Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: MOSQ on November 24, 2004, 01:56:23 AM

Title: Trinity Field 243 vehicles on runway
Post by: MOSQ on November 24, 2004, 01:56:23 AM
At Trinity 243 the resupply trucks run straight across the runway. I know, they crashed into my plane as I landed and killed me!
Title: Trinity Field 243 vehicles on runway
Post by: Skuzzy on November 24, 2004, 06:19:13 AM
Thought I caught all those.  I'll take a look.  Thanks MOSQ.
Title: Trinity Field 243 vehicles on runway
Post by: Easyscor on November 24, 2004, 09:38:22 AM
Skuzzy, what produces this that terrain builders should avoid?

You can answer in the terrain forum if you like. Thanks.
Title: Trinity Field 243 vehicles on runway
Post by: Skuzzy on November 24, 2004, 04:48:40 PM
Whem you make use of the "Create All" button in the "Roads" panel, it can cause this.

Still a time saver, but you have to go through the road system and do a visual check to see if a road crosses a field, then move the road.  Then hit the "Redo Objects" button to force the editor to move the location of where the vehicles start.
Title: Trinity Field 243 vehicles on runway
Post by: Easyscor on November 24, 2004, 07:31:23 PM
I've been manually ending the roads on the airfield tiles, will that cause this problem?
Title: Trinity Field 243 vehicles on runway
Post by: Skuzzy on November 29, 2004, 06:24:56 PM
Sorry for the delay.  No, it shouldn't.  Jusr run "Redo Objects" after all the roads are done.

And MOSQ, this bug has been squashed.  Thanks for the report.