CT remains a loosely organized 'practice arena' for those who want the ToD, but some amount of structure is maintianed.
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Very well written Kweassa
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Originally posted by Karnak
What I meant is that having the Boston Mk III in AH as an early war Allied bomber isn't the best thing. It can't be handled by any of the early war Axis fighters, German or Japanese. Chasing formations of Boston IIIs last night was not amusing.
Boston may be fast, but it absolutely defendless. No chance to hit somebody in your 6 through HUGE blindside. Guns just dont fire :rolleyes:
Speed advantage is only chance to survive for Boston, if it havnt that it is flying grave.
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I second that Kweassa.
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I think the Ki-67 and Boston III should be in the CT with formations disabled when they are in earlier 1942 PTO setups. Once fighters are in that are faster and better armed, say A6M5/Ki-61 and F6F/F4U, then have formations back on. Not a perfect solution but it does make it a bit more manageable. Either that or don't have them in at all.
I also agree that Boston III is too fast for the A6M2. In ETO setups the 109E and 110C-4 can catch them in a dive, so thats a grey area...after all the Hurricane I has a hard time with the Ju88 for the same reason, and the Ju88 is much better armed.
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Chasing formations of Boston IIIs last night was not amusing.
I had forgot to disable formations, I dropped the ball on that sorry.
Prefferably we'd have a B-25D and a G4M2 so that bombers weren't overwhelmingly fast. That would be a huge help.
so it is probably best to just leave out twin engined bombers from early war setups.
Ill take out the Boston for this week and if I run this again Ill give Warlocs idea a go.
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i agree about the bombers being left out in early war setups.. it'd give the sbd/val/kate some time to shine.
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The TBM carries as much as the boston anyway plus you have the ventral gun where as you don't on the Boston.
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TBM doesn't belong in early war setups either.
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Originally posted by Shane
TBM doesn't belong in early war setups either.
At least not that TBM. The TBF IIRC had it's combat debut at Midway.
But I agree with shane.
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Your right the TBF but we don't have it. Guess we will have to do with the SBD's. If you take out all the bombers then it's furball city and while that is pleasing to some it is not pleasing to all.
I think this was asked once before but going to ask again is there anyway to lock out just the 5 and 8 inch guns? If so we can have some AAA defence fo the carriers.
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Originally posted by memnon
Your right the TBF but we don't have it. Guess we will have to do with the SBD's. If you take out all the bombers then it's furball city and while that is pleasing to some it is not pleasing to all.
I think this was asked once before but going to ask again is there anyway to lock out just the 5 and 8 inch guns? If so we can have some AAA defence fo the carriers.
nope, it's either all disabled or all enabled...
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This may sound stupid,but a CV with no defense?
Can m16`s or osti`s be enabled for deck ack?....just a thot..i may be way off base!
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Actually, the SBD-5 doesn't belong in early war setups either.
That said, the CTMs have to work with what they have and the SBD-5 and TBM-3 are both reasonable enough substitutes for their earlier counterparts.
I just wish we had matching oposing forces. A TBD and SBD-3 against a D3A1 and B5N2 or a SBD-5 and TBM-3 against a D4Y and B6N2.
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This may sound stupid,but a CV with no defense?
It still has the auto ack enabled so its not totally with out protection. As far as I know a M16 or Ostwind enabled on a CV will just spawn in the water like a PT boat. And you'll drown:D
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Originally posted by bcee
This may sound stupid,but a CV with no defense?
Can m16`s or osti`s be enabled for deck ack?....just a thot..i may be way off base!
If it were possible to turn off the 5 and 8 inch guns the Cv's wouldn't be defenseless we would still have the 40 and 20mm's but since it is all or nothing.
I still say we need an LVTA4M16:lol
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Originally posted by Karnak
Actually, the SBD-5 doesn't belong in early war setups either.
That said, the CTMs have to work with what they have and the SBD-5 and TBM-3 are both reasonable enough substitutes for their earlier counterparts.
I just wish we had matching oposing forces. A TBD and SBD-3 against a D3A1 and B5N2 or a SBD-5 and TBM-3 against a D4Y and B6N2.
Maybe someday we will.
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Originally posted by bcee
This may sound stupid,but a CV with no defense?
Can m16`s or osti`s be enabled for deck ack?....just a thot..i may be way off base!
The map would have to be setup to allow a vehicle entry point on a CV...
would be rather odd .. but funny :)
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Thank you Slash27 for fixing the CT.:aok
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Originally posted by memnon
I still say we need an LVTA4M16:lol
It's called a "PT Boat".;)
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ahhhhh! i see said the blind man....Karnak`s right, just circle the wagons with PT`s...
Still kinda like the idea of driving down the deck....:eek:
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Its true that the SBD-5 and TBM are later varients of the Dauntless and Avenger, but they are attack planes after all. Neither is significantly better in performance as to make them unusable in a 1942 PTO setup. You do need something for the USN to attack with and something for the IJN to shoot?
The Ju87D-3 and Ju88A-4 are both later varients than the 1939-40 types too, but you cant do BoF or BoB without them either. Compromises have to be made. AH simply does not have all the sub varients for WW2.
As for the SBD-5 as an example, its max speed was 255 mph, and its bombload the same as a SBD-3, so Im not sure what the big issue could be with it for an A6M2. Same can be said for a Hurricane I attacking a Ju 87D-3 Stuka.
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Originally posted by Squire
Its true that the SBD-5 and TBM are later varients of the Dauntless and Avenger, but they are attack planes after all. Neither is significantly better in performance as to make them unusable in a 1942 PTO setup. You do need something for the USN to attack with and something for the IJN to shoot?
The Ju87D-3 and Ju88A-4 are both later varients than the 1939-40 types too, but you cant do BoF or BoB without them either. Compromises have to be made. AH simply does not have all the sub varients for WW2.
As for the SBD-5 as an example, its max speed was 255 mph, and its bombload the same as a SBD-3, so Im not sure what the big issue could be with it for an A6M2. Same can be said for a Hurricane I attacking a Ju 87D-3 Stuka.
Don't be a nitwit Warloc can't you see that we just like to complain? While I'm on it I want the Ju 87 with the 37mm pods
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Well, I would certainly welcome more attack planes, and the IJ need more of everything, I wont argue that. We need a B6N Jill for the IJN and sub varients would not be hard to do for the other types mentioned above.
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i think disable-ing the manned CV ack gives the torpedo bombers such as the BN5 and TBM a chance to sink some thing
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Squire,
The SBD-5 is a bit faster than the SBD-3 and, IIC, has two 30 cals in the tail instead of the SBD-3's one.
Not too big a difference, but better performance does matter.
The Opposing D3A1 was upgraded to the D3A2 in 1942 and gained 40mph from the change. We have the 1937 D3A1.
As to the TBM and 1942. I wasn't saying the 1942 TBF Avenger was needed to balance the 1938 B5N2. I was saying the TBD Devastator is needed to balance the B5N2.
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So, the tiger 'story' is out.
And nobody has the gumption to mention names, aside from nearsightedly assuming that it was done on purpose ... all I can say is what a lack of ballz. I am truly amazed.
Asking and/or mentioning it and/or pointing it out directly where it belongs, channel 1 or 200 (!), would have been the straightforward way of doing the favor of showing the way. I guess it is too much to expect that here.
If it had happened more than once, any of the above accusations would be valid. But I am sure the accusers don't have the least idea how often I took out a tiger, nor did they check. Running to the BBS ... man ... is that 'macho' ?
Any problem that cannot be solved 'head to head' should lead to forum discussion, but this is blown way out of proprtion.
Get a hold of yourselves and solve your problems where they belong.
I am here.
taxi
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"...and the A6M2 which will never go faster than 290 when it should go 332."
Try climbing it off the deck. P-40 doesn't reach its top speed at sea level either. If I recall from last time I used the A6M2, it reaches its top speed of ~330 MPH at about 15K. At the usual altutudes people fly at in the CT, I wouldn't expect it to break 300 in level flight.
J_A_B
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Originally posted by simshell
i think disable-ing the manned CV ack gives the torpedo bombers such as the BN5 and TBM a chance to sink some thing
Agreed.......plus the addage of not being able to use what you pay for, this in a way is no different than the eny limiter in the MA, except turning off the Fleet Guns is either always off, or always on.......or viewed as depends on what the CT Staffer on call wants......so if some one on the CT Staff has squad members up flying and they want to use the guns, hey they got a squad member as a CT staffer , they can get to turn them on and vice versa.....
I oppose the selecticism here........
( I am not saying this actually happens or has happened before, but merely pointing out the fact that
it could possibly happen)
sure wish more flew in the CT though.....everytime it seems I get time to fly I only see 1 to 3 people in the Arena :-(
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Originally posted by TequilaChaser
Agreed.......plus the addage of not being able to use what you pay for, this in a way is no different than the eny limiter in the MA,
Giving the torpedo bombers a chance to sink something is probably a good thing; it encourages use of a wider variety of planes.
As to not getting what you pay for: That's inherent in the CT. You can't fly a P-51 in the 1942 setups, or drive a Tiger tank (well...usually...). Limitation on choice is one of the significant differences between the CT and the MA.
- oldman
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Originally posted by Oldman731
As to not getting what you pay for: That's inherent in the CT. You can't fly a P-51 in the 1942 setups, or drive a Tiger tank (well...usually...). Limitation on choice is one of the significant differences between the CT and the MA.
I do understand the limitations and the scenario of what is in mind as far as the CT goes. I do believe though that if a Task Grp is included in the mix or a pacific theme, then we should have the ability to use what the Task Grp has as weapons......
this is what I was refering to as part of the selecticism in my earlier post.........
it is not based on an actual real life time event, or battle yet based on a few select request.........
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30 minute "quick-n-dirty" b5n conversion to a tbd borrowing from the sbd skin:
(http://jollyrogers.info/images/leftfronttop_b5ntbd.jpg)
(http://jollyrogers.info/images/rightfronttop_b5ntbd.jpg)
(http://jollyrogers.info/images/rightfront_b5ntbd.jpg)
(http://jollyrogers.info/images/rightreartop_b5ntbd.jpg)
Ummmm .... a bit of a problem for now:
(http://jollyrogers.info/images/bottom_b5ntbd.jpg)
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Still not done but I'm stopping here. You get the idea.
(http://jollyrogers.info/images/bottom02_b5ntbd.jpg)
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Devastating!!! :D
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Thanks Arlo. That would help until we get an actuall TBD in AH.
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There are very few times where we will need a TBD. All of the Slot '42 sets should have the TBM since it went into service before we landed at Guadalcanal. Coral Sea and Midway are the only scenarios where a TBD would be needed, and neither are likely to happen anytime soon in the CT.
In addition, you have the problem with the F4F-3 which we dont have either, and it performed quite a bit better than the F4F-4 but only had 4 guns. Fleshing out the late war Japanese stuff, and something like the B-25/Betty bombers are more important IMO than a TBD.
Having said that, I think Arlo's Kate conversion looks great and will be a fine standin for the TBD if/when we need it.