Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: VWE on October 13, 2004, 11:17:36 AM
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So... last night in the CT I was rammed 3 seperate times by P-40's who flew away with no noticable damage. It seems to happen to often to be just a coincidence.
I've got a great connection to the internet, my ping to the server is a steady 30. I'd like to see an areana for broadband only, make all the dialup weenies fly together. :D
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they say its the "ramer" dies but iv had many times a guy come up from behind has to much speed rams me "no shots fired" takes my wing off and keeps on flyin. dont know how im the ramer unless i was flyin backwards when we hit
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but if i find out it is the faster connection ill just plug my dial up, up and ram the crap out ppl :)
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I was rammed 3 times by A6Ms last night and was on the losing end all 3 times. Im currently on dial up.
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wiggle the wire when ur about to be ramed
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I have dial-up and still waiting for DSL arrive here for couple month or so on.
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Wow.. this isn't really all that complicated.
Ok, open your minds here.
If YOU SEE a ram... YOU DIE.
The other guy may have flown below you, or above you, or off to one side of you, and missed you on his end.
You couldn't be bothered to move, so you rammed him, and died.
If you see someone flying right up your 6 going 500 mph and you are going 200 mph.. get out of their way. Because if that plane flies through you, YOU got in a ram.
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Originally posted by VWE
So... last night in the CT I was rammed 3 seperate times by P-40's who flew away with no noticable damage. It seems to happen to often to be just a coincidence.
I've got a great connection to the internet, my ping to the server is a steady 30. I'd like to see an areana for broadband only, make all the dialup weenies fly together. :D
It's not just your connection to the internet or server that counts, yaknow. Even if everyone had broadband ... HT's experiment to make AH2 faster than the speed of light failed. Get off the backs of the dial-uppers. There's not that much of a difference involved there, trust me. You better trust me.
You selfish homo. :D
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We could try turning on friendly mid-airs. ;)
Hey Arlo, check your email. :)
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Some nights the fighting gets in close and collisions happen more often...the collision bug was fixed? I would chalk it up to just a bad run. Unless there is serious proof otherwise.
That being said all flight sims have a problem, an old problem, and that is lack of peripheral vision, which is key in RL to seeing an a/c out of the corner of your vision. In flight sims collisions happen more often because of this as well. Also lack of depth cue to judge closing speeds.
Also, many players have rudimentary game devices...they dont all have 200 dollar 32 way hat switch sticks with customized controls, so sometimes Im sure the poor sod was trying to find the "look up" key when he found what he was looking for....oops.
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Netlag effect?
http://www.rdrop.com/users/hoofj/netlag.htm
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Hey I got rammed from behind last night by a P40 and my wing fell off. Wish he had bought me dinner or sumptin befor rammin it to me.:)
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Originally posted by bustr
Hey I got rammed from behind last night by a P40 and my wing fell off. Wish he had bought me dinner or sumptin befor rammin it to me.:)
or at least a reach around ;)
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BS VWE,
We HOed each other last night, from far out. My 50s connected, your BBs did too, but the 50s won. You flew straight and just over me, then cried about being rammed.
Your FE should have detected a face full of 50s. Maybe it detected a collision too; if so, you're the rammer.
Either way, you lost, you whined.
BTW, I have a great broadband connect.
eskimo
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The rammer always dies because he sees the "ram" on his front end. The guy you claim "rammed" you didn't see a colision on his end.
He only gets the kill message if he hit you with bullets on his end.
So if you see a "ram" on your end and die then you certainly did collide, not with his plane but his bullets.
Knowing this the responsibility for avoiding colision death is on your end. Just like Killshooter are in control. Of course their are rare accidents.
You can't have both die or you would be back with another whine about how you were D100 away and you just exploded for no reason.
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I posted it as a question, nanook of the North and there was no negative implied tone as have chosen to do. And there was more than 1 time, but I don't expect someone like you to be able to understand what you read. :aok
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Originally posted by VWE
So... last night in the CT I was rammed 3 seperate times by P-40's who flew away with no noticable damage. It seems to happen to often to be just a coincidence.
I've got a great connection to the internet, my ping to the server is a steady 30. I'd like to see an areana for broadband only, make all the dialup weenies fly together. :D
The above quoted text is posted as an observation based on assumption with an unrealistic suggestion tacked on.
Just sayin'. ;)
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Yes it was an observation, though the assumtion was correct as others have chimed in with similar results. And nothing is unrealistic in the virtual world... :D
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Originally posted by VWE
... though the assumtion was correct as others have chimed in with similar results.
The assumption wasn't the result but the perceived cause as evidenced by the thread title. :D
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The percieved cause was a ram, the assumtion was weather it were intentional or dumb luck... we know know it was dumb luck. Eh, nanook? :D
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The percieved cause you stated in the title was "bogus damage model." The complaint was lack of mutual damage. The answer you suggested was connection segregation. All of which has a tenuous relationship, at best. None of which addresses the real issue which is that the game is coded to keep from penalizing the player who avoided the collision (which, btw, can be both players if they both manage to avoid).
Yes ... there are times you can't avoid it because:
1: You actually couldn't see it (the enemy plane was actually not in your view but your front end determined that your plane and the other shared space).
2: The other guy swerved into you and you couldn't react fast enough (though the damage there is generally on both player's FEs).
3: Your own reaction time sucks.
That's as clear as it gets. Hope this helps. :)
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If two planes collide, without putting blame on either one, both planes should fall to the ground in pieces. Where I have a problem is when its coded to attempt to place blame. Avoid getting so close and niether has a problem but if two decide to take the chance then 2 should take the fall not one. Now that's clear! :D
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Originally posted by VWE
If two planes collide, without putting blame on either one, both planes should fall to the ground in pieces. Where I have a problem is when its coded to attempt to place blame. Avoid getting so close and niether has a problem but if two decide to take the chance then 2 should take the fall not one. Now that's clear! :D
False.
The problem lies in the limits of the technology behind the internet and the speed of light.
Collisions are modeled in the best compromise given the above limitations.
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Originally posted by VWE
If two planes collide, without putting blame on either one, both planes should fall to the ground in pieces. Where I have a problem is when its coded to attempt to place blame. Avoid getting so close and niether has a problem but if two decide to take the chance then 2 should take the fall not one. Now that's clear! :D
Clearly stated but confused logic.
The nature of the internet means there will be delay from your machine to mine and back. It doesn't matter if you have a T1 line direct to HTC and I have a 9600 baud modem. It doesn't matter if we BOTH have T1 lines. There will be delay. The difference between a collision can be less than a tenth of a second of reaction time.
If the server gets a signal from your machine that you took no action to avoid (or took the wrong action) and gets a signal from mine that I swerved and avoided your plane .... there is STILL a certain amount of delay involved. During that delay the server has to move the planes somewhere ... even if it's just twenty feet forward. By the time it can sort it out - your machine has already determined that you collided with me and mine has already determined that I missed you.
To penalize me for your inability or refusal to take the measures to miss me the way I did you may seem like a logic to you but it's nothing but confused frustration to me. Take it on the chin like the rest of us because .... there IS no better option available.
It's all part of the smoothing code that gives us the illusion that we are actually experiencing true simultaneous air combat (probably the hardest combat interaction that can be simulated over the internet). The problem is that you actually believe it's simultaneous when it really isn't.
To further understand this principle would require indepth knowledge of coding as well as the specifics on how AHII is programmed, neither of which I'm qualified to discuss with you.
I suggest a rather angry letter to HiTech that demands that things be fixed or they adopt the measures you suggest since you understand this so well. :D
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Oh, so there is a winner and a loser regardless of who is at fault. Nice... I guess I should look at this as another 'feature' huh?
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You can look at it anyway you choose. The fact of the matter is ... if the other guy didn't receive damage ... it's not his fault. No matter who you decide to blame (from HT down to the guy who swerved and missed you when you went the wrong way).
Yep ... pretty good feature.
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Hey! :D That would make a nice little film you know? Non-published features of AH2 I've never made a film before, guess I'll have to sort through my stuff and see what I can come up with. I do have a nice 'feature' of getting whacked by poofy ack while at about 8k in a 262 doing 550mph while manuvering. Yeah, that one is a jewel... wonder what else I got. :aok
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How much of the collision model takes into account the structural differences in the 2 aircraft? Or is that even factored. I had a P40 over shoot me from behind clipping off the tail of my AM6. Probably the real scenario was a bit a lag and he shot off my tail section. SO WHAT...big fat hairy deal.......:rofl
Hey why don't we put together a list of players to submit to Hitech that they RREEEAAALLLYYY need to be given GOD rights in the game. That way they will stop complaining and then the sweet silence of getting our kesters shot to peices will resum. :)
Had a freind who complained about everything in Quake head to head. So I told him how to assume god mode. He stopped complaining and I stopped playing Quake with him. Worked out for the both of us.:D
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I'm sorry, I'm not whining... I didn't know raming was actually a feature but I do stand corrected, carry on.
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VWE,
let me apologise. That was a bit flippent on my part. I assumed we all accepted that computers and the Internet have many flaws. But in the face of that this is still a miracle.
I used to play AW SVGA head to head over a null modem and 4800 dial-up with a 386. After 6 months of that still in my foggy old memory, this is heavan. I have no complaints. Any time I think something is a bit off, I just put on the "WAY BACK" cap and go thank god for Aces High................. :aok :aok :aok :aok
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AMEN!!
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Originally posted by VWE
I'm sorry, I'm not whining... I didn't know raming was actually a feature but I do stand corrected, carry on.
I don't know if you meant this to, but it comes off as snide.
The fact is that if both participants in the collision on one FE went down ramming would be a "feature" of the game, and there would be very little any of us could do to avoid being rammed by somebody who wanted to do so.
You see, you'd watch him fly 200 yards behind you on yur FE and then you're back in the tower, And 200 yards is with two fairly good connections.
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The uncertainty and frustration of not knowing who would die, is exactly what the system is intended for. People aren't afraid of deaths in a game, but they are afraid of uncertainties.
Therefore, people try to avoid going that close to an enemy plane entirely.
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BTW, just try to ram someone, see what happens. Trying to "ram" someone so thay take damage and you don't is next to immpossible. Try it, see if you can.
eskimo
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Originally posted by eskimo2
BTW, just try to ram someone, see what happens. Trying to "ram" someone so thay take damage and you don't is next to immpossible. Try it, see if you can.
This is such a cool challenge. I've rammed so many people by accident that it would figure that I couldn't do it on purpose.
- oldman
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I believe the actual challenge suggested is to do it without taking damage, however. I think i'll pass. :D