Aces High Bulletin Board

General Forums => Custom Sounds => Topic started by: Waffle on November 04, 2004, 12:08:45 AM

Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 04, 2004, 12:08:45 AM
OK folks -

Here it is - complete with sounds for the new vehicles!


GET IT HERE : Wafflesounds3.0 (http://www.dangreve.com/Wafflesounds3.0.exe)

Reserved for the wonderful folks who can mirror:


I am recomending downloading a new sounds.cfg file for this pack.  You can get that here: sounds.cfg (http://www.dangreve.com/sounds.cfg)

When saving this file(sounds.cfg), there will be a "save as:" box underneath the name once you select where you want to save it. You need to change this to "All files" instead of HTML.

This download for Wafflesounds3.0  is roughly 151mb, and uses winrar self extraction. You DO NOT need to have winrar to open this file. Once it's downloaded, just click on it and it will do the rest. It'll puff itself up to 257MB.

I would recomend extraction to you desktop, then you can place the extracted "sounds" folder into you Aces High II directory. You might want to rename and remove you old sounds folder first.

As always -

The majority of these sounds have been mixed, recorded and edited by me in my little home studio. So am asking for them not to be compiled into other soundpacks  You are free to mix and match the sounds with others on your own PC for your own enjoyment, just not for soundpack compilation at least while I'm still around here. :)


And now - on to the goodies -

Changes  for Wafflesounds 3.0

- Fixed 50 cals on all US GVs and Us planes.

- Tweaked GE Mg34 sounds on vehicles, synced now for rate of fire, using actualmg34 recording.

- revistited some of the tankguns sounds - small differences.

- Edited Niki engine for loop pop.

- 51 engines / 262/163 cleaned up some "peak" noise that
  caused some crackling in the sounds.

- tweaked some GV sounds - panzer tread for loop pop. for one.

- Fixed PT boats sounds - messed em up pretty good
  the last version (2.5).  

- added material specific hit sounds bases on plane construction material

- added multiple material specific damage and stress sounds based on plane construction material

- readjusted  hit sounds and added some new ones for larger    impact hits. added some resonance reverb to the hit sounds
 
 - Added original sounds for b24j

- Added original sounds for t34

- Added original sounds for ki84

_ made some variations in the country specific check 6 calls.

-  Added JP nationality to the check 6's for the JP planes.

- changed a few of the aircraft operational sounds (flaps, gears)

- increased a few of the flap sounds on some of the planes.

- increased a few of the stall buzzers volumes

- revisited the whine on the Fw190 as well as "whistle" of the F4u series.

- Added authentic cannon sound to p38 (also on the c-hog as an illigetimate :) )

-bunch more little tedious things that i will never remember...lol


Enjoy!

Should be my last pack for a bit, as I'm pretty happy where everything is sitting in the little audio enhancement.
Now there's some skins to do, so I'll be doing some of those soon :)
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: mauser on November 04, 2004, 01:15:33 AM
Thanks for your work Waffle!

mauser
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: SunKing on November 04, 2004, 01:40:55 AM
Thanks..will give em a try.

So the sound.cfg file you supply is your optimal volume settings for your sounds?
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 04, 2004, 01:51:18 AM
Yes Sunking. You can then change to your preference, but would suggest using the sounds config file at first.

This is all the sounds.cfg file contains, if folks are having trouble downloading the sounds.cfg properly.

You can open the sounds.cfg file in your AH2 settings folder  - open it with wordpad -  Delete the text that is in there, and then copy and paste the following back into it. Then save.

1.000000,Master
1.00000,eng
0.9500000,engstart
0.950000,engoff
0.950000,damage1
1.000000,stall
0.950000,hit
0.950000,hit_1
0.950000,hit_2
0.950000,hit_3
0.950000,hit_4
0.950000,hit_5
0.950000,hit_6
0.950000,hit_7
0.950000,m2
0.950000,m2
0.950000,weapon
0.950000,tire
0.950000,gear
0.950000,flaps
0.950000,stress
0.950000,wind
0.950000,veng
0.950000,vstart
0.9500000,vstop
0.950000,tread
0.950000,explode2
0.950000,explode1
0.950000,explode3
0.950000,explode4
0.950000,beng
0.950000,bstart
0.950000,bstop
0.950000,wake
0.950000,check6
0.950000,jeng
0.950000,jstart
0.950000,jstop
0.950000,rato
1.000000,eng
0.950000,engstart
0.950000,engoff
0.800000,
0.950000,veng
0.900000,vstart
0.900000,vstop
0.950000,wheel
0.950000,beng
0.900000,btart
0.900000,bstop
0.800000,
0.850000,jeng
0.850000,jstart
0.850000,jstop
0.800000,
0.850000,veng
0.850000,vstart
0.850000,vstop
0.900000,tread
0.800000,gstrike1
0.800000,gstrike2
0.800000,gstrike3
0.800000,gstrike4
1.00000,m2
0.800000,whistle
0.800000,train
0.800000,wheel
0.800000,airraid
0.700000,warning
0.850000,reng
0.850000,rstart
0.850000,rstop
0.800000,
0.850000,reng
0.850000,rstart
0.850000,rstop
1.00000,scrape
0.900000,Slat
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: 6GunUSMC on November 04, 2004, 09:35:08 AM
Waffle the flap sounds are really really low... I use flaps in dogfights at times and i really have a hard time hearing them... even when i reduce engine level and increase flaps level.  otherwise this is amazing!
Title: Re: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 04, 2004, 02:16:11 PM
Quote
from 3.0 readme
- changed a few of the aircraft operational sounds (flaps, gears)

- increased a few of the flap sounds on some of the planes.

- increased a few of the stall buzzers volumes

 


also, you can kick up flaps a bit more on the sounds configuration page.

I've been wrestling with the flap volume thing a bit, but tend to believe that it was hard to hear the operational noises of aircraft when an engine was running full bore. From the recording I've listened to of peroid planes, you can hear them, but it's more of the flap motor noise then movement...
same with gears - it would be more of a tactile physical sensation than actual noise, but there would be some sounds.

If you have a problem with a certain plane, you can dowload a wave editor and open the "flaps.wav" file from the plane folder in the editor and change the volume/gain. You should try about +3 db. That should get you in the ballpark, if not - you can go back and increase/decrease to your liking.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: BlueJ1 on November 04, 2004, 02:28:42 PM
Quick question........this a zip file ?
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 04, 2004, 02:40:04 PM
Hey blueJ - it a self extracting file using winrar. Just download and click - it will unpack itself.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: BlueJ1 on November 04, 2004, 02:42:15 PM
cc thankyou. I shouldnt have any problems this time. Past 3 soundpacks gave enough that I know all the tricks hehe
<> Thanks for the great sounds ahead of time.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 04, 2004, 02:47:31 PM
winrar seems to be the easist to use and does a good job of compressing media files. Original size was around 257Mb.

I think there is another program out there, but can't remeber the name, but does a better job than winrar on media files.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: BlueJ1 on November 04, 2004, 02:50:50 PM
I just got winrar a few weeks ago, needed it for COD maps.  Im quite impressed with it.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 04, 2004, 03:38:29 PM
it's a good compression utility - far better than winzip..

man I wish I could remember the name of that other compression utility..lol
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 05, 2004, 01:21:38 AM
I want to add an additional config file. Somethings in the one above are bothering me. I am going to change the download link to this one.

1.000000,Master
0.800000,eng
0.800000,engstart
0.800000,engoff
0.900000,damage1
0.850000,stall
0.800000,hit
0.800000,hit_1
0.800000,hit_2
0.850000,hit_3
0.950000,hit_4
0.850000,hit_5
0.900000,hit_6
0.850000,hit_7
0.900000,m2
0.900000,m2
0.900000,weapon
0.800000,tire
1.000000,gear
1.000000,flaps
1.000000,stress
1.000000,wind
0.800000,veng
0.800000,vstart
0.800000,vstop
1.000000,tread
0.800000,explode2
0.850000,explode1
0.900000,explode3
0.950000,explode4
0.800000,beng
0.800000,bstart
0.800000,bstop
0.800000,wake
0.900000,check6
0.850000,jeng
0.850000,jstart
0.850000,jstop
0.950000,rato
1.000000,eng
0.900000,engstart
0.900000,engoff
0.800000,
0.800000,veng
0.800000,vstart
0.800000,vstop
0.950000,wheel
0.800000,beng
0.800000,btart
0.800000,bstop
0.800000,
1.000000,jeng
0.850000,jstart
0.850000,jstop
0.800000,
0.800000,veng
0.800000,vstart
0.800000,vstop
0.900000,tread
0.700000,gstrike1
0.700000,gstrike2
0.700000,gstrike3
0.700000,gstrike4
1.000000,m2
0.850000,whistle
0.900000,train
0.800000,wheel
0.750000,airraid
0.750000,warning
0.850000,reng
0.850000,rstart
0.850000,rstop
0.800000,
1.000000,reng
0.850000,rstart
0.850000,rstop
1.000000,scrape
0.950000,Slat
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 07, 2004, 06:42:31 AM
F6F5 Sound file missing..well not really...

It was just brought to my attention that the F6f5 file got misplaced....well I found it in  the Hurri2C folder.

Open the Hurri2c folder and 'cut' the f6f5 folder out and paste it back into the sounds directory.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: TequilaChaser on November 08, 2004, 01:54:42 PM
Quote
Originally posted by Waffle BAS

man I wish I could remember the name of that other compression utility..lol


WinAce?
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: rabbidrabbit on November 09, 2004, 09:14:59 AM
Waffle,

are you sure you "fixed" the U.S. 50 cals?  they sounds really off to me.   If I remember right, the airl version of the 50 cal had a cyclic rate of 900 rounds per min.    What I hear is a much lower rate of fire which may be closer (450 rounds per min) to teh ground varient.  When combined they should sound like a constant rip rather than a stutter.  When I let loose with the 8 50's on the p47 it sounds like a stuttering motor not 120 rounds per second heading down range.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 09, 2004, 01:39:25 PM
I'll take a look at it - was trying to sync with looking at one gun for visual cues, (flashes,ect....also ground hit sprites) and guestimating the ammo counter.

One thing I have noticed in multiple gun situations (6-8 guns) where they use the same or similar wave file..is a "phase" issue that you get when the game plays triggered sounds - this is due to the spacing in the 3D posistioning of the sound. The 110s and Mossies are bad for this if you let all your guns rip..they sound one way with one trigger pull, pull it again it sounds different.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 09, 2004, 02:04:50 PM
Went and listened to the p47 and checked the p40 since it only fire 2 guns at time instead of 2...

The p40 was shooting about 6-7 rounds with a quick pull...audibly there are 3 firing noise left / 3 right..it hard to tell.. which when you translate that to a p47 - would be double that...about 12-14 total rounds per quick burst which would only sound like 3 "firing sounds"  from one side or the other, due to the fact that the 8 gun p47 fires the inner 2 guns at same time and the outer 2 at same time.

I'm not sure if gun posistions 1,2 and 3,4 per wing alternated fire or they are set up correctly. IF they did alternate fire, then the p47 would sound like a chainsaw going off...good question to pose...might have to check it out in Aircraft and Vehicles forum :)
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: rabbidrabbit on November 09, 2004, 03:05:39 PM
Ever hear a chaingun go off?  I'm pretty sure it sounds like that.  The tempo of the firing would be faster in relation to the number of guns firing.  For example, a fm2 (4 guns) would sound half as fast as a p47 (8 guns) but the sounds would still sound pretty continous.  None of the guns in the wings were synced so it would be all 8 guns firing at their own rate (~900 rounds per min).  They would not be firing each round at the same time unless by chance.  I think you might be confusing having sets of guns fire at the same time with guns that are synced to something like the cowl guns being synced to the prop speed...
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 09, 2004, 03:28:50 PM
No, no confusion about the sync..I understand that - the AH sound engine is playing posistions 1 and 2 per wing at the same time, posistions 3 and 4 are also played at the same time when guns are fired. In the sound engine they are synced. If they were out of sync - Ie postions 1,2,3,4 firing at different times - then it would sound like a chain gun. Unfortuneatly, I can't do anything with the timing that wouldn't make it sound really weird on a 2 gunned planes, or if you loose a gun on a multigunned plane
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 09, 2004, 03:59:38 PM
Started looking at figures and looking at my samples....about 30 ms too long. Could've sworn I had them at 70-75ms, I'll post a resampled a folder here for individual m2 sounds with a rate of fire of 850 RPM.

This might lead into an extensive workload...lol

Gathering rate of fire for all of the individual MG / cannons and editing for such. All in the quest for accuracy..lol

Doh - thought I was done with soundpacks! LMAO
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: rabbidrabbit on November 09, 2004, 04:14:37 PM
You can't have the second set fire out of sync to help simulate that with a short silence delay?  There is no way to have a 2 gun sound, a 4 gun sound, 6 gun sound and a 8 gun sound and cover your bases?  In teh case of the p47... a 4 gun sound for the primary, 4 gun sound for the secondary and a 8 gun sound for both?  or, failing that, a 4 gun sond for primary and 8 gun sound for secondary?  You know this much better than I, just pondering...
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 09, 2004, 04:40:24 PM
Actually, I think changing the sample rate will help - try these:

Browing M2 sounds - higher RPM  (http://www.dangreve.com/p47d30.zip)


I think Im going to go ahead and do some research on the RPM for different guns as well as work on a webpage which will have indivdual aircraft  sound downloads, as well as country specific packs, and whole packs. It will make it easier for me to upload and change files, as well as folks who just want to grab certain planes, ect...to try them out and download at ther conveniance.

When ever they check back with the site - if they see a red-updated note with a date, they can just download the new plane folder.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: rabbidrabbit on November 09, 2004, 06:30:28 PM
sounds closer to me...  I'm not quite sure what "right" is.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 09, 2004, 06:37:16 PM
I based them off an average figure of 850 Rounds per second -
which may be ahigh average.

so 60 seconds divided by 850rounds  is roughly 70 milliseconds, per round - hence the new sample length.

Thats all that I can do :)
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Dralex on November 11, 2004, 04:56:08 AM
All is good and amazing.

And I agree - flaps sound is very low.
I see in sound config, that flaps and gear sounds are at 100%.
I manually reduce engine sound from 80% to 45%. But even in that case flaps sound is low.
Title: Re: Re: WAFFLESOUNDS Version 3.0 OUT!
Post by: Dralex on November 11, 2004, 05:01:36 AM
Quote
Originally posted by Waffle BAS
you can dowload a wave editor and open the "flaps.wav" file from the plane folder in the editor and change the volume/gain. You should try about +3 db. That should get you in the ballpark, if not - you can go back and increase/decrease to your liking.


It must be done for each plane separately? No 1 common sound for flaps?
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 11, 2004, 06:05:00 AM
theres not a common sound for flaps - each plane has individual flaps sounds.

I guess I'm used to the sounds, because I can here the flaps, but if your coming from the default sounds or another soundpack, they will seem real low.

With an engine running loudly and with ear muffs/radio head gear on - I think that it would be hard to "hear" flaps - you'd be able to sense them and hear/feel someoperational noise. Same with landing gear - there'd be a few whines / motor noise and then a thump(s) when it locks into place - again more of a tactile sensation with muffled audio.
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Kaz on November 12, 2004, 06:04:09 AM
Waffle I noticed a problem with the F6F flap sound. After doing some experimenting I figured the sound length was too short. If you listen to it retracting/extending it loops back to the beginning. Very minor detail and I fixed it easily enough.
Just giving you a heads up. :)
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 12, 2004, 03:27:21 PM
cc-will look into it. almost finished with this crude website that will have individual planes available for download in .zip format. Will be easy enough to change to host. :)
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: 6GunUSMC on November 12, 2004, 06:15:37 PM
Waffle If you need a host I can give you a 4GB server, 200GB transfer for less than 20/Mo.  Also, I have your 3.0 with the M2s Patched plus the 'extra' sounds that you had in 2.5 compiled and in .rar format if you would like a link, I can mail it to you. I have it in zip format too... its <225MB!!!!
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 12, 2004, 08:02:31 PM
new site up and running.

look below :)
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: 6GunUSMC on November 13, 2004, 09:19:39 AM
is that the same file i sent? if not I will d/l it... Thanks!
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: Waffle on November 14, 2004, 06:07:29 PM
6guns - the files are new in the 3.1 pack - least all the guns sounds are edied
Title: WAFFLESOUNDS Version 3.0 OUT!
Post by: 6GunUSMC on November 14, 2004, 09:45:18 PM
rgr i put it on our squad website... I hope you dont object but i packed the extra alternate sounds you used in 2.5 with it.  www.usmcsquad.com (http://www.usmcsquad.com/) On the "file 13" page.