Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: mechanic on November 03, 2004, 11:09:23 PM

Title: Aces Tea Party
Post by: mechanic on November 03, 2004, 11:09:23 PM
Aces High is becoming increasingly leniant to those who dont have any skills, nor plan to gain any.

Why should the practiced guys suffer just so the lazy/dumb guys can have it easier.

the latest in this trend is the new buff bomb sight.

its just plain ridiculous.

Is there no satisfaction to be gained from learning and improving anymore?

discuss.
Title: Aces Tea Party
Post by: DrDea on November 03, 2004, 11:13:00 PM
Um.......Forget it.
Title: Aces Tea Party
Post by: SFCHONDO on November 04, 2004, 12:52:54 AM
Guess it's the lesser of two evils. I'd rather see easier bombsite bombing at level flight, than dive bombing 17's, 26's, Lancs and the such.
Title: Aces Tea Party
Post by: Howitzer on November 04, 2004, 02:31:59 AM
Well kinda seems like a troll, but I'll bite.  They have to make this playable for everyone.  Now you've played for a while, and you know how things work.  But this will help attract new players and make it easier for them to come around.  If you are looking for solice, wait till they up in their bomber, then club them like baby seals.   :aok
Title: Re: Aces Tea Party
Post by: ccvi on November 04, 2004, 02:32:32 AM
Quote
Originally posted by mechanic
Aces High is becoming increasingly leniant to those who dont have any skills, nor plan to gain any.
the latest in this trend is the new buff bomb sight.


Which other changes have there been lately to make things easier?

- gunnery: more difficult
- ack: tougher to kill
- vbases: more hangars, more difficult to take
- towns: bigger, more work to kill
- CVs: hardened, tougher to kill
- rockets: damage decreased
- ...

Can't think of an example where something got more easy. Except the bomb sight.
Title: Re: Re: Aces Tea Party
Post by: Shane on November 04, 2004, 03:04:48 AM
Quote
Originally posted by ccvi
Which other changes have there been lately to make things easier?
- gunnery: more difficult


actually the gunnery model has made it easier for a mediocre pilot to survive.

think about it.
Title: Aces Tea Party
Post by: -tronski- on November 04, 2004, 04:26:13 AM
And yet...no posts about hitting E to start all 4 engines....

 Tronsky
Title: Aces Tea Party
Post by: Midnight on November 04, 2004, 07:59:51 AM
Quote
Originally posted by SFCHONDO
Guess it's the lesser of two evils. I'd rather see easier bombsite bombing at level flight, than dive bombing 17's, 26's, Lancs and the such.


I'd rather see HTC fix the bombers so they CAN'T drop bombs unless within (for example 20 degrees) of level flight.

Unfortunately, it seems that everything in AH is being taken the easy way, from ENY (an easy dirty fix to the side balancing issue) to the new bombsite (basically 1/2 the original lazer site, 1/2 the calibrated site)

It's all getting too easy and too much like an arcade game that you see at Dave and Busters. All we need to complete the arcade transformation is put a countdown timer on the screen that makes you add more credits (perk points :rolleyes: ) if you don't get enough kills quickly enough.
Title: Re: Aces Tea Party
Post by: 4510 on November 04, 2004, 08:03:38 AM
Quote
Originally posted by mechanic
Aces High is becoming increasingly leniant to those who dont have any skills, nor plan to gain any.

Why should the practiced guys suffer just so the lazy/dumb guys can have it easier.

the latest in this trend is the new buff bomb sight.

its just plain ridiculous.

Is there no satisfaction to be gained from learning and improving anymore?

discuss.


I would suggest it is purely a matter of economics.  If you make something too hard you are limiting your market.  Those that would like a less difficult sim far outnumber those that want a more realistic one. AW approached this problem with relaxed realism arenas.  The numbers in there were always higher than the full realism arena.  Heck in the heyday of AW there were what...6 or 8 relaxed realism and 2 full realism? (ETO and PTO)
Title: Re: Re: Aces Tea Party
Post by: Midnight on November 04, 2004, 08:04:56 AM
Quote
Originally posted by ccvi
Which other changes have there been lately to make things easier?

- gunnery: more difficult
- ack: tougher to kill
- vbases: more hangars, more difficult to take
- towns: bigger, more work to kill
- CVs: hardened, tougher to kill
- rockets: damage decreased
- ...

Can't think of an example where something got more easy. Except the bomb sight.


Easier
-gunnery: See shane's response above
-ack: It's accuracy is so bad that planes can easily vulch while it is still up.
-vbases: easier for the defenders to keep fighting
-towns: again, easier for the defenders to try and stop being steamrolled by the horde
-CVs: easier for the furballers to park it off the shore of an enemy base to make their furball
-rockets: easier for the GV guys to avoid being killed so fast.

Depending on which side of the coin you look at, it's all easier.
Title: Aces Tea Party
Post by: LazerTED on November 04, 2004, 08:06:55 AM
I agree with Shane on this one.

In AH1 you could make a pass on a mediocre pilot, and his chance of living was very slim, because the gunnery was wayyy too easy.

Now even veterans can take a pass on a nOob, and still miss the shot because finally there is some challenge to shooting, which is more the way it should be.
Title: Aces Tea Party
Post by: Midnight on November 04, 2004, 08:07:32 AM
Quote
Originally posted by -tronski-
And yet...no posts about hitting E to start all 4 engines....

 Tronsky


Huh! don't get some of us started. There have been many posts in the past requesting a more detailed engine management model requiring everything from manual cowl flap operation to pre-priming the fuel pumps.

It's just a hopelessly accepted fact that we will probably never see it in AH.
Title: Aces Tea Party
Post by: FiLtH on November 04, 2004, 11:22:02 AM
The old way was nothing special. Once you understood you just needed to get the speed stable(which you still need to do) the wonky holding of the crosshairs still during calibration is about as skillful as standing on one foot and tying its shoe. I like it better now..and I did fine before.
Title: Re: Re: Re: Aces Tea Party
Post by: ccvi on November 04, 2004, 02:45:50 PM
Quote
Originally posted by Shane
actually the gunnery model has made it easier for a mediocre pilot to survive.


This is a good thing. Provide a challange for the expert and a bit more survivability for the noob.

But actually I don't think this point has much relevance. If someone can't do anything this game is about killing rather than not getting killed. Grabbing bombs and augering with them in hangars is more important than avoiding your guns.

Quote
Originally posted by Midnight
Depending on which side of the coin you look at, it's all easier.


So what you're trying to say is that the new bomb sight made the game more difficult?
(more difficult for the defendes now probably having to deal with higher than noe buffs.)
Title: Aces Tea Party
Post by: BigR on November 04, 2004, 02:53:41 PM
i think a lot of you guys spend WAYYY too much time worried about what the other guy is doin. Its not stopping YOU from getting better. You cant fake ACM and Tactics. Get better, club the seals hard, and when they get tired of it they will either try to get better or leave. I dont buy into this whole "HTC is trying to dumb down the game" carp.
Title: Aces Tea Party
Post by: Pongo on November 04, 2004, 03:16:51 PM
Ya the elite of the elite were people who could begin a calibration
mark a tree. hold down the mark button for a count to 20 and then move the cross hairs back to the tree and let go of the mark button. Basically doing that qualifies you for a doctorate in game suppremacy.

Realistic.
Realistic like the other 30 guys in the 3 bomber foration fell asleep while the bombideer calibrated. very very realistic.
Title: Aces Tea Party
Post by: Guppy35 on November 04, 2004, 03:22:03 PM
Quote
Originally posted by Pongo
Ya the elite of the elite were people who could begin a calibration
mark a tree. hold down the mark button for a count to 20 and then move the cross hairs back to the tree and let go of the mark button. Basically doing that qualifies you for a doctorate in game suppremacy.

Realistic.
Realistic like the other 30 guys in the 3 bomber foration fell asleep while the bombideer calibrated. very very realistic.


Not exactly sure what you mean by yhe last paragraph Pongo, but formations did toggle their bombs based on the lead bombardier in a formation toggling his.

The bombardier was essentially flying the plane on the bomb run via the bomb sight, and generally because of flak over targets the gunners weren't worried as much about fighters because the fighters stayed out of the flak zones.

Dan/Slack
Title: Aces Tea Party
Post by: Sikboy on November 04, 2004, 03:27:52 PM
Quote
Originally posted by Guppy35
Not exactly sure what you mean by yhe last paragraph Pongo, but formations did toggle their bombs based on the lead bombardier in a formation toggling his.


I think he means that if you are alone in a buff, you cant gun while calibrating the bombsite. The gunners all "went to sleep" during setup.

-Sik
Title: Aces Tea Party
Post by: g00b on November 04, 2004, 04:17:52 PM
Stickshift or Automatic? Which performs better? Which sells more?

Any more questions?

g00b
Title: Aces Tea Party
Post by: ccvi on November 04, 2004, 04:27:54 PM
Quote
Originally posted by g00b
Stickshift or Automatic? Which performs better? Which sells more?

Any more questions?

g00b


Robotized gearboxes rock :D
Title: Aces Tea Party
Post by: RTSigma on November 04, 2004, 04:35:54 PM
Tea Party? I was expecting some indian dressed pilots to dump some Liptons off the side of a B17 :confused: