Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Light on October 12, 2004, 11:11:40 AM
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Hey all,
I am always wondering about how low the gunsite is to the nose and how if your in any sort of turnfight, you pretty much can't see what you are trying to shoot at. The 109's are pretty tricky like this. Was this how it actualy was? I mean it would seem to be a good idea to actualy be able to see the guy below you and take a lead shot. I always just have to guess and see if I hit or not by bouncing the nose up and down. If this was in fact the way it was... how anyone shot anyone down that was not going in a straight line is beyond me.
Later
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Originally posted by Light
Hey all,
I am always wondering about how low the gunsite is to the nose and how if your in any sort of turnfight, you pretty much can't see what you are trying to shoot at. The 109's are pretty tricky like this. Was this how it actualy was? I mean it would seem to be a good idea to actualy be able to see the guy below you and take a lead shot. I always just have to guess and see if I hit or not by bouncing the nose up and down. If this was in fact the way it was... how anyone shot anyone down that was not going in a straight line is beyond me.
Later
This is why most of my deflection & crossing shots are at 400 to 600 out, it gives me a small window to barely see there nose/front quarter of plane, if they are any closer I can not see them because they are under the nose, I do get hits below the nose but it is all in the timing and I guess a lil experience too
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The Spitfire was worse in reality than it is in AH by a good margin.
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Many ways to do it, one of the easiest is to put the plane sideways with the rudder while you are banking before the deflection shot.
As it moves across your screen twds your gunsight, the target will show up (from the pilot's pov) between your wingroot and side of fuselage. Depending on how your pulling to line up your lead, you'll have a certain number of times to check and recheck (correct) your merge/snapshot heading, by combinations of aileron, rudder and/or elevator inputs.
You can capitalize even more by offsetting your second fwd view.
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It won't help in every plane, but I map my forward hat head position as far forward and up as it will go. Helps for deflection shots and taxiing.
Neckbone
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For deflection shots I like to use the PageUp key. It moves your head up a little bit and allows you to see over the nose a little bit more. Most notably in American birds, especially the F6F. Its also very good for the Spitfire.
You lose the advantage of a gunsight, but once you get used to it its rather simple to estimate where your bullets will go.
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If you move the second front head position in the Mossie up and forward you can see better than 45° down over the nose.
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ok..i call it the 40dog gunsite....
I would liek to have thsi disabled in future AH releases..but whatever
get yourslef a sharpie.....mark the dot in the middle where your gunsight is."bullseye"....
then raise your seat up..it varies from -plane to plane..but soem have dramatic differences
hit f10..save your head posistion...Now you can see over your nose better
But it just takes practice..becuase i get many many kills in the snapshot..where i dotn see where my bullets are going..but I know the nme is right under my nose...It really only works very well with cannon rounds as you dotn need much to hit
i habve a constant balck dot on my comtuer screen,,,A girl one time cleaned my screen off....I said..where the hell my gunsite go...but then she deflated
Love
BiGB
xoox
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Originally posted by GreenCloud
.but then she deflated
Love
BiGB
xoox [/B]
ROFL
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Originally posted by United
For deflection shots I like to use the PageUp key. It moves your head up a little bit and allows you to see over the nose a little bit more. Most notably in American birds, especially the F6F. Its also very good for the Spitfire.
You lose the advantage of a gunsight, but once you get used to it its rather simple to estimate where your bullets will go.
Two ways around that...use the mouse cursor or an erasable Sharpie to mark the center of your gunsight. When you use PageUp it gives you an aiming reference.
DmdMax
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What I have found works best for me, is to try to be a little bit below him. If I get it right, I can keep him visible all the time.
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Originally posted by Karnak
The Spitfire was worse in reality than it is in AH by a good margin.
omg! in a turn fight in the spit im always pulling up on the stick to get the enemy into my burst, cant never see him so i have to give it a best guess and pull the trigger kinda thing
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Originally posted by DMax
Two ways around that...use the mouse cursor or an erasable Sharpie to mark the center of your gunsight. When you use PageUp it gives you an aiming reference.
DmdMax
I use a flatpanel LCD, sharpie= bad!
And knowing me, Id end up following that far away con that's in front of me for miles until I realize its the gunsight...
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You can modify the gun sight so that the dot is at the top of it and then use the up view key to realign with it.
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Moot gave the best examples of what to look for and how to judge your lead, the rest in my view are gamey responses, trying to find a short cut rather than learning with what is offered, wonder how many pilots actually could take their gunsight and move it all over the place..maybe some would mark their windscreen but don't think many had the room or time to look up and over the nose while being strapped in.........lol
but as the saying goes different strokes:)
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TC,
It might be interesting to note during initial flight training an instructor keep telling me to find some insect blotch on the windscreen and use it as a reference for the planes attitude along the horizon. One day we got in and I advised him the durn window was so clean I couldn't find a decent reference mark on it. He licked his thumb, stuck in on the windscreen in front of me and said, "there, use that!" as he pointed to the home made blotch he'd just made.
Ren:D
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Using a sharpie on your moniter is creating an artificial HUD and is GAMEY. The mark can always be used as an aiming device.
Creating a thumbprint on a windscreen works for only 1 head position, ie. move your head and your target reference changes.