Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: AcId on April 19, 2001, 10:38:00 AM

Title: Identifying Base Objects
Post by: AcId on April 19, 2001, 10:38:00 AM
If you would like to be able to better identify exactly where are all the fuel tanks, Barracks, ammo, AA, or god forbid the radar dish. Then look no further my friend, I have for you the handy dandy kneeboard maps created from "Actual" screenshots, Yes that's right friend, not a drawing, or facsimile but the real thing brother, all roadsigns added just for you. Your friends are doing it so why not you?

Isles
   (http://home.swbell.net/r-azar/isles.bmp)  
Smallfield
   (http://home.swbell.net/r-azar/smallfield2.bmp)  
Mediumfield
   (http://home.swbell.net/r-azar/mediumfield2.bmp)  
Largefield
   (http://home.swbell.net/r-azar/largefield2.bmp)
Port
 (http://home.swbell.net/r-azar/port.bmp)

*The Isles map is not meant to replace the 'Normal World' map. Some assembly required, Not meant for children under the ages of 5yrs (choking Hazard)


[This message has been edited by AcId (edited 04-19-2001).]
Title: Identifying Base Objects
Post by: Ripsnort on April 19, 2001, 10:44:00 AM
Acid, I loaded these last night, excellent work my friend!  Just one suggestion.  I prefer to take out 88's at Ports and Large fields first, anyway you could color coordinate the 88 acks from the regular 40mm/.50 cal types?
Title: Identifying Base Objects
Post by: Eagler on April 19, 2001, 11:13:00 AM
well done

thank you

Eagler
Title: Identifying Base Objects
Post by: AcId on April 19, 2001, 11:32:00 AM
Ahh crap....I forgot about the Ports, I'll get right on that. I've labeled the ack now, but I can change the color for the 88's too.

Currently working on Factories, City and HQ as well.
Title: Identifying Base Objects
Post by: AcId on April 19, 2001, 02:43:00 PM
I added a port map and changed the color slightly on the 88's for the large field, you should just have to refresh the page to get the new bmp if you dont see it already.
Title: Identifying Base Objects
Post by: Ripsnort on April 19, 2001, 02:48:00 PM
Thks Acid! (STill don't show them on my work 'puter, but thats probably because I'm on Netcrape Communicator, will take a look from home)
Title: Identifying Base Objects
Post by: Mark Luper on April 19, 2001, 06:03:00 PM
Great maps Acid, appreciate the work that went into those. They are awsome! I WILL be using these  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

 (http://home.att.net/~lmluper/markatsig.jpg)  (http://www.jump.net/~cs3)
Title: Identifying Base Objects
Post by: Sancho on April 20, 2001, 10:15:00 AM
Acid, really great work.    You should consider numbering acks and other targets, maybe with same numbers as on Glars maps for consistency.
> (http://www.jump.net/~cs3/sigs/uns_sig.jpg)  (http://www.jump.net/~cs3)

Title: Identifying Base Objects
Post by: Apache on April 20, 2001, 11:22:00 AM
Wow, excellent Acid. Thanks alot, I'm sure this was alot of work.