Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Furball on October 15, 2004, 02:13:28 PM
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thats right, ban all the rooks.... and let the bish and knits have their fun fights :D
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i agree!
we could make a sub game for rooks, where all bases start at 10,000ft asl. then they could fly as high as they like.
bish and nits also get high, but fly low while doing it :D
batfink
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Has some good fun last night.
Landed some 10+ kill sorties. Even flew the Chog for the first time ever since AH2 came about.
Never got above 10k. Just capped inbetween a few bases and played around.
And oh yeah I was rookie last night. :)
Tomorrow I may just be Bish for a day. Who knows. :)
Its not the country, dudes... Its the numbskulls who are flying.
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Originally posted by Furball
thats right, ban all the rooks.... and let the bish and knits have their fun fights :D
Oh, here's the symbol of the Finnish Defence Forces:
(http://www.mil.fi/images/hd_tunnus_puolustusvoimat.gif)
Hopefully you'll notice the rook symbol in the background. So no, you can't ban all the rooks, at least leave us Finns alone. ;)
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Originally posted by Furball
thats right, ban all the rooks.... and let the bish and knits have their fun fights :D
how bout divide it up between more historical sides. ohh wait! the germans have more planes in this game:rolleyes:
wish it could have been more axis, allied sided.
if you wanted to fly nothing but la7's then you'd log in on the russians side, german, jap, italian, would be axis and last but not least british, and american (allied). but sucky thing with the allied would be the low perky's on thier best planes.
could use more allied tank's also.
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I suggested this to Skuzzy yesterday on reset...Throw a 2 county map into the rotation just to make things interesting...:D
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Originally posted by mechanic
i agree!
we could make a sub game for rooks, where all bases start at 10,000ft asl. then they could fly as high as they like.
bish and nits also get high, but fly low while doing it :D
batfink
Urban legend.
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Originally posted by SirLoin
I suggested this to Skuzzy yesterday on reset...Throw a 2 county map into the rotation just to make things interesting...:D
Troublemaker! :p
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i do think some of the big maps are to big for 3 teams.. 2 would be better..
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Originally posted by SirLoin
I suggested this to Skuzzy yesterday on reset...Throw a 2 county map into the rotation just to make things interesting...:D
The only way a 2 sided map can currently be designed is to take the third country and move it way off in a corner of the map and disable all it's planes and vehicles (like in the CT and event map designs). It's hard coded into the server, I believe. Trying to run such in the MA will undoubtedly result in a clueless dolt bombing the third unused side, resulting in a map rotation ... which would pork the works and be an endless nightmare for everyone - player and HT support alike.
However .... I completely endorse HT considering changing the game's parameters on his end to ...
ADD an additional (or a few additional) side(s).
And no ..... the map DOESN'T require that every side share an equal boundry with all other sides. That's where .... diplomacy ... comes in (heh). Yes .... form treaties, men.
Still - here's a potentially even 4-sided set-up:
(http://jollyrogers.info/images/4sided_diagram_01.jpg)
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So what country should be died.
Bishops?
Rooks?
Knights?
Personally I'd like to see 4 countries battle.
Please add Queen.
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Originally posted by Mitsu
So what country should be died.
Bishops?
Rooks?
Knights?
Personally I'd like to see 4 countries battle.
Please add Queen.
Please change Bishops to their true country queens, and add kings.
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HiTech has made his position on a 2 or 4 country system known several times. It'll never happen.
would be kind of interesting though.
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2 teams would only make sense if they had it axis and allied with respective planes only, like TOD and CT are.
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nahh should be 4 instead of 3, add queens to the mix :D
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Originally posted by streetstang
Its not the country, dudes... Its the numbskulls who are flying.
Still there's a difference.
(http://www.halos.de/ah-kd.png)
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Wow! How did you get that chart?!
Finnaly some real evidence why Bish are so great!
:D
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Look at how much higher the blue line is at all times
Proof that the Rooks are the alt monkey's of the game
:)
NwBie
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I wouldnt say altitude monkeys, but maybe they fly in hordes around 1k =) Something comes in, it doesnt go out.
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Originally posted by Heretik
HiTech has made his position on a 2 or 4 country system known several times. It'll never happen.
would be kind of interesting though.
Yeah and that is what killed Air Warrior. That is the same thought process that those of AW had and look where it landed. HiTech was a product of AW and it looks like he is going to follow the same path of destruction.:mad:
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doc1kelley,
Do you really think it is that simple?
eskimo
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Originally posted by Paul33
Wow! How did you get that chart?!
score pages (http://www.hitechcreations.com/scores/statsframe.html (http://www.hitechcreations.com/scores/statsframe.html)), select country vs. country for each tour, then gnuplot.
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Originally posted by hitech
Just so everone knows,
Pyro and I have created a game with 4 countries.
Pyro and I have created a game with 2 countries
Pyro and I have created a game with 3 countries.
We think 3 works the best for unstrucksured game play.
HiTech
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Come visit us in the CT.
But leave your "I won't pay if I can't fly my favorite plane" baggage behind.
- oldman
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Originally posted by doc1kelley
Yeah and that is what killed Air Warrior. That is the same thought process that those of AW had and look where it landed. HiTech was a product of AW and it looks like he is going to follow the same path of destruction.:mad:
:eek: :lol :rofl
Some one appears to be short a few clues...:) .
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Ignore him NB, he's a post potato.
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It already is 2 countries.
I'll be kinda glad when Rangoon is finished so I can put this stuff away again for a few years.
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Originally posted by DoKGonZo
It already is 2 countries.
Yes Dok....and one of them is always bish/rook, bish/knit, knit/rook....etc. Flew rooks for the better part of the last month and saw no real problem with the rooks being ganged. Personally, I beginning to think that the capture part of the game should be severely limited in the MA.
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Originally posted by NoBaddy
...Personally, I beginning to think that the capture part of the game should be severely limited in the MA.
I'm starting to lean the other way, actually.
I happened to be flying the other nite on "Air Warrior Nostalgia Day" ... when the arena reset ever hour. What was kind of cool was that after the resets, everyone would come back, grumble, scan the map, then someone would suggest what to attack from where and away everyone went. There were some good fights, some push-overs, but things weren't stagnant and with resets happening so often, no one really gave a crap as much.
So if everyone is so dead set on hording now, and it ain't likely to change, then lets go with it. Make it easier to reset the map - say if one side is down to half their original bases the maps resets. Easy. Make barracks hard structures so they can't be porked without a 1000 pounder - keep that front moving - enough of the hour-long vultch-a-thons over the same bases.
Oh ... and no more perks for a reset.
Strat targets? Who needs 'em? Save for the occasional radar run they aren't a factor now anyway. Then everyone can just use Lanc's and B17's exclusively like monster trucks the way they seem to want to.
And just think - you wouldn't have your fleets hidden for days on end anymore.
What a wonderful world it would be.
(I'm only half kidding here ... something's gotta change with the MA environment.)
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So if the game would be just Bish vs Knight it could be called Telitubbies High where everybody dances and hugs under the same rainbow...
Seriously I dont mind bish and rooks workin together vs rooks... but dont brag about it on the forums please...
For us who constantly fight 2v1 odds have our hands full... I for one am enjoying it but please dont push the line by rubbin it in too much...
Remember gaming is not just about YOU and YOU having fun its just AS MUCH about the OTHER GUY having fun....
Tex
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I'd like to see 3 differnt colors instead of the two we have now. When the Bish and Rooks fight as rare as that may be, I would like to see the number break down instead of just one ling red bar dar. I still like the Red, Green and Yellow concept
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Originally posted by meddog
When the Bish and Rooks fight as rare as that may be, ...
Oh puleez. Just spent the last month flying in rookland (returned to knitland last night), I fought nothing but bish and never saw a shortage of rooks doing the same thing. Does the gangin' thing happen? Sure, but usually only when the arena is close to being reset.
Dok, my thought is something along the lines of AW maps (pre-capture warrior). Basically, a setup where each country has about 30 uncapturable fields to fly from and only the frontline fields are capturable.
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Originally posted by NoBaddy
....
Dok, my thought is something along the lines of AW maps (pre-capture warrior). Basically, a setup where each country has about 30 uncapturable fields to fly from and only the frontline fields are capturable.
That'd work too. At least you'd be able to pick places to counter-attack from instead of being forced to defend against The Horde. If they wanna descend on a field they can't capture, so be it.
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Eskimo... Your avatar kept me busy for at least 5 minutes... just because I had to test and see if it was accurate. :D
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Going back a while I read 68devilM's idea and I think that is a great one. Does feel a bit silly fighting spits with spits. etc. A bit of semi realism would be good. Bit like AvA used to be in Air Warrior. Oh well I spose it will never happen. Pity realy.
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Once you have been killed you shouldn't be allowed to re-up from the very same field for, let's say, 15 minutes. If you're dead you're dead.
Or, once being killed you should only be able to re-up on the other front line. Let's say you've been killed by a bish you can only access fields on the other front line but not on the bish front line for about 15 minutes.
What impact could this have?
1) You might think more upfront what you're going to do in order not to be locked out from one front
2) This could have an impact on this pethatic vulch fest
3) It would shift to a real 2-front war (you're down on one side you go to the other and so on)
4) It might also trigger for more missions and squad operations
Additionally I agree to the other comment made that the barracks shouldn't be so vulnerable.
Also, strategic fields should play a much higher role than they do right now. The victory/loss of the real WWII was decided on supply.
Why not giving the strats fields a defense system like man-ack and some limited amount of gv's.
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Originally posted by NoBaddy
:eek: :lol :rofl
Some one appears to be short a few clues...:) .
ROFLOL! Sorry NoBaddy but you are hooked dude. Everybody that was in AW knows that EA (Electronic Arts) brought it to it's demise and not anything to do with the number of countries. I'm sorry but I couldn't resist it.:D
Actually I wouldn't mind four countries but if a person wants two countries in AH, there is always the Combat Theatre arena.
All the Best...
Jay
awDoc1
ps... gotta go and fry some of my catch of the thread...hehehe
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rooks are boring alt mokeys,
they have better K/D?!! Who cares??!! i don't care about my score ,or rooks score ,they have less fun
i fight rooks only if they get too close to our HQ
always more fun fighting knights; hot low alt fights, gvs war, they vulch me ,i vulch them
THX KNIGHTS
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2 Teams with the the ENY teambalance system and the current relaxed winning conditions would work imo.
Lets try it 1 day a week and see how it flys.
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Originally posted by Virage
2 Teams with the the ENY teambalance system and the current relaxed winning conditions would work imo.
Lets try it 1 day a week and see how it flys.
You'll be sorrrrrrrrrryyyyyyyyyyy ....
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Originally posted by Kaiser
Once you have been killed you shouldn't be allowed to re-up from the very same field for, let's say, 15 minutes. If you're dead you're dead.
Or, once being killed you should only be able to re-up on the other front line. Let's say you've been killed by a bish you can only access fields on the other front line but not on the bish front line for about 15 minutes.
What impact could this have?
1) You might think more upfront what you're going to do in order not to be locked out from one front
2) This could have an impact on this pethatic vulch fest
3) It would shift to a real 2-front war (you're down on one side you go to the other and so on)
4) It might also trigger for more missions and squad operations
Additionally I agree to the other comment made that the barracks shouldn't be so vulnerable.
Also, strategic fields should play a much higher role than they do right now. The victory/loss of the real WWII was decided on supply.
Why not giving the strats fields a defense system like man-ack and some limited amount of gv's.
I've always liked this idea. Maybe not to the extent of having to go fight at the other front, but I like the idea of say when you die you can not up from the base you took off from for a certian period of time. I think about a 10 Min wait would be suffienent.
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You know, the "Rooks" whine is really getting old. Do you think I'm going to fly a P-47 down in the weeds with the spits, etc.? If flying high, B&Zing and escaping are for dweebs, then rethink your strategy.
:rolleyes:
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Originally posted by DoKGonZo
You'll be sorrrrrrrrrryyyyyyyyyyy ....
I already am.Just finished reading the DoK's Tao and already I feel the warm rush of hatred infusing with my mind.
That was an outstanding read.Thanks DoK:rofl