Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: streetstang on November 15, 2004, 07:19:03 AM
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Last night we were over a base, 5 or 6 of us in CHogs. I asked if everyone wanted to go in and take down ack. A few of us did but some just flew in and flew out. After it was all down they said that no matter what they did they could not see the ack. Not even by zooming in while right on top of it.
I can see ack, but only from about 1k maybe more and only when im zoomed in as far as posible. And even then its a streach.
Back in AH1. When an ack was up, the circle around the ack gun was bright, when it was taken out there was a darker shaded area around the ack telling you it was down.
Currently, when you take out an ack, the only thing that changes is that little black speck disapears and you are still left with the grey pad in which the gun was set on. Its almost imposible for some, and for some it is imposible to determine if an ack is down right now.
Is there something you can do, to make the ack more visible? Maybe something like you had in AH1? When the ack was down in AH1 you knew it. Heck, you could tell from almost 6-7k away that the ack was down or up at a base.
Its bad enough that ack wont come down without using 100's of rounds of MG's. But its even worse to not be able to see the ack in order to take it down.
BTW, I have all my graphic settings set at most detailed. And at 1k(give or take), while zoomed in they are still near imposible to see.
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I couldn't agree more!
Whats more, the diff kinds of ack should LOOK different.
And should be easily seen from 1.5k out.
A manned ack should start with a 3/4 circle of sandbags. RAISED above the ground to protect the people operating it. Granted the gun inside is fairly small. But the sandbags should stand out.
Currently all the ack fades in & out of view as the terrain flickers with textures.
88's should look like what they are, a BIG Anti Aircraft ARTILLERY gun shooting at the sky. Each should have SEVERAL people working around it, and a PILE of ammunition. Which should explode btw when cannon rounds hit it.
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Yup Yup. I have said the same on this bbs re. the ack. If you adjust the top slider in your vid settings ingame, you can see the ack from further out. When I am going in to hit the ack at a field, I adjust the slider. UNFORTUNATLY this totally kills my fps. If I adjust it so I can see it from far out, I suffer terrible fps. If I go for good fps, I can't see it untill i'm on top of it.
GREAT Idea to take ack guns OFF this system and make them viewable from 1.5 out period. FOR SURE would help my fps, and my gameplay. And to me anyway, the 88 guns DO look bigger.
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Agree 100%.
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You guys wanted new and improved graphics right? In any case, I could not see ack unles it was firing at me and withing 1K. I adjusted the top slider to the max and now I can see them from 2k out and get to enjoy the 15fps and the staters as I get closer to the base.
While on the ack subject, does anybody know why I can take 5 hits from the ac and get close to 0 damage, but if hit by manded ack its an instand death? Are they different guns or just set for gameplay?
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Originally posted by dedalos
You guys wanted new and improved graphics right? In any case, I could not see ack unles it was firing at me and withing 1K. I adjusted the top slider to the max and now I can see them from 2k out and get to enjoy the 15fps and the staters as I get closer to the base.
While on the ack subject, does anybody know why I can take 5 hits from the ac and get close to 0 damage, but if hit by manded ack its an instand death? Are they different guns or just set for gameplay?
regular field AA is 20mm. Mannable AA is 37mm. like in
a Ostie.
whels
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Originally posted by whels
regular field AA is 20mm. Mannable AA is 37mm. like in
a Ostie.
whels
Glad I figured that out after 2 years, lol
Thank you
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I think in AH2 the acks were placed under camouflaged nets. Alright by me. Poor field gunners need some protection....
Thankless job they have sitting in the hot sun waiting for the vulching horde to arrive only to be shot up in a matter of seconds.
Here's to the AI gunners (raises a cold one!), may they forever be camouflaged!
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I'm not sure if your trying to make a point and I'm completly missing it Righty or if your just have no point to make.
I'll bite tho.
This isnt' about the guns being cammo'd or some poor soul who is sitting in his field ack awaiting an enemy plane.
Its about not being able to see something when that something is present and able to blast you out of the sky if you dont take it down.
For me, I always do a fast check, if I can, of base ack. Zoomed in from as far away as I can. When I find any that are up I go in and try to take them down. But for some, they simply can't see the things. The little grey spots where the ack is or should be look the same regardless of the ack being intact or destroyed.
I see this as a problem, because for some, these people who can't see them, they are at a disadvantage.
I'll come into a base, where people are saying all the ack is down. I'll double check that and find in many cases only half of it is taken down and the rest they can't see. The same ones who can't see the ack are flying nearly 500ft over it looking for it. Again, I see this as a problem that needs to be and should be addressed.
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Originally posted by streetstang
I'm not sure if your trying to make a point and I'm completly missing it Righty or if your just have no point to make.
I'll bite tho.
This isnt' about the guns being cammo'd or some poor soul who is sitting in his field ack awaiting an enemy plane.
Its about not being able to see something when that something is present and able to blast you out of the sky if you dont take it down.
For me, I always do a fast check, if I can, of base ack. Zoomed in from as far away as I can. When I find any that are up I go in and try to take them down. But for some, they simply can't see the things. The little grey spots where the ack is or should be look the same regardless of the ack being intact or destroyed.
I see this as a problem, because for some, these people who can't see them, they are at a disadvantage.
I'll come into a base, where people are saying all the ack is down. I'll double check that and find in many cases only half of it is taken down and the rest they can't see. The same ones who can't see the ack are flying nearly 500ft over it looking for it. Again, I see this as a problem that needs to be and should be addressed.
You are right. It is a problem but only if you don't have your sliders set to max
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I agree, make the acks visible for all of us. If I moved one of the sliders all the way to the left I would have an FR of .5 :(
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Originally posted by Elfie
I agree, make the acks visible for all of us. If I moved one of the sliders all the way to the left I would have an FR of .5 :(
True. My point is that the problem is not just with the ack but with the game. Unless I am willing to play with staters and fps below 15, acks is not the only thing I cant see. How about GVs, CVs, can't remember last time I saw an LVT, and I constantly listen to friendlies calling bandits on my 3 and 9 o'clock that I don;t see until almost in icon range.
The trick is to find a playable balance that works for you. For example, I can run at 40fps if I remove deacking and gv bombing from my game. Or get max 20 fps and be able to see the ack and gvs from 1.5 to 2k out. Soon enough, I'll find a way to see the cvs before the puffy ack fires at me.
Or, they can fix the game. Oups my bad, I mean that I need a new computer.
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Have you ever flown over an ack site for real and tried to see it?
Seeing a 10 ft diameter hole with a gun and maybe 2-3 people in it isn't all that easy. If any camo effort is made, even sandbags that are the same color as the background, you have to get really close.
Even finding the bright orange windsock on an uncontrolled field the first time you visit it can be challenging, and those suckers can be 10+ ft long, sitting in a 20 ft diameter ploughed cutout surrounded by orange and white markers. A dude with sticks in his helmet manning a gun that has camo netting tied around the receiver is going to be pretty tough compared to that.
If the change was deliberate, you might think to ask HT or Pyro why the change was made, but then you'd have to first ask if it was deliberate or not, instead of just saying that it sucks and asking for it to be changed back.
My $.02
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im loath to admit, but morpheus is right.
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I have a prob with spitfires they almost invisible at d200 :eek:
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Originally posted by eagl
Have you ever flown over an ack site for real and tried to see it?
Seeing a 10 ft diameter hole with a gun and maybe 2-3 people in it isn't all that easy. If any camo effort is made, even sandbags that are the same color as the background, you have to get really close.
Even finding the bright orange windsock on an uncontrolled field the first time you visit it can be challenging, and those suckers can be 10+ ft long, sitting in a 20 ft diameter ploughed cutout surrounded by orange and white markers. A dude with sticks in his helmet manning a gun that has camo netting tied around the receiver is going to be pretty tough compared to that.
If the change was deliberate, you might think to ask HT or Pyro why the change was made, but then you'd have to first ask if it was deliberate or not, instead of just saying that it sucks and asking for it to be changed back.
My $.02
Good point. However the change was not deliberate since all you have to do to see the acks, is adjust your sliders (I think the first one) to max. Try it and you will see that they are visible from way out. Its actually cool if your system can handle it cause you can see the tracers fired at other AC from maybe 4-5K out
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Yes. Need to see the ack guns.
As it is now, I'm shooting at all the ack emplacements I see on the chance they're still up, because I don't want to drop my fps to 9 just to kill ack. Performance has been very disappointing for me with AH2.
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Originally posted by streetstang
I'm not sure if your trying to make a point and I'm completly missing it Righty or if your just have no point to make.
I just have no point to make, but you bit. :)
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Originally posted by dedalos
You are right. It is a problem but only if you don't have your sliders set to max
Most do this; set their sliders to max and get a tremendous hit in FR. As it is, mine drops from 120 to 40 with max settings. I can live with 40frps. But for others, on max settings they are getting around 10+/- frps.
Eagl, I wont even try to argue with you. Being a true to life fighter jock, you have surely seen much more than I could ever hope to see.
But the simple fact still remains. That for some, they can be 500ft over an ack, an ack which is up, and still never see the thing.
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I think eagl's view (pun intended) is reasonable, as is having risk/reward in the game.
500' and can't see the ack? Are you sure you don't mean 500 yards?
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heh.
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LISTEN UP YOU WHORZ>..
Why do u wanna see the Ak?...
To Vulch?....what a bunch of weenies..get soem skill..GROW a pair..AND FITE LIKE A MAN
Too funny... a bunch of weenies..crying that they get shot by ak while trying to vulch?....Doesnt tht get boring..or seeing yourself land 10 kills in ur Chog..and Hi five from all ur pale skinned "homies" make you feel liek you did soemthing productive today..
well you didnt......You have no skill....
I wont call all of you ghey....
But I do see you flying the Rainbow flags
Love
BiGB
xoxo
PS..I thot this was about the Hi alt ak death and I woudl agree..I hate it...But..your crying cause u got kileld by ak gusn whiel trying to vulch??....Rainbow warriors
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My point is that currently the acks have nothing above the ground except the gun itself.
Its small, black, and hard to see at distance, for sure.
But try this, take a 10 foot cammo net, set it on the ground & fly over it. Note how visible it is.
Now take that same net, raise it up 6 feet, set some boxes of ammo & some raised sandbangs around below it.
At any angle except 90 degrees straight up, it just got a lot more visible.
Heck the shadow's alone will tell you where it is. THATS what we are lacking.
Current acks fade in & out with the ground textures. They need to be raised ABOVE them. As a real ack would be.
Next, foot traffic leaves trails. Changing duty, hauling in ammo, in real life all leaves activity patterns visible on the ground itself. This too we are lacking.
And don't tell me I can't see any of it from 500 yards away in the air. I've been up & flown low over fields & farms before. Anything thats raised up from the surrounding ground becomes much more visible from the air.
Now do I expect this to change tommorow, of course not. As a matter of fact we had this same ground texture flicker in the past in AH1. And lived with it for a while till it was fixed. I "Think" HT fixed it by changing the elev of the fields vs the dirt beneath it a few inches. I could be wrong on HOW, but it did change.
We'd just like to see it fixed again when possible.
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Originally posted by GreenCloud
LISTEN UP YOU WHORZ>..
Why do u wanna see the Ak?...
To Vulch?....what a bunch of weenies..get soem skill..GROW a pair..AND FITE LIKE A MAN
Too funny... a bunch of weenies..crying that they get shot by ak while trying to vulch?....Doesnt tht get boring..or seeing yourself land 10 kills in ur Chog..and Hi five from all ur pale skinned "homies" make you feel liek you did soemthing productive today..
well you didnt......You have no skill....
I wont call all of you ghey....
But I do see you flying the Rainbow flags
Love
BiGB
xoxo
PS..I thot this was about the Hi alt ak death and I woudl agree..I hate it...But..your crying cause u got kileld by ak gusn whiel trying to vulch??....Rainbow warriors
Are you sure your not GUNS06?:rofl
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BGB forgot his meds again I see.
Now, I dont know about the MA BGB, but I know that you know from experience that I can get kills in "other" arenas just as easily without vulching. :)
This isnt' about getting Kills Maw.
PS: If you had a clue on how to read a post and gain the facts you'd be able to grasp the most imporant point here. One that doesnt involve living or dying. Nor vulching.
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Originally posted by eagl
Have you ever flown over an ack site for real and tried to see it?
Seeing a 10 ft diameter hole with a gun and maybe 2-3 people in it isn't all that easy. If any camo effort is made, even sandbags that are the same color as the background, you have to get really close.
Even finding the bright orange windsock on an uncontrolled field the first time you visit it can be challenging, and those suckers can be 10+ ft long, sitting in a 20 ft diameter ploughed cutout surrounded by orange and white markers. A dude with sticks in his helmet manning a gun that has camo netting tied around the receiver is going to be pretty tough compared to that.
If the change was deliberate, you might think to ask HT or Pyro why the change was made, but then you'd have to first ask if it was deliberate or not, instead of just saying that it sucks and asking for it to be changed back.
My $.02
You are missing the point totally. This isn't something that HT "changed" so as to make ack more difficult. It's part of AH2's graphic system.
If you can run full sliders (top one) to max, then seeing/shooting ack is not a big deal. IF you don't have 2gigs of ram, a 4ghz cpu, and dual 256mb vid cards then you prob. adjust your slider towards the right more, and have to get reasonable close to see the acks.
The POINT is/was that this is not about how tough it is to see the acks, because HT wanted it done that way. It's more a point about graphics.
If I don't mind the 5fps, I can see ack at 2k out. If I want 30fps, I have to be closer to 1k.
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Having max textures at 1024 seems to help. I noticed on the FinRus map in the CT that the fields with grass runways were really hard to pick out. I'd have to almost land in order to see where the runways were. Set my textures up to 1024 and I can not only make out the grass runways, I can see the acks too. I have no problem gunning ack. Well, that and my sliders are at between 75-80%. Lots of guys in this game with better systems than me. I'm not trying to put anybody else's system down or make any rude comments, and yes I know there are people who dont have a system that will handle 1024 MT and push the sliders up. Just tellin ya what worked for me. Good luck.
SA2
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Agree Morph...flying around..and BOOM your dead because you couldn't even see it...does seem to suk.:(
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Reading through this post is seeing that players have it too easy. Just whine a bit and you'll get your way.
What ever happened to DEAL WITH IT! The game is harder and therefore better. There is more to it! I can tell just by the "I can't do it!" comments. How about I wipe your butts and pin up yor diapers for you!
It's time that we kill this type of thread in its inception and leave room for more important matters.
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Originally posted by Stegahorse
Reading through this post is seeing that players have it too easy. Just whine a bit and you'll get your way.
What ever happened to DEAL WITH IT! The game is harder and therefore better. There is more to it! I can tell just by the "I can't do it!" comments. How about I wipe your butts and pin up yor diapers for you!
It's time that we kill this type of thread in its inception and leave room for more important matters.
Stegahorse, this thread isnt about whining to make things easier. Its about asking for improvements. I guess by your standards we should still be playing AW Dos. If the game stays the same without improvements then it will become a stale. All everyone wants is the ability to see the acks like a WWII pilot would have been able to see. If you shoot it and destroy it, there should be a visual clue that says, "I dont need to shoot that its already dead" ie. fire,smoke, crater or all the above.
Suggesting improvenments shouldnt be squelched they should be invited.
RHIN0
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Originally posted by Stegahorse
Reading through this post is seeing that players have it too easy. Just whine a bit and you'll get your way.
What ever happened to DEAL WITH IT! The game is harder and therefore better. There is more to it! I can tell just by the "I can't do it!" comments. How about I wipe your butts and pin up yor diapers for you!
It's time that we kill this type of thread in its inception and leave room for more important matters.
Ok. I will take you through this SLOWLY because you don't seem to understand it.
If You Do Not Have A Super Computer You Can Not See The Ack Unless You Are Close.
This Was Not Done Because HT Wanted To Make It Harder To Kill The Ack.
It Is Because Of How AH Video Is Setup.
Nobody Is Asking To Make Killing Ack Easier.
We Just Want To Make It So Everybody Can See The Ack, Not Just Some People.
Myself, I have my sliders at a happy medium, and I de-ack bases just fine. Not much of a diff. from AH1 for me, except I have to get a bit closer to see it. BUT I understand what everyone is saying because I have had to fly with all sliders to the right before. The thread has nothing to do with wanting ack easier to kill. It's about how AH video is setup re. ack. I choose to fly furballs in shift f3 mode because I DO have the sliders setup so I can see ack. It a matter of fairness to all players.
p.s. who ARE you anyway? It's hillarious to me that guys post opinions on the bbs and don't use in game I.D.'s. What is your cpid in the game? Stega?
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But Morph....Where will I run to and hide when you are after me :eek:
I couldn't agree more. Would be nice if Acks were easier to see and easier to tell if they are dead
WMLute..I am in the same boat as you..am allways useing "shift F1-F3 :(
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ok morph...
Y atell me again?
so what ...u want fancier AA so you can see it bettr.....To kill it?
If u are in AK range....wha..Vulcher
If u arent a vulcher..then why u so close to base?
I understand..crap man..i never see the aaa guns..I just go in..let loose soem cannon rounds..pop ..or no pop..they dotn appear till 600yds out..or closer to me..
i have a 256mb card...but a p1.4 proc...i hav eall my sliders on performance....it kind of suks..i liek eye candy
I just was lafffn at 'cant see ak to kill it ...and vulch with my friends"...whiel we hi five: )
Crap man..you know im jokin around..soem of these stiff dont get it..but i coudl care less
Just not a big deal to me...the ak
but defntly agree..i cant see it till 600yds..and have been shot down by the manned aked weenies
Love
BiGB
xoxo
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I don't mind so much that ack is harder to see, the real problem with ack is twofold. In Ah1 everyone could see ack at the same range. Now the quality of your system pretty much determines how far you can see ack from. Ack draw in distance should be independant from other detail settings so everyone is on the same playing field.
The other problem is the near necessity for cannons to destroy ack. In AH1 you could kill an ack emplacement in any plane with just about any gun. In AH2 if you don't have at least a 20mm you're up **** creek without a paddle, even if you are flying something like a p47 with 3400 rounds of browning m2. It doesn't seem right that you can strafe with 8 .50 cals and not destroy and ack emplacement. This also creates a sort of planeset imbalance for scenarios and such as very few American planes have anything bigger than a .50 cal, but practically every german, russian and japanese plane have a 20mm at least.
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Morph,
I'm sorry for coming across like a butthead. You're right that the visibility of game affecting units should be consistent regardless of how the sliders are set. That was one of the going-in arguments HTC had against various graphics enhancements and maybe this one slipped through the cracks and now people who can turn up the sliders are getting a better look.
Again, apologies for not thinking hard enough about your post before replying before.
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I think BGB needs a good firm owning in the DA, and if nobody else is going to give it to him, I will try. :D
Tonight, 8PM EST??
I'll be there if you will. ;)
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Here are two screen shots I just took to better explain the differences I've seen and also the problems I've encounterd. Both views are unmagnified.
The first one is from AH2. I went down one side of the feild and destoyed the ack. Went back up to 6k and this is what I saw.
(http://www.onpoi.net/ah/pics/users/272_1100612584_ahss69copy.jpg)
You, cannot tell the difference between an ack that is down or one that is up. Zoomed in or not.
Now, here is one I just took from AH1. I did the same thing here. Went down one side of the feild, destoyed the ack and left the other side up for comparison. Climbed back up to 6k and here is what I saw.
(http://www.onpoi.net/ah/pics/users/272_1100612514_ahss1copy.jpg)
Even zoomed in on the ack in AH2 from that alt, there was no way to determine which of the acks was up or which was down.
NOW, like eagl said, maybe HTC has some reason for making the ack tougher to see. I dont know. But the fact still remains that there is a clear difference between AH1 and AH2. IMHO I think its a problem. Not because its more difficult to see, but because it just cannot be seen.
Maybe this change was intentional. Maybe not. If it was intentional, then why? I just want to know.Thats all.
But regardless of being able to see if ack is up or down from 6k, the fact still remains, that when sliders are set to say, mid way, ack that is up cannot be seen until you are right on top of it... Literaly.
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Originally posted by streetstang
The first one is from AH2.... Now, here is one I just took from AH1.
Just a feeling, but I think the 2nd one looks better.
Other points that maybe have already been mentioned:
- Beeing able to see ack requires high settings or ground mode, both which kill frame rate.
- Even if ack was visible this wouldn't help either, because there are still invisible Ostis (except their shadows...)
- IRL ack is more difficult to spot than in AH1 for sure. But that's not AH2s problem. Ack is not hard to spot because it's well hidden, it just isn't displayed.
- The holes creates by precise rocket hits on ack look very similar to ack. That's scary.
- Not only ack hides, but also parts of aircraft do. Especially wings. Just wingtips and fueselage showing, but nothing in between. But this has also been the case in AH1 and noone cares because there are huge neon signs above/below the aircraft.
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I think the real key here, and what Morph has demonstrated (AH II vs AH I), is the visual clue that a AAA emplacement was destroyed.
If there was some visual clue, such as fire-smoke-crater, then it is not so important to actually see the "live" guns cause the visual clue would tell you which emplacements are still a threat.
With that, then when attacking the "live" emplacements, the guns still could be hard to see/kill, but at least you would know what you are in for when diving in on one. This type of visaul clue could also help in determining a proper ingress/egress route ... as it is now, you have no idea which ones are up and which ones are down so you are flying blindly into the hornets nest.
Bottom line ... show damaged AAA.
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Originally posted by streetstang
Last night we were over a base, 5 or 6 of us in CHogs. I asked if everyone wanted to go in and take down ack. A few of us did but some just flew in and flew out. After it was all down they said that no matter what they did they could not see the ack. Not even by zooming in while right on top of it.
Nice morphstyle gangbang! :aok
Whassup, AH2 not gamey enough for you? :lol
Hmm, must admit, the AH1 scenery does look prettier...
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Originally posted by eagl
[B
Even finding the bright orange windsock on an uncontrolled field the first time you visit it can be challenging, and those suckers can be 10+ ft long, sitting in a 20 ft diameter ploughed cutout surrounded by orange and white markers. A dude with sticks in his helmet manning a gun that has camo netting tied around the receiver is going to be pretty tough compared to that.
[/B]
I've never missed a sock........
...on final.;) hehe
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I'd tell you what it is like to really get into a fight Beetle but it/you wouldn't be worth my time.
Edit: For your age, as old as you are. You certainly don't act it. Then again, I guess it must be frustrating though. Not having a life and devoting what little is left of it to attemping to hijack posts.
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Originally posted by streetstang
Here are two screen shots I just took to better explain the differences I've seen and also the problems I've encounterd. Both views are unmagnified.
The first one is from AH2. I went down one side of the feild and destoyed the ack. Went back up to 6k and this is what I saw.
(http://www.onpoi.net/ah/pics/users/272_1100612584_ahss69copy.jpg)
So that is what an AH2 airfield looks like from the air.
never seen one before due to constant redrawings. over 2k see partial drawings and mostly dirt. under 2k the drawings start drawing a lil more but never whole field.
oh and the acks? never seen one unless I was manning it.
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Originally posted by streetstang
I'd tell you what it is like to really get into a fight Beetle but it/you wouldn't be worth my time.
Edit: For your age, as old as you are. You certainly don't act it. Then again, I guess it must be frustrating though. Not having a life and devoting what little is left of it to attemping to hijack posts.
:lol
A real fight, or another of your computer monitor fantasies? :D
You should pay attention to what eagl is saying. I believe he's absolutely right. How big would a gun emplacement be? Would it occupy the same area as an average car? Probably about the same, but I don't think they would be painted orange to help enemy aircraft to locate them. :p
Have a look at this pic. Look at the small town behind the trailing edge of the wing. How many cars can you pick out? I can tell you now that this shot was taken at about 3000' AGL, ie about half the height in your game pics.
It's a tough one for HTC - they have to make allowances for the fact that we're playing on a computer screen. Only by doing as eagl suggests and getting into a real cockpit will you ever appreciate what he's saying. Remaining glued to your computer screen, the only thing you'll learn is how to game the game.
(http://www.zen33071.zen.co.uk/t10.jpg)
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Beet1e, I know you won't understand this, there just isnt enough grey matter between your ears, but...I'm gonna say it anyway.
This isnt about camoflaged guns in pits, heck the field guns arent in pits OR camoflaged, they are all out in the open. For some no matter how close you get, the guns arent EVER drawn by the video card.
I personally have all 3 detail sliders to the far right. Its the only way my system can handle a cat 5 furball over a damaged base. The only way I ever see a field gun is when I am gunning one.
Some graphics details dont need to be drawn by the video card all the time. Anything that can kill you SHOULD be drawn regardless of the video settings. IE....gv's, acks, planes,and ships.
Morph...Beet1e is and always will be a jackarse, just disregard him :)
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that lossy image is supposed to prove your point .... I don't think it does a good job
You can see cars easy from 3000 feet staight down (sun reflections off windshields make them real easy to spot at frist..........your only talking about half mile or so down..... Morph's screen shots are down .. your pic is not ... not to meantion the limitations of resolution vs. human vision)
your pic shows a town some miles off with lossy encodeing ..
put this in highway terms .. 30 seconds at 60-70 miles per hour ... can you see a car 30 seconds ahead, if your in flat country?
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Originally posted by Manedew
not to meantion the limitations of resolution vs. human vision)
your pic shows a town some miles off with lossy encodeing ..
put this in highway terms .. 30 seconds at 60-70 miles per hour ... can you see a car 30 seconds ahead, if your in flat country?
Yes, it is a lossy shot - taken in 1998 with my first ever digital camera. I still think the resolution is better than some people get in flightsims - ie my wing trailing edge does not look like a hacksaw blade. The town is not "some miles off". The downward angle to that town is about 45° and at 3000' AGL that means the straight line distance to it would be about 4200'. Distance to the overhead would be the same as my height above it, ie about 3000' - about half a nautical mile.
Looking for a car 30 seconds ahead is no comparison. For one thing, you know exactly where to look, and you're probably picking it out against the horizon, assuming flat terrain. But anyone who's had to look out for conflicting aircraft knows how hard it can be, even when they're brilliant white. Against the sky might be easy, but against terrain much more difficult. That's why people use radar services, and that's why planes have strobe lights on the wingtips. Even then, you might not pick out a conflicting aircraft until it's within 300 yards.
You're right about computer resolution v. human vision. Even with a decent camera, I could only show you what 3000 feet looks like on a computer screen - the view in that pic looked a lot clearer/bigger to my naked eye the day I took it.
But what are the flightsim coders to do? Project imagery onto the screen saying "this is what it looks like at 6000ft", or do they reproduce the imagery on our screens as a pilot would see it with his naked eye at those altitudes? A computer screen simply isn't big enough to do the latter, so they do the former - with some concessions for gaming, eg. icons next to aircraft dots.
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Manedew - one last thing. Our flat country has a few mountains. Tallest in the UK is Ben Nevis, Scotland - taller than Mt. Mansfield, highest point in Vermont where you live. :D
Mind you, I loved Vermont, but thought NH had a slight edge. :)
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the visibility of game affecting units should be consistent regardless of how the sliders are set.
What DON'T you understand about this part beetle?
For someone who holds himself to such a high regard as you do, one would think you'd use a little more common sense before opening your mouth.
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Field Ack would be nice to see before you have past it :D
GV's would be nice to see also before they shoot me down :D
But to me these are small details in the big picture, I'm sure they will work it out. It seams to me the game now runs more on System then Video. I thought it was going to be the other way around. But what do I know I spend my free time playing an Online game :D
Crims
479th Raiders
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Originally posted by beet1e
Manedew - one last thing. Our flat country has a few mountains. Tallest in the UK is Ben Nevis, Scotland - taller than Mt. Mansfield, highest point in Vermont where you live. :D
Mind you, I loved Vermont, but thought NH had a slight edge. :)
Ya i've hiked Mansfield ... not the longtrail though......
But I grew up in Texas ... West texas you can see forever on the ground. I used to drive up to Colorado alot when I lived there .... hiked the great divide a bit and skied at other times of year.
Can you even ski in the UK? :D
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Anyway do you get the idea that becuase of these limitations some consessions to gameplay should be made.... like linda blair head movement ... you'd have tons better possible SA in RL excepting AH's icons... you know icons... a consession to gameplay.....
acks were maybe too visable before, but I feel they should be more visable than currently .... and easily zoomed in on .... don't know about all players, but only time I use zoom is to look at ground objects. Maybe they could code ground vis mode when zoomed as a defualt option? Or something else along tho's lines..... where important ground objects have a much higher distance bias by default
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Originally posted by Manedew
Ya i've hiked Mansfield ... not the longtrail though......
But I grew up in Texas ... West texas you can see forever on the ground. I used to drive up to Colorado alot when I lived there .... hiked the great divide a bit and skied at other times of year.
Can you even ski in the UK? :D
Oh you're a hiker? Same here! I've hiked Scafell Pike and Snowdon (tallest in England and in Wales way back in my teens, but not Ben Nevis - going to be doing that next Spring with my brother.
Yes, there IS skiing in the UK - in Scotland at a place called Aviemore. Anyway do you get the idea that becuase of these limitations some consessions to gameplay should be made.... like linda blair head movement ... you'd have tons better possible SA in RL excepting AH's icons... you know icons... a consession to gameplay.....
acks were maybe too visable before, but I feel they should be more visable than currently .... and easily zoomed in on .... don't know about all players, but only time I use zoom is to look at ground objects. Maybe they could code ground vis mode when zoomed as a defualt option? Or something else along tho's lines..... where important ground objects have a much higher distance bias by default
Yes, I agree that concessions are needed, like icons. But the point I'm trying to make (and that Eagl has made) is that it's doubtful that an RL pilot would be able to look down, locate an object 6,000ft below such as a gun emplacement, and even be able to tell if the gun was still working, which is what "Morpheus in the Undergrowth" wants. Zooming is another huge concession! Maybe some smoke coming from a destroyed ack would be realistic, but - more video card load. Judging by these whines, I suspect some people are still running on video cards which are below spec for AH2.
I can well believe the visibility in west Texas. I was in Oregon once and saw the best flight conditions I've ever seen - mountains visible 60 miles away (more like 100 from aloft). Temperature was 100°F with a dewpoint of 45°F - that's a huge spread - conditions we never see in the UK...
...but not much WW2 aerial combat occurred over the US - erm... well none, actually. But there was quite a lot in Europe. ;) And even though we get some good days - especially over mainland Europe and in drier climes such as Spain, we often don't see the perfect conditions which you have seen in TX.
This was a point I left out last time. In AH, the weather is always CAVOK, or "CAVU" as you guys know it. In an arena full of guys who are afraid of the dark and had night removed, and guys who wail like Mr. Bill at the sight of clouds, I don't think they'd settle for anything less than CAVOK/CAVU in a "flightsim". :lol
:rofl
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Originally posted by Manedew
Ya i've hiked Mansfield ... not the longtrail though......
But I grew up in Texas ... West texas you can see forever on the ground. I used to drive up to Colorado alot when I lived there .... hiked the great divide a bit and skied at other times of year.
Can you even ski in the UK? :D
Hiking? Skiing? ... And you live on Lake Champlain???? :confused:
Your nuts man, forget the walking, walking sucks! Sit in a boat and fish all day, that's what I'd be doing if I got to stay up there all year round!
... Oh yeah... AH1 ack = better... (Have to at least try to stay on-topic :cool: )
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I might like night if AH was geared towards night combat .. but fact is we have absolutly
no night fighters and other night aid stuff.....
I'm more talking about drawing bias ..... at 1.5k i'd like to see eveything that can
possible shoot me ... after that let normal settigns override object drawing for preformance ....
but not drawing ack's and GV's unless you select 'ground mode' can make you
dead and wonder why....... it's no fun when you die to a GV or Ack you had no
clue was there IMHO. That's my point in the end .. I think most would agree.....
Bias drawing of anything that can shoot.......
Fishing?
you know it freezes right?
also .. there is so much mercury in the lake etc .... they say don't eat more than one
fish out of it a month .... I don't eat any ... if you want to fish, go to the mountains
where it's clean ...... unless your in it for the pure sport ... I do like to eat what I catch....
here's pic of burrrrrrlington in dead of winter
(http://people.westminstercollege.edu/faculty/ggagne/champlain-ice-1.jpg)
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Originally posted by Manedew
Fishing?
you know it freezes right?
also .. there is so much mercury in the lake etc .... they say don't eat more than one
fish out of it a month .... I don't eat any ... if you want to fish, go to the mountains
where it's clean ...... unless your in it for the pure sport ... I do like to eat what I catch....
Yeah I know it freezes... So sit in a shed! Work with me here!
Nice sunset picture you've got there though, I have a house on the other side of the lake in Crown Point (just north of Ticonderoga), so I can only catch the sunrise (though lately, when I've been up there, the clouds are ruining that :mad: )
And no I don't really eat what I catch, simply for pure sport - I don't know if you gone across the lake to Bulwagga Bay but man, phew! Haven't been there for awhile but there were some biiiig ol fish when I was.
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Oh, well no reply from Morpheus in the Underworld.
I was thinking about what he said. I think he's right. Acks should be made more visible in this *game*.
So I doctored his pic as a means of coming up with a few suggestions. No rocket science - just a draft for now. ;)
(http://www.zen33071.zen.co.uk/morphtard3.jpg)
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Originally posted by streetstang
What DON'T you understand about this part beetle?
For someone who holds himself to such a high regard as you do, one would think you'd use a little more common sense before opening your mouth.
It's impossible for Beet1e to understand anything except his own limited view of things. He doesnt even play this game anymore yet he thinks he needs to comment on gameplay issues :rofl
Beet1e when you quit playing you gave up your right to comment on gameplay issues, go back to the O'Club and drool over some more anti-gun threads :lol
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Originally posted by Elfie
Beet1e, I know you won't understand this, there just isnt enough grey matter between your ears, but...I'm gonna say it anyway.
This isnt about camoflaged guns in pits, heck the field guns arent in pits OR camoflaged, they are all out in the open. For some no matter how close you get, the guns arent EVER drawn by the video card.
I personally have all 3 detail sliders to the far right. Its the only way my system can handle a cat 5 furball over a damaged base. The only way I ever see a field gun is when I am gunning one.
Some graphics details dont need to be drawn by the video card all the time. Anything that can kill you SHOULD be drawn regardless of the video settings. IE....gv's, acks, planes,and ships.
Morph...Beet1e is and always will be a jackarse, just disregard him :)
I understand your point, Elfie but consider this: How close do you have to get to a ground vehicle under the trees before you are aware of it? If it's a flak panzer, are you in its range? If it's under a tree line, yes, it can reach you.
I dunno, it seems to me that ack positions should be visible (unless you're really low) only if they are firing at you. They are too small to be seen!
Or, you can always zoom the view (from a safe distange) and check if the position is alive. To me, this represents a game play compromise.
I like the ack in ah2 just the way it is.
curly
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Curly I cant see the acks unless I move the sliders. Moving the sliders causes my fr to drop drastically. (looks like a slide show) Without moving the sliders I can be 50 feet above the deck and cant see the guns.
Same thing applies to gv's, only I have to use shift + F4 with an even worse fr hit.
Anything that can kill me should be visible all of the time regardless of game detail settings. Right now gv's and acks being drawn by your video card seems to be dependent on the detail settings in AH. Thats what needs to be changed.
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Beetle what would you like me to say?
If I said what I wanted to say I'd be banned from this forum and probably AH for life.
Basicly I think your just some burnt out old chump who used to play AH and now spends his days trolling the forums for a hijack and an argument. What more do I need to say that you probably dont know already? I'm sure you cant put the rest into perspective on your own. You do anyways.
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Originally posted by Elfie
Curly I cant see the acks unless I move the sliders. Moving the sliders causes my fr to drop drastically. (looks like a slide show) Without moving the sliders I can be 50 feet above the deck and cant see the guns.
Let me make sure I understand, Elfie. Suppose you are at 4k and you point your nose in the general direction of an ack position. Now, zoom and then increase it to max zoom. You can't see the ack positions then?
curly
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Originally posted by AKcurly
Let me make sure I understand, Elfie. Suppose you are at 4k and you point your nose in the general direction of an ack position. Now, zoom and then increase it to max zoom. You can't see the ack positions then?
curly
Curly...
I can't.
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Originally posted by streetstang
Beetle what would you like me to say?
If I said what I wanted to say I'd be banned from this forum and probably AH for life.
Basicly I think your just some burnt out old chump who used to play AH and now spends his days trolling the forums for a hijack and an argument. What more do I need to say that you probably dont know already? I'm sure you cant put the rest into perspective on your own. You do anyways.
:D I'd buy you a beer, but you're not old enough. :lol
Yeah, I don't play any more. I want more realism, not an arcade game. But I had some good times in AH, even though I was squadless for the most part.
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lol You have no idea how old or young I am shmuck. You think you are the type I'd sit down shoot the watermelon with and throw back a few? Throw something maybe, but not beer.
No one cares what you have to say here. Your comments are based on nothing other than meaningless bullchit that you come up with on a whim rather than on fact.
You can't quit the game and then expect anyone to take what you say about game play or issues with the game seriously. Obviously your too stubborn to understand that fact.
Anyways, I rest my case on you. Nothing more is needed to support my conclusions on what type of individual you are. You have given enough to support it all on your own.
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Originally posted by AKcurly
Let me make sure I understand, Elfie. Suppose you are at 4k and you point your nose in the general direction of an ack position. Now, zoom and then increase it to max zoom. You can't see the ack positions then?
curly
That describes the problem exactly Curly :)
*edit* That would probably work for me Curly if moving the detail sliders didnt make the game look like a slide show.
Also, aircraft are drawn from max view distance regardless of in game detail settings. You can see aircraft when they are just a dot beyond icon range.
I'm not saying gv's and acks should be drawn at the same distance that aircraft are, just using that as an example.
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Originally posted by Elfie
That describes the problem exactly Curly :)
*edit* That would probably work for me Curly if moving the detail sliders didnt make the game look like a slide show.
Ok, that sounds like a bug to me. You do agree the ack positions should be more or less invisible (no zoom) from 3k, right?
curly
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lol yup bubye!
Tho you should have left while you were some waht ahead. Now more people know you for the fool that you are.
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Thought you were leaving?
:)
Name calling doesnt suit you. You make a fool out of yourself easily enough with out resorting to name calling.
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Originally posted by AKcurly
Ok, that sounds like a bug to me. You do agree the ack positions should be more or less invisible (no zoom) from 3k, right?
curly
I really dont care how far away I can see the guns themselves, as long as I can see them w/o making the game run like a slide show.
To clarify something, I can see the little circles on the ground where the guns are located, I just cant see the guns themselves.
Case in point: About an hour ago I was above A18 I think, a manned ack that I couldnt even see shot me down. ( I saw the system message where the guy landed 3 kills in a field gun) I was only 200 ft agl at that point, had hid shift+ F4 to see if any gv's were on the field, then returned to shift F2 view range and BAM! wing gone from manned ack. :mad:
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Originally posted by streetstang
Thought you were leaving?
:)
Name calling doesnt suit you. You make a fool out of yourself easily enough with out resorting to name calling.
He will eventually get himself banned Morph :)
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Oh, never mind. I thought the title was "HTC can you look into your ACK-ACK", and I was curious to know why HT needed to see a proctologist.
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OK, just one more post and then I'll leave this thread...
Morph, you still don't see what I'm getting at. I'll spell it out to you.
Some time ago, you posted a whine about something you didn't like in the game on the grounds that it was "unrealistic" and/or could not have happened in WW2. You didn't like "when a single 110G2 can come in otd and straffe down a Cruiser in a single pass along with its rockets...", and you finished with the somewhat sarcastic retort "Thats realism for ya. WTG guys." For those who didn't see your whinepost, it's here (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=131496).
Oh, so it's realism you want, huh? So how realistic do you think it is for a P51 pilot to look down from 6000ft and assess the damage to a gun emplacement? How realistic do you think it is for the enemy to have published the exact positions of their gun emplacements on the airfield for the P51 pilot to do that in the first place? :rolleyes:
You said Back in AH1. When an ack was up, the circle around the ack gun was bright, when it was taken out there was a darker shaded area around the ack telling you it was down.
Do you suppose for one moment that in WW2, gun emplacements had bright little circles around them to help enemy pilots locate them? Do you suppose these were then somehow switched off, to become "a darker shaded area around the ack telling you it was down" so that you didn't waste further ammo? Oh sure, that would be sooooo realistic! :D:rofl
And just to think, Morph said Your comments are based on nothing other than meaningless bullchit that you come up with on a whim rather than on fact.
Priceless! :lol I'm done.
:aok
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Beet, I was with Morph during the incident that brought up this thread. We were not at 6,000 feet, we were below 1,000 feet at the field and all of us, not being more than a couple hundred yards away from the ack, were having issues seeing the guns. Some of them only appeared after we flew over them. Myself, Morph and a few others there at the time all complained about the problem. Now, please rethink what you said to Morph. In real life I think you'd definately be able to see a AAA gun from a mere couple hundred yards.
I'm done :aok
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if you ever see anythng of an ack - its when it shoots, flashing muzzles.
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Beetle you are just trying to damn hard and getting nowhere. And besides that, there is a vein in your forehead begining to bulge.
You wont stop posting because you haven't the brains to do so.
Btw, it comes at no surprise to me that you have completely missed the point everyone was, not just me, is trying to make here. Not just that your brainless. But that ack should be made so everyone can see it at a given alt. Not just some people.
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Why is anybody arguing w/ a guy that neither flys the game, nor has the slighest clue as to what we are talking about.
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Id like to see the AA guns put off little puffs of smoke when firing. That would help a little.
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Manned ack could use some tracers, too.
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Yes to both the above, and a pitcher.
Smoke would help. Tracers are weird looking in the P-47 films someone posted here, half the time I thought they were ricochets bouncing in another direction, but the pilot had a better view and got outta there but quick.
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Just out of curiosity, what makes you think the second one is the more accurate depiction? Now I'm gonna have to look up a real pilot to ask him how hard the ack emplacements are to see from 6000 ft.
(But I do agree, they should appear the same to everybody in the game, in a perfect world, of course).
Originally posted by streetstang
Here are two screen shots I just took to better explain the differences I've seen and also the problems I've encounterd. Both views are unmagnified.
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beetle, you sure you were at 3000ft agl in your pic? I fly several times a week and that sure looked a lot higher to me (two fold possible). Granted I fly in Arizona where the ground is not level for the most part (easier depth perception), so that and the screen image could be the issue. I'll take a pic on my next flight and put it on my PC to compare.
Booky
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Originally posted by RedTop
Are you sure your not GUNS06?:rofl
oh god that guy is sooooooo funny
i would squelch him but its soooooo funny to watch hes bull****
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Smoke would be a cool addition for the ack sites. This could help those of us not able to afford $4,000 systems.
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Smoke in my eyes would just tax your system even more so than a blown up/blacked out ack... Something like we had in AH1 would be nice. Atleast back then you knew if ack was down or up.