Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: NUTTZ on October 12, 2004, 07:48:58 PM
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You ever want or need any object skins let me know I have some really great stuff. I also did a few really nice winter, desert and europe tiles for AH2 that really look nice. I'm working on skins for the objects ( trees,buildings,etc.) that have snow on them and stuff to change for the map.
I posted a few some screenies in the picture film forum awhile back.
Comps went down for awhile, 1 more to bring back up in XP, and thats my map, AH rig. I should have it back up tonight. If you want me to post some pics.
NUTTZ
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Just wondering any chance I can get the desert and europe tiles?
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That would be fantastic, Nuttz. Anything you have to offer is a huge bonus for me and everyone else.
I've been messing with textures, too... have you found a way to get them back into the terrains? TEXSRC didn't seem to work.
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YES< take alook at the films screenshot forum i posted 2 pics with winter tiles, from the AH2 TE.
It's in a folder not started by me.
but pretty recent.
NUTTZ
Originally posted by Dux
That would be fantastic, Nuttz. Anything you have to offer is a huge bonus for me and everyone else.
I've been messing with textures, too... have you found a way to get them back into the terrains? TEXSRC didn't seem to work.
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Ahhh... here they are...
(http://mysite.verizon.net/vze89ceb/gg.jpg)
Beautiful stuff!
So what is the trick... is it TEXSRC?
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Nuttz, is it a secret?
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those look very nice! load em up on AH-Terrains for the rest of us;) I too have wondered how to get tiles to work, I thought Hitech said tiles would not work?
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Originally posted by Raptor01
I too have wondered how to get tiles to work, I thought Hitech said tiles would not work?
nevermind i saw how it works, how about making them downloadable on AH-Terrains though:aok
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This is pretty neat but I have a question.
It took the readme file contained in your zip file to figure out how to make it work. I even put my bomber skin into a map using the same method.
Thing is, I discovered it only works for the user that removes his default skin/texture.
I expected it to work like the old CT/Scenario maps giving the map maker the ability to overwrite the default skin so everyone would fly the intended skin and see the same terrain. What I found is that as soon as the default skin/terrain is put back into the stdshape folder, the old default is back and the map skin is ignored.
Is that the way it’s supposed to work or did I miss something?