Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Raider179 on November 12, 2004, 01:08:15 PM

Title: Bomber Co-pilot
Post by: Raider179 on November 12, 2004, 01:08:15 PM
How come you get pilot wounds in bombers but the co pilot doesnt take over? I understand that he would be wounded sometimes as well but think he should be seperate damage or something. just an idea
Title: Bomber Co-pilot
Post by: frank3 on November 13, 2004, 12:50:48 PM
hey....






















that's one HELL of a good idea! Why didn't we think of that before?
Title: Bomber Co-pilot
Post by: TBolt A-10 on November 13, 2004, 06:39:05 PM
we're already able to jump from a dead plane into one of the drones.  so, you're essentially getting a 2nd and 3rd life already.  what more do ya want?  :D
Title: Bomber Co-pilot
Post by: XrightyX on November 13, 2004, 08:31:02 PM
I want my co-pilot to earn his keep!  I drag his arse around all the time, do all the preflight checks, etc.  When I got a gaping wound in my belly-----HE BETTER STEP UP!
Title: Bomber Co-pilot
Post by: Rafe35 on November 13, 2004, 10:19:20 PM
That's good idea.........very good dam idea!!
Title: Bomber Co-pilot
Post by: BenDover on November 14, 2004, 10:07:59 AM
Quote
Originally posted by TBolt A-10
we're already able to jump from a dead plane into one of the drones.  so, you're essentially getting a 2nd and 3rd life already.  what more do ya want?  :D

A 4th, 5th, and 6th life
Title: Bomber Co-pilot
Post by: Raider179 on November 14, 2004, 12:25:07 PM
Not about how many lifes you get. I think the co-pilot should be able to take damage just like the pilot. And in most cases he would probably get wounded too. But there would be those times when you lose the pilot and the copilot would not be hurt. You telling me he would get on the horn and tell everyone to bail out? Why is he there then?

Also mentioned this somewhere else before but I would like to see radio damage. I think this is badly in need in this game. Realism 10 feasiblity/playability I have no idea.
Title: Bomber Co-pilot
Post by: TBolt A-10 on November 14, 2004, 12:57:02 PM
Quote
Originally posted by Raider179
Also mentioned this somewhere else before but I would like to see radio damage. I think this is badly in need in this game. Realism 10 feasiblity/playability I have no idea.


LOL... :rofl  I have to admit that a damaged radio would be funny as hell.  However, playability would rank at zero with a damaged radio.  

If your radio/vox is damaged, let's have the text buffer been inoperative as well.  :D   :lol
Title: Bomber Co-pilot
Post by: Tails on November 14, 2004, 04:17:01 PM
Back to the topic of co-pilots, another aspect of that guy in the side-seat could be modeled: Stick forces.

The co-pilot didn't just spend the whole flight sitting there, picking his nose, watching the gages, and playing 'spare pilot' if need be, he also helped with controling the plane, as hydraulic assist wasn't all that common back then.
How about, in addition to having that 'spare pilot', you also have it so that if one of the flight-deck crew is knocked out, the controls become stiffer, to simulate the extra work load one guy has to go through to fly one of those big planes.
Title: Bomber Co-pilot
Post by: jpeg on November 14, 2004, 05:57:49 PM
I was thinking of this same thing last night!

Copilot does squat right now.
Title: Bomber Co-pilot
Post by: Raider179 on November 14, 2004, 06:18:07 PM
sounds good to me Tails!