Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JB73 on October 22, 2004, 04:21:45 PM

Title: Reasons for playing, and Idea HiTech / Pyro
Post by: JB73 on October 22, 2004, 04:21:45 PM
we all have different reasons for flying Aces High. some like to furball. some like to strat. some like the ground war. some like the whole package.

whatever reason you personally fly for, having more to interact with, and more variety should be a hope of your i believe.

one thing i see in AHII is a small decline in numbers, partly because a a few reasons i have come up with.[list=1]
make the reset worth 100 or more perks in each catagory, and adding a MOTD for the next day (or next reset whichever is sooner) "the war was won by the rooks / knights / bishops.

now this is why i believe this will work:

furballers want a fight, but can you really want the same fight at the same base all night long? more furballs over more area would be fun too i believe.

the strat guys would have constant new battle gounds to attack.

actually if many of you remember the fun of the resets back a few  years ago you'd know what i am talking about.

i think that giving more of a "reward" to the reset would push people to fly for their "country" or at least more as a group working towards a goal.

oh well just my 2¢
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: Furious on October 22, 2004, 04:57:00 PM
Yep, reward the horde.  That's exactly what we need.
Title: Re: Reasons for playing, and Idea HiTech / Pyro
Post by: DoKGonZo on October 22, 2004, 04:59:27 PM
Quote
Originally posted by JB73
....make the reset worth 100 or more perks in each catagory, and adding a MOTD for the next day (or next reset whichever is sooner) "the war was won by the rooks / knights / bishops.
...[/B]


So now when the odds are 70:150:70 and the JB's are Knights a JB wants to make resets worth 100? Uhhh ... it don't take Oliver Stone to see some conspiracy theories in here. I'm not saying that's why you suggested it ... but someone will.


Raising the value of resets will just accelerate the Horde. It's even more reason to switch from the side that's down to the one that's winning and pile on for the "free" perks. Or stop flying when some other country's Horde is up so your Horde can be the biggest Horde.

Just raising the value for a reset isn't the answer - because the problem is that players have figured the most efficient way to do a capture and there's no reason for them to change. The basic mechanics of how the "war" is waged needs to change.
Title: Re: Reasons for playing, and Idea HiTech / Pyro
Post by: Scrap on October 22, 2004, 05:15:26 PM
Quote
Originally posted by JB73




make the reset worth 100 or more perks in each catagory

oh well just my 2¢ [/B]


Who the F@*# cares about perks?  I have a stockpile that could put the Regan administration to shame.  Hell perks are worth a penny a piece in my book, and I'm one of those stunninghunks responsible for the "horrible penny shortage" plauging the national mint.  Just trhow the fediddleers away... or never spend them at all. :rolleyes:
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: Scrap on October 22, 2004, 05:17:57 PM
However, I can see how this would invite new players to fight to "win the war."  This is a GOOD thing.  I can remember what it was like to have 50 FREE perks awarded at reset when I was first swallowed up by this mad mad world.
Title: Re: Re: Reasons for playing, and Idea HiTech / Pyro
Post by: JB73 on October 22, 2004, 06:00:19 PM
Quote
Originally posted by DoKGonZo
Raising the value of resets will just accelerate the Horde. It's even more reason to switch from the side that's down to the one that's winning and pile on for the "free" perks. Or stop flying when some other country's Horde is up so your Horde can be the biggest Horde.
 using this comment as an example...

maybe if there was something Worth fighting for in the end, people would try and work together more efficently, and cohesive.

i personally have not witnessed a player induced reset in at least a year, but before that there were nights when all had fun in the MA, and there were 2 resets in 1 night.


i know from hearsay there have been resets won in the past year, but they are few and far between.



anyway, the whole point is there is no "purpose" in the MA anymore it seems. thats what all you "old timers" are unhappy with IMHO. furballing is fun for a while but gets you nothing. killing strats is fun for a while, but gets you nothing. if you are just flying to waste time, you can obviously find other things to do with your time. thats what i believe some have done. they have said "ok this gets me nothing to fight back the horde, and hording myself gets me nothing, why play?"

also, have you ever HO'd a 262 just to make the other guy lose perks? we all have. stopping that group from getting all those perks might be a reason to NOT go to the other side, just to deny them is satisfaction.

you might have to add some code to say you dont get the perks if you have not been in that country for 48 hours. then there would eb no point in "jumping to the horde"


oh well guess you didn't like the idea, didn't have to jump on me like rabid dogs, and make acusations of something that is not even remotely there.
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: Tilt on October 22, 2004, 06:22:05 PM
It seems to me that perks play a small part in the land grab......it is about winning for the land grabbers......whether its gaining a few fields or the whole map...........


I still believe the land grab should be a function of gaining territory rather than capturing air fields and the odd port or vehicle field.
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: Murdr on October 22, 2004, 06:27:18 PM
As far as #1 goes, Id consider myself part of that catagory having flown online for 8 years.  Perk points dont mean squat to me.  Got thousands of them.  When I use them as a deposit on a perk ride, the vast majority of the time I get my deposit back.

As for tiring of the game, I fly every chance I get for a couple weeks, then not fly at all for a couple weeks, as my intrest level dictates.  If a player doesnt realize the amount that community and friendship lends to the actual enjoyment of the game, then nothing is going to keep them from losing intrest.
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: Scrap on October 22, 2004, 06:29:11 PM
Not jumping on you at all 73.  If anything I think you have made the greatest "Gameplay Feedback and Requests" post in a  long long long while.

Now, take this constructive critisim and ride with it.  What we need is some kind of incentive, a perk if you will.  We know that the perk system will no longer sustain the persuasive edge that fuels the "win the war" mentality.  However, it does balance kind of, the plane set in the MA.  

Now, how about something new to push the horde to work together in a way we haven't seen in a while.  How about some other form of a "pat on the back."  

Anyone have any ideas...? and "Free Beer" isn't going to work.   Unless we can set up some kind of a PayPal bar tab system.  Pfffft, and don't count on me buying a round for the 200ish pile-its that it takes to reset a map anymore. :lol
Title: Re: Re: Re: Reasons for playing, and Idea HiTech / Pyro
Post by: DoKGonZo on October 22, 2004, 07:21:47 PM
Quote
Originally posted by JB73
...

oh well guess you didn't like the idea, didn't have to jump on me like rabid dogs, and make acusations of something that is not even remotely there.


I purposely said I didn't think you had an agenda. But it was clear where someone could see you would. That whole ENY "debate" is still very fresh in people's minds.

In some other topic I suggested making the value of a reset go up every night just like a lottery. So the longer the battle rages the more valuable victory is. This at least wouldn't give instant reward to the Horde but would give incentive to push for a victory. So, in principal, I do agree with you.

The problem is that numbers is all you need and everyone knows it. ENY only moved the Horde from one place to the next ... the people who need it will go where ever gravity takes them.

The only way making a reset worth a 100 would work is if it was split between the team that got reset and the team that won the reset. If you say that if you reset a country with even numbers you got 100, and if you reset them when outnumbering them 2:1 you each got 50, the math in between is easy. Who ever the "other" country is gets zilch - so it's in their interest to prevent a reset by the other two countries.
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: JB73 on October 22, 2004, 07:47:25 PM
well thank you scrap...

all i spent the boring day of mine thinking about is the "what is wrong with the MA" thread, going over what has changed in the last 2.75 years.



all i can figure is that there is no "incentive" to stay with a country, no "incentive" to fly for hours on end, no "incentive" to try and actually beat the opponent.

as for the flying long periods at a time, yes you can do a 20 hour mega blitz of flying, maybe flying 1 plane so timid you get 1 kill per reload because of fuel and try to get 30 kills, the along comes some lucky vulcher landing 21 and your 30 doesnt look so cool. just wasted 3 hours +.

since there wont be a reset that week, you dont even bother strategically explaining zone bases to the new guys, and give up on the main front, you go furball at the nearest defensive base being attacked by a CV until the puffy or manned 5" kills you a few times, then go 110 HO the CV and kill it in frustration, only to be berated by the other furballers in the area. then you find a base flashing from an NOe raid, up and get HO'd down after killing 2 lancasters. now you are really unhappy, there is nothign "fun" going on, the new guys are driving 50 friendlies to a port to capture "that close base" knowing full well nothing can spawn out of the port, and since they killed everything at it, 5 minutes after capturing it the neemy gets it back with 1 panzer and 1 m3. since you dont feel like joining them you log off for the night, the the next day when you pop into the arena the same 50 schmucks are after the same port, the NOE raid has already capped the base, the CV has just been sunk, and the radar signaling the 2 IB cons is avgue so you up.... they are 2 25k p51's that dive down on FH's then run.


i think that's what many are seeing lately, and i have been racking my tiny brain for a solution to it. this so far is what i have come up with.

and thank you for your time
Title: Re: Re: Re: Re: Reasons for playing, and Idea HiTech / Pyro
Post by: JB73 on October 22, 2004, 07:52:30 PM
Quote
Originally posted by DoKGonZo
I purposely said I didn't think you had an agenda. But it was clear where someone could see you would. That whole ENY "debate" is still very fresh in people's minds.
 
cc Dok.. i just used that as an example, though it did "sting" a little considering i think i have built up enough reputation in the past 2.5 years here on the board to show i do not want something "just for me".

i hope you understood the nature of my post, and replies. i am bad with typing my thoughts out, and it is hard to verbalize my concepts on this. i just spent 1 hour and 10 minutes talking to a squaddie on the phone hashing all this and other stuff out. i am more of a "talker" than a typer LOL


sir, and whatever the reason i think a change is in order, just like may vets think (though i in NO way consider myself a vet having only been here for a short time considering).
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: DoKGonZo on October 22, 2004, 07:59:52 PM
No problem, '73. I flew with you guys in Rookland (before the Knights lured you away with sheep in 6" stilleto pumps).

What you must consider with any change is "whats the worst that will happen." Because the worst is more likely than the best.
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: JB73 on October 22, 2004, 08:17:43 PM
as JB42 in real life says ALWAYS:

he has never meet a more pessimistic person than myself

LOL


sadly i still have dreams and aspirations for a game i have grown to love. if anyone is to give up hope it will definatly be me first LOLOL

i really think though whatever the "fix" is it needs to be a reason to fly. a goal. winning. thats is the basis of every "game" or even sport in the history of mam.

ONLY the lame liberals of the recent years have tried to make it "play fair" and "play fun" and "it doesnt matter who wins or who loses" BS that is prevelant in any suburab of America.




people compete for a reason, and that reason is what seems to be lacking is all i have found.



BTW i have always wondered what your in game name is, since i have never seen dokgonzo landed xxx kills.... what is it if i may ask sir?
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: Scrap on October 22, 2004, 10:20:15 PM
I just wrote a 500 word essay on this one...

Then realized it would never work, but I'll still include the Cliff Notes:

HOW ABOUT SHRINKING THE FREAKIN TOWN SIZE ON LARGE MAPS?

...or even all maps for that matter (not to AH1 size, but a "happy medium")
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: JB73 on October 22, 2004, 11:01:11 PM
Quote
Originally posted by Scrap
HOW ABOUT SHRINKING THE FREAKIN TOWN SIZE ON LARGE MAPS?
like i said here:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=129862&highlight=town+size

LOL you and i DO think alike somewhat LOL

sir


 though i did not state my full ideas on this on in that thread....


i think the town enlarged TOO much, kind of like the maps did back with the first 512x512 map....

the communti has since somewhat adjusted, but still something is "amiss"

i think the recent town size jump is more than people can handle in complexity at this juncture of AHII.

maybe somewhere in between the old and the new is best for now IMHO.
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: DoKGonZo on October 23, 2004, 12:08:08 AM
Quote
Originally posted by JB73
...
BTW i have always wondered what your in game name is, since i have never seen dokgonzo landed xxx kills.... what is it if i may ask sir?


It's secret, but it's obvious.

Scuzzy reactivated my old dokgonzo account so I may fly that once in a while when I feel like letting people see me in the air. It's just easier being a shadow.
Title: Reasons for playing, and Idea HiTech / Pyro
Post by: Scrap on October 23, 2004, 03:51:25 AM
Quote
Originally posted by JB73
A happy medium  is something extremely hard to accomplish, and I personally don’t see a solution. There have been many thoughts put out there by the HTC staff, and the community, but most just boil down to ones particular idea of the game.


Yup... this pretty much sums up the situation