Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Flayed1 on November 19, 2004, 01:03:35 AM
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Tonight I was gunning on a CV and the base it was by was being overrun.
Would have been nice to turn the CV so we could avoid bombers and get it away from the base but Birdo was either AFK, forgot he had command or was helping the nits at this base sink it.
Either way there needs to be a limit on the command of the CV's, the rank system does not work well when the above happens.
Let guys who have rank take control of the CV's but put a 10 or so minuit timer on it when time is up if they still want it then they must take control again. this would at least help the AFK and I forgot I was in command problems.
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I'm not sure about a time limit, but I think the commander should be within a sector's distance. If not, he looses command.
Glove
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Time limit, unless you are on the CV.
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I think both the ideas are good. Put a time limit on it with the stipulation of being no more than a sector or two away.
But I really don't agree with the whole rank thing. I can't even begin to count the number of times the squad I'm in is manning the guns on a cv with a friendly umbrella cap. We almost get to where we want to be and we start going somewhere else.
And guess why? Yup someone 3/4 the way across the map has more rank and wants the cv over there.
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That would be nice , come to think of it then you wouldnt have a CV WAY over in the top corner of the map cause someone is hiding it .
You want to take it into a corner to hide it , then you need to stay on it or near it to keep control .
Very good idea im for it :aok
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HAv e always beleived if you want to go to the extreme of locking command, the "captain" should actually be on the boat.
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The rank system sucks big time. At present a single scorepotato can ruin the effort of a squad.
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Originally posted by Zanth
HAv e always beleived if you want to go to the extreme of locking command, the "captain" should actually be on the boat.
me too
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Problem is with that is what if he is on the boat and afk?? this is where a timer would help if he wants to lock command then he should be on the boat and have to reestablish command every so often.
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Rank counts.....If you want to control aircraft carriers, get your rank down.
That said, I agree on the time limit UNLESS he is on the ship or operating off of it. I would NOT want to see a requirement he sit on a ship that has to move 10 sectors to get back into the fight.
Hmmm, ok, if the ship is under attack, the "captain" has to be on board or operating from it or he gets bumped.
I like it.
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CV's are such fun. When you're trying to takeoff, everybody's got to turn it. But when a box of Lancs is coming overhead, straight and steady is the key.
If I change a course, I'll usually give up command immediately. There's always an Admiral, rank 1268, who can't resist typing
"GD IT TURN THE CV THE WAY I WANT IT NOW" every five seconds.
I especially love the guys who put it on a suicide run straight up to the enemy base and then are surprised when it gets sunk.
"Well, gosh, all 5 guys in my squad were on it trying to take the base, I just can't believe those Lancs got thru the Otto ack. We thought we'd be okay if we just furballed with them LA7's and Spits. Golly, a bunch of them nme started upping."
The idea is to keep it out at sea a bit and get ord and batteries down, then bring it in for cap. duh, Admiral Fife.
A 10 minute timer is probably not a bad idea no matter where the Admiral is at. I fyou can't coordinate enough between you and your buddies using it to keep someone supporting your cause on the bridge, you probably don't need to be in command anyway.
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I always am amazed to see the cv on a straight line into a base, with the red dar bar overwhelming the friendly dar.
The excuse is always - we need it close for the lvt's..
It is always the same tards, as you watch the planes uppin heavy, the bombers and pt boats launching, you shake your head and wait til the next spawn
NwBie
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Originally posted by kj714
The idea is to keep it out at sea a bit and get ord and batteries down, then bring it in for cap. duh, Admiral Fife.
Agreed, the whole point of CV warfare is standoff attacks. I'd even volenteer to fly CAP over the CV while other attack the base but what's the point of the "Admiral" is just going to park it of the coast and let the buffs swarm in.
In real life no one gets near your CV without a fight, It is your most valuable asset.
10 minute rule works for me. Or maybe a mutiny option. :D
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Or maybe the last person to command the CV before it was sunk doesn't get to command it any more until a reset/end of tour.
That might make people stop and think a little before sending it on a suicide drive.
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Originally posted by oboe
Or maybe the last person to command the CV before it was sunk doesn't get to command it any more until a reset/end of tour.
That might make people stop and think a little before sending it on a suicide drive.
I actually like this idea.:aok
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WTG Oboe, that's definitly a good idea!
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Oboe said it how it is! great idea
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Hehehehe how about a "CV ownership Openbid"? :D
Each guy who wants to control a CV pays a perk price. When somebody comes along and 'bids' a higher price, he will lose the control of the CV, but returned the perks he paid.
The more people argue who's gonna drive the CV, the more perks are in the bet! :D
And the best part is, if an enemy comes along and sinks the CV, he'll collect the bid amount of perks as a prize! :D The guy who got the CV sunk, will lose the perks he bid to control!
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Seriously, I like oboe's idea.
It demands a penalty for the player for his poor judgement, and we all know there's plenty of those hanging around Task Groups. It's quite interesting to see that some people just can't grasp the idea of 'retreat'. They seem to think the CV travels in one direction or something.
So how about paying perks, a set amount of perks for TG control?
When a player wants to control a TG he will pay 5 fighter + 5 bomber + 5 vehicle perks.
Think about it guys.. the TG, is in someway, a huge perk vehicle complete with automatic defense systems, manual 5" guns, a 9" main gun, portable radar system, and extreme durability. Like all the perk vehicles in the game, it should be used sparingly and wisely.
The 'responsibility' will stay with him for a certain time even if he retires command - say 10 minutes - so he can't just exit the control when he sees bombers approaching.
If somebody with higher ranks comes along, he will lose control of the CV, but be returned the 15 combined perks, and also be free of the responsibility. The new admiral will pay the same 15 combined perks, and immediately assume the 'responsibility'.
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I like that idea oboe.
The perk price sounds intresting but some of these score mongers have loads of perkies to waist on cv's. For now though oboes idea is so simple and sweet. Although this would not prevent people from just adding a point to the cv path and geting it sunk and I would hate for someone who was just trying to turn the CV out of the way of bombers to be penilized.
Maybe if you give the cv a command by taking command you will be resposible for said cv and penilized as stated above.
But if you just give the cv a waypoint command you will not be penilized untill your last way point has gone unchanged for X amout of time say 5 min. This way if you were just trying to avoid bombs and the cv got sunk anyway you would not be penilized. Then after the 5 min grace period ends a second timer starts counting down say 10 min, in those 10 min you had better stick with your cv and keep and eye on where it's going unless someone else changes it's path first. If the timer runs out and cv is still up it will then become neutral until given a new command.
Hmm just an after thought but I think there should be a 10 min timer for anyone who took command of the cv and gave up command so they would only be responsible for it 10 min after giving up command unless a new command is given by someone else. Ya know some people just take command to try getting cv out of trouble.:)
Well got a little long winded on this one but I was just trying to come up with a well thought out idea. My brain hurts now.
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Originally posted by oboe
Or maybe the last person to command the CV before it was sunk doesn't get to command it any more until a reset/end of tour.
That might make people stop and think a little before sending it on a suicide drive.
what happens when someone tries to save said CV from noob and it sinks bad idea there , timer a good one though.
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yep, the captain must be on the boat or in radio range, but i like rank idea in controling CVs, most of the players with high rank know the game, don't keep Cvs at PTs spawn, or move them in attack when the base port is lost, and know how and when to turn it.
PS. Birdo knows this game , maybe was bussy or something