Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: mars01 on October 23, 2004, 01:01:35 PM
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Last night was a great time, except for moron knights that had to take furball island.
Thank god for the carriers. Knights had a carrier between I think it was A13 and A22 something like that. Proved to be a great fighting ground.
Even when one carrier was lost, there was always another carrier ready to start a fight somewhere else. I wish all the maps allowed for a decent fight most of the time.
Most fun I have had in a while!!
Whoo hooo all involved!
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It was a good time. First time up in three weeks and those fights were just what the doctor ordered.
Now I remember why I love this game.
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agreed, hoarde maps suck
Oz maps rule
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Whats the deal with low Frame rates on these maps???? Is there anything that can be done to improve them?
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you can try adjusting your slides for textures and disaply to make it run easier
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the problem with Oz or any other big map, is when its off US prime time, when numbers drop below 100, its really hard to find a fight :(
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I like the Oz map, but it is the only map in rotation that gives me screen freezes, stutters, warping, and every other dang bug, or what ever that was affecting most...........any other map besides the Oz map works great!
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i like this map, lot of hot fights around the CVs, but CVs are going down too eassy (110s 30mm, BS) and the fun ends
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I totally agree ghi, this is a big issue the HT doesn't see fit to change yet.
It is ridiculous how easily a carrier can be killed and I have to laugh when a plane can strafe it and sink it. That is such a joke. The last shot to a carrier should not be a bullet. Bullets should do little more than kill gun positions. Bullets in no way should add damage that could kill a carrier.
If the carriers were harder the fights would rage longer and all the maps would benefit dramatically.
You'll also hear a lot from the WAR guys that they are too hard now and in real life blah, blah, blah. These are the guys that would rather kill undefended bases than end up fighting for hours.
Any way I agree, harden carriers, put more ack on them add more support ships, keep the fights raging.
One more thing, I think they should not allow carriers to come within 20 miles or so to shore either. It would be cool if a CV group had regenerable troop ships that you had to send closer to shore with a few destroyers and a battleship, so you could minimize the people bringing in CVs and having the cv ack hit over the field. You would also make the carrier more vulnerable when it sends the troops in because it would lose some of its support ack etc.
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I totally agree ghi, this is a big issue the HT doesn't see fit to change yet.
It is ridiculous how easily a carrier can be killed and I have to laugh when a plane can strafe it and sink it. That is such a joke. The last shot to a carrier should not be a bullet. Bullets should do little more than kill gun positions. Bullets in no way should add damage that could kill a carrier.
If the carriers were harder the fights would rage longer and all the maps would benefit dramatically.
You'll also hear a lot from the WAR guys that they are too hard now and in real life blah, blah, blah. These are the guys that would rather kill undefended bases than end up fighting for hours.
Any way I agree, harden carriers, put more ack on them add more support ships, keep the fights raging.
One more thing, I think they should not allow carriers to come within 20 miles or so to shore either. It would be cool if a CV group had regenerable troop ships that you had to send closer to shore with a few destroyers and a battleship, so you could minimize the people bringing in CVs and having the cv ack hit over the field. You would also make the carrier more vulnerable when it sends the troops in because it would lose some of its support ack etc.
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Good ideas on CV changes.
Hopefully the strafing dweebs will be outta it after next patch.
If we get more mannable acks there should be a dot command added to remotely eject Whels from them. :)
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Well mars i would agree with you if it weren't for the dorks that park CVs of the end of an airfields runway. I think HTC's decision to keep CVs weak is to balance this "gamey" use of CVs. I wouldn't mind at all if CVs were harder if it meant if you shot an nme down, he wasn't back in 3 minutes.
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This map's good but for sure the best fights are off the CVs. I would also like to see the CVs hardened.
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I agree 42 that's why if they harden them they also need to limit their ability to come close to shore. This is probably the reason HTC hasn't changed it.
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Another option would be to make cv/cruiser damagable only by bombs. As I doubt even rockets would do much.
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Keep in mind that the sinking of a CV may also represent it's inability to continue functioning. While I agree 30mm and Rockets prolly wouldn't sink a CV, they could easily render its flight deck unusable. Maybe having fighters disabled like an airfield yet have the overall hardness increased is an option. Then after x-amount of time the "deck" is repaired.
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I regularily sink CVs with pt boats 40mm, and I must confess I enjoy doing it.
But I do agree with this: Ships should only be damaged (with the exception of guns) by torps or bombs.
In RL you could strafe a CV all day and all night with airplanes, and just make it into swiss cheeze, but never would you sink a cv by strafing alone.
bombs and torps should only add to the ships "damage" total.