Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: whels on November 24, 2004, 02:45:58 PM
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these are nice.
The biggest advancement in 2.02 will be graphics. With the new terrain stuff in place, you’ll see improvements in that area and 2.02 will add a new and expanded library of graphic effects. Sudz has been working on this and he’s already produced a lot of cool stuff. He’s got a new fire effects in place, water splashing off of the PT boat, vehicles kicking up dust trails, guns making smoke puffs when you fire them, tank turrets getting blown off, spent cartridge casings coming out of the ejection chutes on a plane or kicking out the ejection port on a manual position, smoke coming out the exhaust stack when you start up, a lot of stuff like that. As a whole, his work will add a tremendous amount to the immersion factor as we’ve been getting by with some pretty dated effects and lots of missing ones.
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Agreed, as long as they aren't FR killers or are optionally selectable.
I think the 'dead' objects are going to be great, too. Finally when a town is destroyed, it won't be flat and empty. Lots of rubble and broken building foundations....
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(http://www.vegalleries.com/hbopc/46flint02.jpg)
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Bring on the eye-candy!
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ROFLMAO
Leave it to Arlo to have not only a link to a picture of Barney Rubble handy, but an AUTOGRAPHED one.
You have WAAAAAY too much time on your hands man.
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Neh. I am a master of the search engine. ;)
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sounds great whels, might even bring back some folks who left...
hope so anyways...
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They should do the puff of extra exaust when the throttle is firewalled as well.
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That is good news Whels! HTC has added a lot of things the players have wanted. Can't wait to see more GFX effects such as exhaust smoke. Stil hoping to see cowl cooling flaps someday ;)
I'm of the "raise the bar " tribe and look forward to improvments in not only eye candy but gameplay.
That being said the most notable item for me was Pyro saying, "Once HT finishes up work on the terrain system, his time will be spent almost entirely on ToD development and we expect that to start progressing very quickly. ...
WoOot!
:)
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Originally posted by Westy
That is good news Whels! HTC has added a lot of things the players have wanted. Can't wait to see more GFX effects such as exhaust smoke. Stil hoping to see cowl cooling flaps someday ;)
I'm of the "raise the bar " tribe and look forward to improvments in not only eye candy but gameplay.
That being said the most notable item for me was Pyro saying, "Once HT finishes up work on the terrain system, his time will be spent almost entirely on ToD development and we expect that to start progressing very quickly. ...
WoOot!
:)
Baaaaaaaaaaaaa Westy,
i think HT raises the bar the right way, alittle at a time.
he raised it alot from AH1 to AH2 and got alot of complaints.
so alittle here, alittle there is better.
TOD will have #s for a month or 2 i think, then dwendle down to
CT levels unfortunantly.
whels
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Whels I agree about the TOD numbers, I'd rather have HTC spend time on stuff for MA and planes in general.
Originally posted by whels
Baaaaaaaaaaaaa Westy,
i think HT raises the bar the right way, alittle at a time.
he raised it alot from AH1 to AH2 and got alot of complaints.
so alittle here, alittle there is better.
TOD will have #s for a month or 2 i think, then dwendle down to
CT levels unfortunantly.
whels
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No mention of hitsprites..
Arrrrgh!!!
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hehe hope it starts to look like IL2 :)
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Originally posted by SLO
sounds great whels, might even bring back some folks who left...
hope so anyways...
with puzzled look on face Some people left?
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Water splash, Hit stripes, Smokes, Vehicle Smokes, Detailed clouds, Clouds layers, Water animations, and more realistic sky color?
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Sky color can be changed easily Mitsu. Its in the arena settings.
I've suggested a few settings but I guess the sky in Texas looks different than the one I see here :D
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We need more maps...
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not Sudz's just job, but some snow'd be nice.
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I'd like to see hit sprites for when an AP shell hits or an HE shell hits, and ton of crap flying off planes as you strike them.
progressively "Fodgering the wulf" as far as performance is concerned .
Yes, indeed yes
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let's just hope they remember to allow us to turn all the junk off!
Some of us can barely fly in the MA as is, let alone if they start stuffing it w/ more eye candy.
ALL sounds like neat/great stuff!! I can't wait to build my new computer so I can SEE it all. But PLEASE make it all optional.
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Originally posted by MOIL
with puzzled look on face Some people left?
Heheheh moil, hows your halftrack towing going ;)
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Originally posted by oboe
Agreed, as long as they aren't FR killers or are optionally selectable.
Bring on better graphics!
And a better graphic engine.
Actually on my system Pacific Fighters at "excellent" settings run smoother than AH2 :rolleyes:
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Here's the issue. IL2/FB has bar none set the new standard for graphics in flight simulations without a noticeable performance hit for typical systems. The difference between graphics in AH vs. IL2/FB is to the point that it's quite noticeable with the AH graphics is looking dated.
I'm glad to hear HTC working on the graphics!
Tango, XO
412th FS Braunco Mustangs
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In addition don't forget this part:
We also have a lot of optimization to do to the terrain shapes when they are viewed from a distance. We’re not very efficient in this area at the moment and that takes up some extra frame-rate. This is something that we’ve wanted to get done for awhile but we’ve had to wait until the shape/object structure was reorganized.
They're working on it. :)
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Originally posted by dtango
Here's the issue. IL2/FB has bar none set the new standard for graphics in flight simulations without a noticeable performance hit for typical systems. The difference between graphics in AH vs. IL2/FB is to the point that it's quite noticeable with the AH graphics is looking dated.
I'm glad to hear HTC working on the graphics!
Tango, XO
412th FS Braunco Mustangs
Bar none for flight simulators? True if your only compaing combat flight sims, but if your including MS FS2004 then it dosn't even come close.
...-Gixer
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1: Smallish download and lean and mean coding.
2: Still supports more players than IL2 could wet dream of.
3: Still has the best flight model around.
4: STILL has people leaving ... and coming back ... because they obviously don't really find anything better.
5: Is working on improving the eye candy to appease the "if it ain't got good eye candy it's craaaaap" crowd .... that ... ahem ... keep coming back to the source. It's the "green grass" factor vs. the "content" factor. As long as the latter outweighs the former ... then there's not really a problem.
6: Boxing gloves work as well as pom-poms.
7: It's good to have a game still online that doesn't require the absolute highest dollar top end of the computer industry hardware to play it for a month before it upgrades again.
8: Some people will never be happy. Eh ... oh well .... keeps the pc engineers in bidness.
9: New planes (and vehicles and boats and stuff) ... or ... prettier dirt puffs when the barn strafer misses the target. Tough choice there.
10: Cheapest game on the market with the most bang for the buck.
Thanks HTC. You still set the standard for the big pic. Makes for a great game with a long lifespan in spite of what a few seem to think. :aok
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Originally posted by Arlo
1: Smallish download and lean and mean coding.
I've never understood why this is important or classed as a "feature". When more and more people are on 256k connections or faster and even dial ups can use applications allowing you to restore from where you left off, whats so important about being under 100mb? 80mb is considered pretty small these days. Most game demos or even film trailers are way over 100mb.
Maybe 5 or 10 years ago it was a good point but I just don't see it today even for the dial up user.
...-Gixer
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"More and more" ain't all. In fact, it's not even the majority yet. So think again. Trust me, it keeps more than a few of the "greener grass" crowd less prone to go to the trouble of downloading 250 megs of gorram patches just to be disappointed and come back to the real deal. Even the download/resume applications ain't really worth the trouble. And that's a good thing. :D
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Gixer, did it ever occur to you to think of the other end of the pipe?
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Originally posted by Skuzzy
Gixer, did it ever occur to you to think of the other end of the pipe?
when i had dial up, i used to just leave computer on overnight using a download manager.
He has a point, things have changed. And you can order AH by CD can you not?
Might be an idea for HTC to do a customer survey - when you log on it asks you connection type, bandwith, CPU, graphics card etc.
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Listen to the Skuzzymeister. On top of that .. think beyond just the download.
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Furby you forgot HTC has to pay for bandwith too.
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Originally posted by Skuzzy
Gixer, did it ever occur to you to think of the other end of the pipe?
Yes.
...-Gixer
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And yet it's not important? I mean ... to more than just you.
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As long as we don't get a big hit on frame per second I don't care but rather have smooth game play than fancier graphics
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Gixer Wrote:
Bar none for flight simulators? True if your only compaing combat flight sims, but if your including MS FS2004 then it dosn't even come close.
I have both as well. IMHO IL2/FB is slightly better than FS2004. To be honest I expected much better effects in FS2004 but it fell short of my expectations. Here's how I would rate them:
Aircraft 3D Models: About Equal
Airports and Landmarks: FS2004
Terrain Texture: IL2/FB
Environment (clouds etc.):About Equal
Cockpit Model:IL2/FB
Aircraft Effects: IL2/FB
I also recognize that the difference could be my system as well. I'm just running a pretty run of the mill P4 2.0 Ghz PC with a Radeon 9800. Nothing really fancy.
Arlo:
I used to think the same way you do. The latest sets of games from IL2/FB to HL2 have really opened my eyes to the progress that is being made and it's painfully evident to me that there is a very noticeable difference in what the "norm" is now. And the incredible thing is that you don't have to have a super-duper high-end system to achieve good performance.
Tango, XO
412th FS Braunco Mustangs
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Originally posted by dtango
I have both as well. IMHO IL2/FB is slightly better than FS2004. To be honest I expected much better effects in FS2004 but it fell short of my expectations. Here's how I would rate them:
Aircraft 3D Models: About Equal
Airports and Landmarks: FS2004
Terrain Texture: IL2/FB
Environment (clouds etc.):About Equal
Cockpit Model:IL2/FB
Aircraft Effects: IL2/FB
412th FS Braunco Mustangs
FS9 in it's boxed version is pretty much as you say I agree. But the box version is just the start to build on. As you can take it way past that with just a few addons.
FS9 you can add a real world terrain mesh covering the globe. And most of all with ActiveSky real world weather, nothing adds more to the flightsim experience then real life weather.
And after alot of study and practice you can fly something as complex as the RFP742 over Vatsim in near zero visibilty and still plant it on the centerline. :)
(http://img.photobucket.com/albums/v449/davest/B742%20First%20Flight%20ENZV-UUEE/Clipboard13.jpg)
...-Gixer
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Agree with most here..if they have new eye candy it should be optional somewhat...My fps can drop low enough as it is.
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Will Sudz simulate a falling plane after bailout?
and I hope to see vaper trails/contrails. :)